Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 16 / 24% |
Size | small |
Lifes / Deaths | Killed by Lisereba the degenerated skeleton archer at level 16 on the 37th Dusk 122nd year of Ascendancy at 21:25 / 1 |
Primary Stats
Strength | 14 (base 13) |
Dexterity | 53 (base 43) |
Constitution | 11 (base 10) |
Magic | 10 (base 10) |
Willpower | 17 (base 11) |
Cunning | 45 (base 30) |
Resources
Life | -7/489 |
Stamina | 46/138 |
Healing Factor | 1.1397162075846 |
Regeneration | 4.8437938822345 |
Speed
Mental | +25% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +93.474356907809% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 35.981969560783 |
See Invisible | 41.981969560783 |
Offense: Mainhand
Damage | 61 |
Accuracy | 51 |
Crit Chance | 64% |
APR | 2 |
Speed | 0.80 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 20 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 48% |
Speed | 1 |
Offense: Damage Bonus
Mind | +10% |
Lightning | +10% |
Light | +3% |
Darkness | +3% |
Cold | +17% |
Physical | +5% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Arcane | +20% |
Physical | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 18.210766973905 (66.439381135396%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 55 |
Spell Save | 52 |
Mental Save | 63 |
Defense: Resistances
Acid | + 17%( 70%) |
Physical | + 10%( 70%) |
Cold | + 37%( 70%) |
All | + 9%( 70%) |
Darkness | + 22%( 70%) |
Light | + 14%( 70%) |
Mind | + 39%( 70%) |
Fire | + 25%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Confusion Resistance | 20% |
Disarm Resistance | 22% |
Knockback Resistance | 21% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 616% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Tireless Combatant | 1.50 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Pace Yourself |
talent | Volatile Poison |
talent | Trained Reactions |
talent | Chant of Fortitude |
talent | Numbing Poison |
talent | Apply Poison |
beneficial effect | The target's luck and cunning combine to grant it 35% higher critical chance and 35 saves. Halflings's Luck |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 10. Militant Mind |
detrimental effect | The target has been splashed with acid, reducing armour by 5% (1). Armor Corroded |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 12. Intimidated |
beneficial effect | Increases attack speed by 15%. Swift Shot |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | scholar's pair of rough leather boots of speed (0 def, 1 armour) scholar's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+2 eff.) Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
Quiver | barbed pouch of steel shots of crippling (2/16, 26-31 power, 2 apr) barbed pouch of steel shots of crippling (2/16, 26-31 power, 2 apr)3.0 T2 shot ammo [Ego++] Master Power 25.5 - 30.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +16.5% Capacity 16 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | brass lantern 'Mayurassra' brass lantern 'Mayurassra'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str +1 Wil +6 Cun ----- def ----- Defense +5 (+2 eff.) Phys.save +6 (+2 eff.) Heal.mod +13% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Lisatha the linen wizard hat (1 def, 0 armour) Lisatha the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Defense +1 (+0 eff.) Resists +10% mind +3% darkness Phys.save +3 (+1 eff.) Spell.save +9 (+3 eff.) Max.HP +60.00 Blind- +10% A pointy cloth hat, very wizardly... |
On hands | Prismwire the rough leather gloves (0 def, 1 armour) Prismwire the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% darkness Acc +12 (+4 eff.) Melee Ret 6 light 8 nature ----- def ----- Armour +1 Resists +3% light +3% nature ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | savior's copper ring of clarity savior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +11 (+3 eff.) Confus- +20% Rings make your fingers look great! |
On fingers | rogue's copper ring of tenacity rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Max.HP +22.00 Disarm- +22% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
Around neck | steel amulet 'Lisurann' steel amulet 'Lisurann'0.1 T2 amulet jewelry [Random Unique] Master While equipped: Stats +4 Cun dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +10 (+5 eff.) Mind.pwr +5 (+3 eff.) Phys.spd +10% Dmg.mod +5% physical ----- def ----- Phys.save +11 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +10 (+2 eff.) ---------- misc Max.psi +10.00 Masteries +0.20 Technique/Tireless Combatant Amulets make your neck look great! |
In main hand | Chillhack the rough leather sling Chillhack the rough leather sling4.0 T1 sling 1H weapon [Rare] Arcane Power 6.0 - 6.6 Physical Uses Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +6 lightning On Hit.r1 +8 arcane On Crit.r2 +12 cold While equipped: Stats +2 Str dps ---------- Dmg.mod +10% lightning ----- def ----- Phys.save +9 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Around waist | Gleamborn the rough leather belt Gleamborn the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Phys.pwr +5 (+3 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +3% light Res.pen +5% physical ----- def ----- Resists +1% physical Phys.save +6 (+2 eff.) HP.reg +4.00 ---------- misc Max.stam +10.00 A belt that goes around your waist. |
In off hand | Dawnshear the iron shield (0 def, 2 armour, 10-12 power, 16 block) Dawnshear the iron shield (0 def, 2 armour, 10-12 power, 16 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 Melee+ +12 darkness On Hit.r1 +12 light On Hit: * 10 arcane resource burn While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +3% acid +11% mind +3% light ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Camasalar (1 def, 6 armour) Camasalar (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +6% acid +10% cold ---------- misc Light +3 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Frozenweeper the woollen robe (0 def, 0 armour) Frozenweeper the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +17% cold +12% fire Res.pen +20% arcane Melee Ret 4 arcane ----- def ----- Resists +11% darkness +18% fire +21% cold +12% mind +9% all Phys.save +11 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +24 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
insulating copper amulet of dexterity (+2) insulating copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +10% cold +10% fire Amulets make your neck look great! |
warrior's copper ring of the mountain (+11%) warrior's copper ring of the mountain (+11%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% physical ----- def ----- Armour +4 Resists +11% physical Rings make your fingers look great! |
Runegorn the steel ring Runegorn the steel ring0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +3 Cun +5 Mag dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +13 (+7 eff.) Mind.pwr +7 (+4 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 12 ----- def ----- Resists +6% mind Spell.save +4 (+1 eff.) Rings make your fingers look great! |
mighty rough leather sling mighty rough leather sling4.0 T1 sling 1H weapon [Ego] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
mindwoven linen robe (0 def, 0 armour) mindwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +7% all Mind.save +16 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 36.54 to 109.63 lightning damage (73.09 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
reinforced leather armour 'Yvutha' (12 def, 7 armour) reinforced leather armour 'Yvutha' (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Dmg.mod +12% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 12 ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +6% blight Mind.save +10 (+2 eff.) Max.HP +65.00 HP.reg +9.80 Heal.mod +14% A suit of armour made of leather. |
noble's rough leather belt of unlife noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +16% Summoned ----- def ----- Resists +7% blight D.Red.from +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
pair of rough leather boots 'Cinderspawn' (10 def, 1 armour) pair of rough leather boots 'Cinderspawn' (10 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% mind +3% fire ----- def ----- Armour +1 Defense +10 (+3 eff.) Resists +6% lightning +5% temporal A pair of boots made of leather. |
Poloretta (1 def, 0 armour) Poloretta (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Str +1 Dex +3 Mag dps ---------- Mind.crit +1% Acc +5 (+2 eff.) Apr +1 ----- def ----- Defense +1 (+0 eff.) Spell.save +7 (+2 eff.) ---------- misc Max.hate +8.00 A pointy cloth hat, very wizardly... |
rough leather cap of constitution (+3) (0 def, 1 armour) rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
miner's iron helm of dexterity (+3) (0 def, 5 armour) miner's iron helm of dexterity (+3) (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dourwilter Dourwilter2.0 T1 lite [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +9% darkness Acc +15 (+5 eff.) Apr +2 ----- def ----- Defense +5 (+2 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Chalurodor the iron pickaxe (dig speed 39 turns) Chalurodor the iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +2 Str +5 Mag dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature ---------- misc See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Emyrawe' (dig speed 37 turns) iron pickaxe 'Emyrawe' (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- Apr +1 ----- def ----- Fatigue -4% Resists +9% temporal Spell.save +3 (+1 eff.) Silence- +10% Stun/Frz- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Billy Joe Bob the Halfling Skirmisher level 10
2nd Summertide 122nd year of Ascendancy at 19:21 see stats
By Billy Joe Bob the Halfling Skirmisher level 10
2nd Summertide 122nd year of Ascendancy at 19:19 see stats
By Billy Joe Bob the Halfling Skirmisher level 10
7th Flare 122nd year of Ascendancy at 20:54 see stats
By Billy Joe Bob the Halfling Skirmisher level 10
10th Flare 122nd year of Ascendancy at 05:09 see stats
Log
Billy Joe Bob's Shoot hits Billy Joe Bob for 12 teleported damage.
Billy Joe Bob's Shoot hits Veloriwe the degenerated skeleton warrior for 7 arcane, (12 teleported), 0 cold (7 total damage).
Billy Joe Bob's Shoot hits Multi-hued drake hatchling for 9 cold damage.
Billy Joe Bob's Shoot hits Multi-hued drake hatchling for 7 arcane, 9 cold (16 total damage).
Billy Joe Bob's Shoot hits Belokira the armoured skeleton warrior for 6 arcane, 8 cold (14 total damage).
Nerorelaith the multi-hued drake hatchling hits Billy Joe Bob for (19 flat reduction), 7 physical, (2 flat reduction), 0 acid (7 total damage).
Melee retaliation hits Nerorelaith the multi-hued drake hatchling for 3 arcane, 5 light, 7 nature (15 total damage).
Belokira the armoured skeleton warrior uses Mindlash.
Billy Joe Bob resists the effect 'Off-balance'!
Belokira the armoured skeleton warrior hits Billy Joe Bob for (19 flat reduction), 48 physical (48 total damage).
Lisereba the degenerated skeleton archer shoots!
You do not have enough ammo left!
You do not have enough ammo left!
Nerorelaith the multi-hued drake hatchling is no longer poisoned.
Belokira the armoured skeleton warrior's Beyond the Flesh misses Billy Joe Bob.
Islawen the green mold returns to normal.
Multi-hued drake hatchling uses Ice Claw.
Nerorelaith the multi-hued drake hatchling resists!
Multi-hued drake hatchling misses Billy Joe Bob.
Billy Joe Bob cleverly deflects the attack with her shield!
Billy Joe Bob repels an attack from Multi-hued drake hatchling.
Melee retaliation hits Multi-hued drake hatchling for 4 fire, 3 cold (7 total damage).
Multi-hued drake hatchling hits Nerorelaith the multi-hued drake hatchling for 38 cold damage.
Multi-hued drake hatchling hits Veloriwe the degenerated skeleton warrior for 79 cold damage.
Multi-hued drake hatchling hits Multi-hued drake hatchling for 62 cold damage.
Multi-hued drake hatchling hits Belokira the armoured skeleton warrior for 97 cold damage.
Deep Wound from Billy Joe Bob hits Nerorelaith the multi-hued drake hatchling for 31 physical damage.
Bleeding from Billy Joe Bob hits Nerorelaith the multi-hued drake hatchling for 16 physical damage.
Belyra the grey mold's light area effect hits Billy Joe Bob for (19 flat reduction), 25 light (25 total damage).