










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Temporal Warden |
| Level / Exp | 21 / 2% |
| Size | small |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 9 on the 16th Dusk 122nd year of Ascendancy at 17:17 3 / 2Killed by Polevena the hornet swarm at level 21 on the 43rd Haze 122nd year of Ascendancy at 06:45 |
Primary Stats
| Strength | 13 (base 13) |
| Dexterity | 38 (base 37) |
| Constitution | 8 (base 10) |
| Magic | 54 (base 50) |
| Willpower | 24 (base 12) |
| Cunning | 14 (base 10) |
Resources
| Life | 473/473 |
| Paradox | 216 |
| Healing Factor | 1.4731460674158 |
| Regeneration | 3.0199494382024 |
Speed
| Mental | -1.498801083244E-12% |
| Attack | -1.498801083244E-12% |
| Movement | -66.666666666667% |
| Spell | -1.498801083244E-12% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 27.752717759957 |
| See Invisible | 18.752717759957 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 32 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 0.75 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +14% |
| Light | +3% |
| Physical | +9% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Darkness | +10% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 20.522593642275 (63.098591549296%) |
| Defense | 27 |
| Ranged Defense | 31 |
| Fatigue | 16 |
| Physical Save | 22 |
| Spell Save | 23 |
| Mental Save | 22 |
Defense: Resistances
| Nature | + 29%( 70%) |
| Acid | + 3%( 70%) |
| Cold | + 27%( 70%) |
| Darkness | + 22%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 10%( 70%) |
| Fire | + 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 41% |
| Disarm Resistance | 41% |
| Confusion Resistance | 72% |
| Silence Resistance | 40% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 41% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 483% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 165 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Precognition (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eloganne (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil ----- def ----- Armour +1 Fatigue +1% Resists +9% nature +1% physical Disease- +10% Confus- +20% Stun/Frz- +10% Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Quiver | Abyssravager the quiver of ash arrows (15/15, 125% power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 125% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Fire Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 15 Ranged+ +4 acid +8 fire +12 bleed On Hit.r1 +4 fire On Crit.r2 +20 fire On Hit: * 40% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 14 bleeding, 55% reduced healing Arrows are used with bows to pierce your foes to death. |
| Light source | Voryldama2.0 T1 lite [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) Mind.save +6 (+3 eff.) Max.HP +10.00 HP.reg +0.40 ---------- misc Max.stam +10.00 Light +2 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Thundershear (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 12 lightning On Hit (Melee): * 30% chance to corrode armour by 30% * 30% chance to daze at end of turn ----- def ----- Armour +1 Fatigue +1% Resists +7% cold ---------- misc Breathe water A cap made of leather. |
| Tool | Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 117.53 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | Goruleg the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +2 (+1 eff.) Dmg.mod +11% darkness ----- def ----- Resists +22% darkness +6% blight Max.HP +20.00 Silence- +23% Disarm- +21% Pinning- +21% Knockbk- +21% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
| On fingers | titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +22.00 Disarm- +20% Pinning- +20% Knockbk- +20% Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+6 eff.) Steady Shot: Level 2.0 Pwr.cost 8 out of 8/8. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
| On hands | rough leather gloves 'Glimmerpython' (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +4% physical +6% mind +3% light ----- def ----- Armour +7 ---------- misc Light +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | steel mail armour 'Dawnwilder' (2 def, 6 armour)14.0 T2 heavy armor Reqs Str 20 [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% light On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +16% fire +6% physical Phys.save +12 (+6 eff.) Max.HP +46.00 HP.reg +1.40 Heal.mod +14% A suit of armour made of mail. |
| Cloak | Dourrune (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +3% darkness Res.pen +10% darkness Melee Ret 12 darkness ----- def ----- Defense +1 (+0 eff.) Resists +3% physical Max.HP +33.00 Heal.mod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Hurig the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Mag dps ---------- Spell.crit +1% S.pwr/crit +8 Res.pen +5% blight ----- def ----- Resists +3% acid Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.04 Amulets can have magical properties. |
Inventory
biting gale rune of the wizard (105 cold damage; freeze 3 turns with power 48)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 104.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 48 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 164 for 3 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 164 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of mastery (0.10 Chronomancy / Temporal Combat)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% mind Confus- +20% ---------- misc Masteries +0.10 Chronomancy/Temporal Combat Amulets can have magical properties. |
clarifying copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% mind Confus- +21% Amulets can have magical properties. |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets can have magical properties. |
copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets can have magical properties. |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +20% Amulets can have magical properties. |
restful copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Fatigue -4% HP.reg +0.90 Amulets can have magical properties. |
Urthutodin0.1 T2 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +1% Mind.pwr +7 (+3 eff.) Melee Ret 8 mind ----- def ----- Fatigue -9% Mind.save +5 (+2 eff.) HP.reg +2.60 Confus- +14% Amulets can have magical properties. |
insulating steel amulet of willpower (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +12% fire +12% cold Amulets can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Rings can have magical properties. |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +22% Pinning- +20% Knockbk- +22% Rings can have magical properties. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings can have magical properties. |
rogue's copper ring of time (+10%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% temporal ----- def ----- Defense +6 (+3 eff.) Resists +10% temporal Rings can have magical properties. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
Silunn the Infernorend (111% power, 3 apr, light element)5.0 T2 staff 2H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 fire On Hit.r1 +12 darkness On Crit.r2 +8 darkness +16 fire While equipped: dps ---------- Phys.crit +7.0% Spell.crit +2% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% light +3% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff (111% power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Normal] Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Normal] Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel battleaxe of erosion (121% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature Power 122% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +7 nature +7 temporal Massive two-handed battleaxes. |
iron greatmaul 'Ivosethra' (115% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Nature Power 115% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +12 acid On Crit.r2 +10 fire While equipped: Stats +8 Dex dps ---------- All.spd +3% Dmg.mod +12% acid Res.pen +9% fire ---------- misc See.Invis +6 Massive two-handed mauls. |
Zuburiwyn (114% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Nature Power 114% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +17 insidious poison While equipped: ----- def ----- Armour +4 Resists +3% blight +9% fire Phys.save +6 (+3 eff.) Silence- +25% Pinning- +10% Massive two-handed swords. |
iron waraxe 'Porerin' (102% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Disrupt Power 102% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Against +8% Unnatural On Hit: * Slows global speed by 40% While equipped: Stats +6 Cun +2 Wil dps ---------- Res.pen +10% mind ----- def ----- Resists +6% fire ---------- misc Equi/ret +0.08 One-handed war axes. |
steel dagger (104% power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 105% Range: 1.3x Uses 45% Dex, 45% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
Xynor the vined mindstar (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Disrupt Power 85% Range: 1.1x Uses 35% Wil, 0% Mag, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 16 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +3 Str dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +4 (+2 eff.) Dmg.mod +4% arcane Res.pen +5% physical ----- def ----- Armour +4 Phys.save +9 (+5 eff.) Spell.save +2 (+1 eff.) Heal.mod +5% ---------- misc Max.hate +8.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Elybrenor the Gleamviper (6 def, 2 armour, 39.5 block)7.0 T2 shield armor Reqs Str 16 [Rare] Master While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +19% lightning HP.reg +1.00 Heal.mod +25% ---------- misc Light +3 Talents +2 Block Handheld deflection devices. |
Glarestone (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% fire +6% light +9% darkness Melee Ret 20 light ----- def ----- Resists +9% light +15% fire ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Galydunadig (2 def, 8 armour)14.0 T2 heavy armor Reqs Str 20 [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +6 (+2 eff.) Melee Ret 8 physical ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +14% Resists +17% cold ---------- misc Stam/turn +0.60 Telepathy Humanoid/Orc A suit of armour made of mail. |
Torchveil (4 def, 9 armour)17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +3% blight +9% fire +3% darkness +6% temporal Spell.save +30 (+15 eff.) Max.HP +31.00 A suit of armour made of metal plates. |
Chamalach (0 def, 6 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +6 Fatigue +1% Resists +5% arcane +3% blight Blind- +10% Confus- +10% Pinning- +10% ---------- misc Infravis +1 A pair of boots made of leather. |
rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flowerbreaker (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +1 Dex +3 Con dps ---------- Dmg.mod +3% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Fatigue -5% Resists +6% cold ---------- misc Breathe water A cap made of leather. |
rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
233 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 88.42 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 88.42 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Enariar the Yeek Temporal Warden level 20
33rd Haze 122nd year of Ascendancy at 06:57 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Enariar the Yeek Temporal Warden level 10
18th Dusk 122nd year of Ascendancy at 13:19 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Enariar the Yeek Temporal Warden level 20
27th Haze 122nd year of Ascendancy at 01:32 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Enariar the Yeek Temporal Warden level 16
66th Dusk 122nd year of Ascendancy at 09:37 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Enariar the Yeek Temporal Warden level 11
21st Dusk 122nd year of Ascendancy at 02:39 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Enariar the Yeek Temporal Warden level 8
14th Dusk 122nd year of Ascendancy at 03:36 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Enariar the Yeek Temporal Warden level 19
23rd Haze 122nd year of Ascendancy at 01:19 see stats
Log
Enariar speeds up.
Polevena the hornet swarm shoots!
Polevena the hornet swarm shoots!
Enariar spins fate.
Enariar weaves fate.
Polevena the hornet swarm's Shoot hits Enariar for 91 physical, 6 nature, 8 darkness (106 total damage).
Polevena the hornet swarm's Shoot hits Enariar for 97 physical, 8 darkness (105 total damage).
Polevena the hornet swarm shoots!
Polevena the hornet swarm's Shoot hits Enariar for 84 physical, 8 darkness (91 total damage).
Polevena the hornet swarm's Shoot hits Enariar for 94 physical damage.
Enariar the level 21 yeek temporal warden was squished to death by Polevena the hornet swarm on level 1 of Old Forest.
You have 3 life(s) left.
Enariar stops weaving fate.
Enariar stops spinning fate.
Enariar deactivates Weapon Folding.
Enariar's Weapon Folding has been deactivated!
Enariar deactivates Phase Pulse.
Enariar's Phase Pulse has been deactivated!
Enariar slows down.
Enariar deactivates Temporal Hounds.
Enariar's Temporal Hounds has been deactivated!
Enariar deactivates Contingency.
Enariar's Contingency has been deactivated!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Polevena the hornet swarm's Shoot killed Enariar!
Saving done.


























































































