

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Higher |
| Class | Gunslinger |
| Level / Exp | 32 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by Bethisenn the elven warrior at level 25 on the 51st Pyre 123rd year of Ascendancy at 22:50 0 / 7Killed by Emylevena the mean looking elven guard at level 25 on the 52nd Pyre 123rd year of Ascendancy at 04:48 Killed by Layigakira the elven warrior at level 25 on the 52nd Pyre 123rd year of Ascendancy at 08:21 Killed by Emylevena the mean looking elven guard at level 25 on the 52nd Pyre 123rd year of Ascendancy at 10:07 Killed by Glereda the temporal stalker at level 29 on the 8th Dusk 123rd year of Ascendancy at 15:00 Killed by Emossra the bandit at level 31 on the 46th Dusk 123rd year of Ascendancy at 20:21 Killed by Lisuseda the shadowblade at level 32 on the 55th Haze 123rd year of Ascendancy at 21:50 |
Primary Stats
| Strength | 31 (base 17) |
| Dexterity | 63 (base 60) |
| Constitution | 19 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 71 (base 60) |
Resources
| Life | -333/643 |
| Steam | 65/100 |
| Stamina | 270/270 |
| Equilibrium | 20 |
| Healing Factor | 1.6314285714286 |
| Regeneration | 1.713 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 6 |
| Infravision | 11 |
| See Stealth | 15 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 49 |
| Crit Chance | 44% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 51 |
| Accuracy | 49 |
| Crit Chance | 44% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.6666666666667 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Acid | +10% |
| Light | +20% |
| Cold | +20% |
| Blight | +9% |
| Physical | +8% |
| Mind | +10% |
| All | 0% |
Offense: Damage Penetration
| Light | +18% |
| Physical | +18% |
| Arcane | +23% |
| Mind | +18% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 59 (88.536585365854%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 36 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 7%( 70%) |
| Cold | + 35%( 70%) |
| All | 0%( 70%) |
| Darkness | + 8%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 6%( 70%) |
| Lightning | + 28%( 70%) |
| Physical | + 8%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 60%( 70%) |
Defense: Immunities
| Stun Resistance | 35% |
| Confusion Resistance | 10% |
| Poison Resistance | 40% |
| Blind Resistance | 25% |
| Silence Resistance | 10% |
| Bleed Resistance | 50% |
| Disarm Resistance | 80% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 15% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.8 steam per turn. Can be activated for an instant burst of 39 steam. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 178 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 495% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.4 steam per turn. Can be activated for an instant burst of 42 steam. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunslinging | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 4/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Automated Cloak Tessellation |
| talent | Evasive Shots |
| talent | Embedded Restoration Systems |
| beneficial effect | The target is recovering 18 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by shadow. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost anorithil from death by large brown snake. Escort: lost anorithil (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Evasion (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by shadow. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tuntir (0 def, 19 armour) 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +19 Fatigue +1% Resists +2% physical Phys.save +0 (+0 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+2 eff.) Blind- +15% Pinning- +15% Stun/Frz- +5% Knockbk- +0% Teleport- +0% ---------- misc Infravis +2 Talents +3 Rocket Boots A pair of boots made of leather. |
| Quiver | pouch of dwarven-steel shots 'Shimmertitan' (14/18, 138% power, 3 apr) 3.0 T3 shot ammo [Rare] Psionic Power 138% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 18 Ranged+ +12 lightning On Crit.r2 +12 light +4 lightning On Hit: * 40% chance to daze at end of turn * 25% chance to put talents on cooldown While equipped: ---------- misc Talents +4 Corrosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | Star's kiss the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +8% light Res.pen +10% mind +8% all Apr +7 Melee Ret 16 light ----- def ----- Resists +5% cold +6% temporal +6% light +8% darkness Affinity +5% light Def/telep +13 Res/telep +12% Dur/telep +21% ---------- misc Light +5 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 6.00 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | rough leather cap 'Salama' (0 def, 4 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +0 Cun +3 Con dps ---------- Crit.mult +9.00% Phys.pwr +4 (+1 eff.) Res.pen +10% physical Acc +0 (+0 eff.) ----- def ----- Armour +4 Fatigue +1% Phys.save +32 (+10 eff.) Mind.save +0 (+0 eff.) HP.reg +0.80 Silence- +0% ---------- misc Light +0 Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 A cap made of leather. |
| On hands | Assassin's Surprise (0 def, 5 armour) 1.5 T2 hands armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Melee+ 10 poison ----- def ----- Armour +5 Poison- +20% Disarm- +80% ---------- misc Talents +3 Iron Grip Fire a poisonous bolt out to range 6 that deals 19 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 58 addition nature damage over 3 turns (damage based on Cunning). Uses 12 power out of 24/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
| Tool | dwarven-steel pickaxe 'Flashfame' (dig speed 23 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +5 Str +5 Wil dps ---------- Phys.crit +8.0% Mind.crit +8% Dmg.mod +12% light +9% blight Res.pen +10% light Melee Ret 8 light ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Hettoyaneg the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Armour +8 Fatigue -4% Heal.mod +15% ---------- misc Stam/turn +0.80 Max.stam +15.00 Telepathy Humanoid/Orc Rings can have magical properties. |
| Around neck | cleansing copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +10% nature +11% blight Heal.mod +11% Poison- +20% Disease- +20% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 190 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Shockbait 4.0 T4 steamgun 1H weapon [Rare] Disrupt/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% On Hit: * 40% chance to daze at end of turn * chills your foe dealing 41 damage and slowing them by one tenth of a turn Uses 2.0 Steam While equipped: ----- def ----- Armour +7 Defense +3 (+1 eff.) Resists +10% acid +2% physical +12% light +12% fire +10% lightning +10% cold Spell.save +10 (+5 eff.) Mind.save +7 (+2 eff.) Disease- +5% Silence- +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Defense +6 (+2 eff.) Resists +20% blight +20% cold +20% nature Proj.slow +15% Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | stralite steamgun 'Xetira' 4.0 T4 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +11 cold Dmg.conv 30% temporal On Hit: 10% Shoot 1 On Hit: * chills your foe dealing 41 damage and slowing them by one tenth of a turn Uses 2.0 Steam While equipped: Stats +2 Wil dps ---------- Dmg.mod +8% physical +20% cold Res.pen +15% arcane ----- def ----- Dur/telep +10% ---------- misc Mana/s.crit +2.00 Infravis +1 Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Daireromiyon the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +2 Dex dps ---------- Phys.crit +1.0% Acc +15 (+5 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -5% Resists +18% lightning +4% physical +0% light +0% cold +0% nature +0% fire Die.at -60.00 life Max.HP +44.00 Stun/Frz- +30% ---------- misc Max.stam +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 16 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +16 Hardiness +50% Defense +10 (+3 eff.) Fatigue +5% Resists +30% nature Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
medical injector implant of the duelist (efficiency 171% / cooldown 59%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 171% efficiency and cooldown mod of 59%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the duelist (efficiency 152% / cooldown 62%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 152% efficiency and cooldown mod of 62%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion of the titan (593% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 593% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
phase door rune of the duelist (range 14; power 29; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (270.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 270.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Crystal Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets can have magical properties. |
restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +0.90 Amulets can have magical properties. |
savior's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +12 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Amulets can have magical properties. |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% temporal Pinning- +22% Knockbk- +21% Amulets can have magical properties. |
starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +11% darkness Blind- +20% Amulets can have magical properties. |
warrior's copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Uluromineg0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +1 Cun dps ---------- Crit.mult +15.00% ----- def ----- Fatigue -6% Resists +9% mind Mind.save +30 (+10 eff.) HP.reg +1.80 Heal/summ +10 ---------- misc Equi/ret +0.08 Amulets can have magical properties. |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets can have magical properties. |
steel amulet 'Shimmergrinder'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +5 Wil dps ---------- Spell.crit +6% Dmg.mod +9% blight Melee Ret 16 lightning ---------- misc Max.vim +50.00 Amulets can have magical properties. |
Amarorab the Nightoath0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +25% darkness Melee Ret 4 darkness ----- def ----- Resists +21% light +35% darkness Blind- +35% Amulets can have magical properties. |
clarifying gold amulet of constitution (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +12% mind Confus- +22% Amulets can have magical properties. |
gold amulet 'Xeritira'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Con ----- def ----- Resists +12% blight +12% lightning Phys.save +9 (+3 eff.) Die.at -80.00 life Blind- +20% Disarm- +25% Amulets can have magical properties. |
grounding gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +21% lightning Stun/Frz- +27% Amulets can have magical properties. |
insulating gold amulet of strength (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +15% cold +10% fire Amulets can have magical properties. |
stabilizing gold amulet of constitution (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +20% Amulets can have magical properties. |
starlit gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +15% light +11% darkness Blind- +24% Amulets can have magical properties. |
Zubiwen0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +8 Dex +7 Wil dps ---------- Crit.mult +5.00% Phys.pwr +7 (+2 eff.) Phys.spd +10% Melee+ 9 light 9 darkness Dmg.mod +8% physical +9% light +9% darkness On Melee Ret: * 9% chance to blind * 11% chance to inflict 15% damage reduction ----- def ----- Spell.save +15 (+6 eff.) ---------- misc Mana/s.crit +3.00 Amulets can have magical properties. |
stralite amulet0.1 T4 amulet jewelry [Normal] Amulets can have magical properties. |
Ce'Nabeth0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +3% S.pwr/crit +2 Melee Ret 12 blight ----- def ----- Resists +2% physical Blind- +20% ---------- misc Mana/turn +0.04 Infravis +3 See.Stealth +5 See.Invis +6 Rings can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+1 eff.) Rings can have magical properties. |
psionicist's copper ring of aether (+11%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% arcane ----- def ----- Resists +11% arcane Mind.save +4 (+1 eff.) Rings can have magical properties. |
titan's copper ring of clarity0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +20% Rings can have magical properties. |
Coalgasher the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% acid +6% darkness Melee Ret 12 darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +22% acid Spell.save +6 (+3 eff.) HP.reg +1.30 Stun/Frz- +22% Rings can have magical properties. |
Gloryvena the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +12% mind +11% fire Res.pen +5% temporal ----- def ----- Resists +22% fire Rings can have magical properties. |
steel ring0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
steel ring 'Saloyavea'0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue -6% Resists +6% darkness +3% physical Phys.save +18 (+6 eff.) Blind- +10% Cut- +10% ---------- misc Max.enc +24 Rings can have magical properties. |
steel ring 'Velimira'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag +2 Cun +3 Con dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Resists +6% acid +6% cold +5% arcane +6% lightning Knockbk- +25% Rings can have magical properties. |
Cyrelranor the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% darkness +21% arcane Res.pen +25% acid Melee Ret 8 arcane ----- def ----- Resists +15% acid +30% darkness +5% arcane Rings can have magical properties. |
Hellsream0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +20% fire Melee Ret 20 fire ----- def ----- Resists +12% mind +6% fire Mind.save +6 (+2 eff.) Confus- +25% Rings can have magical properties. |
Naturevalor the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +9% nature ----- def ----- Resists +3% acid +9% darkness +9% blight +5% arcane +8% nature Mind.save +7 (+2 eff.) Poison- +16% Disease- +13% Confus- +28% Rings can have magical properties. |
stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
dwarven-steel greatmaul 'Plaguespar' (151% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 151% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +8 nature On Crit.r2 +8 arcane +13 fire On Hit: * 20% chance to torment the target While equipped: dps ---------- All.spd +4% Res.pen +16% fire +10% mind +14% darkness Acc +14 (+5 eff.) Melee Ret 8 arcane 4 nature ----- def ----- Defense +9 (+3 eff.) Disarm- +39% Massive two-handed mauls. |
insidious steel longsword (109% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Nature Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 insidious poison Sharp, long, and deadly. |
chilling steel mace of massacre (125% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 cold Blunt and deadly. |
stralite dagger of massacre (143% power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Master Power 144% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Sharp, short and deadly. |
stralite dagger of paradox (135% power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane Power 136% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 temporal While equipped: dps ---------- Melee Ret 4 temporal ----- def ----- Resists +8% temporal Sharp, short and deadly. |
Bleakvagrant (103% power, 8 apr)3.0 T2 steamsaw 1H weapon [Rare] Nature/Steamtech Power 104% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +24 Melee+ +12 insidious poison +12 mind Uses 1.0 Steam While equipped: dps ---------- Mind.pwr +12 (+4 eff.) Melee Ret 16 mind ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Resists +12% darkness ---------- misc Hate/m.crit +3.00 Max.psi +20.00 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Halegen (111% power, 8 apr)3.0 T2 steamsaw 1H weapon [Rare] Disrupt/Steamtech Power 111% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +19 Phasing +20% Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Resists +9% blight +9% acid +9% nature +18% arcane Spell.save +9 (+4 eff.) ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming steel steamsaw (112% power, 8 apr)3.0 T2 steamsaw 1H weapon [Ego] Arcane/Steamtech Power 112% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +24 On Hit.r1 +8 fire Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw (130% power, 14 apr)3.0 T3 steamsaw 1H weapon [Normal] Steamtech Power 131% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +45 Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
mighty yew longbow4.0 T3 longbow 2H weapon [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +8 While equipped: Stats +5 Str dps ---------- Phys.pwr +12 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Earurayon the Glintshear4.0 T4 longbow 2H weapon [Random Unique] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit: 10% Shoot 1 While equipped: dps ---------- Dmg.mod +44% physical +18% temporal +18% light +18% arcane Res.pen +38% physical +15% temporal ----- def ----- Resists +5% arcane ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Manohor the stralite steamgun4.0 T4 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +4 physical On Hit: * 40% chance to cause random gloom Uses 2.0 Steam While equipped: Stats +5 Dex dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +9% physical Acc +26 (+9 eff.) ---------- misc Max.enc +20 Max.stam +10.00 Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
quiver of yew arrows (18/18, 140% power, 10 apr)3.0 T3 arrow ammo [Normal] Power 141% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 18 Arrows are used with bows to pierce your foes to death. |
icy quiver of elven-wood arrows of daylight (22/22, 155% power, 14 apr)3.0 T4 arrow ammo [Ego] Arcane Power 155% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 22 Ranged+ +14 light +12 cold Against +17% Undead Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of elven-wood arrows of accuracy (15/22, 153% power, 14 apr)3.0 T4 arrow ammo [Ego] Master/Psionic Power 154% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Acc +11 Apr +14 Crit +2.5% Capacity 22 Ranged+ +42 physical On Hit: * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
insidious pouch of dwarven-steel shots of crippling (19/19, 142% power, 3 apr)3.0 T3 shot ammo [Ego+] Nature/Master Power 142% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +10.0% Capacity 19 Ranged+ +18 insidious poison On Crit: * cripple the target While equipped: Shots are used with slings to pummel your foes to death. |
steel shield (6 def, 2 armour, 41 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Normal] While equipped: ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
deflecting stralite shield (21 def, 2 armour, 143.5 block)7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Ego] Master While equipped: ----- def ----- Armour +2 Defense +21 (+7 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Proj.evade +12% ---------- misc Talents +4 Block Handheld deflection devices. |
Glittersweep (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +7 Str +6 Mag +7 Wil dps ---------- Spell.crit +9% Spell.pwr +21 (+5 eff.) Dmg.mod +6% lightning +11% physical +6% blight +14% fire +12% cold Melee Ret 12 light On Hit (Melee): * 20% chance to disease ----- def ----- Armour +0 Hardiness +0% Defense +3 (+1 eff.) Fatigue +0% Resists +9% lightning +3% light +3% blight +10% cold +21% fire ---------- misc Mana/turn +0.18 Max.mana +82.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reinforced leather armour of temporal resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +16% temporal A suit of armour made of leather. |
enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Mind.save +13 (+4 eff.) A suit of armour made of mail. |
rough leather belt 'Cyronn'1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Str ----- def ----- Armour +6 Resists +6% lightning +5% temporal Die.at -40.00 life HP.reg +0.40 ---------- misc Max.stam +10.00 A belt that goes around your waist. |
hardened leather belt 'Betedhetha'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +7 Lck dps ---------- Dmg.mod +18% acid ----- def ----- Armour +6 Defense +0 (+0 eff.) Resists +6% cold Crit.dmg- 15.00% Proj.slow +0% Stealth +10 Teleport- +10% ---------- misc T.Disarm +16 Infravis +4 A belt that goes around your waist. |
Betagayawyn the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +8 Wil dps ---------- Dmg.mod +6% blight ----- def ----- Defense +7 (+2 eff.) Resists +0% lightning Phys.save +6 (+2 eff.) Stun/Frz- +0% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glitterbliss (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Wil +2 Cun +1 Con ----- def ----- Defense +1 (+0 eff.) Fatigue -2% Resists +0% nature +0% cold Max.HP +30.00 ---------- misc Light +2 Infravis +2 Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Nurin the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 7 mind 8 fire Dmg.mod +7% fire +3% mind +3% arcane Res.pen +5% acid Acc +9 (+3 eff.) ----- def ----- Armour +2 Resists +7% mind +7% fire +5% arcane +9% darkness ---------- misc Infravis +3 Track: Puts all charms on 15 cooldown Level 1.8 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ce'Nygawen the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +15% physical Acc +10 (+4 eff.) ----- def ----- Armour +2 Max.HP +20.00 HP.reg +2.40 ---------- misc Stam/turn +1.30 Max.stam +15.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 108.04 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
iron gauntlets of dispersion (0 def, 1 armour)1.5 T1 hands armor [Ego+] Arcane While equipped: Stats +4 Wil +3 Mag dps ---------- Melee+ 6 arcane ----- def ----- Armour +1 Resists +4% arcane Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather cap of constitution (+5) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +5 Con ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
Xerunne the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +13 Str +5 Mag +5 Wil dps ---------- Spell.crit +2% Dmg.mod +12% blight +7% arcane Melee Ret 16 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +4 Fatigue +4% Resists +12% acid ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
431 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Xanena the Glarehue2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Melee Ret 20 mind ----- def ----- Resists +6% mind Phys.save +5 (+1 eff.) Heal.mod +12% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (84 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
crude botanical shell0.0 T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +1 Botanical Shell Tinkers can be attached to normal items to improve them with steam power! |
crude corrosive shell0.0 T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +1 Corrosive Shell Tinkers can be attached to normal items to improve them with steam power! |
crude explosive shell0.0 T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +1 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
crude hook shell0.0 T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +1 Hook Shell Tinkers can be attached to normal items to improve them with steam power! |
crude magnetic shell0.0 T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +1 Magnetic Shell Tinkers can be attached to normal items to improve them with steam power! |
crude saw shell0.0 T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +1 Saw Shell Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel kinetic stabiliser0.0 T3 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +9 (+3 eff.) Pinning- +15% Knockbk- +15% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
well-made botanical shell0.0 T3 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +3 Botanical Shell Tinkers can be attached to normal items to improve them with steam power! |
well-made fireproof coating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +15% light +15% fire Tinkers can be attached to normal items to improve them with steam power! |
well-made flash powder0.0 T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +3 Flash Powder Tinkers can be attached to normal items to improve them with steam power! |
well-made head lamp0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +9 (+3 eff.) ---------- misc Light +5 Tinkers can be attached to normal items to improve them with steam power! |
well-made hook shell0.0 T3 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +3 Hook Shell Tinkers can be attached to normal items to improve them with steam power! |
well-made rustproof coating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Resists +30% acid 30% chance to avoid a detrimental acid subtype effect. Tinkers can be attached to normal items to improve them with steam power! |
well-made waterproof coating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +15% nature +15% cold Tinkers can be attached to normal items to improve them with steam power! |
mastercraft acid groove0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft acid groove0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
stralite mental stimulator0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +8 Cun ----- def ----- Mind.save +12 (+4 eff.) Tinkers can be attached to normal items to improve them with steam power! |
perfect antimagic shell0.0 T5 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +5 Antimagic Shell Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 147] simple healing salve [power 147]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 147 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing water salve [power 23] amazing water salve [power 23]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 mental effects and grants a water aura (23% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 322.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Emelomira [power 25] (20 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +10% arcane +10% mind Melee Ret 4 mind ----- def ----- Resists +15% mind Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 25 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
iron torque of psychoportation 'Ce'Nysetta' [power 22] (30 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +8 (+3 eff.) ---------- misc Hate/m.crit +3.00 Telepathy Dragon Teleport randomly (rad 22) Puts all charms on 30 cooldown 100% to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
Duvathel the steel torque of kinetic psionic shield [power 49] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +4 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +2% physical +6% temporal Spell.save +9 (+4 eff.) Blind- +20% Silence- +5% Def/telep +15 Res/telep +15% Dur/telep +15% Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 49 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
Eloma the steel torque of thermal psionic shield [power 53] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Wil ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +12% light Spell.save +9 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +2 Silence Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 53 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of charged psionic shield [power 81] (20 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 81 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
hateful dwarven-steel torque of clear mind [power 2] (10 cooldown)2.0 T3 torque charm [Ego] Psionic Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown 100% to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
psionic dwarven-steel torque of psychoportation [power 33] (30 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 33) Puts all charms on 30 cooldown 100% to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
stralite torque of clear mind [power 3] (10 cooldown)2.0 T4 torque charm [Ego] Psionic Absorb and nullify at most 3 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Zubeda the Searvile [power 2] (10 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% blight +3% fire Melee Ret 8 fire ---------- misc Talents +2 Lay Web Cooldown Lay Web -1 Remove up to 2 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 3 stamina. Natural totems are made by powerful wilders to store nature power. |
Toridas the yew totem of thorny skin [power 44] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +5 Wil ----- def ----- Resists +15% light +5% arcane ---------- misc Max.psi +20.00 Talents +3 Lay Web Cooldown Lay Web -1 Harden the skin for 7 turns increasing armour by 44 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered yew totem of thorny skin [power 68] (25 cooldown)2.0 T3 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 68 and armour hardiness by 50% Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rharothad the Higher Gunslinger level 28
8th Flare 123rd year of Ascendancy at 18:00 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Rharothad the Higher Gunslinger level 19
29th Pyre 123rd year of Ascendancy at 09:04 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Rharothad the Higher Gunslinger level 18
31st Regrowth 123rd year of Ascendancy at 06:25 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Rharothad the Higher Gunslinger level 23
44th Pyre 123rd year of Ascendancy at 08:05 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rharothad the Higher Gunslinger level 28
8th Flare 123rd year of Ascendancy at 18:30 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Rharothad the Higher Gunslinger level 10
42nd Dusk 122nd year of Ascendancy at 15:40 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Rharothad the Higher Gunslinger level 20
29th Pyre 123rd year of Ascendancy at 12:06 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Rharothad the Higher Gunslinger level 30
32nd Dusk 123rd year of Ascendancy at 14:06 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Rharothad the Higher Gunslinger level 17
5th Regrowth 123rd year of Ascendancy at 21:02 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Rharothad the Higher Gunslinger level 32
2nd Haze 123rd year of Ascendancy at 21:50 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Rharothad the Higher Gunslinger level 28
8th Flare 123rd year of Ascendancy at 18:00 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Rharothad the Higher Gunslinger level 9
28th Dusk 122nd year of Ascendancy at 22:23 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Rharothad the Higher Gunslinger level 28
8th Flare 123rd year of Ascendancy at 18:00 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Rharothad the Higher Gunslinger level 16
72nd Haze 122nd year of Ascendancy at 13:36 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Rharothad the Higher Gunslinger level 29
21st Dusk 123rd year of Ascendancy at 11:49 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Rharothad the Higher Gunslinger level 24
51st Pyre 123rd year of Ascendancy at 21:04 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Rharothad the Higher Gunslinger level 20
30th Pyre 123rd year of Ascendancy at 09:48 see stats
Log
Arytira the ghoul uses Pin Down.
Rharothad deflects the projectile from Arytira the ghoul to the northeast!
Arytira the ghoul uses Steady Shot.
Rharothad uses Double Shots.
Arytira the ghoul uses Shoot Down.
Arytira the ghoul shoots down 'Rharothad's Double Shots'!
Rharothad's Double Shots performs a ranged critical strike against Arytira the ghoul!
Arytira the ghoul shrugs off the critical damage!
Arytira the ghoul is stunned!
Rharothad's tinker attains critical power!
Arytira the ghoul has temporarily forgotten Trap Mastery!
Arytira the ghoul has temporarily forgotten Catapult Trap!
Arytira the ghoul has temporarily forgotten Headshot!
Rharothad leeches life from Arytira the ghoul!
Rharothad's Double Shots hits Arytira the ghoul for 14 temporal, 35 physical, 6 lightning, 12 cold (66 total damage).
Rharothad's Double Shots hits Arytira the ghoul for 14 temporal, 58 physical, 6 lightning, 12 cold, 13 light, 2 lightning, 64 cold (168 total damage).
Rharothad's Double Shots hits Arytira the ghoul for 54 physical, 6 lightning, 40 cold (100 total damage).
Arytira the ghoul hits Rharothad for 6 healing, 3 healing (0 total damage) [9 healing].
Arytira the ghoul's Steady Shot hits Rharothad for (36 resist armour), 188 physical, (2 resist armour), 0 physical (188 total damage).
Arytira the ghoul is dazed!
Rharothad uses Corrosive Shell.
Lisuseda the shadowblade casts Shadowstep.
Lisuseda the shadowblade performs a melee critical strike against Rharothad!
Rharothad is recovering from the damage!
Lisuseda the shadowblade slows down.
Lisuseda the shadowblade is poisoned!
Saving game...










































































































































