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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Gunslinger |
| Level / Exp | 30 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Xeldassra the venom drake hatchling at level 13 on the 17th Haze 122nd year of Ascendancy at 12:43 2 / 4Killed by Veloma the brecklorn at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 16:50 Killed by Lisarin the elven warrior at level 27 on the 6th Pyre 123rd year of Ascendancy at 08:29 Killed by Lisulle the elven cultist at level 27 on the 6th Pyre 123rd year of Ascendancy at 13:03 |
Primary Stats
| Strength | 35 (base 12) |
| Dexterity | 63 (base 60) |
| Constitution | 26 (base 11) |
| Magic | 23 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 60 (base 59) |
Resources
| Life | 541/541 |
| Mana | 224/224 |
| Steam | 106/106 |
| Positive | 0/137 |
| Healing Factor | 1.3524489795918 |
| Regeneration | 10.887214285714 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +3.9968028886506E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 50 |
| Crit Chance | 26% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 50 |
| Crit Chance | 26% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +28% |
| Fire | +8% |
| Darkness | +11% |
| Cold | +11% |
| Physical | +9% |
| Mind | +8% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Darkness | +9% |
| Fire | +10% |
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 92 (63.536585365854%) |
| Defense | 52 |
| Ranged Defense | 60 |
| Fatigue | 10.669446550417 |
| Physical Save | 35 |
| Spell Save | 24 |
| Mental Save | 53 |
Defense: Resistances
| Physical | + 14%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Lightning | + 48%( 70%) |
| Light | + 12%( 70%) |
| Darkness | + 35%( 70%) |
| Arcane | + 9%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 35% |
| Bleed Resistance | 10% |
| Confusion Resistance | 20% |
| Pinning Resistance | 5% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.6 steam per turn. Can be activated for an instant burst of 58 steam. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 632% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.4 steam per turn. Can be activated for an instant burst of 42 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 145% efficiency and cooldown mod of 63%. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Evasive Shots |
| talent | Secrets of the Eternals |
| talent | Premonition |
| talent | Automated Cloak Tessellation |
| talent | Embedded Restoration Systems |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed sandworm tooth. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of hardened leather boots of uncanny dodging (4 def, 11 armour) 2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +11 Defense +4 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +3% Stealth +6 ---------- misc Infravis +2 Talents +3 Moss Tread A pair of boots made of leather. |
| Quiver | pouch of stralite shots 'Gilygadar' (22/22, 154% power, 5 apr) 3.0 T4 shot ammo [Random Unique] Nature/Master Power 155% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 22 Ranged+ +30 insidious poison +20 bleed On Crit: * wounds the target for 7 turns: 12 bleeding, 48% reduced healing While equipped: ---------- misc Talents +5 Antimagic Shell Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Duskjam'1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% physical ----- def ----- Armour +14 Defense +17 (+6 eff.) Rng.Def +9 (+2 eff.) Resists +9% darkness Phys.save +16 (+7 eff.) Spell.save +13 (+7 eff.) Mind.save +13 (+4 eff.) ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Quasit's Skull (0 def, 13 armour) 3.0 T2 head armor [Unique] Master While equipped: Stats +4 Con dps ---------- Acc +9 (+3 eff.) ----- def ----- Armour +13 Hardiness +5% Fatigue +5% Phys.save +13 (+6 eff.) Silence- +0% Stun/Frz- +30% ---------- misc Light +5 Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Burngrind (0 def, 1 armour) 1.0 T1 hands armor [Rare] Arcane While equipped: Stats +4 Mag +5 Wil +2 Con dps ---------- Phys.pwr +8 (+3 eff.) Melee+ 5 arcane ----- def ----- Armour +1 Resists +4% arcane ---------- misc Talents +3 Toxic Cannister Launcher Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Velylaith (dig speed 15 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +7 Str dps ---------- Dmg.mod +8% mind +8% fire ----- def ----- Armour +6 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +2% physical Mind.save +8 (+2 eff.) ---------- misc Stam/turn +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | stralite ring 'Branyrelen'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +14% lightning Acc +11 (+4 eff.) Apr +11 ----- def ----- Armour +13 Defense +11 (+4 eff.) Resists +28% lightning Mind.save +41 (+12 eff.) Heal.mod +5% Cut- +10% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 118% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +7 Str +7 Con ----- def ----- Armour +11 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Gular the Prismbreaker 4.0 T3 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% On Hit: * 40% chance to blind * splashes acid on your target dealing 68 damage and reducing their armor Uses 2.0 Steam While equipped: dps ---------- Res.pen +5% light Acc +8 (+3 eff.) ----- def ----- Resists +3% light +5% arcane Knockbk- +5% Def/telep +15 ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | nightruned hardened leather belt of shielding 1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +6 (+2 eff.) Resists +9% light +7% darkness Proj.slow +15% Create a temporary shield that absorbs 170 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
| In off hand | Tevon the dwarven-steel steamgun 4.0 T3 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +6 lightning +8 cold On Hit: * chills your foe dealing 36 damage and slowing them by one tenth of a turn Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +14% lightning +11% cold Res.pen +15% temporal ----- def ----- Confus- +10% Pinning- +5% Stun/Frz- +5% Knockbk- +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Xerelekira the Searmalice (3 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.crit +5% Dmg.mod +11% darkness Res.pen +5% temporal +9% darkness +10% fire On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +0% lightning +19% darkness +3% fire +15% nature +15% cold Stealth +15 Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gloregakira (3 def, 16 armour) 9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Melee+ 6 fire Ranged+ 6 fire Acc +6 (+2 eff.) Melee Ret 4 physical On Hit (Melee): * 20% chance to disease ----- def ----- Armour +16 Hardiness +20% Defense +3 (+1 eff.) Fatigue +12% Resists +20% lightning +14% fire +12% physical Max.HP +39.00 HP.reg +7.80 Heal.mod +18% A suit of armour made of leather. |
Inventory
medical injector implant of the sneak (efficiency 122% / cooldown 88%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 122% efficiency and cooldown mod of 88%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
movement infusion of the sneak (556% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 556% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (607% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 607% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
phase door rune of the sneak (range 9; power 31; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the sneak (142 cold damage; freeze 3 turns with power 51)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 142.08 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 51 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (208 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 207.79 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 83)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 83 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (246.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 246.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Aloromintir0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +5 Wil dps ---------- Spell.crit +2% S.pwr/crit +4 Res.pen +15% blight ----- def ----- Fatigue -6% Resists +14% light +13% darkness Blind- +24% ---------- misc Mana/s.crit +2.00 Amulets can have magical properties. |
Bloomvault the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +18% nature Res.pen +20% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% nature Amulets can have magical properties. |
Galevault the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +18% lightning ----- def ----- Resists +9% lightning +12% fire +11% cold Amulets can have magical properties. |
Brenodar0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Cun +6 Wil dps ---------- Res.pen +25% physical ----- def ----- Phys.save +15 (+6 eff.) Max.HP +40.00 Teleport- +50% Teleport you randomly (rad 44) Puts all charms on 15 cooldown Amulets can have magical properties. |
Ce'Nyrin the gold amulet0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex +7 Mag dps ---------- Phys.crit +2.0% Dmg.mod +9% mind ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Resists +4% physical Phys.save +12 (+5 eff.) Die.at -80.00 life HP.reg +0.20 Amulets can have magical properties. |
serendipitous gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Unseen.red 10% Amulets can have magical properties. |
Demonhash the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness +10% cold Melee Ret 8 acid On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +15% acid +20% cold Rings can have magical properties. |
Urthemador0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Armour +2 Resists +12% lightning Mind.save +6 (+2 eff.) Disarm- +5% Confus- +23% Pinning- +5% Rings can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
copper ring 'Bogvengeance'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +3 Dex +5 Mag +4 Wil +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +10% nature ----- def ----- Resists +12% nature ---------- misc Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
copper ring 'Zerehad'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% acid +9% mind Res.pen +10% acid +25% mind On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +12% mind Blind- +26% ---------- misc Infravis +4 See.Stealth +8 See.Invis +8 Rings can have magical properties. |
copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Rings can have magical properties. |
mule's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Fatigue -5% Resists +22% fire ---------- misc Max.enc +21 Rings can have magical properties. |
psionicist's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Mind.save +4 (+1 eff.) Rings can have magical properties. |
psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) HP.reg +1.10 Stun/Frz- +21% Rings can have magical properties. |
warrior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Max.HP +21.00 Disarm- +20% Pinning- +20% Knockbk- +23% Rings can have magical properties. |
Grinalathazor0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +18% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Phys.save +7 (+3 eff.) Spell.save +9 (+5 eff.) Mind.save +8 (+2 eff.) Die.at -60.00 life Heal.mod +10% Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 18 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
mule's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% HP.reg +0.80 Stun/Frz- +24% ---------- misc Max.enc +22 Rings can have magical properties. |
rogue's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +8 (+3 eff.) Resists +20% lightning Rings can have magical properties. |
warrior's steel ring of fire (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% fire ----- def ----- Armour +6 Resists +20% fire Rings can have magical properties. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+5 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
titan's stralite ring of blight (+13%)0.1 T4 ring jewelry [Ego] Arcane/Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +13% blight ----- def ----- Resists +13% blight Phys.save +10 (+5 eff.) Rings can have magical properties. |
Glawe the Airstreak4.0 T2 sling 1H weapon [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +7 On Hit.r1 +8 fire On Crit.r2 +4 lightning On Hit: * 20% chance to daze at end of turn While equipped: dps ---------- Dmg.mod +12% physical Res.pen +15% lightning +11% physical +5% fire ----- def ----- Resists +9% lightning Slings are used to hurl stones or metal shots at your foes. |
Giluhad the Lightningwisp4.0 T2 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +8 ice +7 nature On Hit.r1 +4 lightning On Hit: * 40% chance to disease Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+3 eff.) Res.pen +5% lightning +7% cold +7% nature ----- def ----- Armour +9 Resists +3% lightning +3% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of stralite shots 'Belylach' (17/17, 168% power, 5 apr)3.0 T4 shot ammo [Rare] Master Power 169% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 17 Ranged+ +8 temporal On Crit.r2 +12 temporal On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: Shots are used with slings to pummel your foes to death. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Xanutira (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Dex +5 Mag +2 Wil +2 Con ----- def ----- Defense +1 (+1 eff.) Resists +0% lightning Spell.save +6 (+3 eff.) Mind.save +7 (+2 eff.) Stun/Frz- +0% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Neryra' (10 def, 6 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +10 (+4 eff.) Rng.Def +9 (+2 eff.) Resists +6% acid +3% temporal +0% light +0% fire +0% lightning Spell.save +6 (+3 eff.) Mind.save +14 (+4 eff.) Stun/Frz- +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Elylrarianne (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +6 Wil +5 Mag dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane A pair of boots made of leather. |
Salilaith (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Crit.mult +6.00% Phys.pwr +2 (+1 eff.) Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Resists +6% nature Heal.mod +5% Metal gloves protecting the hands up to the middle of the lower arm. |
Elona the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee+ 10 light Dmg.mod +4% light +11% arcane +6% mind Melee Ret 4 blight ----- def ----- Armour +2 Resists +8% light ---------- misc Hate/m.crit +2.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 28.16 to 84.47 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Mayatha the rough leather hat (0 def, 1 armour) =WATER=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Mag +1 Wil dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +6% blight ----- def ----- Armour +1 Fatigue +1% Resists +7% cold ---------- misc Mana/s.crit +5.00 Max.mana +40.00 Max.vim +20.00 Breathe water A hat made of leather. Very stylish. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
501 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Gluvena2.0 T1 lite [Rare] Master While equipped: Stats +3 Wil +1 Mag dps ---------- Dmg.mod +9% arcane On Hit (Melee): * 20% chance to disease ---------- misc Mana/turn +0.08 Max.vim +10.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Layysena'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Crit.mult +3.00% Res.pen +5% physical Acc +2 (+1 eff.) On Hit (Melee): * 20% chance to disease ----- def ----- Mind.save +6 (+2 eff.) Die.at -40.00 life ---------- misc Light +2 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
crude flash powder0.0 T1 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Flash Powder Tinkers can be attached to normal items to improve them with steam power! |
crude focus lens0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 Tinkers can be attached to normal items to improve them with steam power! |
crude waterproof coating0.0 T1 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +5% nature +5% cold Tinkers can be attached to normal items to improve them with steam power! |
good fireproof coating0.0 T2 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +10% light +10% fire Tinkers can be attached to normal items to improve them with steam power! |
great air recycler0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +40% Returns 4 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun grounding strap0.0 T5 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +30% lightning Stun/Frz- +50% Tinkers can be attached to normal items to improve them with steam power! |
great healing salve [power 409] great healing salve [power 409]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 145% efficiency and 63% cooldown modifier. Heal 409 Puts Talent Medical Injector on 15 cooldown Medical salve. |
great pain suppressor salve [power 356] great pain suppressor salve [power 356]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 145% efficiency and 63% cooldown modifier. Let you fight up to -356 life and reduces all damage by 24% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of charged psionic shield [power 63] (20 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 63 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
psionic dwarven-steel torque of psychoportation [power 39] (30 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 39) Puts all charms on 30 cooldown 100% to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
warded ash totem of thorny skin [power 25] (20 cooldown)2.0 T2 totem charm [Ego+] Nature While equipped: ---------- misc Wards +2 acid +2 nature +1 light Talents +1 Ward Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered yew totem of cure ailments [power 4] (13 cooldown)2.0 T3 totem charm [Ego+] Nature Remove up to 4 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Leselex the Shalore Gunslinger level 15
72nd Haze 122nd year of Ascendancy at 02:50 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Leselex the Shalore Gunslinger level 23
76th Regrowth 123rd year of Ascendancy at 04:23 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Leselex the Shalore Gunslinger level 20
43rd Regrowth 123rd year of Ascendancy at 21:23 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Leselex the Shalore Gunslinger level 28
46th Pyre 123rd year of Ascendancy at 04:17 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Leselex the Shalore Gunslinger level 10
53rd Dusk 122nd year of Ascendancy at 10:04 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Leselex the Shalore Gunslinger level 20
42nd Regrowth 123rd year of Ascendancy at 13:25 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Leselex the Shalore Gunslinger level 30
3rd Summertide 123rd year of Ascendancy at 20:52 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Leselex the Shalore Gunslinger level 15
47th Haze 122nd year of Ascendancy at 14:17 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Leselex the Shalore Gunslinger level 7
15th Dusk 122nd year of Ascendancy at 08:27 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Leselex the Shalore Gunslinger level 7
16th Dusk 122nd year of Ascendancy at 18:51 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Leselex the Shalore Gunslinger level 28
3rd Mirth 123rd year of Ascendancy at 08:00 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Leselex the Shalore Gunslinger level 23
75th Regrowth 123rd year of Ascendancy at 03:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Leselex the Shalore Gunslinger level 17
32nd Regrowth 123rd year of Ascendancy at 08:28 see stats
Log
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Elvala (Town) here (press '' or right click to use).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 17th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Today is the 18th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
Today is the 19th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.
Today is the 20th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
Today is the 21st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:30.
There is a Door to an old Conclave vault here (press '' or right click to use).
Leselex deactivates Embedded Restoration Systems.
Leselex deactivates her cloak's restoration systems.
Leselex's Embedded Restoration Systems has been deactivated!
Leselex deactivates Premonition.
Leselex's Premonition has been deactivated!
Leselex deactivates Evasive Shots.
Leselex's Evasive Shots has been deactivated!
Leselex tessellates her cloak!
Leselex's Automated Cloak Tessellation has been deactivated!
Leselex deactivates Secrets of the Eternals.
Leselex's Secrets of the Eternals has been deactivated!
















































































































