Sileeem the level 5 Dwarf Stone Warden by Qr

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceDwarf
ClassStone Warden
Level / Exp5 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic20 (base 22)
Willpower26 (base 20)
Cunning13 (base 10)

Resources

Life210/210
Mana174/204
Equilibrium0
Healing Factor1.3245901639344
Regeneration0.33114754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage34
Accuracy21
Crit Chance3%
APR0
Speed1.00

Offense: Offhand

Damage18
Accuracy21
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)18.413408721348 (66.666666666667%)
Defense9
Ranged Defense17
Fatigue23
Physical Save10
Spell Save16
Mental Save13

Defense: Resistances

Nature+ 20%( 70%)
Lightning+ 6%( 70%)
Cold+ 20%( 70%)
Temporal+ 7%( 70%)
Blight+ 20%( 70%)
Acid+ 16%( 70%)
Fire+ 27%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
1/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.30
1/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
On feet
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Squadmate (Insane (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Sileeem the Dwarf Stone Warden level 5
20th Voratun 122nd year of Ascendancy at 17:38
see stats

Log

Sileeem picks up (c.): Hellsrigor the pair of iron boots (0 def, 3 armour).

Bought:
movement infusion of the wizard (441% speed; 5 turns) for 65.96 gold.
Bought:
healing infusion of the wizard (heal 75) for 31.42 gold.

Bought:
shielding rune of the wizard (absorb 240 for 4 turns) for 59.30 gold.
Sileeem wears:
Hellsrigor the pair of iron boots (0 def, 3 armour).

You have no more inscription slots.

You are now inscribed with Infusion: Healing.

You have no more inscription slots.

You are now inscribed with Infusion: Movement.

You have no more inscription slots.

You are now inscribed with Rune: Shielding.

Resting starts...

Talent Infusion: Healing is ready to use.
Talent Infusion: Movement is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Sileeem uses Infusion: Movement.

Sileeem is moving freely.

Sileeem is moving at extreme speed!


Sileeem slows down.


Sileeem is moving less freely.


Talent Infusion: Movement is ready to use.