Pippin the level 5 Halfling Rogue by DamageInc

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp5 / 43%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity17 (base 13)
Constitution11 (base 10)
Magic10 (base 10)
Willpower14 (base 10)
Cunning31 (base 16)

Resources

Life161/161
Stamina103/112
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision5
See Stealth30.465374305457
See Invisible30.465374305457
Stealth26

Offense: Mainhand

Damage6
Accuracy24
Crit Chance14%
APR12
Speed1.00

Offense: Offhand

Damage12
Accuracy25
Crit Chance16%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance9%
Speed1

Offense: Mind

Mindpower23
Crit Chance10%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense24
Ranged Defense24
Fatigue0
Physical Save8
Spell Save9
Mental Save16

Defense: Resistances

Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
talent
beneficial effect

Quests

done
active
active

Equipment

On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Pippin deactivates Stealth.

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Stealth is ready to use.
Pippin activates
Stealth.
Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Pippin can not wear (in main hand):
creative mossy mindstar (3-3 power, 12 apr, nature damage) (not enough stat).
Pippin wears:
Sludgegrip (0 def, 0 armour).

New shimmer option unlocked: mossy mindstar
Pippin wears (replacing
iron dagger (10-12 power, 5 apr)): creative mossy mindstar (3-3 power, 12 apr, nature damage).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 2.20 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.17 gold from the transmogrification of
prismatic iron plate armour of temporal resistance (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-17 power, 2 apr).
You gain 0.99 gold from the transmogrification of
flaming iron waraxe (12-18 power, 2 apr).
You gain 0.95 gold from the transmogrification of
acidic iron waraxe of massacre (16-22 power, 2 apr).
You gain 1.82 gold from the transmogrification of
hateful iron longsword of massacre (18-24 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 17).
You gain 1.22 gold from the transmogrification of
biting gale rune (damage 45; dur 4; cd 15).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.