Calibrax I the level 5 Halfling Arcane Blade by DamageInc

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassArcane Blade
Level / Exp5 / 22%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 14)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic27 (base 27)
Willpower17 (base 10)
Cunning16 (base 13)

Resources

Life210/210
Mana144/169
Stamina97/110
Healing Factor1.1097162075846
Regeneration0.27742905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision2

Offense: Mainhand

Damage11
Accuracy28
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+10%
Arcane+11%

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save13
Spell Save16
Mental Save23

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
4/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

active
active

Equipment

Tool
On fingers
Main armor
Light source
On feet
In main hand

Inventory

Achievements

Log

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Resting starts...

Talent Chain Lightning is ready to use.
Talent Phase Door is ready to use.
Talent Shielding is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Calibrax I wears:
Eye of the Dreaming One.

You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 0.47 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.12 gold from the transmogrification of
cinder iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.91 gold from the transmogrification of
cinder iron gauntlets (0 def, 1 armour).
You gain 1.35 gold from the transmogrification of
mighty rough leather sling.
You gain 1.49 gold from the transmogrification of
elm vilestaff of power (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.