








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Godmode Merchant 1.5.10Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, set level, give gold and can imbue ANYTHING (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 831% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 9061 (base 60) |
| Dexterity | 9082 (base 60) |
| Constitution | 9032 (base 26) |
| Magic | 9085 (base 60) |
| Willpower | 9024 (base 12) |
| Cunning | 9036 (base 12) |
Resources
| Life | 10001022/10001022 |
| Paradox | 300 |
| Healing Factor | 2.4706585524886 |
| Regeneration | 24706586.14255 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
Offense: Mainhand
| Damage | 3217 |
| Accuracy | 595 |
| Crit Chance | 2714% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 592 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 620 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +36% |
| Temporal | +10% |
| Nature | +12% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Blight | +35% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 14 (35.629139072848%) |
| Defense | 356 |
| Ranged Defense | 356 |
| Fatigue | 0 |
| Physical Save | 496 |
| Spell Save | 494 |
| Mental Save | 493 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 75%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 35% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Chronomancy / Matter | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Gravity | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Disintegration |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Trollmire) | failed |
You abandoned repented thief to death. Escort: repented thief (level 2 of Dreadfell) | failed |
You abandoned repented thief to death. Escort: repented thief (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| Light source | alchemist's lamp 'Greenwoe'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 22 fire Changes resistances: +15% acid / +6% darkness / +8% fire / +9% mind / +18% lightning Changes damage: +12% nature Reduces incoming crit damage: 15.00% Physical save: +36 (+1 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather hat 'Mucusblow' (13 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +13 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +3% Changes resistances: +2% physical / +9% light / +18% fire / +5% arcane / +5% all Changes resistances penetration: +10% nature Physical save: +20 (+0 eff.) Stun/Freeze immunity: +35% A hat made of leather. Very stylish. |
| On fingers | Jetbloom of the BlightspawnInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+0 eff.) Effects when hit in melee: * 22% chance to disease * 21% chance to inflict 15% damage reduction Changes stats: +6 Dex / +2 Mag / +3 Wil / +5 Cun Changes resistances: +6% darkness / +24% fire Changes resistances penetration: +20% blight Changes damage: +12% fire Physical save: +9 (+0 eff.) Spell save: +17 (+1 eff.) Mental save: +9 (+0 eff.) Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Rings can have magical properties. |
| Around waist | Daygrind the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes damage: +6% light / +15% darkness Reduced damage from: +33% Summoned Light radius: +3 A belt that goes around your waist. |
| In main hand | elm starstaff (10-12 power, 2 apr, temporal element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
| On hands | dwarven-steel gauntlets 'Glintburst' (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+1 eff.) Armour: +2 Changes stats: +5 Dex / +5 Wil / +6 Cun Light radius: +3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Zubyrariama (9 def, 2 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 (+0 eff.) Armour penetration: +8 Armour: +2 Defense: +9 (+0 eff.) Changes stats: +8 Cun / +9 Dex Changes resistances: +1% physical / +25% fire / +22% light / +9% cold Reduces incoming crit damage: 15.00% Stealth bonus: +13 Spell save: +6 (+0 eff.) Blindness immunity: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Sunlash the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 (+1 eff.) Defense: +13 (+1 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 blight Changes stats: +14 Lck Changes resistances: +20% blight Changes resistances penetration: +15% blight Changes damage: +30% light Light radius: +3 Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Bethatha (20-24 power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Changes stats: +3 Dex Changes resistances: +9% blight Changes resistances penetration: +10% blight Changes damage: +24% mind / +20% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +9 (+1 eff.) Spell crit. chance: +3% See invisible: +18 Staves designed for wielders of magic, by the greats of the art. |
Betherilaith (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +8 mind When wielded/worn: Defense: +13 (+1 eff.) Effects on melee hit: * 6% chance to blind Damage when hit (Melee): 16 mind Changes stats: +11 Con Changes resistances: +6% fire Changes damage: +30% temporal Talent granted: +1 Command Staff Physical save: +9 (+0 eff.) Life regen: +1.90 Spellpower: +30 (+1 eff.) Spell crit. chance: +5% Light radius: +4 Healing mod.: +56% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 760.44 light damage. Staves designed for wielders of magic, by the greats of the art. |
elm starstaff of fate (10-12 power, 2 apr, temporal element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Physical save: +6 (+0 eff.) Spell save: +5 (+0 eff.) Mental save: +5 (+0 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +5% lightning / +6% temporal A pointy cloth hat, very wizardly... |
539 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+0 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Madness (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By DIS IN TE GRATION the Cornac Adventurer level 50
9th Flare 122nd year of Ascendancy at 02:08 see stats
Against all odds (Madness (Roguelike) difficulty)
Killed Ukruk in the ambush.By DIS IN TE GRATION the Cornac Adventurer level 50
3rd Flare 122nd year of Ascendancy at 01:44 see stats
Best album ever! (Madness (Roguelike) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By DIS IN TE GRATION the Cornac Adventurer level 50
18th Dusk 122nd year of Ascendancy at 03:32 see stats
Brave new world (Madness (Roguelike) difficulty)
Went to the Far East and took part in the war.By DIS IN TE GRATION the Cornac Adventurer level 50
11st Dusk 122nd year of Ascendancy at 07:36 see stats
Bringer of Doom (Madness (Roguelike) difficulty)
Killed a Bringer of Doom.By DIS IN TE GRATION the Cornac Adventurer level 50
1st Summertide 122nd year of Ascendancy at 21:07 see stats
Destroyer's bane (Madness (Roguelike) difficulty)
Killed Golbug the Destroyer.By DIS IN TE GRATION the Cornac Adventurer level 50
7th Dusk 122nd year of Ascendancy at 11:15 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By DIS IN TE GRATION the Cornac Adventurer level 50
18th Dusk 122nd year of Ascendancy at 02:26 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By DIS IN TE GRATION the Cornac Adventurer level 50
8th Dusk 122nd year of Ascendancy at 02:55 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By DIS IN TE GRATION the Cornac Adventurer level 10
75th Pyre 122nd year of Ascendancy at 23:34 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By DIS IN TE GRATION the Cornac Adventurer level 20
75th Pyre 122nd year of Ascendancy at 23:34 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By DIS IN TE GRATION the Cornac Adventurer level 30
75th Pyre 122nd year of Ascendancy at 23:34 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By DIS IN TE GRATION the Cornac Adventurer level 40
75th Pyre 122nd year of Ascendancy at 23:34 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By DIS IN TE GRATION the Cornac Adventurer level 50
75th Pyre 122nd year of Ascendancy at 23:34 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By DIS IN TE GRATION the Cornac Adventurer level 50
8th Mirth 122nd year of Ascendancy at 17:21 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By DIS IN TE GRATION the Cornac Adventurer level 50
78th Pyre 122nd year of Ascendancy at 06:32 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By DIS IN TE GRATION the Cornac Adventurer level 50
78th Pyre 122nd year of Ascendancy at 06:32 see stats
Sliders (Madness (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By DIS IN TE GRATION the Cornac Adventurer level 50
8th Dusk 122nd year of Ascendancy at 09:51 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By DIS IN TE GRATION the Cornac Adventurer level 50
78th Pyre 122nd year of Ascendancy at 06:32 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By DIS IN TE GRATION the Cornac Adventurer level 50
1st Flare 122nd year of Ascendancy at 05:57 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By DIS IN TE GRATION the Cornac Adventurer level 50
8th Mirth 122nd year of Ascendancy at 16:39 see stats
Vampire crusher (Madness (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By DIS IN TE GRATION the Cornac Adventurer level 50
2nd Flare 122nd year of Ascendancy at 05:35 see stats
Log
A shield forms around orc pyromancer.
Burning from Vor, Grand Geomancer of the Pride hits DIS IN TE GRATION for 85 fire damage.
DIS IN TE GRATION performs a melee critical strike against Velibrewyn the orc master assassin!
You collect a new ingredient: orc heart (1).
DIS IN TE GRATION hits Velibrewyn the orc master assassin for 3912 physical damage.
DIS IN TE GRATION killed Velibrewyn the orc master assassin!
Orc cryomancer's ice storm area effect hits Neronn the chitinous spider for (69 to ice), 103 cold (103 total damage).
Orc cryomancer's ice storm area effect hits DIS IN TE GRATION for 96 cold damage.
Burning from Vor, Grand Geomancer of the Pride hits DIS IN TE GRATION for 85 fire damage.
DIS IN TE GRATION performs a melee critical strike against Neronn the chitinous spider!
Neronn the chitinous spider shrugs off the critical damage!
Neronn the chitinous spider's beneficial effect was stripped!
New Achievement: Best album ever! (Madness (Roguelike) difficulty)!
Neronn the chitinous spider is free from the ice.
Neronn the chitinous spider hits Iceblock for 6 physical damage.
DIS IN TE GRATION hits Neronn the chitinous spider for (881 to ice), 1321 physical (1321 total damage).
Orc high cryomancer's Volcano hits DIS IN TE GRATION for 21 fire, 24 physical (44 total damage).
Orc cryomancer's ice storm area effect hits Neronn the chitinous spider for 172 cold damage.
Orc cryomancer's ice storm area effect hits DIS IN TE GRATION for 96 cold damage.
Neronn the chitinous spider uses Dual Strike.
Neronn the chitinous spider misses DIS IN TE GRATION.
Orc pyromancer uses Pride of the Orcs.
Orc pyromancer casts Phase Door.
The spell fizzles!
DIS IN TE GRATION stops burning.
Orc pyromancer receives 809 healing from Pride of the Orcs.
DIS IN TE GRATION deactivates Disintegration.























































