CrossChop the level 10 Cornac Doombringer by TEKABecca114

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassDoombringer
Level / Exp10 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 34)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic22 (base 22)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life274/274
Stamina127/127
Vim153/153
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage45
Accuracy32
Crit Chance13%
APR1
Speed1.00

Offense: Spell

Spellpower27
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)24.511077022655 (88.454810495627%)
Defense6
Ranged Defense8
Fatigue22
Physical Save16
Spell Save11
Mental Save7

Defense: Resistances

Cold+ 5%( 70%)
Fire+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Corruption / Torture1.30
5/5
0/5
0/5
0/5
Corruption / Wrath1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
1/5
0/5
0/5
Corruption / Heart of Fire1.20
5/5
0/5
0/5
0/5
Corruption / Brutality1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
3/5
1/5
2/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
4/5
0/5
3/5
2/5
0/5

Effects

detrimental effect

Quests

done
active
done
done
active
active
done
done

Equipment

On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By CrossChop the Cornac Doombringer level 10
3rd Dusk 122nd year of Ascendancy at 15:18
see stats
Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty) Escaped the Searing Halls.
By CrossChop the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 14:15
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By CrossChop the Cornac Doombringer level 10
3rd Dusk 122nd year of Ascendancy at 15:17
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By CrossChop the Cornac Doombringer level 9
7th Flare 122nd year of Ascendancy at 16:25
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By CrossChop the Cornac Doombringer level 9
10th Mirth 122nd year of Ascendancy at 19:31
see stats

Log

Thief hits CrossChop for 2 physical, 4 lightning, 1 physical (7 total damage).
Thief hits CrossChop for 2 physical, 6 acid, 1 physical (9 total damage).
Rogue hits CrossChop for 2 physical, 4 lightning, 1 physical, 4 fire (11 total damage).
Rogue hits CrossChop for 1 physical, 1 physical, 5 darkness (7 total damage).
CrossChop's surge ends.

Deadly Poison from Thief hits
CrossChop for 38 nature damage.

CrossChop hits Rogue for 23 physical, 10 fire (33 total damage).
Thief stops burning.

Burning from CrossChop hits Rogue for
7 fire damage.
Thief hits CrossChop for 2 physical, 4 lightning, 1 physical (7 total damage).
Thief hits CrossChop for 2 physical, 6 acid, 1 physical (9 total damage).
Rogue hits CrossChop for 1 physical, 4 lightning, 1 physical, 4 fire (10 total damage).
Rogue hits CrossChop for 1 physical, 1 physical, 5 darkness (7 total damage).
Talent Burning Sacrifice is ready to use.
Talent Infusion: Regeneration is ready to use.
Deadly Poison from Thief hits
CrossChop for 42 nature damage.
CrossChop the level 10 cornac doombringer was splurged to death by a thief on level 1 of Ruins of Kor'Pul.
You have 3 life(s) left.
CrossChop rearms.

CrossChop is no longer poisoned.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Deadly Poison from Thief killed CrossChop!
Talent Infusion: Wild is ready to use.
Ran for 2 turns (stop reason: interesting character).


Saving done.

Saving game...