Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Archmage |
Level / Exp | 122 / 24% |
Size | big |
Lifes / Deaths | Killed by Gukira the giant yellow ant at level 20 on the 78th Pyre 122nd year of Ascendancy at 23:00 0 / 9Killed by Cyreyavena the skeleton warrior at level 70 on the 30th Dusk 122nd year of Ascendancy at 08:02 Killed by war hound at level 82 on the 56th Dusk 122nd year of Ascendancy at 12:26 Killed by minotaur at level 83 on the 56th Dusk 122nd year of Ascendancy at 15:07 Killed by war hound at level 83 on the 56th Dusk 122nd year of Ascendancy at 18:28 Killed by Velanor the slaver at level 84 on the 3rd Haze 122nd year of Ascendancy at 02:51 Killed by Velanor the slaver at level 85 on the 3rd Haze 122nd year of Ascendancy at 07:31 Killed by Isogamira the cave bear at level 122 on the 61st Regrowth 123rd year of Ascendancy at 19:41 Killed by Isogamira the cave bear at level 122 on the 61st Regrowth 123rd year of Ascendancy at 20:05 |
Primary Stats
Strength | 106 (base 68) |
Dexterity | 121 (base 75) |
Constitution | 137 (base 100) |
Magic | 205 (base 100) |
Willpower | 228 (base 100) |
Cunning | 189 (base 100) |
Resources
Life | -464/3519 |
Mana | 2249/2349 |
Healing Factor | 1.8405211726383 |
Regeneration | 30.460625407164 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 15 |
See Stealth | 119.70602530342 |
See Invisible | 147.70602530342 |
Offense: Mainhand
Damage | 132 |
Accuracy | 77 |
Crit Chance | 109% |
APR | 68 |
Speed | 1.00 |
Offense: Spell
Spellpower | 119 |
Crit Chance | 94% |
Speed | 1 |
Offense: Mind
Mindpower | 102 |
Crit Chance | 77% |
Speed | 1 |
Offense: Damage Bonus
Acid | +38% |
Blight | +62% |
Arcane | +36% |
Cold | +80% |
All | +16% |
Mind | +112% |
Lightning | +138% |
Light | +53% |
Temporal | +42% |
Physical | +51% |
Darkness | +66% |
Fire | +107% |
Nature | +51% |
Offense: Damage Penetration
Acid | +17% |
Darkness | +17% |
Blight | +47% |
Arcane | +22% |
Mind | +37% |
All | +7% |
Defense: Base
Armour (hardiness) | 37 (90.924731182796%) |
Defense | 85 |
Ranged Defense | 87 |
Fatigue | 0 |
Physical Save | 75 |
Spell Save | 87 |
Mental Save | 85 |
Defense: Resistances
Acid | + 64%( 77%) |
Blight | + 77%( 77%) |
Arcane | + 61%( 77%) |
Cold | + 77%( 77%) |
All | + 41%( 77%) |
Mind | + 77%( 77%) |
Lightning | + 77%( 77%) |
Light | + 57%( 77%) |
Temporal | + 77%( 77%) |
Physical | + 46%( 77%) |
Darkness | + 77%( 77%) |
Fire | + 77%( 77%) |
Nature | + 73%( 77%) |
Defense: Immunities
Teleport Resistance | 10% |
Disarm Resistance | 100% |
Bleed Resistance | 15% |
Confusion Resistance | 15% |
Instadeath Resistance | 100% |
Stun Resistance | 44% |
Poison Resistance | 10% |
Blind Resistance | 53% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 757 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1611% for 10 turns and instantly restoring 81 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 502 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 679 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 11/5 |
| 1/5 |
| 11/5 |
Spell / Air | 1.30 |
| 11/5 |
| 11/5 |
| 12/5 |
| 1/5 |
Spell / Arcane | 1.30 |
| 6/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 8/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 11/5 |
| 7/5 |
| 11/5 |
| 7/5 |
Spell / Wildfire | 1.50 |
| 11/5 |
| 11/5 |
| 10/5 |
| 12/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 11/5 |
| 10/5 |
| 10/5 |
| 12/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 6/5 |
| 9/5 |
| 1/5 |
| 11/5 |
Spell / Staff combat | 0.80 |
| 1/5 |
| 1/5 |
| 11/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 12/5 |
| 12/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 12/5 |
| 9/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 8/5 |
| 0/5 |
| 1/5 |
Technique / Conditioning | 0.80 |
| 12/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 10/5 |
| 5/5 |
| 9/5 |
| 0/5 |
Effects
talent | Blur Sight |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target's physical resistance has been reduced by -20%. Weakened Defenses |
beneficial effect | The target's spellpower has been increased by 24. Spellsurge |
detrimental effect | The target is poisoned, taking 117.42 nature damage per turn. Deadly Poison |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The time distortion has created a restoration field, healing the target for 138 each turn. Temporal Restoration Field |
beneficial effect | The target is recovering 123 life each turn. Recovery |
detrimental effect | The target is taking 18.58 nature damage per turn from a potent earth-based poison. In 13 more turn(s), or when the poison has run its course (15% chance), the target will be turned to stone for 2 turns. Stoning Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 18% of the way to your next Rank. You have killed: 89 Uniques 31 Bosses 28 Elite Bosses 30 Veterans 17 Heroics 25 Legends 5 Destroyers 1 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed pouch of faeros ash. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed vial of fire wyrm saliva. * You've found the needed length of troll intestine. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 209 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Light source | brass lantern 'Relganik' brass lantern 'Relganik'1.0 T1 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +12% mind Res.pen +15% arcane +7% all Apr +7 Melee Ret 8 arcane 14 fire ----- def ----- Resists +6% fire +16% mind +5% arcane Max.HP +48.00 ---------- misc Light +2 Infravis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | cashmere wizard hat 'Emynne' (2 def, 0 armour) cashmere wizard hat 'Emynne' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +11 Mag +32 Wil +20 Cun dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+2 eff.) S.pwr/crit +8 Dmg.mod +22% acid +22% cold +16% light +20% arcane +20% lightning +30% fire +16% mind +16% nature Phasing +30% Melee Ret 12 arcane ----- def ----- Defense +2 (+1 eff.) Resists +24% light +16% mind +24% fire +24% nature +7% arcane Shield.pwr +11% Spell.save +9 (+2 eff.) HP.reg +2.90 ---------- misc Psi/ret +0.12 Vim/s.crit +3.00 Max.mana +40.00 Max.hate +12.00 A pointy cloth hat, very wizardly... |
Tool | Charnigh [power 59] (10 cooldown) Charnigh [power 59] (10 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% blight +12% fire +15% temporal Res.pen +40% blight Melee Ret 12 blight 28 temporal On Hit (Melee): * 60% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% blight Def/telep +20 Res/telep +20% Dur/telep +20% Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 59 for 7 turns Puts all charms on 10 cooldown 100% to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | Sootraider Sootraider0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Str +6 Dex +8 Mag +25 Wil +17 Cun +9 Con dps ---------- Phys.pwr +47 (+11 eff.) Spell.pwr +47 (+7 eff.) Mind.pwr +47 (+8 eff.) Melee+ 9 bleed Ranged+ 21 bleed Dmg.mod +18% mind +16% all On Hit (Melee): * 18% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Fatigue -14% Resists +6% blight +18% mind +3% darkness Crit.dmg- 10.00% Mind.save +18 (+4 eff.) HP.reg +4.00 Blind- +43% Stun/Frz- +44% ---------- misc Hate/m.crit +3.00 Max.hate +12.00 Light +4 Infravis +9 See.Stealth +19 See.Invis +21 Bleeding Edge: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
On fingers | Prismquill the stralite ring Prismquill the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Dex +30 Mag +11 Wil +14 Cun +2 Con dps ---------- Spell.pwr +37 (+6 eff.) Dmg.mod +35% darkness +6% light +12% mind Res.pen +20% mind Acc +45 (+9 eff.) Apr +42 ----- def ----- Defense +44 (+9 eff.) Resists +26% acid +70% darkness +26% lightning +26% cold +3% mind +23% fire Spell.save +16 (+3 eff.) ---------- misc Light +3 Infravis +1 See.Invis +9 Disengage: Puts all charms on 5 cooldown Level 2.0 Pwr.cost 5 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | rough leather belt 'Baradil' rough leather belt 'Baradil'1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% mind +21% blight Res.pen +10% mind Melee Ret 8 blight On Hit (Melee): * 10% chance to disease ----- def ----- Spell.save +7 (+1 eff.) Anom.red +11 Max.HP +61.00 ---------- misc Max.mana +32.00 Max.stam +32.00 Max.hate +11.00 Max.psi +21.00 Max.vim +22.00 Max.P.En +21.00 Max.N.En +21.00 Size +1 A belt that goes around your waist. |
In main hand | Emeluganne the Goreswift (25-30 power, 5 apr, lightning element) Emeluganne the Goreswift (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil +5 Mag dps ---------- Phys.crit +26.0% Spell.crit +14% Crit.mult +51.00% Spell.pwr +74 (+11 eff.) Melee+ 31 fire 39 arcane 11% confusion Dmg.mod +25% lightning +3% nature Phasing +42% On Hit (Melee): * 17% chance to blind ----- def ----- Armour +2 Defense +31 (+6 eff.) Resists +22% temporal +13% darkness +3% light +6% blight +6% fire +5% arcane +6% nature Crit.dmg- 10.00% Spell.save +39 (+8 eff.) Anom.red +21 Blind- +10% Def/telep +29 Res/telep +21% Dur/telep +38% ---------- misc Mana/turn +0.61 Max.mana +190.00 Light +5 See.Invis +17 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 15 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | Gowyn (0 def, 22 armour) Gowyn (0 def, 22 armour)1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Dex +18 Mag +20 Wil +11 Cun +15 Con dps ---------- Phys.crit +20.0% Spell.crit +17% Mind.crit +22% Crit.mult +25.00% Mind.pwr +16 (+2 eff.) Melee+ 40 mind 20 temporal 37 arcane 33 darkness Ranged+ 18 temporal Dmg.mod +3% mind +11% temporal Acc +30 (+6 eff.) Apr +14 On Hit (Melee): * 25% chance to cause random gloom ----- def ----- Armour +22 Hardiness +12% Resists +12% physical +18% arcane +15% temporal Phys.save +19 (+5 eff.) Mind.save +14 (+3 eff.) Disarm- +95% ---------- misc Psi/ret +0.08 Max.hate +6.00 Ruined Earth: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Darkhack (11 def, 0 armour) Darkhack (11 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +13 Str +13 Mag +13 Wil dps ---------- Dmg.mod +44% lightning +35% physical +32% mind +42% cold +16% nature +16% fire Res.pen +10% darkness ----- def ----- Defense +11 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +46% lightning +3% temporal +9% darkness +27% fire +24% nature +17% physical +14% blight +43% cold +38% mind Max.HP +76.00 HP.reg +3.40 Heal.mod +22% Poison- +10% Cut- +15% Disarm- +5% Confus- +15% Teleport- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Sparkbliss (3 def, 0 armour) Sparkbliss (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +12 Mag +11 Wil +8 Cun dps ---------- Phys.crit +5.0% Spell.crit +8% Phys.pwr +3 (+1 eff.) Dmg.mod +33% lightning Melee Ret 4 nature 12 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Resists +10% acid +30% temporal +26% darkness +16% fire +8% cold +19% lightning Spell.save +15 (+3 eff.) Def/telep +30 Res/telep +15% Dur/telep +30% ---------- misc Max.mana +80.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 5 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Saloyata the voratun amulet Saloyata the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +19 Dex +10 Wil +10 Cun +10 Con dps ---------- Crit.mult +20.00% Spell.pwr +14 (+2 eff.) Mov.spd +10% Melee+ 15 darkness 13 light Dmg.mod +13% blight +15% fire +15% light +15% darkness Res.pen +10% acid Melee Ret 22 blight On Hit (Melee): * 20% chance to disease * 34% chance to corrode armour by 30% On Melee Ret: * 15% chance to inflict 15% damage reduction * 12% chance to blind ----- def ----- Armour +8 Defense +12 (+3 eff.) Fatigue -20% Resists +12% blight +3% acid Res.Cap +7% all Phys.save +27 (+6 eff.) HP.reg +6.00 ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
Inventory
heroism infusion (+8 for 13 turns, die at -621) heroism infusion (+8 for 13 turns, die at -621)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 13 turns. While Heroism is active, you will only die when reaching -621 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (1062.00 temporal damage, removed from time 4 turns) Rune of the Rift (1062.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 1281.83 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Blindgash the voratun amulet Blindgash the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Wil +3 Cun dps ---------- Mind.crit +3% Dmg.mod +9% light Melee Ret 8 light ----- def ----- Armour +5 Defense +10 (+2 eff.) Resists +30% lightning +21% cold +16% fire Res.Cap +7% all Phys.save +22 (+5 eff.) Stun/Frz- +41% ---------- misc Equi/ret +0.12 Max.psi +30.00 Amulets can have magical properties. |
steel amulet 'Adyyalle' steel amulet 'Adyyalle'0.1 T2 amulet jewelry [Random Unique] Arcane While equipped: Stats +4 Dex +8 Mag dps ---------- Spell.crit +4% Crit.mult +28.00% Spell.pwr +19 (+3 eff.) Dmg.mod +5% lightning +5% acid +15% blight +21% fire +12% mind +6% cold Res.pen +20% mind +10% physical ----- def ----- HP.reg +0.80 Amulets can have magical properties. |
Amavor the Searrip Amavor the Searrip0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +5 Str +5 Dex +7 Wil +8 Cun dps ---------- Phys.pwr +17 (+5 eff.) Spell.pwr +17 (+3 eff.) Mind.pwr +31 (+5 eff.) Dmg.mod +3% fire +17% nature +7% all Melee Ret 8 fire ----- def ----- Resists +25% acid +30% lightning +27% fire +34% nature +30% cold Crit.dmg- 10.00% Max.HP +50.00 Disarm- +40% Pinning- +36% Knockbk- +36% ---------- misc Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
Demonrage Demonrage0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +1 Dex +18 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +17% lightning +6% darkness Res.pen +10% darkness ----- def ----- Resists +34% lightning Phys.save +18 (+4 eff.) HP.reg +2.80 Stun/Frz- +42% ---------- misc Light +1 Infravis +2 Telepathy Dragon Rings can have magical properties. |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 20 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 64 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 55% Dex, 35% Str Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Adolle Adolle4.0 T5 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 143% Range +10 Proj.spd +200% Ranged+ +25 lightning +19 cold On Hit.r1 +4 acid On Hit: 10% Arcane Vortex 3 On Hit: 20% Shoot 2 On Hit: * 20% chance to corrode armour by 30% While equipped: Stats +7 Str +13 Dex +7 Mag +8 Cun dps ---------- Phys.crit +15.0% Phys.pwr +14 (+4 eff.) Spell.pwr +14 (+2 eff.) Dmg.mod +22% lightning +41% physical +15% arcane +22% cold Res.pen +25% physical Acc +15 (+3 eff.) ----- def ----- Resists +6% acid +3% physical +9% darkness +9% blight +9% fire +6% nature Blind- +15% Stun/Frz- +20% ---------- misc Hate/m.crit +2.00 Cooldown Fragmentation Shot -4 Pin Down -2 Slings are used to hurl stones or metal shots at your foes. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+2 eff.) Dmg.mod +20% physical Acc +7 (+1 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 1.6 Pwr.cost 5 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 80% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Staff of Destruction (20-24 power, 4 apr, fire element) Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Fire Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
Yvolaith the Pitchire (33-39.6 power, 5 apr, fire element) Yvolaith the Pitchire (33-39.6 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 33.0 - 39.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.crit +7% Spell.pwr +31 (+5 eff.) Melee+ 8% confusion Dmg.mod +6% darkness +33% fire Phasing +29% On Hit (Melee): * 12% chance to disease * 30% chance to inflict 15% damage reduction ----- def ----- Defense +22 (+5 eff.) Resists +6% mind +3% physical +3% darkness +3% cold Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) Poison- +10% ---------- misc Vim/s.crit +5.00 Max.mana +54.00 Max.vim +23.00 Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 9) dealing 142.23 to 170.67 fire damage Puts all charms on 3 cooldown Staves designed for wielders of magic, by the greats of the art. |
linen cloak 'Umbrawinter' (1 def, 0 armour) linen cloak 'Umbrawinter' (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Master While equipped: Stats +2 Str +1 Wil +1 Cun +2 Con dps ---------- Crit.mult +12.00% Dmg.mod +8% darkness Res.pen +13% darkness Acc +6 (+1 eff.) Apr +7 ----- def ----- Defense +1 (+0 eff.) Resists +19% darkness Mind.save +20 (+4 eff.) Stealth +14 ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chalyzilalemas the elven-silk robe (13 def, 20 armour) Chalyzilalemas the elven-silk robe (13 def, 20 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +6 Cun +19 Mag dps ---------- Spell.crit +15% Spell.pwr +16 (+3 eff.) Dmg.mod +20% physical +57% light +16% blight +20% darkness +20% temporal Res.pen +15% physical +15% temporal ----- def ----- Armour +20 Defense +13 (+3 eff.) Resists +22% lightning +73% light +38% blight +24% fire +38% darkness +22% cold Phys.save +38 (+8 eff.) Spell.save +104 (+19 eff.) Mind.save +46 (+9 eff.) Anom.red +14 Die.at -20.00 life Max.HP +69.00 Blind- +5% Poison- +10% Pinning- +5% Stun/Frz- +5% ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isama (13 def, 8 armour) Isama (13 def, 8 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +20 Mag +6 Cun +10 Con dps ---------- Spell.crit +9% Mind.crit +6% Crit.mult +10.00% Spell.pwr +16 (+3 eff.) Mind.pwr +10 (+1 eff.) S.pwr/crit +2 Dmg.mod +39% physical +20% temporal +40% light +38% nature +9% blight +40% darkness +3% arcane +40% mind Res.pen +32% physical +13% temporal +5% arcane +20% darkness ----- def ----- Armour +8 Defense +13 (+3 eff.) Resists +45% darkness +15% light +64% mind +28% nature Phys.save +19 (+5 eff.) Spell.save +20 (+4 eff.) Mind.save +52 (+11 eff.) Anom.red +16 Max.HP +70.00 Heal/summ +10 Poison- +50% Disease- +50% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +3.00 Max.hate +15.00 Light +4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Raventrial (9 def, 4 armour) Raventrial (9 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun dps ---------- Spell.crit +15% Mind.crit +2% Spell.pwr +41 (+6 eff.) Dmg.mod +16% arcane +15% all Res.pen +15% darkness +15% temporal ----- def ----- Armour +4 Defense +9 (+2 eff.) Phys.save +28 (+6 eff.) Mind.save +30 (+6 eff.) ---------- misc Mana/turn +0.30 Equi/ret +0.12 Max.mana +108.00 Max.hate +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shimmernoon (4 def, 3 armour) Shimmernoon (4 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) Dmg.mod +6% lightning Res.pen +10% mind Apr +9 Melee Ret 4 mind 12 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +3 Defense +4 (+1 eff.) Rng.Def +5 (+1 eff.) Fatigue +3% Resists +9% mind +3% lightning Phys.save +11 (+3 eff.) Spell.save +9 (+2 eff.) Mind.save +11 (+2 eff.) HP.reg +3.00 Heal.mod +16% A pair of boots made of leather. |
Offalrazor the drakeskin leather gloves (6 def, 9 armour) Offalrazor the drakeskin leather gloves (6 def, 9 armour)1.0 T5 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +6 Mag +11 Cun dps ---------- Melee+ 15 nature 27 cold Dmg.mod +18% cold +20% nature +9% physical On Hit (Melee): * Slows global speed by 33% ----- def ----- Armour +9 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +10% light +18% cold +10% darkness +9% nature Phys.save +21 (+5 eff.) Mind.save +14 (+3 eff.) Die.at -40.00 life Max.HP +73.00 ---------- misc Infravis +2 Cooldown Double Strike -1 Starfall: Puts all charms on 10 cooldown Level 1.0 Pwr.cost 10 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 166.40 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+0 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
dwarven-steel gauntlets 'Heatmortal' (0 def, 7 armour) dwarven-steel gauntlets 'Heatmortal' (0 def, 7 armour)1.5 T3 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +14 Str +4 Mag +4 Wil +4 Con dps ---------- Phys.pwr +35 (+9 eff.) Melee+ 8 acid 8 fire 8 lightning 8 cold Res.pen +10% fire Acc +8 (+1 eff.) Melee Ret 4 arcane ----- def ----- Armour +7 Resists +6% arcane +3% fire Phys.save +30 (+7 eff.) Spell.save +8 (+2 eff.) Mind.save +27 (+6 eff.) Max.HP +64.00 HP.reg +8.30 Disarm- +76% ---------- misc Stam/turn +1.80 Psi/turn +0.56 Juggernaut: (Instant) Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Cobranaught the linen wizard hat (1 def, 0 armour) Cobranaught the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +8 Cun dps ---------- Mind.crit +2% Spell.pwr +12 (+2 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +6% lightning +8% darkness +12% fire +9% nature +6% acid +8% physical +6% cold +6% arcane +12% light Res.pen +5% lightning +10% nature Melee Ret 20 nature 4 lightning On Hit (Melee): * 35% chance to daze at end of turn ----- def ----- Defense +1 (+0 eff.) Resists +9% lightning +8% physical +8% darkness +18% light Spell.save +7 (+1 eff.) Mind.save +7 (+2 eff.) ---------- misc Mana/turn +2.30 Mana/ret +2.00 Max.mana +108.00 Max.hate +7.00 Manaflow: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 23 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Ebonybreak (0 def, 1 armour) Ebonybreak (0 def, 1 armour)2.0 T1 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Dex +2 Wil +5 Cun +4 Con dps ---------- Apr +5 On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Fatigue -1% Resists +7% blight +6% darkness Spell.save +6 (+1 eff.) Mind.save +7 (+2 eff.) ---------- misc Stam/ret +1.10 Equi/ret +1.00 Circle of Sanctity: (Instant) Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
drakeskin leather cap 'Smolderhunger' (7 def, 14 armour) drakeskin leather cap 'Smolderhunger' (7 def, 14 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Str +8 Wil +10 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +9% mind +6% fire Res.pen +10% mind +10% fire Melee Ret 20 mind 8 fire ----- def ----- Armour +14 Defense +7 (+2 eff.) Fatigue +5% Resists +12% blight +9% mind +7% all Phys.save +33 (+7 eff.) Mind.save +13 (+3 eff.) A cap made of leather. |
Demonransom the drakeskin leather armour (21 def, 23 armour) Demonransom the drakeskin leather armour (21 def, 23 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +5 Dex dps ---------- Mind.pwr +13 (+2 eff.) Mov.spd +20% Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee+ 10 fire Ranged+ 9 fire Dmg.mod +12% darkness Res.pen +10% lightning +5% darkness +5% mind Melee Ret 23 darkness 20 physical On Hit (Melee): * 35% chance to inflict 15% damage reduction ----- def ----- Armour +23 Defense +21 (+4 eff.) Rng.Def +16 (+3 eff.) Fatigue +8% Resists +20% acid +42% physical +109% fire +15% cold +20% lightning Max.HP +157.00 HP.reg +19.00 Heal.mod +60% A suit of armour made of leather. |
Gulralena the Shockbender (5 def, 8 armour) Gulralena the Shockbender (5 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +27 Str +20 Mag +20 Wil dps ---------- Phys.crit +18.0% Spell.crit +20% Mind.crit +17% Phys.pwr +50 (+12 eff.) Spell.pwr +50 (+8 eff.) Mind.pwr +62 (+10 eff.) Phys.spd +45% Spell.spd +45% Mind.spd +45% Dmg.mod +15% blight +3% lightning Res.pen +10% lightning +15% temporal Melee Ret 12 blight 24 temporal 12 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 41% chance to daze at end of turn ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +82% lightning +34% physical +36% darkness +20% light +20% cold +50% fire +10% mind +19% acid Mind.save +25 (+5 eff.) ---------- misc Light +2 Track: Puts all charms on 15 cooldown Level 1.8 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 46 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Stormstake (24 def, 41 armour) Stormstake (24 def, 41 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +8 Str +17 Dex +9 Mag +8 Wil +17 Cun dps ---------- Mind.crit +8% Crit.mult +10.00% Melee+ 9 fire Ranged+ 8 fire Res.pen +5% lightning +10% mind ----- def ----- Armour +41 Defense +24 (+5 eff.) Fatigue +8% Resists +27% acid +22% fire +34% physical Phys.save +22 (+5 eff.) Mind.save +25 (+5 eff.) Max.HP +70.00 ---------- misc Psi/ret +0.08 Telepathy Humanoid/Orc A suit of armour made of leather. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 T4 shield armor [Unique] Nature/Master While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+3 eff.) Rng.Def +15 (+3 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +5 Block On block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
13 agate 13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
752 alchemist agate 752 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Gloretha the brass lantern Gloretha the brass lantern2.0 T1 lite [Random Unique] Nature/Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Spell.save +12 (+2 eff.) Max.HP +44.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +8 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lustrefury Lustrefury2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +30% physical Res.pen +25% physical Acc +8 (+1 eff.) Apr +3 ----- def ----- Armour +13 Resists +18% light Phys.save +25 (+6 eff.) Heal.mod +13% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (4/4) Rod of Recall (4/4)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 97 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 5 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Zerytohad the Flarepower [power 1] (5 cooldown) Zerytohad the Flarepower [power 1] (5 cooldown)2.0 T1 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +15% fire ----- def ----- Resists +9% blight +15% fire ---------- misc Wards +2 acid +2 nature +2 light Talents +1 Ward +3 Lay Web Cooldown Lay Web -2 Remove up to 1 poisons or diseases from a target within range 12 (based on Willpower) Puts all charms on 5 cooldown Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By O'felia the Thalore Archmage level 88
4th Allure 123rd year of Ascendancy at 03:36 see stats
By O'felia the Thalore Archmage level 80
50th Dusk 122nd year of Ascendancy at 16:18 see stats
By O'felia the Thalore Archmage level 61
16th Dusk 122nd year of Ascendancy at 18:50 see stats
By O'felia the Thalore Archmage level 52
11st Dusk 122nd year of Ascendancy at 01:06 see stats
By O'felia the Thalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By O'felia the Thalore Archmage level 20
78th Pyre 122nd year of Ascendancy at 22:45 see stats
By O'felia the Thalore Archmage level 30
10th Flare 122nd year of Ascendancy at 12:11 see stats
By O'felia the Thalore Archmage level 40
8th Dusk 122nd year of Ascendancy at 15:51 see stats
By O'felia the Thalore Archmage level 50
10th Dusk 122nd year of Ascendancy at 14:22 see stats
By O'felia the Thalore Archmage level 81
50th Dusk 122nd year of Ascendancy at 17:13 see stats
By O'felia the Thalore Archmage level 13
74th Pyre 122nd year of Ascendancy at 19:17 see stats
By O'felia the Thalore Archmage level 38
8th Dusk 122nd year of Ascendancy at 14:05 see stats
By O'felia the Thalore Archmage level 34
1st Dusk 122nd year of Ascendancy at 20:45 see stats
By O'felia the Thalore Archmage level 85
67th Haze 122nd year of Ascendancy at 02:38 see stats
By O'felia the Thalore Archmage level 68
18th Dusk 122nd year of Ascendancy at 05:36 see stats
By O'felia the Thalore Archmage level 36
3rd Dusk 122nd year of Ascendancy at 04:28 see stats
By O'felia the Thalore Archmage level 122
61st Regrowth 123rd year of Ascendancy at 19:42 see stats
Log
Your time shield crumbles under the damage!
The fabric of time around O'felia stabilizes to normal.
The powerful time-altering energies generate a restoration field on O'felia.
Your shield crumbles under the damage!
The shield around O'felia crumbles.
O'felia is dazed!
O'felia is poisoned!
O'felia is infused with stone poison!
Isogamira the cave bear performs a melee critical strike against O'felia!
O'felia shrugs off the critical damage!
O'felia is not dazed anymore.
O'felia is recovering from the damage!
O'felia is dazed!
Isogamira the cave bear hits O'felia for (1074 to time), 0 physical, (4 to time), 0 darkness, 349 physical (349 total damage).
Greater Weapon Focus from Isogamira the cave bear hits O'felia for (164 to time), (557 absorbed), 369 physical, 3 darkness (372 total damage).
O'felia hits Isogamira the cave bear for 2 lightning, 3 temporal, 2 fire, 0 nature, 6 arcane, 32 blight, 2 lightning, 2 temporal, 2 fire, 0 nature, 5 arcane, 27 blight, 2 lightning, 2 temporal, 2 fire, 0 nature, 5 arcane, 27 blight (122 total damage).
Xaniwyn the polar bear casts Invoke Darkness.
Xaniwyn the polar bear's spell attains critical power!
O'felia shrugs off the critical damage!
O'felia is not dazed anymore.
Xaniwyn the polar bear leeches life from O'felia!
Xaniwyn the polar bear hits O'felia for 133 darkness damage.
Xaniwyn the polar bear receives 77 healing from O'felia.
Isogamira the cave bear uses Twist the Knife.
Isogamira the cave bear performs a melee critical strike against O'felia!
O'felia shrugs off the critical damage!
The shattering blow creates a shockwave!
O'felia resists the terror!
Isogamira the cave bear performs a melee critical strike against O'felia!
Saving game...