Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Mantis |
| Class | Ritch |
| Level / Exp | 50 / 3006% |
| Size | small |
| Lifes / Deaths | Killed by Eluwyn the rogue at level 14 on the 33rd Dusk 122nd year of Ascendancy at 15:40 0 / 8Killed by Porybrethra the elven warrior at level 25 on the 37th Haze 122nd year of Ascendancy at 04:03 Killed by elven warrior at level 26 on the 37th Haze 122nd year of Ascendancy at 23:17 Killed by Lithfengel at level 42 on the 58th Pyre 123rd year of Ascendancy at 14:11 Killed by Zubagassra the bloated horror at level 50 on the 50th Dusk 123rd year of Ascendancy at 13:38 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Haze 123rd year of Ascendancy at 07:48 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Haze 123rd year of Ascendancy at 07:50 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Haze 123rd year of Ascendancy at 11:34 |
Primary Stats
| Strength | 75 (base 64) |
| Dexterity | 74 (base 60) |
| Constitution | 43 (base 34) |
| Magic | 22 (base 13) |
| Willpower | 51 (base 12) |
| Cunning | 90 (base 60) |
Resources
| Life | 2015/2015 |
| Fury | 202/202 |
| Stamina | 367/367 |
| Equilibrium | 60 |
| Healing Factor | 1.2371085132489 |
| Regeneration | 19.608169934995 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 12 |
| Lite | -1 |
| Infravision | 8.0106348675625 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc, demon/major, demon/minor |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| All | +7% |
| Temporal | +17% |
Offense: Damage Penetration
| Nature | +49% |
| Physical | +28% |
| Mind | +14% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 72.8 (42%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | -4.8229032361412 |
| Physical Save | 63 |
| Spell Save | 41 |
| Mental Save | 40 |
Defense: Resistances
| Darkness | + 21%( 70%) |
| Acid | + 21%( 70%) |
| Nature | + 15%( 70%) |
| Temporal | + 21%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 8%( 70%) |
| Mind | + 15%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Poison Resistance | 5% |
| Knockback Resistance | 10% |
Inscriptions (0/0)
Class Talents
| Wild-heart / Severance | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Metal Rending | 1.10 |
| 5/5 |
| 7/5 |
| 4/5 |
| 0/5 |
| Wild-child / Fervency | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-heart / Strewn | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Perseverance | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Wild-heart / Agonize | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-child / Extravagancy | 1.10 |
| 5/5 |
| 5/5 |
| 7/5 |
| 0/5 |
| Wild-heart / Firestarter | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-heart / Bloodletting Beast | 1.10 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Ego / Mantis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 7/10 |
| 10/10 |
| 5/10 |
| 8/10 |
| 10/10 |
| 0/10 |
| 1/10 |
| 0/10 |
| Wild-heart / Noble Animal | 0.90 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| Wild-heart / Wing Pod | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Burrowing Beast | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Inner Animal | 0.90 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/10 |
| 1/10 |
| 9/10 |
| 0/10 |
| Wild-child / Cutting Edge | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Wild-child / Cold-Blooded | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Concealed Blade |
| talent | Heart Racing |
| talent | Open Veins |
| talent | Macabre End |
| talent | Shadows Dancing |
| talent | Steady Pace |
| talent | Ignis Infernus |
| talent | Swordbreaker |
| talent | Laceration |
| talent | Strong-Arm |
| beneficial effect | These weapons won't last forever... Impermanence(Trimmed) Champion's Will (40.2-64.32 power, 71 apr) [durability 942/1368] [942/1368] Swordbreaker (25-32.5 power, 58 apr) [durability 465/884] [465/884] voratun, arcing, corruption, erosion [247/1226] voratun, evisc, massacre, ruin, truestriking [254/1226] |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Elusiveness (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Eagle Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Eagle Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Eagle Eyes (+1 level(s)). | done |
You failed to protect the lone alchemist from death by orc high pyromancer. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved talent Lick Wounds (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Savage Strength (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved Luck by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Lick Wounds (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. You should consider letting someone know what's going on, so that they may act in case you fail. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Something is amiss. The Summoner is not where he usually is. Find him! Jogging memories (part 2) | active |
You have taken the Farportal and successfully arrived in the east. Ironically, now that you are here, you must find a way back as soon as possible. Again, it's strange: How did The Summoner know this portal would only be one-way...?! Journey to the West- You were warned that your time would be limited with ONLY your orb. You MUST find a way back! - You found out The Summoner's true name: It was Gandnalli! - It turns out The Summoner did, indeed, know of Sunwall long before anyone else in Maj'Eyal. In fact, he was a sympathizer for them against antimagics! Either way, Aeryn has suggested a way of returning home-- An old tinkerer at the north-east of town... - Zemekkys appears to have helped The Summoner reach Maj'Eyal in the past, but will say no more than that. No doubt, he can help you get back as well, but you'll need to do some tasks... - You got back home safely! Go tell The Summoner what has transgressed! - You found the Summoner! | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have found an immensely powerful staff. You don't know why, but something tells you this staff might be the key to revealing your past... Lost MagicIn the midst of your battle with the orcs, you were absorbed by the staff of absorption. Luckily, you and the staff were later found by The Summoner. He intends to use the staff to send you to the east... But how? You defeated your opponent and created an orb out of its essence! Using the Staff of Absorption, you have created yourself a Lifelink-- something along the lines of a battery. With this, you should have absolutely no issues journeying to the Far East. There, you should find this elusive 'Truth'... You have made it to the Far East! | done |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? *** Investigation You recall being a connoisseur of knives and blades. Surely, you need only examine a few about the world before finding one that once changed hands with you. - (Icy Kill) This blade seems to possess a part of the spirit of an associate who was killed by his own tricks. Examining this, you get chilling reminders of how your own death was carried out... - (Swordbreaker) You recall "Swordbreakers" being a core part of your fighting technique. It seems you were used to fighting warriors and the like. - (Unerring Scalpel) You recall this being smuggled into your "guild". That is, stolen from a necromancer's lair. - (Silent Blade) A weapon used by yourself and all of your friends and associates. It seems you were a silent assassin of some sort. - (Shantiz the Stormblade) You recall getting zapped by this blade in a fight. What kind of people were you dealing with that would have THIS kind of weapon...?! - (Lifedrinker) Though the blade itself is uninteresting, you recall this only being one of many sinister weapons you have used in the past. - (Kinetic Spike) What would seem like a technically-complicated weapon to you was a trivial matter to understand. Where did this advanced knowledge of technology come from...? - You have come to a conclusion: You were one that certainly admired blades-- You were obsessed, even. On a daily basis, you changed and admired blades, switching from one to another by pure whimsy-- And it made you unnaturally skilled at both using and crafting them. You have also conquered vicious warriors, dispelled magical spellcasters, and analyzed psionic devices. Nothing could surprise you-- You were invincible-- Untouchable, even. ... So then, what could your cause of death have possibly been...? There is no doubt: Whatever killed you was premeditated-- A trap of some sort. The most likely answer...? Betrayal... *** "Murder" You died... Or, were you killed? What exactly happened on that day...? How could you possibly retrace your steps...? - There was a blade involved. Yours...? Theirs...? Whose... - ... Yes, it was you-- You were punctured. - But wait-- So were they. He taunted you in his death, describing the poison he'd coated the blade with. - It was a spiteful, last-ditch attempt at trumping you. For some reason, it seems he intended to take you down with him. - You were betrayed; the one you were targetting somehow got away, despite how certain his death was. Someone helped him... And left you to die. - You spent every last second burning that painful sensation into your mind. It proved useful, as THIS is what has allowed you to recall these moments! - As your life was beginning to fade, you begun reflecting on your past, considering how terribly you've caused all your victims to suffer. - The pain was beginning to drive you mad. So mad, the prospect of stopping your own heart seemed more appealing than enduring the pain any longer... - Through the power of the Mnemonic, you have discovered who you really are; not a single trace left behind. | done |
It seems much has occurred while you have been gone. The Summoner has given you a checklist of things you must accomplish in order to truly purify Maj'Eyal of evil: Returning Evils- Within the Old Forest, you discovered Snaproot: a powerful treant utilizing the power of fire and corruption. Go tell The Summoner! - Within the Maze, you discovered Nimisil: a spider capable of wielding celestial sun and moon magic. Go tell The Summoner! - Within Trollmire, you discovered Aluin: a lost, despairing paladin as mighty as the sun. Go tell The Summoner! - Within the Daikara Mountains, you discovered Massok: a massive, dragon-slaying orc. Go tell The Summoner! - Within Dreadfell, you discovered Pale Drake: a cunning, fiery skeleton mage. Go tell The Summoner! - Within the Sandworm Lair, you discovered a horrible, corrupted sandworm, transformed by blight. Go tell The Summoner! - Within the Scintillating Caves, you discovered the Spellblaze Simulacrum: a magical being capable of imitating the living. Go tell The Summoner! - Within Kor'pul, you discovered the Kor's Fury: a shade filled with all of Kor'pul's wrath. Go tell The Summoner! - Within Reknor, you discovered the Lithfengel: a massive, powerful demon commanding blight and ash. Go tell The Summoner! Maj'Eyal is now a safe place, thanks to your hard work! | done |
The Summoner is really starting to lose it. He wants you to bring him the Awakened Staff of Absorption so that he could "show" you something... Saying Farewell... It is quite likely what he is about to show you is his own demise... And yet, there might still be some substance behind this. Worst case scenario: You become immortal. - The Summoner's parting gift was an orb filled with his natural energies. Simply clasping it permanently removes all necessity for a lifelink. One might say this is the end of your journey and his-- But you can feel his will within the orb, stressing to you: "No. This is only the beginning." | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1154. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | completed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| Tool | Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
| Left hook | voratun dagger 'Windlash' (38.5-50.05 power, 26 apr) [durability 247/1226]Requires: - Talent Engraft Powered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +26 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 14% chance to inflict 15% damage reduction * Slows global speed by 40% * 20% chance to curse the target * 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning / +14 temporal / +16 nature When wielded/worn: Armour: +19 Changes resistances: +3% nature Changes resistances penetration: +25% nature / +5% mind Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Maximum hate: +4.00 Durability: 247/1226 Sharp, short and deadly. |
| Around neck | Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In mouth | Dim Orb of the Summoner Dim Orb of the SummonerInfused by nature 1.00 Encumbrance. [Plot Item] Type: orb / lifelink ; tier 5 When wielded/worn: Changes stats: -15 Lck When carried: Activating this item is instant. This item can be held in the mouth. It can be used to tap into The Summoner's power, costing 10 power out of 9634/10000. An orb containing the spirit of The Summoner. Its touch invigorates you, reminding you of The Summoner's resplendent aura. |
| Right hook | (Trimmed) Hidan (47.1-75.36 power, 12 apr) [durability 254/1226]Requires: - Talent Engraft Crafted by a master 2.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 Base power: 47.1 - 75.4 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 21 bleeding, 68% reduced healing When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +40 Physical crit. chance: +36.0% Physical power: +21 (+4 eff.) Armour: +24 Damage when hit (Melee): 12 temporal Changes resistances: +1% physical / +9% mind / +6% nature Changes resistances penetration: +19% physical Critical mult.: +28.00% Spell save: +3 (+1 eff.) Poison immunity: +5% Knockback immunity: +10% Durability: 254/1226 Massive two-handed swords. |
| On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
| Cloak | Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 8 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Inventory
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 32 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Oozing Heart (17-18.7 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+5 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 107.01 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+5 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+20 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 268.80 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
470 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-9 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+8 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 158.48 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
48 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Briagh's Jaws Briagh's Jaws1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 A trophy from Briagh, Great Sand Wyrm. Their body was savaged in various ways (177 overkill). You estimate its worth at 34.21 gold. This worm's got quite the bite! You're no alchemist, but you bet it could turn coal into gold, if done correctly... |
Brimming Sun Brimming Sun1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 It can be used to return from death just once. A trophy from High Sun Paladin Aeryn. Their body was savaged in various ways (329 overkill). You estimate its worth at 39.10 gold. Locks of Aeryn's hair. It seems in but her hair alone is enough power to renew one's fighting spirit. |
Crystalline Imposter Crystalline Imposter1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 A trophy from Spellblaze Simulacrum. Their body was savaged in various ways (28 overkill). You estimate its worth at 39.80 gold. This crystal shifts its shape, constantly taking on your appearance in whatever way it can. |
Dragon Compass Dragon Compass1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 It will warn you of the presence of hostile dragons in a 10 radius. A trophy from Massok the Dragonslayer. Their body was savaged in various ways (344 overkill). You estimate its worth at 50.27 gold. You're honestly not sure what you're going to do with this orc's head. However, it always seems to know where dragons are-- Sometimes. |
Golbug's Shout Golbug's Shout1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 This object's power will not recharge. It can be used to activate talent Battle Cry (costing 100 power out of 200/200) : Effective talent level: 1.0 Power cost: 100 out of 200/200. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 4, lowering their Defense by 7 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A trophy from Golbug the Destroyer. Their body was savaged in various ways (203 overkill). You estimate its worth at 30.02 gold. This orc's eyes occasionally twitch with suspicion... |
Gorbat's Wrath Gorbat's Wrath3.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 When carried: If you are a dragon, the radius of your ranged breath talents are increased by 1 A trophy from Gorbat, Supreme Wyrmic of the Pride. Their body was savaged in various ways (954 overkill). You estimate its worth at 41.19 gold. It seems he was more dragon than orc! These wings only make you wonder what power was developing within him... |
Grushnak's Anger Grushnak's Anger3.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 When carried: At 50% or lower life, your natural attack count will increase by 1 A trophy from Grushnak, Battlemaster of the Pride. Their body was savaged in various ways (1356 overkill). You estimate its worth at 41.19 gold. You can't tell *which* organ you took out of this orc, but when you touch it, you are filled with FIERY fervor... |
Head of Elandar Head of Elandar1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Elandar. Their body was savaged in various ways (393 overkill). You estimate its worth at 41.47 gold. The disembodied head of Elandar. Past all his conquest, he remains angry, yet somber... |
Humanoid Compass Humanoid Compass1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 When carried: It will warn you of the presence of hostile humanoids in a 10 radius. A trophy from Warmaster Gnarg. Their body was savaged in various ways (127 overkill). You estimate its worth at 34.91 gold. This orc's eyes promptly pry open when in the presence of humans... |
Rak'Shor's Will Rak'Shor's Will3.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 When carried: Blight's Boon will increase your all damage resistance by 15% A trophy from Rak'shor, Grand Necromancer of the Pride. Their body was savaged in various ways (830 overkill). You estimate its worth at 38.40 gold. There's a nauseating amount of blighted energy coming from this orc's head. Needless to say, he had MANY dark thoughts... |
Sanctity of Nature Sanctity of Nature1.00 Encumbrance. [Unique] Type: ornament / trophy ; tier 5 When wielded/worn: Changes stats: +10 Lck Chance to avoid any damage: +3% A trophy from Snaproot. Their body was savaged in various ways (84 overkill). You estimate its worth at 56.55 gold. It's miraculous how this single leaf survived Snaproot's flames... Perhaps it can make YOU just as lucky...? |
Trophy of Aluin the Fallen Trophy of Aluin the Fallen1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 A trophy from Aluin the Fallen. Their body was savaged in various ways (429 overkill). You estimate its worth at 41.19 gold. |
Trophy of Corrupted Sand Wyrm Trophy of Corrupted Sand Wyrm1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 A trophy from Corrupted Sand Wyrm. Their body was savaged in various ways (97 overkill). You estimate its worth at 50.27 gold. |
Trophy of Emuth the bone giant Trophy of Emuth the bone giant1.00 Encumbrance. Type: treasure / trophy ; tier 5 A trophy from Emuth the bone giant. Their body was savaged in various ways (377 overkill). You estimate its worth at 32.12 gold. This one was special-- The Undead/Giant that could perform Shadowblade talents. Unusual, indeed... |
Trophy of Fyrk, Faeros High Guard Trophy of Fyrk, Faeros High Guard1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 A trophy from Fyrk, Faeros High Guard. Their body was savaged in various ways (243 overkill). You estimate its worth at 39.10 gold. |
Trophy of Glacial Legion Trophy of Glacial Legion1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 A trophy from Glacial Legion. Their body was savaged in various ways (1709 overkill). You estimate its worth at 37.70 gold. |
Trophy of Grgglck the Devouring Darkness Trophy of Grgglck the Devouring Darkness1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 A trophy from Grgglck the Devouring Darkness. Their body was savaged in various ways (30 overkill). You estimate its worth at 52.36 gold. |
Trophy of Pale Drake Trophy of Pale Drake1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 A trophy from Pale Drake. Their body was savaged in various ways (47 overkill). You estimate its worth at 45.38 gold. |
Trophy of Tannen Trophy of Tannen1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 A trophy from Tannen. Their body was savaged in various ways (56 overkill). You estimate its worth at 40.49 gold. |
Trophy of The Shade of Telos Trophy of The Shade of Telos1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 A trophy from The Shade of Telos. Their body was savaged in various ways (323 overkill). You estimate its worth at 37.70 gold. |
Trophy of Void Spectre Trophy of Void Spectre1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 A trophy from Void Spectre. Their body was savaged in various ways (1466 overkill). You estimate its worth at 42.59 gold. |
Vor's Force Vor's Force3.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 5 When carried: The cooldown of your spells are decreased by 1, but every other talent cooldown is increased by 1 A trophy from Vor, Grand Geomancer of the Pride. Their body was savaged in various ways (231 overkill). You estimate its worth at 40.49 gold. The elemental energy within this orc's palm is astronomical! Simply holding it up causes storm clouds to form... |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
You never did find out who or what you really are, but that does not matter now; you have found a new purpose.
... And so, Flame, though having sought the heavens and divided the earth, did not feel satisfied with his conquest-- He sought more than that.
Flame walks away from High Peak, dissatisfied, in search of more that requires his aid; a wandering avatar of nature, doing all that nature decrees...
However, your story does not yet have closure:
Back in Maj'Eyal, The Summoner sits and waits anxiously for you. It's about time you saw him again.
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Flame the Mantis Ritch level 36
12nd Pyre 123rd year of Ascendancy at 18:09 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Flame the Mantis Ritch level 50
16th Dusk 123rd year of Ascendancy at 00:24 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Flame the Mantis Ritch level 50
56th Dusk 123rd year of Ascendancy at 01:40 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Flame the Mantis Ritch level 48
9th Dusk 123rd year of Ascendancy at 15:11 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Flame the Mantis Ritch level 40
21st Pyre 123rd year of Ascendancy at 15:16 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Flame the Mantis Ritch level 9
9th Flare 122nd year of Ascendancy at 18:43 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Flame the Mantis Ritch level 38
18th Pyre 123rd year of Ascendancy at 09:33 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Flame the Mantis Ritch level 50
33rd Dusk 123rd year of Ascendancy at 07:21 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Flame the Mantis Ritch level 22
9th Haze 122nd year of Ascendancy at 12:15 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Flame the Mantis Ritch level 29
5th Decay 122nd year of Ascendancy at 04:39 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Flame the Mantis Ritch level 50
49th Dusk 123rd year of Ascendancy at 03:46 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Flame the Mantis Ritch level 23
17th Haze 122nd year of Ascendancy at 09:54 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Flame the Mantis Ritch level 50
56th Dusk 123rd year of Ascendancy at 01:46 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Flame the Mantis Ritch level 10
5th Dusk 122nd year of Ascendancy at 04:38 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Flame the Mantis Ritch level 20
69th Dusk 122nd year of Ascendancy at 12:59 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Flame the Mantis Ritch level 30
5th Decay 122nd year of Ascendancy at 04:39 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Flame the Mantis Ritch level 40
18th Pyre 123rd year of Ascendancy at 16:24 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Flame the Mantis Ritch level 50
15th Dusk 123rd year of Ascendancy at 06:12 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Flame the Mantis Ritch level 50
47th Dusk 123rd year of Ascendancy at 21:40 see stats
Overpowered! (Nightmare (Adventure) difficulty)
Did over 6000 damage in one attack.By Flame the Mantis Ritch level 49
14th Dusk 123rd year of Ascendancy at 03:01 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Flame the Mantis Ritch level 50
37th Dusk 123rd year of Ascendancy at 03:05 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Flame the Mantis Ritch level 14
34th Dusk 122nd year of Ascendancy at 03:57 see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Flame the Mantis Ritch level 19
68th Dusk 122nd year of Ascendancy at 23:04 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Flame the Mantis Ritch level 36
52nd Regrowth 123rd year of Ascendancy at 06:27 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Flame the Mantis Ritch level 24
20th Haze 122nd year of Ascendancy at 15:05 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Flame the Mantis Ritch level 39
18th Pyre 123rd year of Ascendancy at 13:02 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Flame the Mantis Ritch level 50
53rd Dusk 123rd year of Ascendancy at 20:10 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Flame the Mantis Ritch level 21
71st Dusk 122nd year of Ascendancy at 05:32 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Flame the Mantis Ritch level 8
1st Flare 122nd year of Ascendancy at 02:02 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Flame the Mantis Ritch level 50
48th Dusk 123rd year of Ascendancy at 00:15 see stats
The Sun Still Shines (Nightmare (Adventure) difficulty)
Aeryn survived the last battle.By Flame the Mantis Ritch level 50
53rd Dusk 123rd year of Ascendancy at 20:11 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Flame the Mantis Ritch level 46
6th Dusk 123rd year of Ascendancy at 09:06 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Flame the Mantis Ritch level 13
22nd Dusk 122nd year of Ascendancy at 05:44 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Flame the Mantis Ritch level 36
52nd Regrowth 123rd year of Ascendancy at 06:23 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Flame the Mantis Ritch level 42
43rd Pyre 123rd year of Ascendancy at 09:53 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Flame the Mantis Ritch level 32
10th Allure 123rd year of Ascendancy at 23:19 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Flame the Mantis Ritch level 18
55th Dusk 122nd year of Ascendancy at 11:35 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Flame the Mantis Ritch level 33
1st Regrowth 123rd year of Ascendancy at 23:46 see stats
Log
There is an item here: Corpathus (40-56 power, 35 apr) [durability 1071/1071]
There is an item here: Anmalice (47-65.8 power, 58 apr) [durability 1071/1071]
There is an item here: arcing stralite longsword of massacre (44.5-62.3 power, 5 apr)
Ran for 7 turns (stop reason: object seen).
Saving done.
You transfer The Guardian's Totem to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Eyal's Will (22-24.2 power, 40 apr, nature damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Cuirass of the Dark Lord (0 def, 30 armour) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Flame deactivates Swordbreaker.
Flame deactivates Ignis Infernus.
Flame deactivates Strong-Arm.
Flame deactivates Macabre End.
Flame deactivates Laceration.
Flame deactivates Open Veins.
Flame deactivates Shadows Dancing.
Flame deactivates Concealed Blade.
Flame deactivates Steady Pace.
Flame deactivates Heart Racing.




























































