








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Transcendent Fist |
| Level / Exp | 50 / 979% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 107 (base 38) |
| Dexterity | 95 (base 62) |
| Constitution | 103 (base 16) |
| Magic | 26 (base 8) |
| Willpower | 81 (base 60) |
| Cunning | 98 (base 60) |
Resources
| Mana | 0/749 |
| Equilibrium | 0 |
| Life | 1440/1440 |
| Stamina | 394/394 |
| Psi | 51/51 |
| Healing Factor | 1.5109890109891 |
| Regeneration | 0.37774725274728 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 71.220548265508 |
| See Invisible | 84.220548265508 |
Offense: Barehand
| Damage | 170 |
| Accuracy | 71 |
| Crit Chance | 66% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +47% |
| Lightning | +47% |
| Darkness | +74% |
| Cold | +36% |
| Blight | +37% |
| Physical | +33% |
| Fire | +36% |
| All | +28% |
Offense: Damage Penetration
| Mind | +10% |
| Darkness | +18% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 55 (50%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 14 |
| Physical Save | 93 |
| Spell Save | 58 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 63%( 76%) |
| Blight | + 46%( 76%) |
| Arcane | + 34%( 76%) |
| Cold | + 76%( 76%) |
| All | + 22%( 76%) |
| Mind | + 31%( 76%) |
| Lightning | + 76%( 76%) |
| Light | + 62%( 76%) |
| Temporal | + 66%( 76%) |
| Physical | + 72%( 76%) |
| Darkness | + 76%( 76%) |
| Fire | + 59%( 76%) |
| Nature | + 41%( 76%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 45% |
| Disarm Resistance | 38% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 9 turns. While Heroism is active, you will only die when reaching -697 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 997% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 594 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 269.28 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 63 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Psionic / Absorption | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Technique / Pugilism | 1.60 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Transcendent strikes | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.60 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.60 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Cunning / Voidwalker | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Secrets of the Eternals |
| talent | Thermal Shield |
| talent | Kinetic Shield |
| talent | Exploit Weakness |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 34% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by armoured skeleton warrior. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by copperhead snake. Escort: lost warrior (level 2 of Trollmire) | failed |
You failed to protect the lost warrior from death by grave wight. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1302. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
| Light source | dwarven lantern of the moons1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +11% light Affinity +5% darkness ---------- misc Light +4 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 206.15 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 5 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +5 Con +3 Wil dps ---------- Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +8% acid +8% fire +8% cold +8% lightning ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +15% cold +15% lightning ---------- misc See.Invis +15 This jeweled crown shimmers with colors. |
| Tool | Silency [power 4] (10 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +12% lightning +9% cold +9% light +3% temporal Phys.save +9 (+2 eff.) Die.at -40.00 life Knockbk- +5% ---------- misc Talents +5 Telekinetic Blast +5 Silence Cooldown Silence -1 Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown 100% to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Two-handed weapons +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Combat training +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Shield defense +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Ragirek0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Cun +11 Dex dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +19 (+6 eff.) Mind.pwr +16 (+4 eff.) Dmg.mod +8% all Acc +14 (+3 eff.) ----- def ----- Resists +9% temporal +3% physical Mind.save +12 (+3 eff.) Blind- +28% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +5 See.Stealth +25 See.Invis +23 Rings can have magical properties. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| Main armor | dispeller's elven-silk robe of power (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +16 (+5 eff.) Dmg.mod +11% all ----- def ----- Defense +5 (+1 eff.) Resists +10% lightning +9% darkness +10% blight +9% fire +9% cold +10% light Phys.save +14 (+3 eff.) Spell.save +24 (+7 eff.) Mind.save +15 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| On hands | Punchy Boy (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +5 Cun +6 Con dps ---------- Melee+ 14 lightning 15 acid Dmg.mod +11% lightning +9% blight +11% acid Res.pen +20% fire Melee Ret 8 fire ----- def ----- Armour +3 Resists +10% lightning +6% light +8% acid Phys.save +42 (+8 eff.) Spell.save +10 (+3 eff.) Mind.save +7 (+2 eff.) Disarm- +38% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 29.5 - 41.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Acc +10 Apr +15 Crit +23.0% Atk.spd 125% Melee+ +16 blight +8 fire +28 physical On Crit.r2 +13 lightning +15 acid On Hit: 10% Acid Breath 5 On Hit: 10% Juggernaut 1 On Hit: 10% Lightning Breath 5 On Hit: 10% Set Up 5 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.9 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Cloak | Hidy holy (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +25% darkness Res.pen +18% darkness Melee Ret 4 lightning ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +30% temporal +51% darkness +5% arcane +6% blight +30% cold +9% nature +9% fire Phys.save +15 (+3 eff.) Stealth +25 Max.HP +110.00 Confus- +25% Def/telep +24 Res/telep +15% Dur/telep +26% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Lucky0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Lck +8 Con dps ---------- Dmg.mod +9% darkness Res.pen +10% mind Acc +20 (+5 eff.) On Hit (Melee): * 35% chance to daze at end of turn ----- def ----- Armour +8 Defense +30 (+10 eff.) Resists +12% mind +9% lightning Res.Cap +6% all Phys.save +52 (+10 eff.) Spell.save +25 (+7 eff.) Mind.save +25 (+6 eff.) Unseen.red 18% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
starseer's voratun amulet of perfection (0.40 Technique / Combat training,0.40 Technique / Unarmed training)0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +4% darkness +6% temporal +6% light +6% physical ---------- misc Masteries +0.40 Technique/Unarmed training +0.40 Technique/Combat training Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Petrified Wood ring0.1 T4 ring jewelry [Ego] While equipped: Stats +25 Con ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Rings can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Thundermonster the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +21% lightning +18% fire Res.pen +25% darkness ----- def ----- Resists +36% fire ---------- misc Infravis +3 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 90.85 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+16 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Champion's Will (67-107.2 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 20% Con, 115% Str Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 51 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
reinforced drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +11 Defense +11 (+3 eff.) Phys.save +12 (+2 eff.) Anom.red +15 Max.HP +96.00 ---------- misc Max.mana +56.00 Max.stam +38.00 Max.hate +14.00 Max.psi +27.00 Max.vim +33.00 Max.P.En +25.00 Max.N.En +33.00 A belt that goes around your waist. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+5 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
30 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
30 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
96 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
56 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
watchleader's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) ----- def ----- Resists +8% blight +6% darkness Blind- +22% Confus- +23% ---------- misc Light +8 Infravis +4 See.Stealth +20 See.Invis +27 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 56 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Bob II the Shalore Transcendent Fist level 32
79th Dusk 124th year of Ascendancy at 13:18 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bob II the Shalore Transcendent Fist level 45
69th Regrowth 126th year of Ascendancy at 11:46 see stats
Against all odds
Killed Ukruk in the ambush.By Bob II the Shalore Transcendent Fist level 32
45th Dusk 124th year of Ascendancy at 02:29 see stats
Arachnophobia
Destroyed the spydric menace.By Bob II the Shalore Transcendent Fist level 34
7th Decay 124th year of Ascendancy at 17:18 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bob II the Shalore Transcendent Fist level 40
17th Regrowth 126th year of Ascendancy at 02:11 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Bob II the Shalore Transcendent Fist level 40
12nd Regrowth 126th year of Ascendancy at 22:00 see stats
Brave new world
Went to the Far East and took part in the war.By Bob II the Shalore Transcendent Fist level 34
3rd Decay 124th year of Ascendancy at 16:32 see stats
Bringer of Doom
Killed a Bringer of Doom.By Bob II the Shalore Transcendent Fist level 50
26th Dusk 126th year of Ascendancy at 16:16 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Bob II the Shalore Transcendent Fist level 30
13rd Pyre 124th year of Ascendancy at 12:21 see stats
Clone War
Destroyed your own Shade.By Bob II the Shalore Transcendent Fist level 47
33rd Pyre 126th year of Ascendancy at 09:59 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Bob II the Shalore Transcendent Fist level 22
15th Dusk 123rd year of Ascendancy at 13:49 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Bob II the Shalore Transcendent Fist level 33
21st Haze 124th year of Ascendancy at 00:31 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Bob II the Shalore Transcendent Fist level 21
8th Flare 123rd year of Ascendancy at 17:19 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Bob II the Shalore Transcendent Fist level 46
2nd Pyre 126th year of Ascendancy at 12:17 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Bob II the Shalore Transcendent Fist level 50
32nd Dusk 126th year of Ascendancy at 04:21 see stats
Exterminator
Killed 1000 creatures.By Bob II the Shalore Transcendent Fist level 16
17th Haze 122nd year of Ascendancy at 03:20 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bob II the Shalore Transcendent Fist level 28
64th Haze 123rd year of Ascendancy at 22:28 see stats
Fear me not!
Survived the Fearscape!By Bob II the Shalore Transcendent Fist level 29
79th Haze 123rd year of Ascendancy at 07:15 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Bob II the Shalore Transcendent Fist level 49
10th Dusk 126th year of Ascendancy at 22:06 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bob II the Shalore Transcendent Fist level 23
76th Dusk 123rd year of Ascendancy at 00:18 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Bob II the Shalore Transcendent Fist level 43
49th Regrowth 126th year of Ascendancy at 14:50 see stats
Level 10
Got a character to level 10.By Bob II the Shalore Transcendent Fist level 10
4th Flare 122nd year of Ascendancy at 15:25 see stats
Level 20
Got a character to level 20.By Bob II the Shalore Transcendent Fist level 20
41st Regrowth 123rd year of Ascendancy at 12:01 see stats
Level 30
Got a character to level 30.By Bob II the Shalore Transcendent Fist level 30
34th Regrowth 124th year of Ascendancy at 07:40 see stats
Level 40
Got a character to level 40.By Bob II the Shalore Transcendent Fist level 40
5th Decay 125th year of Ascendancy at 15:50 see stats
Level 50
Got a character to level 50.By Bob II the Shalore Transcendent Fist level 50
16th Dusk 126th year of Ascendancy at 01:44 see stats
Orcrist
Killed the leaders of the Orc Pride.By Bob II the Shalore Transcendent Fist level 46
4th Pyre 126th year of Ascendancy at 15:42 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Bob II the Shalore Transcendent Fist level 48
74th Pyre 126th year of Ascendancy at 17:00 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Bob II the Shalore Transcendent Fist level 13
42nd Dusk 122nd year of Ascendancy at 21:43 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bob II the Shalore Transcendent Fist level 27
45th Haze 123rd year of Ascendancy at 01:10 see stats
Size matters
Did over 600 damage in one attack.By Bob II the Shalore Transcendent Fist level 38
19th Haze 125th year of Ascendancy at 07:04 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Bob II the Shalore Transcendent Fist level 33
80th Haze 124th year of Ascendancy at 03:03 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Bob II the Shalore Transcendent Fist level 50
32nd Dusk 126th year of Ascendancy at 04:17 see stats
That was close
Killed your target while having only 1 life left.By Bob II the Shalore Transcendent Fist level 26
42nd Haze 123rd year of Ascendancy at 06:51 see stats
The Arena
Unlocked Arena mode.By Bob II the Shalore Transcendent Fist level 8
9th Mirth 122nd year of Ascendancy at 11:27 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Bob II the Shalore Transcendent Fist level 43
53rd Regrowth 126th year of Ascendancy at 07:35 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bob II the Shalore Transcendent Fist level 30
35th Regrowth 124th year of Ascendancy at 17:19 see stats
The secret city
Discovered the truth about mages.By Bob II the Shalore Transcendent Fist level 19
61st Haze 122nd year of Ascendancy at 21:56 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Bob II the Shalore Transcendent Fist level 36
19th Dusk 125th year of Ascendancy at 02:52 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Bob II the Shalore Transcendent Fist level 30
34th Regrowth 124th year of Ascendancy at 23:56 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Bob II the Shalore Transcendent Fist level 29
78th Haze 123rd year of Ascendancy at 11:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Bob II the Shalore Transcendent Fist level 20
41st Regrowth 123rd year of Ascendancy at 15:13 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Bob II the Shalore Transcendent Fist level 31
44th Dusk 124th year of Ascendancy at 14:30 see stats
Log
You don't see how to get there...
Talent Premonition is ready to use.
Bob II activates Premonition.
Bob II deactivates Premonition.
You don't see how to get there...
You don't see how to get there...
Talent Premonition is ready to use.
Bob II activates Premonition.
Bob II deactivates Premonition.
Talent Premonition is ready to use.
Bob II activates Premonition.
Bob II deactivates Premonition.
Talent Premonition is ready to use.
Bob II activates Premonition.
Bob II deactivates Premonition.
Talent Premonition is ready to use.
Bob II activates Premonition.
Bob II deactivates Premonition.
Bob II deactivates Thermal Shield.
Bob II deactivates Striking Stance.
Bob II deactivates Secrets of the Eternals.
Bob II deactivates Kinetic Shield.
Bob II deactivates Exploit Weakness.





















































































