Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Archmage (Technomancer) |
Level / Exp | 28 / 8% |
Size | small |
Lifes / Deaths | Killed by Xanulema the large white snake at level 22 on the 9th Haze 122nd year of Ascendancy at 13:55 / 2Killed by giant spider at level 28 on the 31st Haze 122nd year of Ascendancy at 01:02 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 20 (base 10) |
Magic | 73 (base 58) |
Willpower | 39 (base 13) |
Cunning | 59 (base 49) |
Resources
Life | -93/369 |
Mana | 80/219 |
Steam | 89/90 |
Healing Factor | 1.2070588855781 |
Regeneration | 1.6295294955305 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25.851795037758% |
Spell | 0% |
Global | +110.00527732609% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 2 |
Offense: Mainhand
Damage | 31 |
Accuracy | 5 |
Crit Chance | 18% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Fire | +6% |
Lightning | +56% |
Nature | +3% |
Temporal | +15% |
Cold | +11% |
Physical | +10% |
Mind | +11% |
All | 0% |
Offense: Damage Penetration
Lightning | +52% |
Temporal | +15% |
Physical | +7% |
Mind | +10% |
Fire | +10% |
Defense: Base
Armour (hardiness) | 33 (50.65183292883%) |
Defense | 30 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 60 |
Spell Save | 50 |
Mental Save | 57 |
Defense: Resistances
Acid | + 18%( 70%) |
Blight | + 10%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 22%( 70%) |
All | + 7%( 70%) |
Darkness | + 17%( 70%) |
Physical | -11%( 70%) |
Temporal | + 10%( 70%) |
Lightning | + 45%( 70%) |
Mind | + 38%( 70%) |
Fire | + 10%( 70%) |
Nature | -4%( 70%) |
Defense: Immunities
Stun Resistance | 46% |
Confusion Resistance | 95% |
Poison Resistance | 10% |
Disarm Resistance | 23% |
Teleport Resistance | 100% |
Silence Resistance | 34% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 581 damage for 6 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1237% for 10 turns (151 total) and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Occult technomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 2/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Chant of Fortress |
talent | Thunderstorm |
talent | Tempest |
talent | Arcane Power |
talent | Metaphasic Spin |
talent | Shielding |
talent | Feather Wind |
detrimental effect | The target physical resistance is reduced by 30%. Lowered physical resistance |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target fire resistance is reduced by 30%. Lowered fire resistance |
detrimental effect | The target is poisoned, taking 98.04 nature damage per turn. Poison |
beneficial effect | Increases defense by 7. Mobile Defense |
detrimental effect | The target has been marked as the focus for all nature summons within 8 radius, receiving 26% increased damage from nature summons. Pheromones |
detrimental effect | The target nature resistance is reduced by 21%. Lowered nature resistance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed xorn fragment. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
On feet | dreamer's pair of hardened leather boots of strife (0 def, 3 armour) dreamer's pair of hardened leather boots of strife (0 def, 3 armour) 2.0 T3 feet armor [Ego++] Psionic While equipped: Stats +8 Wil +3 Cun +3 Con dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +7% physical ----- def ----- Armour +3 Phys.save +16 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Pinning- +10% Knockbk- +10% Teleport- +100% Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | ethereal brass lantern ethereal brass lantern1.0 T1 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | Torodir the iron pickaxe (dig speed 28 turns) Torodir the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +3% nature +9% acid Max.HP +60.00 Poison- +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | savior's steel ring of power savior's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Phys.save +7 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +9 (+3 eff.) Rings make your fingers look great! |
On fingers | Emenn Emenn0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% mind +13% lightning Res.pen +10% mind On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Resists +26% lightning +3% blight +11% mind +3% acid Mind.save +6 (+2 eff.) Rings make your fingers look great! |
Around waist | Glorysetira Glorysetira1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Wil +4 Mag dps ---------- Spell.crit +3% Res.pen +5% temporal ----- def ----- Armour +4 Resists +3% temporal Die.at -60.00 life ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
In main hand | Kindlequarry the yew starstaff (20-24 power, 4 apr, lightning element) Kindlequarry the yew starstaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +8% Spell.pwr +14 (+3 eff.) Dmg.mod +20% lightning +15% temporal Res.pen +10% temporal +10% fire ----- def ----- Defense +7 (+4 eff.) Resists +9% fire Phys.save +8 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) HP.reg +1.10 Heal.mod +12% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.3 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 109.92 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Scaldkarma the hardened leather gloves (0 def, 2 armour) Scaldkarma the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Cun +3 Con dps ---------- Melee+ 10 lightning Dmg.mod +6% lightning +6% fire +3% nature Melee Ret 4 fire ----- def ----- Armour +2 Resists +6% lightning +9% fire +6% nature Phys.save +26 (+7 eff.) Spell.save +4 (+1 eff.) Mind.save +5 (+1 eff.) Disarm- +23% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | dreamer's linen robe of frost (+11%) (0 def, 0 armour) dreamer's linen robe of frost (+11%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +10% mind +16% cold +11% darkness +7% all Phys.save +11 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +21 (+6 eff.) ---------- misc Talents +3 Arcane Dynamo The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | enveloping linen cloak of the Shaloren (7 def, 0 armour) enveloping linen cloak of the Shaloren (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Wil +2 Mag ----- def ----- Defense +7 (+4 eff.) Phys.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Isloldann Isloldann0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Mag dps ---------- Crit.mult +20.00% ----- def ----- Armour +4 Resists +12% mind Max.HP +60.00 Confus- +26% Amulets make your neck look great! |
Inventory
shielding rune of the wizard (absorb 543; dur 5; cd 17) shielding rune of the wizard (absorb 543; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 543 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
schematic: Fireproof Coating schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful copper amulet of manastreaming restful copper amulet of manastreaming0.1 T1 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Mana/turn +0.13 Max.mana +22.00 Amulets make your neck look great! |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
stabilizing steel amulet of constitution (+3) stabilizing steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% temporal Pinning- +24% Knockbk- +20% Amulets make your neck look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.58 cold and 14.45 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Dex +1 Wil +6 Cun dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +13% blight Acc +8 (+8 eff.) ----- def ----- Resists +13% blight +3% acid Mind.save +18 (+5 eff.) HP.reg +2.00 Stun/Frz- +27% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
conjurer's gold ring of tenacity conjurer's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.pwr +6 (+1 eff.) ----- def ----- Max.HP +25.00 Disarm- +26% Pinning- +29% Knockbk- +26% Rings make your fingers look great! |
gladiator's gold ring of corrosion (+20%) gladiator's gold ring of corrosion (+20%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+4 eff.) Dmg.mod +10% acid ----- def ----- Resists +20% acid Rings make your fingers look great! |
Betydhenne (15-18 power, 3 apr, lightning element) Betydhenne (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Wil +2 Mag dps ---------- Spell.crit +15% Crit.mult +15.00% Spell.pwr +9 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +2 Die.at -20.00 life ---------- misc Max.mana +12.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enhanced iron longsword of rage (12-17 power, 2 apr) enhanced iron longsword of rage (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Ego++] Nature/Master Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Str +4 Dex +4 Mag +4 Wil +5 Cun +4 Con dps ---------- Dmg.mod +6% physical Acc +6 (+6 eff.) Sharp, long, and deadly. |
Cheromihir the Radianceream (13-18 power, 3 apr) Cheromihir the Radianceream (13-18 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +8 light While equipped: Stats +3 Dex +2 Wil dps ---------- Mind.crit +2% Phys.spd +10% Acc +12 (+10 eff.) ----- def ----- Resists +12% light ---------- misc Max.hate +10.00 Sharp, long, and deadly. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Shimmerbraze the rough leather belt Shimmerbraze the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +5 Dex +3 Con dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +3% lightning Phys.save +6 (+2 eff.) A belt that goes around your waist. |
thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gluma the pair of rough leather boots (0 def, 1 armour) Gluma the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +9 Dex +6 Lck +2 Con ----- def ----- Armour +1 Resists +3% physical Stealth +6 ---------- misc Max.stam +20.00 A pair of boots made of leather. |
Sootfear (0 def, 1 armour) Sootfear (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +5 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 21% ----- def ----- Armour +1 Resists +6% darkness Phys.save +5 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+1 eff.) A pair of boots made of leather. |
Mayugarin the Stormfiend (0 def, 3 armour) Mayugarin the Stormfiend (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +7% physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Resists +3% lightning +2% physical +9% mind Phys.save +9 (+2 eff.) Blind- +20% Disarm- +10% ---------- misc Size +1 A pair of boots made of leather. |
Fulydrador the Blastfiend (0 def, 8 armour) Fulydrador the Blastfiend (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% lightning Apr +2 Melee Ret 10 lightning ----- def ----- Armour +8 Fatigue +3% Die.at -80.00 life ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 51.23 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
stone warden's hardened leather gloves of the nighthunter (0 def, 13 armour) stone warden's hardened leather gloves of the nighthunter (0 def, 13 armour)1.0 T2 hands armor [Ego++] Arcane/Psionic While equipped: Stats +1 Cun +10 Con dps ---------- Acc +8 (+8 eff.) ----- def ----- Armour +13 Hardiness +8% Resists +5% darkness +7% physical ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Galyragar (0 def, 2 armour) Galyragar (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Str +1 Dex +3 Mag +3 Wil +4 Con dps ---------- Melee+ 11 mind Dmg.mod +6% mind ----- def ----- Armour +2 Fatigue +3% Resists +7% mind Crit.dmg- 15.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Blindbutcher the linen wizard hat (1 def, 0 armour) Blindbutcher the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Str +2 Dex +7 Cun dps ---------- Mind.crit +1% Dmg.mod +11% fire On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Defense +1 (+1 eff.) Resists +16% fire ---------- misc Psi/ret +0.08 A pointy cloth hat, very wizardly... |
Aeribrema (1 def, 0 armour) Aeribrema (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Con +3 Wil dps ---------- Dmg.mod +9% mind ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +6% fire +3% mind +6% cold Crit.dmg- 10.00% A pointy cloth hat, very wizardly... |
Yarithel (0 def, 1 armour) Yarithel (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% Acc +5 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +9% cold Phys.save +11 (+3 eff.) Spell.save +12 (+4 eff.) A cap made of leather. |
rough leather cap of strength (+3) (0 def, 1 armour) rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
iron helm of constitution (+3) (0 def, 3 armour) iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
365 alchemist agate 365 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Lisinn the iron pickaxe (dig speed 37 turns) Lisinn the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature +3% mind Crit.dmg- 15.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Issudralin the Purepython [power 47] (25 cooldown) Issudralin the Purepython [power 47] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +6% nature +6% temporal Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 12% for 2 turns. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Gyudr the Yeek Archmage level 12
12nd Dusk 122nd year of Ascendancy at 17:42 see stats
By Gyudr the Yeek Archmage level 24
16th Haze 122nd year of Ascendancy at 01:22 see stats
By Gyudr the Yeek Archmage level 10
8th Mirth 122nd year of Ascendancy at 01:45 see stats
By Gyudr the Yeek Archmage level 20
65th Dusk 122nd year of Ascendancy at 11:55 see stats
By Gyudr the Yeek Archmage level 28
31st Haze 122nd year of Ascendancy at 00:48 see stats
By Gyudr the Yeek Archmage level 11
10th Mirth 122nd year of Ascendancy at 20:55 see stats
By Gyudr the Yeek Archmage level 12
28th Dusk 122nd year of Ascendancy at 00:31 see stats
By Gyudr the Yeek Archmage level 24
17th Haze 122nd year of Ascendancy at 02:05 see stats
By Gyudr the Yeek Archmage level 18
42nd Dusk 122nd year of Ascendancy at 02:43 see stats
By Gyudr the Yeek Archmage level 22
9th Haze 122nd year of Ascendancy at 13:55 see stats
Log
Thunderstorm hits Ritch flamespitter for 54 lightning damage.
Thunderstorm hits Ce'Numira the gigantic sandworm tunneler for 47 lightning damage.
Thunderstorm hits Black jelly for 63 lightning damage.
Ritch flamespitter hits Gyudr for (31 absorbed), 0 fire (0 total damage).
Thunderstorm killed Sandworm destroyer!
Gyudr casts Lightning.
You collect a new ingredient: sandworm tooth (1).
Gyudr hits Ce'Numira the gigantic sandworm tunneler for 267 lightning damage.
Gyudr hits Turtle for 189 lightning damage.
Gyudr killed Ce'Numira the gigantic sandworm tunneler!
Giant spider uses Spit Poison.
Gyudr deactivates Disruption Shield.
Gyudr is poisoned!
Giant spider hits Gyudr for 109 nature damage.
Gyudr's spell attains critical power!
Ritch flamespitter spits flames!
Thunderstorm hits Turtle for 58 lightning, 33 lightning (91 total damage).
Thunderstorm hits Giant spider for 84 lightning, 54 lightning (138 total damage).
Thunderstorm hits Gigantic corrosive tunneler for 86 lightning, 48 lightning (133 total damage).
Thunderstorm hits Ritch flamespitter for 54 lightning damage.
Poison from Giant spider hits Gyudr for 109 nature damage.
Ritch flamespitter hits Gyudr for 31 fire damage.
Giant spider is dazed!
Gyudr casts Teleport.
The unstable sand tunnel collapses!
Salynne the gelatinous cube rushes out!
Gyudr is dazed!
Gyudr is not dazed anymore.