











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Rogue |
| Level / Exp | 20 / 67% |
| Size | big |
| Lifes / Deaths | Killed by Vorona the deformed war bear at level 12 on the 3rd Dusk 122nd year of Ascendancy at 22:39 / 2Killed by Yveratira the dire wolf at level 20 on the 23rd Haze 122nd year of Ascendancy at 01:11 |
| Antimagic | Follower |
Primary Stats
| Strength | 25 (base 11) |
| Dexterity | 56 (base 45) |
| Constitution | 24 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 63 (base 17) |
| Cunning | 68 (base 39) |
Resources
| Life | -95/591 |
| Stamina | 202/289 |
| Equilibrium | 31 |
| Healing Factor | 1.1172674059367 |
| Regeneration | 0.27931685148416 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 55.724250866975 |
| See Invisible | 51.724250866975 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 50 |
| Crit Chance | 37% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 50 |
| Crit Chance | 35% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Acid | +11% |
| Temporal | +18% |
| Nature | +15% |
| Physical | +5% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Nature | +15% |
| Cold | +15% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (38.594633868923%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 27 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | 0%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 15%( 70%) |
| Mind | + 6%( 70%) |
| Darkness | + 12%( 70%) |
| Fire | 0%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 39% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 50% |
| Poison Resistance | 50% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Artifice | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
| beneficial effect | The target's critical strike damage bonus is increased by 18%. Shadowstrike |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed bloated horror heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Eremabar the Glaciertrial (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +10 Lck +5 Dex dps ---------- Phys.pwr +15 (+5 eff.) Res.pen +5% mind Acc +5 (+1 eff.) Apr +2 ----- def ----- Armour +3 Resists +15% cold Stealth +6 A pair of boots made of leather. |
| Light source | Hailsear1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) Dmg.mod +18% temporal ----- def ----- Resists +6% cold Mind.save +5 (+3 eff.) ---------- misc Light +6 See.Stealth +13 See.Invis +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Purebringer the hardened leather cap (0 def, 11 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Str +3 Dex +3 Wil +3 Cun dps ---------- Phys.crit +3.0% Mind.pwr +4 (+1 eff.) Acc +15 (+5 eff.) ----- def ----- Armour +11 Fatigue +3% Resists +6% nature A cap made of leather. |
| On hands | Spellhunt Remnants (3 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+3 eff.) Dmg.mod +15% nature Res.pen +15% nature ----- def ----- Armour +4 Defense +3 (+1 eff.) Spell.save +8 (+4 eff.) Max.HP +60.00 Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Dex, 40% Str, 40% Cun Apr +12 Crit +8.0% Atk.spd 83% Melee+ +15 silence On Hit: 5% Mana Clash 1 On Hit: * 20 arcane resource burn Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Korirodir (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex +1 Wil +2 Con dps ---------- Dmg.mod +9% mind ----- def ----- Fatigue -5% Resists +3% mind Crit.chn- 5.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Quenchreek'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +6 Cun dps ---------- Crit.mult +5.00% Dmg.mod +11% acid Res.pen +5% mind +15% cold ----- def ----- Resists +22% acid ---------- misc Max.psi +10.00 Rings make your fingers look great! |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+6 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | copper amulet 'Dayraider'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Melee Ret 4 mind ----- def ----- Resists +6% light Mind.save +3 (+2 eff.) Amulets make your neck look great! |
| In main hand | thought-forged dwarven-steel dagger of enduring (15-20 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature/Psionic Power 15.5 - 20.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 mind On Hit: * 16% chance to reduce all saves and defense by 30 While equipped: Stats +10 Wil +1 Cun +5 Con ----- def ----- Max.HP +36.00 Sharp, short and deadly. |
| Around waist | Ce'Neralaith the Dimwill1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +3% darkness Against +16% Summoned On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Resists +9% light D.Red.from +15% Summoned ---------- misc Light +1 A belt that goes around your waist. |
| In off hand | Runoragar the iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 mind On Hit: * 11% chance to reduce all saves and defense by 30 While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +3% darkness Phys.save +3 (+2 eff.) Disease- +20% ---------- misc Equi/ret +0.04 Max.hate +6.00 Max.psi +10.00 Sharp, short and deadly. |
| Cloak | Shadowquick the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Resists +1% physical +3% mind +9% darkness Stun/Frz- +20% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+6 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 54.64 to 163.91 lightning damage (109.27 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
acid wave rune (damage 65; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 65.49 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Cyrulaith the Duskquill0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +5% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% light +3% darkness Spell.save +9 (+4 eff.) Mind.save +6 (+3 eff.) Confus- +21% Rings make your fingers look great! |
yew magestaff of might (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+4 eff.) Dmg.mod +20% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing steel battleaxe of paradox (23-35 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 23.5 - 35.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Resists +10% temporal Massive two-handed battleaxes. |
steel battleaxe of erosion (17-26 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature Power 17.5 - 26.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 nature Massive two-handed battleaxes. |
acidic dwarven-steel battleaxe (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 32.0 - 48.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed battleaxes. |
iron greatsword of paradox (15-24 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 15.0 - 24.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 temporal While equipped: ----- def ----- Resists +9% temporal Massive two-handed swords. |
steel mace of erosion (13-18 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Nature Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 nature Blunt and deadly. |
acidic dwarven-steel mace (26-37 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 26.5 - 37.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Blunt and deadly. |
iron dagger of massacre (15-19 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 15.0 - 19.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
hateful dwarven-steel dagger of massacre (25-32 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master/Psionic Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 darkness Against +9% Living Sharp, short and deadly. |
steady hardened leather sling of cunning (+4)4.0 T3 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +4 Cun dps ---------- Phys.crit +2.0% Res.pen +6% physical Acc +7 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Gloreyavea the Viperrace (0 def, 4 armour, 40.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Armour +4 Fatigue +8% Resists +6% temporal +13% physical ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of resistance (0 def, 6 armour, 82.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +6% acid +7% fire +8% lightning +5% cold ---------- misc Talents +1 Block Handheld deflection devices. |
woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing rough leather armour of fire resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +10% blight +16% fire +11% nature A suit of armour made of leather. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Betara (9 def, 6 armour) =mag=9.0 T3 light armor [Rare] Nature While equipped: Stats +3 Dex +9 Mag dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Mind.save +9 (+4 eff.) Max.HP +35.00 HP.reg +3.00 Heal.mod +13% ---------- misc Light +2 A suit of armour made of leather. |
enlightening steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +3 Cun +4 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Mind.save +11 (+5 eff.) A suit of armour made of mail. |
Siluyaressra (8 def, 18 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Random Unique] Nature/Master While equipped: ----- def ----- Armour +18 Defense +8 (+3 eff.) Fatigue +8% Phys.save +7 (+4 eff.) HP.reg +5.50 Disease- +20% Pinning- +10% ---------- misc Stam/turn +2.00 A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of temporal resistance (3 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Arcane/Master While equipped: ----- def ----- Armour +13 Defense +3 (+1 eff.) Fatigue +12% Resists +18% temporal A suit of armour made of mail. |
rejuvenating steel plate armour of cold resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Nature/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +19% cold HP.reg +2.90 ---------- misc Stam/turn +0.70 A suit of armour made of metal plates. |
steel plate armour of implacability (0 def, 13 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego+] Master While equipped: ----- def ----- Armour +13 Fatigue +17% Phys.save +6 (+3 eff.) A suit of armour made of metal plates. |
hardened leather belt 'Chargehunt'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +15% lightning ----- def ----- Resists +12% acid +3% temporal +5% arcane Phys.save +6 (+3 eff.) Spell.save +7 (+3 eff.) Blind- +20% Disease- +10% ---------- misc Size +1 A belt that goes around your waist. |
hardened leather belt of the mystic1.0 T3 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Mind.save +7 (+3 eff.) A belt that goes around your waist. |
Shimmerwhisper the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Dmg.mod +12% nature Melee Ret 2 lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 30 ----- def ----- Defense +1 (+1 eff.) Resists +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Berayadur' (1 def, 0 armour) =mag=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Mag +2 Con dps ---------- Crit.mult +10.00% Dmg.mod +3% arcane ----- def ----- Defense +1 (+1 eff.) Spell.save +9 (+4 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Broderomivor the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Wil +2 Con dps ---------- Mind.crit +3% Crit.mult +5.00% Dmg.mod +9% mind ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
Shadewill the pair of hardened leather boots (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Crit.mult +20.00% Dmg.mod +3% lightning Melee Ret 4 arcane ----- def ----- Armour +7 Resists +3% darkness ---------- misc Mana/s.crit +2.00 Infravis +2 A pair of boots made of leather. |
Lisawe the Ravenpython (0 def, 10 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +20.00% Phys.pwr +5 (+2 eff.) Spell.pwr +11 (+5 eff.) Dmg.mod +3% blight +6% darkness Res.pen +10% darkness Apr +7 ----- def ----- Armour +10 ---------- misc Infravis +3 A pair of boots made of leather. |
pair of iron boots 'Thundersquall' (0 def, 3 armour) =mag=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Dex +2 Mag ----- def ----- Armour +3 Fatigue +2% Resists +9% lightning +9% fire +6% cold ---------- misc Light +2 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dimbile the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +7% acid +18% darkness +15% arcane +5% blight ----- def ----- Armour +4 Fatigue +3% Disease- +34% ---------- misc Max.vim +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
storm hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +6% lightning ----- def ----- Armour +2 Resists +6% lightning Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +8 lightning On Hit: 10% Lightning Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat of knowledge (1 def, 0 armour)2.0 T1 head armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
shielding cashmere wizard hat of darkness (+15%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +2 (+1 eff.) Resists +15% darkness Spell.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
Darkparry (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +10% darkness ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +3% mind Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +3.00 A cap made of leather. |
miner's dwarven-steel helm of the depths (0 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Fatigue +4% Resists +5% cold ---------- misc Infravis +3 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
264 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Barkvalor the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Con +2 Wil dps ---------- Res.pen +15% cold Melee Ret 2 nature ----- def ----- Resists +3% nature Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Raguladin the Morningstreaker =mag=2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun +5 Mag dps ---------- Dmg.mod +3% light Apr +3 Melee Ret 6 light ----- def ----- Max.HP +44.00 ---------- misc Stam/turn +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Raindream the alchemist's lamp =mag=1.0 T3 lite [Rare] Psionic While equipped: Stats +5 Mag dps ---------- Dmg.mod +9% cold ----- def ----- Crit.chn- 15.00% Mind.save +6 (+3 eff.) ---------- misc Light +4 Infravis +3 See.Stealth +8 See.Invis +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing 'Murkfiend' [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Dex ----- def ----- Resists +3% fire +3% darkness +3% temporal Spell.save +12 (+6 eff.) Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 230] (15 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 264 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Grogue the Krog Rogue level 12
6th Flare 122nd year of Ascendancy at 22:50 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Grogue the Krog Rogue level 10
9th Mirth 122nd year of Ascendancy at 23:45 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Grogue the Krog Rogue level 20
22nd Haze 122nd year of Ascendancy at 03:08 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Grogue the Krog Rogue level 6
78th Pyre 122nd year of Ascendancy at 11:54 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Grogue the Krog Rogue level 15
15th Dusk 122nd year of Ascendancy at 18:21 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Grogue the Krog Rogue level 12
3rd Dusk 122nd year of Ascendancy at 22:39 see stats
Log
Yveratira the dire wolf uses Agony.
Yveratira the dire wolf's mind surges with critical power!
Grogue is writhing in agony!
Grogue succumbs to heightening fears!
Grogue becomes paranoid!
Heighten Fear from Yveratira the dire wolf hits Grogue for 21 mind, (9 antimagic), 0 darkness (22 total damage).
Agony from Yveratira the dire wolf hits Grogue for 16 mind damage.
Yveratira the dire wolf is no longer evading attacks.
Grogue is stunned with fear!
Grogue stops regenerating health quickly.
Agony from Yveratira the dire wolf hits Grogue for 72 mind damage.
Yveratira the dire wolf rushes out!
Yveratira the dire wolf uses Reproach.
Grogue reacts to damage from Yveratira the dire wolf, mitigating the blow!.
Grogue overcomes the gloom.
Talent Coup de Grace is ready to use.
Talent Snap is ready to use.
Talent Rogue's Brew is ready to use.
Talent Antimagic Zone is ready to use.
Yveratira the dire wolf hits Grogue for (29 reacted , -2 stam), 192 mind (193 total damage).
Agony from Yveratira the dire wolf hits Grogue for 108 mind damage.
Yveratira the dire wolf uses Hateful Whisper.
Grogue has heard the hateful whisper!
Grogue reacts to damage from Yveratira the dire wolf, mitigating the blow!.
Yveratira the dire wolf hits Grogue for (27 reacted , -2 stam), 180 mind (180 total damage).
Grogue is no longer evading attacks.
Agony from Yveratira the dire wolf hits Grogue for 144 mind damage.
Grogue the level 20 krog rogue was mindraped to death by Yveratira the dire wolf on level 2 of The Maze.



























































































































