




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Afflicted Dars 1.5.5Dars subclss for afflicted Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Item Vault Tweak 1.4.9No level/plot limits on the item vault. Warning: I have no idea how quests will react to vaulting key items. Adventurer Quality of life buff 1.5.0This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 More Experience with High(er) Level Enemy 1.5.5If your level is lower than the target's, you will get more experience. Dreamelf 1.5.5 Daze Tweak 1.5.5This addon will add a low-end threshold to damage values which will break the Daze effect equal to 5 + actor-level/2. This should prevent minor sources of damage from disrupting the effect, with the intent of improving the effectiveness of the status. Credit to ghostbuster for the idea and suggesting the scaling for the threshold. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Stoneshaper 1.5.0Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone. Harbinger 1.5.5 Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 7 / 90% |
Size | medium |
Lifes / Deaths | Killed by Loodour the halfling at level 7 on the 29th Voratun 122nd year of Ascendancy at 02:53 / 1 |
Primary Stats
Strength | 40 (base 14) |
Dexterity | 22 (base 14) |
Constitution | 32 (base 14) |
Magic | 27 (base 29) |
Willpower | 27 (base 24) |
Cunning | 28 (base 28) |
Resources
Life | -37/274 |
Mana | 217/221 |
Psi | 0/138 |
Healing Factor | 0.66336633663366 |
Regeneration | 0.16584158415842 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +62.5% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 22 |
Accuracy | 18 |
Crit Chance | 7% |
APR | 0 |
Speed | 0.80 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
All | 0% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 0 |
Physical Save | 27.6 |
Spell Save | 26.7 |
Mental Save | 30 |
Defense: Immunities
Confusion Resistance | 49% |
Stun Resistance | 49% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cursed / Gloom | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Squire | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.50 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.50 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Gloom |
talent | Thought-Form: Defender |
talent | Augmentation |
talent | Hymn of Perseverance |
talent | Chant of Fortitude |
detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-30% global speed). Solipsism |
detrimental effect | Reduces global action speed by 30%. Slow |
detrimental effect | The target is poisoned, taking 53.77 nature damage per turn. Poison |
Quests
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Lazy Naked Guy the Dwarf Adventurer level 7
27th Voratun 122nd year of Ascendancy at 08:55 see stats
By Lazy Naked Guy the Dwarf Adventurer level 6
18th Voratun 122nd year of Ascendancy at 14:24 see stats
Log
Lazy Naked Guy converts some damage to Psi!
Loodour the halfling hits Lazy Naked Guy for 1 to psi, 1 mind, 1 to psi, 1 darkness (5 total damage).
Lazy Naked Guy hits Loodour the halfling for 22 physical damage.
Loodour the halfling uses Slime Spit.
Loodour the halfling's mind surges with critical power!
Lazy Naked Guy slows down.
Lazy Naked Guy is poisoned!
Lazy Naked Guy converts some damage to Psi!
Loodour the halfling's Slime Spit hits Lazy Naked Guy for 118 to psi, 100 nature (218 total damage).
Lazy Naked Guy converts some damage to Psi!
Poison from Loodour the halfling hits Lazy Naked Guy for 12 to psi, 10 nature (23 total damage).
Thought-forged defender slows down.
Loodour the halfling's Slime Spit hits Thought-forged defender for 151 nature damage.
Loodour the halfling attunes to the damage.
Loodour the halfling is invigorated by the attack!
Loodour the halfling is invigorated by the attack!
Loodour the halfling is invigorated by the attack!
Loodour the halfling is invigorated by the attack!
Lazy Naked Guy converts some damage to Psi!
Lazy Naked Guy hits Loodour the halfling for 13 darkness, 14 light, 13 darkness, 14 light (55 total damage).
Loodour the halfling hits Lazy Naked Guy for 2 to psi, 27 nature, 38 mind (66 total damage).
Lazy Naked Guy converts some damage to Psi!
Poison from Loodour the halfling hits Lazy Naked Guy for 0 to psi, 53 nature (54 total damage).
Thought-forged defender receives 2 healing.
Loodour the halfling is invigorated by the attack!
Loodour the halfling's mind surges with critical power!
Loodour the halfling is invigorated by the attack!
Saving game...