










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 80 / 90% |
| Size | big |
| Lifes / Deaths | Killed by gwelgoroth at level 9 on the 10th Mirth 122nd year of Ascendancy at 19:18 / 85Killed by snow giant boulder thrower at level 10 on the 10th Mirth 122nd year of Ascendancy at 20:07 Killed by elder vampire at level 10 on the 10th Mirth 122nd year of Ascendancy at 23:44 Killed by umbral horror at level 10 on the 1st Summertide 122nd year of Ascendancy at 01:30 Killed by orc grand master assassin at level 10 on the 1st Summertide 122nd year of Ascendancy at 01:40 Killed by orc warrior at level 10 on the 1st Summertide 122nd year of Ascendancy at 02:35 Killed by greater shivgoroth at level 10 on the 1st Summertide 122nd year of Ascendancy at 03:18 Killed by umbral horror at level 11 on the 1st Summertide 122nd year of Ascendancy at 04:05 Killed by wretch titan at level 17 on the 7th Dusk 122nd year of Ascendancy at 01:35 Killed by Ce'Nenor the devourer at level 19 on the 14th Dusk 122nd year of Ascendancy at 03:51 Killed by skeleton mage at level 19 on the 14th Dusk 122nd year of Ascendancy at 17:29 Killed by Islunne the vampire at level 19 on the 14th Dusk 122nd year of Ascendancy at 18:55 Killed by Ganor the broken golem at level 21 on the 17th Dusk 122nd year of Ascendancy at 20:30 Killed by Ganor the broken golem at level 21 on the 17th Dusk 122nd year of Ascendancy at 20:55 Killed by Ganor the broken golem at level 21 on the 17th Dusk 122nd year of Ascendancy at 21:22 Killed by Mirror Challenge of +_+ at level 23 on the 22nd Dusk 122nd year of Ascendancy at 12:14 Killed by Mirror Challenge of +_+ at level 23 on the 22nd Dusk 122nd year of Ascendancy at 12:53 Killed by elven cultist at level 24 on the 23rd Dusk 122nd year of Ascendancy at 02:08 Killed by saw horror at level 24 on the 23rd Dusk 122nd year of Ascendancy at 08:07 Killed by elven mage at level 26 on the 24th Dusk 122nd year of Ascendancy at 17:14 Killed by dreaming horror at level 26 on the 26th Dusk 122nd year of Ascendancy at 05:05 Killed by Xeragalle the wolf at level 30 on the 34th Dusk 122nd year of Ascendancy at 02:01 Killed by nightshade trap at level 31 on the 35th Dusk 122nd year of Ascendancy at 03:07 Killed by elven cultist at level 35 on the 48th Dusk 122nd year of Ascendancy at 16:24 Killed by Polywen the ghast at level 35 on the 48th Dusk 122nd year of Ascendancy at 21:38 Killed by multi-hued drake at level 36 on the 49th Dusk 122nd year of Ascendancy at 22:27 Killed by multi-hued drake at level 36 on the 50th Dusk 122nd year of Ascendancy at 08:12 Killed by Eilinibeth the umber hulk at level 36 on the 50th Dusk 122nd year of Ascendancy at 08:54 Killed by Eilinibeth the umber hulk at level 36 on the 50th Dusk 122nd year of Ascendancy at 10:45 Killed by orc corruptor at level 36 on the 51st Dusk 122nd year of Ascendancy at 01:36 Killed by multi-hued drake at level 37 on the 51st Dusk 122nd year of Ascendancy at 10:48 Killed by Nerulaith the mean looking elven guard at level 38 on the 52nd Dusk 122nd year of Ascendancy at 20:08 Killed by Nerulaith the mean looking elven guard at level 38 on the 52nd Dusk 122nd year of Ascendancy at 21:00 Killed by Mirror Challenge of +_+ at level 38 on the 54th Dusk 122nd year of Ascendancy at 09:36 Killed by Mirror Challenge of +_+ at level 38 on the 54th Dusk 122nd year of Ascendancy at 10:07 Killed by dredge at level 39 on the 55th Dusk 122nd year of Ascendancy at 00:16 Killed by grave wight at level 40 on the 55th Dusk 122nd year of Ascendancy at 15:21 Killed by Elubeth the orc warrior at level 40 on the 57th Dusk 122nd year of Ascendancy at 08:03 Killed by Islita the elven guard at level 40 on the 57th Dusk 122nd year of Ascendancy at 08:34 Killed by Mayidhetta the forest troll at level 44 on the 63rd Dusk 122nd year of Ascendancy at 14:17 Killed by Arussra the giant army ant at level 45 on the 65th Dusk 122nd year of Ascendancy at 05:10 Killed by Emeloriawe the orc corruptor at level 45 on the 65th Dusk 122nd year of Ascendancy at 09:39 Killed by Aerulle the orc fighter at level 51 on the 71st Dusk 122nd year of Ascendancy at 11:02 Killed by worm that walks at level 52 on the 73rd Dusk 122nd year of Ascendancy at 08:17 Killed by Eilinirilaith the orc fighter at level 55 on the 78th Dusk 122nd year of Ascendancy at 13:24 Killed by walking corpse at level 56 on the 79th Dusk 122nd year of Ascendancy at 20:10 Killed by forge-giant at level 56 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:43 Killed by skeleton mage at level 56 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:06 Killed by runed bone giant at level 57 on the 1st Haze 122nd year of Ascendancy at 15:06 Killed by Poraba the spitting spider at level 57 on the 2nd Haze 122nd year of Ascendancy at 14:52 Killed by assassin at level 58 on the 4th Haze 122nd year of Ascendancy at 07:17 Killed by +_+ at level 59 on the 4th Haze 122nd year of Ascendancy at 16:15 Killed by Polaba the chitinous spider at level 59 on the 5th Haze 122nd year of Ascendancy at 05:18 Killed by temporal hound at level 59 on the 5th Haze 122nd year of Ascendancy at 05:52 Killed by temporal hound at level 59 on the 5th Haze 122nd year of Ascendancy at 06:41 Killed by void horror at level 59 on the 5th Haze 122nd year of Ascendancy at 12:58 Killed by dredge at level 59 on the 5th Haze 122nd year of Ascendancy at 15:59 Killed by temporal hound at level 59 on the 5th Haze 122nd year of Ascendancy at 19:24 Killed by temporal hound at level 59 on the 5th Haze 122nd year of Ascendancy at 20:40 Killed by Salota the forest troll's temporal clone at level 59 on the 5th Haze 122nd year of Ascendancy at 22:05 Killed by rogue at level 59 on the 6th Haze 122nd year of Ascendancy at 07:03 Killed by Bethonn the vampire rat at level 59 on the 6th Haze 122nd year of Ascendancy at 11:37 Killed by Yvethra the master vampire at level 60 on the 7th Haze 122nd year of Ascendancy at 07:41 Killed by Yvethra the master vampire at level 60 on the 7th Haze 122nd year of Ascendancy at 09:10 Killed by Yvethra the master vampire at level 60 on the 7th Haze 122nd year of Ascendancy at 09:47 Killed by Aulablo the quasit at level 61 on the 8th Haze 122nd year of Ascendancy at 17:34 Killed by champion of Urh'Rok at level 62 on the 10th Haze 122nd year of Ascendancy at 00:09 Killed by greater shivgoroth at level 65 on the 16th Haze 122nd year of Ascendancy at 01:21 Killed by Adeba the vampire at level 65 on the 16th Haze 122nd year of Ascendancy at 02:24 Killed by Adeba the vampire at level 65 on the 16th Haze 122nd year of Ascendancy at 03:10 Killed by war hound at level 67 on the 19th Haze 122nd year of Ascendancy at 12:11 Killed by wretchling at level 69 on the 22nd Haze 122nd year of Ascendancy at 22:40 Killed by venom wyrm at level 69 on the 23rd Haze 122nd year of Ascendancy at 00:06 Killed by Polawen the large white snake at level 73 on the 28th Haze 122nd year of Ascendancy at 15:17 Killed by Polawen the large white snake at level 73 on the 28th Haze 122nd year of Ascendancy at 16:13 Killed by Cyroritha the copperhead snake at level 74 on the 29th Haze 122nd year of Ascendancy at 22:46 Killed by war hound at level 74 on the 29th Haze 122nd year of Ascendancy at 23:43 Killed by worm that walks at level 75 on the 32nd Haze 122nd year of Ascendancy at 23:54 Killed by Grushnak, Battlemaster of the Pride at level 78 on the 38th Haze 122nd year of Ascendancy at 07:48 Killed by dread at level 78 on the 38th Haze 122nd year of Ascendancy at 22:03 Killed by Voremira the lesser vampire at level 79 on the 40th Haze 122nd year of Ascendancy at 18:17 Killed by Voremira the lesser vampire at level 79 on the 40th Haze 122nd year of Ascendancy at 19:30 Killed by Eilinenn the giant eel at level 79 on the 41st Haze 122nd year of Ascendancy at 00:41 Killed by Eilinenn the giant eel at level 79 on the 41st Haze 122nd year of Ascendancy at 01:28 Killed by Eilinenn the giant eel at level 79 on the 41st Haze 122nd year of Ascendancy at 02:12 |
Primary Stats
| Strength | 177.38919672679 (base 80) |
| Dexterity | 55.778393453574 (base 28) |
| Constitution | 98.778393453574 (base 60) |
| Magic | 34.389196726787 (base 10) |
| Willpower | 106.77839345357 (base 66) |
| Cunning | 67.778393453574 (base 23) |
Resources
| Life | 2480/2480 |
| Hate | 89/100 |
| Healing Factor | 1.4435861730731 |
| Regeneration | 7.723186025941 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +156.02647812819% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 15 |
| See Invisible | 38.778393453574 |
Offense: Mainhand
| Damage | 368 |
| Accuracy | 60 |
| Crit Chance | 90% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +36% |
| Blight | +16% |
| Arcane | +10% |
| Cold | +26% |
| All | +4% |
| Darkness | +24% |
| Lightning | +21% |
| Mind | +10% |
| Fire | +24% |
| Nature | +22% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +20% |
| Blight | +5% |
| Physical | +12% |
| Nature | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 87.777252421566 (100%) |
| Defense | 40 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 71 |
| Spell Save | 43 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Physical | + 34%( 76%) |
| Cold | + 65%( 70%) |
| All | + 29%( 70%) |
| Lightning | + 55%( 70%) |
| Darkness | + 72%( 79%) |
| Mind | + 31%( 70%) |
| Fire | + 63%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Confusion Resistance | 55% |
| Fear Resistance | 66% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 52%, your defense is increased by 52 and all your resistances by 52%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 423 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 654 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
Class Talents
| Cursed / Gloom | 1.70 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Cursed / Rampage | 1.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 7/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 8/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.20 |
| 6/5 |
| 8/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 6/5 |
| 6/5 |
| 0/5 |
| 5/5 |
| 6/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Gloom |
| talent | Surge |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.4)Penalty : Fractured Sanity: -8% Mind Resistance, -11% Confusion Immunity Power 1+: Unleashed: +13% critical damage, +18% off-hand weapon damage Power 2+: -1 Luck, +8 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 15.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.4)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +14 Darkness Resistance, +9% Max Darkness Resistance, +9 See Invisible Power 2+: -1 Luck, +6 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 12% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 6.4): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 18% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +12 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 19 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 10 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.4)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +15% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 7. Power 4+: Reprieve from Death: Humanoids you slay have a 43% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+12% resist all). Shroud of Passing |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.4)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +11 Defense, +5 Ranged Defense Power 2+: -1 Luck, +10 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+44% chance to avoid traps). Power 4+: Unfortunate End: There is a 34% chance that the damage you deal will increase by 35% if the increase would be enough to kill your opponent. |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 11)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 12)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 24) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 32)You completed the challenge and received: Random Artifact: Demonparry of clairvoyance [power 9] (6 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 33) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 35) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: Random Artifact: Glowglory (Madness) (118% power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 57)You completed the challenge and received: Random Artifact: Vorywe (Madness) (5 def, 10 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 60) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 62) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 63) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 64) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 70)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 72) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 81) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 83)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 9)You completed the challenge and received: +1 Generic Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 84)0 / 4 demon spawn killed. | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 85)4 / 4 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 87)1 / 4 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 19)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 39)You completed the challenge and received: Random Artifact: Muckspire (9 def, 2 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 59)Turns left: 0 | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 5)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 52)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 7)You completed the challenge and received: Random Artifact: Beryhir (Misfortune) (118% power, 2 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 71)You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 14) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 20) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 27) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 49) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 54) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 74) | failed |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 36)Turns left: 45 You completed the challenge and received: Random Artifact: Sunorder (22/22, 120% power, 16 apr) | done |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 38)Turns left: 98 You completed the challenge and received: Random Artifact: Sunpall (0 def, 4 armour) | done |
Leave the level in less than 153 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (153) (Level 29)Turns left: -1 | failed |
Leave the level in less than 189 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (189) (Level 44)Turns left: 33 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 282 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (282) (Level 46)Turns left: -1 | failed |
Leave the level in less than 294 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (294) (Level 51)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Boryrach the Flashstar (Madness) (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +4% Effects on melee hit: * 32% chance to corrode armour by 30% * 32% chance to daze at end of turn Changes resistances: +6% acid / +15% fire / +6% lightning Changes resistances penetration: +10% acid / +12% physical Changes damage: +6% acid / +12% fire / +9% lightning Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of dragonbone arrows 'Kykath' (19/19, 184% power, 27 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 184% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Acid Accuracy bonus: +0.2% crit / acc Armour Penetration: +27 Crit. chance: +21.0% Capacity: 19 On weapon hit: * Slows global speed by 48% * 40 arcane resource burn * 10% chance to crush the target * 10% chance to create an air burst Travel speed: +400% Damage (Ranged): +30 gravity / +28 mind Burst (radius 1) on hit: +12 mind Arrows are used with bows to pierce your foes to death. |
| Light source | nightwalker's alchemist's lamp of clarity (Misfortune)Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Changes stats: +5 Wil Critical mult.: +13.00% Mental save: +11 (+3 eff.) Light radius: +3 See stealth: +15 See invisible: +15 Curse of Misfortune A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of the Elements (Misfortune) (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 Curse of Misfortune This jeweled crown shimmers with colors. |
| Tool | voratun pickaxe 'Aroma' (Corpses) (dig speed 13 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Fatigue: -9% Effects on melee hit: * 41% chance to gain 10% of a turn (3/turn limit) Changes stats: +17 Str / +9 Wil Changes resistances penetration: +5% blight Changes damage: +12% blight Mental crit. chance: +15% Infravision radius: +3 When carried: Talent granted: +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Emelanor the Stormoblivion (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +11 (+2 eff.) Damage when hit (Melee): 16 lightning Changes stats: +8 Str / +7 Dex / +9 Cun / +8 Con Changes resistances: +6% lightning / +28% cold Changes resistances penetration: +20% light Changes damage: +6% arcane / +14% cold Light radius: +1 Curse of Corpses Rings can have magical properties. |
| On fingers | Islirebeth (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Changes stats: +10 Mag / +6 Wil / +5 Cun Changes resistances: +9% lightning Critical mult.: +3.00% Physical save: +6 (+2 eff.) Pinning immunity: +15% Stun/Freeze immunity: +40% Life regen: +3.40 Spellpower: +17 (+9 eff.) Curse of Nightmares Rings can have magical properties. |
| Around waist | Coalcast (Shrouds)Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +9 Dex / +9 Cun / +8 Lck Changes resistances: +11% fire / +9% darkness / +7% cold Changes resistances penetration: +5% acid Changes damage: +18% acid Trap disarming bonus: +13 Stealth bonus: +7 Mental crit. chance: +8% Infravision radius: +4 Curse of Shrouds A belt that goes around your waist. |
| In main hand | Dethblyd (Corpses) (182% power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 182% Range: 1.6x Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Curse of Corpses Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
| On hands | Koruthad the Brightviper (Corpses) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +2 (+0 eff.) Armour: +3 Damage (Melee): 38 darkness Changes resistances: +28% darkness / +6% fire Changes damage: +20% darkness Critical mult.: +21.00% Spell crit. chance: +13% Mental crit. chance: +20% Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Tarrasca (Nightmares) (0 def, 50 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Curse of Nightmares It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
| Cloak | Guise of the Hated (Misfortune) (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+4 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Curse of Misfortune It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.8 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 47.05 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around neck | gold amulet 'Flowerpassion' (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 mind Changes resistances: +6% nature Changes resistances penetration: +25% nature Changes damage: +18% nature / +6% mind Life regen: +1.70 Curse of Madness Amulets can have magical properties. |
Inventory
Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
regeneration infusion (heal 351 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 351 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion (heal 357 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 357 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion (heal 367 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 367 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 441 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 441 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 30%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.wild infusion (resist 30%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 8 turns, die at -454)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 8 turns. While Heroism is active, you will only die when reaching -454 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 317 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 317 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.invisibility rune (power 14 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 14) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
wanderer's copper amulet of perfection (0.16 Cursed / Cursed aura,0.16 Technique / Combat training) (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +5 Cun / +4 Con Talent masteries: +0.16 Cursed / Cursed aura +0.16 Technique / Combat training Life regen: +0.60 Stamina each turn: +0.50 Movement speed: +10% Curse of Shrouds Amulets can have magical properties. |
Lustreenvy the steel amulet (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 12 light Changes resistances: +20% light / +12% darkness Changes damage: +6% acid Blindness immunity: +27% Light radius: +3 Curse of Nightmares Amulets can have magical properties. |
The Black Core (Misfortune)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +0 (+0 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. Curse of Misfortune "Lock your soul away, and death will never reach you." |
This item will automatically be transmogrified when you leave the level.gold amulet 'Ce'Nelekira' (Corpses) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +5.0% Armour: +7 Changes resistances: +9% acid / +18% nature / +12% blight Changes damage: +9% physical Talent mastery: +0.28 Cursed / Fears Critical mult.: +9.00% Stamina each turn: +1.00 Curse of Corpses Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.enraging stralite amulet of vision (Corpses) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes damage: +9% physical Blindness immunity: +30% Infravision radius: +7 Sight radius: +2 See invisible: +13 Combat speed: +10% Curse of Corpses Amulets can have magical properties. |
Chamidur (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +1 Cun / +8 Mag Changes resistances: +3% physical Changes resistances penetration: +15% mind Changes damage: +7% acid / +7% physical / +5% darkness / +8% light / +6% temporal / +7% cold / +6% fire / +7% lightning Critical mult.: +3.00% Physical save: +20 (+5 eff.) Spell save: +19 (+6 eff.) Mental save: +24 (+7 eff.) Stamina each turn: +0.60 Spellpower: +10 (+5 eff.) Spell crit. chance: +11% Curse of Corpses Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.Skyfoe (Nightmares) Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +15 Mag Changes resistances: +6% darkness Talent masteries: +0.40 Cunning / Survival +0.40 Cursed / Rampage Reduces incoming crit damage: 15.00% Mental save: +20 (+6 eff.) Disarm immunity: +5% Pinning immunity: +5% Mana each turn: +0.38 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +51.00 Mindpower: +2 (+1 eff.) Curse of Nightmares Amulets can have magical properties. |
protective voratun amulet of the eclipse (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +10 (+3 eff.) Damage (Melee): 10 light / 11 darkness Effects when hit in melee: * 10% chance to inflict 15% damage reduction * 10% chance to blind Changes resistances cap: +7% all Changes damage: +9% light / +10% darkness Physical save: +13 (+4 eff.) Curse of Corpses Amulets can have magical properties. |
warrior's copper ring of sensing (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Blindness immunity: +22% Infravision radius: +3 See stealth: +6 See invisible: +5 Curse of Shrouds Rings can have magical properties. |
Vargh Redemption (Misfortune)Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 Curse of Misfortune It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 25.97 cold and 21.43 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
warrior's steel ring of lightning (+22%) (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% lightning Changes damage: +11% lightning Curse of Shrouds Rings can have magical properties. |
Brenudrathad the gold ring (Shrouds)Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +10 Wil Changes resistances: +26% acid Changes resistances penetration: +15% arcane Changes damage: +13% acid Mental save: +8 (+2 eff.) Confusion immunity: +30% Mindpower: +8 (+3 eff.) Damage Shield penetration: +30% Curse of Shrouds Rings can have magical properties. |
Harigorn the Moldfurnace (Madness)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +5 Dex / +4 Mag / +8 Cun Changes resistances: +6% mind / +6% nature Changes damage: +9% mind Spell save: +8 (+2 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 Curse of Madness It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
savage's gold ring of life (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Spell save: +12 (+4 eff.) Life regen: +0.90 Maximum life: +55.00 Maximum stamina: +12.00 Healing mod.: +11% Curse of Misfortune Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Aeruda the stralite ring (Madness) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+2 eff.) Changes resistances: +15% darkness Changes resistances penetration: +32% arcane Changes damage: +15% mind Reduces incoming crit damage: 15.00% Physical save: +15 (+4 eff.) Spell save: +9 (+3 eff.) Blindness immunity: +30% Confusion immunity: +25% Spellpower: +13 (+7 eff.) Mindpower: +13 (+4 eff.) Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Curse of Madness Rings can have magical properties. |
stralite ring 'Duathelknave' (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 nature Changes resistances: +24% lightning / +9% darkness Changes resistances penetration: +10% darkness Changes damage: +12% lightning / +15% nature / +15% darkness Curse of Shrouds Rings can have magical properties. |
Airraider (Nightmares)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 24 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +10 Cun / +3 Str Changes resistances: +19% blight Changes resistances penetration: +15% lightning Changes damage: +19% blight Critical mult.: +3.00% Stun/Freeze immunity: +50% Life regen: +4.00 Hate when firing a critical mind attack: +3.00 Maximum life: +30.00 Maximum hate: +14.00 Maximum psi: +20.00 Mindpower: +12 (+4 eff.) Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Ce'Nann (Corpses)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +8 Dex / +8 Wil / +17 Cun / +6 Con Changes resistances: +3% acid / +6% mind / +6% nature / +5% arcane Changes damage: +9% acid Spell save: +19 (+6 eff.) Maximum stamina: +32.00 Mindpower: +11 (+4 eff.) Curse of Corpses Rings can have magical properties. |
Ring of the War Master (Madness)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons Curse of Madness A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
sneakthief's voratun ring of misery (Corpses)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +15 Cun / +9 Dex Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 Curse of Corpses It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.ash magestaff of protection (Misfortune) (111% power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% cold Changes damage: +15% cold Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.ethereal ash starstaff (Corpses) (111% power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +16 (+5 eff.) Damage (Melee): 8 % chance of confusion Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +11 (+6 eff.) Spell crit. chance: +2% Damage Shield penetration: +22% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent ash starstaff of wizardry (Corpses) (122% power, 3 apr, light element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 122% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes damage: +21% light Talent granted: +1 Command Staff Maximum mana: +38.00 Spellpower: +16 (+8 eff.) Spell crit. chance: +2% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Cyruwe the yew vilestaff (Corpses) (120% power, 4 apr, acid element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +8 mind When wielded/worn: Fatigue: -6% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 16 mind Changes stats: +3 Mag / +5 Con Changes resistances: +19% mind Changes damage: +20% acid Talent granted: +1 Command Staff Reduces incoming crit damage: 19.00% Life regen: +1.40 Spellpower: +17 (+9 eff.) Spell crit. chance: +3% Healing mod.: +22% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.surging yew magestaff of breaching (Shrouds) (120% power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% cold Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +9 (+5 eff.) Spell crit. chance: +3% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal elven-wood starstaff (Corpses) (129% power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 29 fire Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +35.00% Spellpower: +21 (+11 eff.) Spell crit. chance: +4% See invisible: +16 Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent elven-wood magestaff of breaching (Nightmares) (143% power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 144% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +18% cold Changes damage: +35% cold Talent granted: +1 Command Staff Spellpower: +16 (+8 eff.) Spell crit. chance: +4% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering elven-wood magestaff of wizardry (Nightmares) (129% power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes damage: +25% fire Talent granted: +1 Command Staff Mana each turn: +0.32 Maximum mana: +172.00 Spellpower: +22 (+11 eff.) Spell crit. chance: +4% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal dragonbone vilestaff of channeling (Nightmares) (136% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +32.00% Mana each turn: +0.31 Spellpower: +43 (+19 eff.) Spell crit. chance: +5% See invisible: +20 Curse of Nightmares It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding dragonbone magestaff of wizardry (Madness) (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +6 Wil / +7 Con Changes damage: +30% arcane Talent granted: +1 Command Staff Life regen: +1.60 Maximum mana: +110.00 Spellpower: +37 (+17 eff.) Spell crit. chance: +5% Healing mod.: +30% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magelord's dragonbone magestaff of wizardry (Shrouds) (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Damage (Melee): 44 arcane Changes stats: +4 Mag / +6 Wil Changes damage: +30% arcane Talent granted: +1 Command Staff Maximum mana: +230.00 Spellpower: +37 (+17 eff.) Spell crit. chance: +5% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.caustic dwarven-steel battleaxe of crippling (Nightmares) (138% power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 138% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 33% chance to corrode armour by 30% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +16.0% Changes resistances penetration: +16% acid Life regen: +3.00 Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Glitterfear the voratun battleaxe (Misfortune) (170% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 52% chance to blind Damage (Melee): +23 light Burst (radius 1) on hit: +12 acid / +8 mind / +12 light Burst (radius 2) on crit: +20 mind Damage against: +41% Undead When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances penetration: +15% mind Changes damage: +15% mind Light radius: +3 Curse of Misfortune Massive two-handed battleaxes. |
Haluthel the Galewind (Misfortune) (188% power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 189% Range: 1.5x Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +20.0% Physical power: +17 (+3 eff.) Changes stats: +1 Cun / +10 Con Changes resistances penetration: +19% physical Changes damage: +12% lightning Critical mult.: +10.00% Disarm immunity: +49% Equilibrium when hit: +0.12 Maximum psi: +40.00 Mental crit. chance: +3% Curse of Misfortune Massive two-handed battleaxes. |
Khulmanar's Wrath (Madness) (182% power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. Curse of Madness It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 319.40 fire damage, and flames will be left dealing a further 74.90 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Porirema (Shrouds) (168% power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * disrupts spell-casting * 25% chance to put talents on cooldown Burst (radius 2) on crit: +40 ice Damage against: +31% Unnatural When wielded/worn: Armour: +13 Changes resistances: +9% acid / +9% nature / +6% lightning Changes resistances penetration: +16% cold Mental save: +6 (+2 eff.) Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.chilling voratun battleaxe (Madness) (169% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +38 cold Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.truestriking voratun battleaxe of rage (Corpses) (170% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +38 (+10 eff.) Armour penetration: +21 Changes stats: +9 Str Changes resistances penetration: +21% physical Changes damage: +21% physical Stamina when hit: +4.00 Curse of Corpses Massive two-handed battleaxes. |
stralite greatmaul of crippling (Corpses) (165% power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 166% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +12.0% Curse of Corpses Massive two-handed mauls. |
Blighted Maul (Shrouds) (204% power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 205% Range: 1.5x Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 257.28 to 771.85 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% Curse of Shrouds It can be used to knock away other craatures within radius 4), dealing 683.45 to 1366.91 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Umbraward (Misfortune) (182% power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +4 darkness When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +21 Fatigue: -6% Damage when hit (Melee): 12 darkness Changes stats: +5 Wil Changes resistances: +23% acid / +24% fire / +5% arcane / +24% cold / +18% nature / +24% lightning Changes resistances penetration: +21% physical Spell save: +20 (+6 eff.) Curse of Misfortune Massive two-handed mauls. |
Voratun Hammer of the Deep Bellow (Misfortune) (193% power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 193% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical Curse of Misfortune The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
voratun greatmaul 'Eremathel' (Nightmares) (180% power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 181% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 42% chance to daze at end of turn * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +16 blight When wielded/worn: Accuracy: +21 (+5 eff.) Defense: +19 (+6 eff.) Changes stats: +5 Str / +6 Dex / +7 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +9% blight Changes resistances penetration: +21% lightning / +10% arcane Changes damage: +6% blight Disarm immunity: +70% Mana each turn: +0.04 Curse of Nightmares Massive two-handed mauls. |
Colaryem (Corpses) (159% power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. Curse of Corpses This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Golden Three-Edged Sword 'The Truth' (Nightmares) (160% power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness Curse of Nightmares The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Hareblek the voratun greatsword (Misfortune) (175% power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 16% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * 20% chance to curse the target Damage (Melee): +28 lightning / +4 acid Burst (radius 1) on hit: +19 fire When wielded/worn: Changes resistances: +9% acid / +5% arcane See invisible: +18 Curse of Misfortune Massive two-handed swords. |
Oaksaw the voratun greatsword (Nightmares) (182% power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 183% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * Slows global speed by 40% Burst (radius 1) on hit: +8 nature When wielded/worn: Accuracy: +14 (+4 eff.) Physical power: +12 (+2 eff.) Changes stats: +5 Dex / +2 Con Changes resistances: +3% acid / +6% cold / +3% temporal Changes resistances penetration: +12% physical Spell save: +20 (+6 eff.) Disarm immunity: +38% Curse of Nightmares Massive two-handed swords. |
voratun greatsword 'Aerytta' (Corpses) (174% power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +12 physical Burst (radius 2) on crit: +17 fire When wielded/worn: Changes stats: +1 Cun / +2 Con Changes resistances: +16% acid / +12% fire / +16% lightning / +16% cold Changes resistances penetration: +12% fire Spell save: +7 (+2 eff.) Maximum life: +30.00 Maximum stamina: +15.00 Light radius: +2 Global speed: +4% Curse of Corpses Massive two-handed swords. |
voratun greatsword 'Loreran' (Madness) (194% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 194% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to disease Damage (Melee): +26 blight / +16 temporal Burst (radius 1) on hit: +8 temporal When wielded/worn: Physical power: +20 (+4 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 blight Changes stats: +9 Con Changes resistances penetration: +5% temporal / +21% physical Changes damage: +6% blight / +3% temporal Disease immunity: +46% Disarm immunity: +49% Curse of Madness Massive two-handed swords. |
voratun greatsword 'Mayolera' (Shrouds) (195% power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 195% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% When wielded/worn: Armour penetration: +16 Physical crit. chance: +20.0% Physical power: +21 (+4 eff.) Changes stats: +2 Wil / +10 Con Changes resistances: +6% arcane Changes resistances penetration: +21% physical Grants telepathy: Humanoid/Orc Critical mult.: +27.00% Spell save: +38 (+12 eff.) Disarm immunity: +49% Curse of Shrouds Massive two-handed swords. |
warbringer's voratun greatsword of amnesia (Madness) (175% power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Physical power: +14 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +12% physical Disarm immunity: +17% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.quick iron longsword of shearing (Misfortune) (103% power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 111% When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Changes stats: +3 Dex Changes resistances penetration: +7% physical Changes damage: +6% physical Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.thought-forged steel longsword of massacre (Nightmares) (128% power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 128% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +13 mind When wielded/worn: Changes stats: +4 Cun / +4 Wil Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.arcing dwarven-steel longsword of daylight (Shrouds) (130% power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 131% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +14 light / +14 lightning Damage against: +19% Undead Curse of Shrouds Sharp, long, and deadly. |
Butcher (Corpses) (159% power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 160% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+5 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Curse of Corpses Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Wintertide (Misfortune) (148% power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 150.18 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% No Winter Storm Active Curse of Misfortune It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area, costing 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
This item will automatically be transmogrified when you leave the level.plaguebringer's iron mace of shearing (Madness) (104% power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 8% chance to disease Damage (Melee): +8 blight When wielded/worn: Armour penetration: +7 Changes resistances penetration: +7% physical Changes damage: +7% physical Disease immunity: +15% Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.balanced dwarven-steel mace of the leech (Nightmares) (129% power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 130% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Slows global speed by 14% * leeches stamina from the target When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +11 (+3 eff.) Damage when hit (Melee): 14 nature slow Disarm immunity: +31% Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.glacial voratun mace (Madness) (157% power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +30 ice When wielded/worn: Armour: +15 Changes resistances penetration: +11% cold Curse of Madness Blunt and deadly. |
voratun mace 'Glynn' (Shrouds) (173% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 174% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 26% chance to disease * 25% chance to put talents on cooldown Damage (Melee): +27 blight When wielded/worn: Damage when hit (Melee): 12 arcane Changes stats: +2 Cun / +2 Con Changes resistances: +5% arcane Changes resistances penetration: +15% arcane Changes damage: +12% arcane Infravision radius: +2 See invisible: +9 Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.quick steel waraxe of shearing (Corpses) (112% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 112% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Changes stats: +3 Dex Changes resistances penetration: +9% physical Changes damage: +9% physical Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level.quick dwarven-steel waraxe of massacre (Nightmares) (136% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 137% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +11 (+3 eff.) Changes stats: +5 Dex Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking stralite waraxe (Nightmares) (140% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 140% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +13 Changes resistances penetration: +13% physical Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Vorubrelaith (Corpses) (150% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease Damage (Melee): +20 blight When wielded/worn: Fatigue: -6% Changes stats: +5 Str / +5 Cun Changes resistances: +12% lightning / +12% fire / +9% light Physical save: +51 (+12 eff.) Mental save: +12 (+4 eff.) Disease immunity: +26% Knockback immunity: +35% Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level.thunderous dwarven-steel dagger of projection (Nightmares) (113% power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 113% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 14% chance to daze at end of turn * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +9% lightning Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun dagger (Madness) (145% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 13% chance to disease Damage (Melee): +15 blight When wielded/worn: Disease immunity: +22% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.voratun dagger 'Wildriver' (Shrouds) (147% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Temporal Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 52% chance to inflict 15% damage reduction Damage (Melee): +12 temporal Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +20 nature When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +10% darkness Changes damage: +12% nature / +12% temporal Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Ivana (Madness) (100% power, 15 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 100% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 mind Burst (radius 2) on crit: +8 mind When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +3 Str / +5 Wil Changes damage: +4% acid / +12% physical Critical mult.: +15.00% Equilibrium when hit: +0.90 Psi when hit: +0.12 Maximum stamina: +15.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.epiphanous thorny mindstar of venom (Corpses) (100% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural venom should be returned to the wyrm. This psionic mindstar has an epiphany about dreams. Power: 100% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 acid Changes resistances: +13% acid Changes resistances penetration: +14% acid Changes damage: +12% acid / +17% mind Life regen: +1.40 Mindpower: +10 (+3 eff.) Mental crit. chance: +7% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Deepsjeer the elm longbow (Corpses) Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Changes stats: +5 Con Changes resistances: +6% darkness Changes resistances penetration: +10% light / +32% mind Changes damage: +6% light / +21% darkness / +9% mind Talent mastery: +0.30 Wild-gift / Fungus Light radius: +3 Curse of Corpses It can be used to regenerate 126 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Polubeth the Nimbusdream (Shrouds) Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Burst (radius 1) on hit: +6 lightning When wielded/worn: Changes stats: +2 Str / +12 Con Changes resistances: +12% lightning / +6% mind / +12% nature Talent mastery: +0.30 Wild-gift / Fungus Physical save: +6 (+2 eff.) Confusion immunity: +15% Pinning immunity: +10% Knockback immunity: +5% Curse of Shrouds It can be used to regenerate 120 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
Pitchraider (Corpses)Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +32 lightning Burst (radius 2) on crit: +4 blight When wielded/worn: Changes resistances: +12% blight Changes resistances penetration: +5% darkness Changes damage: +24% lightning / +23% physical / +6% blight Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Curse of Corpses Longbows are used to shoot arrows at your foes. |
Thaloren-Tree Longbow (Corpses)Requires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Attack speed: 143% Firing range: +10 When wielded/worn: Damage (Ranged): 30 light Changes stats: +10 Dex / +10 Wil Changes damage: +30% physical Light radius: +1 Curse of Corpses In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
dragonbone longbow 'Hellbutcher' (Misfortune)Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 20% chance to inflict 15% damage reduction Burst (radius 1) on hit: +4 fire When wielded/worn: Physical power: +20 (+4 eff.) Changes stats: +11 Str Changes resistances penetration: +5% acid / +33% physical / +20% fire Changes damage: +3% acid / +3% fire / +3% darkness / +33% physical Curse of Misfortune Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of nature (Nightmares)Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +30 nature When wielded/worn: Changes resistances: +11% all Changes resistances penetration: +18% nature Curse of Nightmares Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.plaguebringer's quiver of ash arrows of daylight (20/20, 120% power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 121% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 20 When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 17% chance to disease Damage (Ranged): +17 blight / +17 light Damage against: +23% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.hateful quiver of elven-wood arrows of the leech (19/19, 153% power, 14 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 154% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 19 On weapon hit: * Slows global speed by 23% * leeches stamina from the target Damage (Ranged): +38 darkness Damage against: +26% Living Arrows are used with bows to pierce your foes to death. |
Arkul's Siege Arrows (14/14, 180% power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 180% Range: 1.4x Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Void Quiver (0/0, 156% power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
Glintvagrant (21/21, 117% power, 2 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 117% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Light Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 21 On weapon hit: * 40% chance to blind * 10% chance to knock the target back Damage (Ranged): +20 physical / +20 light Burst (radius 1) on hit: +32 light Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.storming pouch of steel shots of persecution (17/17, 119% power, 2 apr) Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 120% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 17 On weapon hit: * disrupts spell-casting Damage (Ranged): +18 lightning Burst (radius 2) on crit: +9 lightning Damage against: +15% Unnatural Shots are used with slings to pummel your foes to death. |
Lustrespawn the pouch of dwarven-steel shots (17/42, 142% power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Power: 143% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +10.0% Capacity: 42 On weapon hit: * 40% chance to blind * 20% chance to curse the target On weapon crit: * cripple the target Damage (Ranged): +5 blight / +12 darkness Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +4 darkness / +4 light When wielded/worn: Ammo reloads per turn: +1 Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Boltnail' (23/24, 158% power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 158% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 24 On weapon hit: * 20% chance to cause random gloom * 40% chance to daze at end of turn * 54% chance to disease Damage (Ranged): +12 lightning / +9 blight Burst (radius 2) on crit: +16 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.sentry's pouch of stralite shots (45/45, 162% power, 15 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 162% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +5.5% Capacity: 45 Turns elapse between self-loadings: 3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.hateful pouch of voratun shots of gravity (21/21, 164% power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 164% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 On weapon hit: * 10% chance to crush the target Damage (Ranged): +26 darkness / +20 gravity Damage against: +20% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.crackling iron shield of lightning resistance (+30%) (Misfortune) (4 def, 2 armour, 21.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects when hit in melee: * 12% chance to daze at end of turn Changes stats: +2 Dex Changes resistances: +30% lightning Talent granted: +1 Block Curse of Misfortune Handheld deflection devices. |
Sanguine Shield (Nightmares) (14 def, 4 armour, 220 block)Requires: - Strength 39 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +4 Defense: +14 (+4 eff.) Ranged Defense: +14 (+4 eff.) Fatigue: +19% Changes stats: +10 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Curse of Nightmares Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
scouring stralite shield of resistance (Shrouds) (10 def, 2 armour, 143.5 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 16% chance to reduce effective powers by 20% * 19 arcane resource burn Changes stats: +4 Con Changes resistances: +16% acid / +8% cold / +9% fire / +13% nature / +9% lightning Talent granted: +4 Block Curse of Shrouds Handheld deflection devices. |
Lunar Shield (Corpses) (12 def, 7 armour, 250 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +2% Changes resistances: +25% darkness Changes damage: +15% darkness Talent masteries: +0.20 Celestial / Star fury +0.10 Celestial / Twilight Talent granted: +5 Block Spellpower: +10 (+5 eff.) Light radius: +1 Talent on hit(spell): Moonlight Ray (10% chance level 2). Curse of Corpses A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
This item will automatically be transmogrified when you leave the level.The Black Wall (Nightmares) (12 def, 9 armour, 200 block) Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+4 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. Curse of Nightmares "With this, no one will ever harm you again." |
This item will automatically be transmogrified when you leave the level.stargazer's linen robe of Angolwen (Shrouds) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Mag / +3 Wil / +2 Cun Changes damage: +8% light / +8% darkness Silence immunity: +26% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +14 (+7 eff.) Spell crit. chance: +6% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.ancient woollen robe of alchemy (Shrouds) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes resistances: +14% acid / +14% physical / +13% fire / +12% cold Changes resistances penetration: +9% temporal / +9% physical Changes damage: +9% acid / +20% physical / +9% cold / +9% temporal / +9% fire Talent cooldown: Refit Golem (-4 turns) Reduces paradox anomalies(equivalent to willpower): +12 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (Nightmares) (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Curse of Nightmares This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level.Spider-Silk Robe of Spydrë (Shrouds) (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Curse of Shrouds This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level.silk robe 'Balancelash' (Corpses) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% lightning / +27% darkness / +21% fire / +3% nature / +14% acid / +13% physical / +10% blight / +21% cold / +8% light Changes resistances penetration: +15% nature Changes damage: +6% acid / +6% physical / +13% darkness / +12% lightning / +7% cold / +9% nature / +9% fire Talent cooldown: Refit Golem (-3 turns) Physical save: +10 (+3 eff.) Spell save: +29 (+9 eff.) Mental save: +13 (+4 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (Nightmares) (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Nightmares This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
This item will automatically be transmogrified when you leave the level.nimble rough leather armour of the deep (Corpses) (6 def, 4 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +6% Changes stats: +3 Dex Changes resistances: +7% acid / +6% cold Allows you to breathe in: water Movement speed: +20% Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.volcanic rough leather armour of Toknor (Nightmares) (1 def, 9 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +9 Defense: +1 (+0 eff.) Fatigue: +6% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes resistances: +14% fire / +14% physical Critical mult.: +12.00% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.nimble hardened leather armour of natural resilience (Nightmares) (13 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +13 (+4 eff.) Ranged Defense: +11 (+3 eff.) Fatigue: +8% Changes stats: +4 Dex Changes resistances: +16% nature / +16% blight Reduced damage from: +10% Unnatural Movement speed: +20% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.spiked reinforced leather armour of cold resistance (Madness) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 18 physical Changes resistances: +25% cold Curse of Madness A suit of armour made of leather. |
Flareradiance (Corpses) (34 def, 25 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +25 Defense: +34 (+11 eff.) Fatigue: +8% Damage when hit (Melee): 12 arcane / 8 fire Changes stats: +10 Str / +28 Dex / +20 Cun Changes resistances: +5% arcane / +12% fire Changes resistances penetration: +10% arcane Changes damage: +9% fire Physical save: +19 (+5 eff.) Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.rejuvenating drakeskin leather armour of the wind (Nightmares) (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +9.0% Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Life regen: +8.00 Stamina each turn: +3.10 Activating this item is instant. Curse of Nightmares It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 307 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
hardened stralite mail armour of command (Nightmares) (11 def, 22 armour)Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +22 Defense: +11 (+3 eff.) Fatigue: +16% Changes stats: +3 Cun Changes resistances: +8% acid / +8% physical / +8% fire / +8% lightning / +9% cold Mental save: +14 (+4 eff.) Curse of Nightmares A suit of armour made of mail. |
Gewe the voratun mail armour (Shrouds) (5 def, 30 armour)Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +30 Defense: +5 (+1 eff.) Fatigue: +16% Effects on melee hit: * 31% chance to corrode armour by 30% Damage when hit (Melee): 20 acid Changes stats: +9 Cun / +7 Wil Changes resistances: +12% acid / +9% temporal Mental save: +25 (+7 eff.) Life regen: +3.10 Maximum life: +100.00 Healing mod.: +30% Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying steel plate armour of the dragon (Nightmares) (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes stats: +7 Str / +7 Con Changes resistances: +9% acid / +9% physical / +9% cold / +9% lightning / +9% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +28% Knockback immunity: +28% Maximum life: +53.00 Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.hardened steel plate armour of fire resistance (Madness) (4 def, 16 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +9% acid / +9% physical / +9% cold / +8% lightning / +30% fire Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.rejuvenating steel plate armour of lightning resistance (Nightmares) (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +21% lightning Life regen: +4.40 Stamina each turn: +1.30 Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.cleansing dwarven-steel plate armour of fire resistance (Corpses) (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+1 eff.) Fatigue: +24% Changes resistances: +15% blight / +17% fire / +16% nature Curse of Corpses A suit of armour made of metal plates. |
Cuirass of the Thronesmen (Madness) (20 def, 32 armour)Requires: - Strength 44 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+6 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% Curse of Madness This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
This item will automatically be transmogrified when you leave the level.radiant stralite plate armour of command (Misfortune) (20 def, 22 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +20 (+6 eff.) Fatigue: +26% Damage when hit (Melee): 11 light Changes stats: +5 Cun / +5 Wil Changes resistances: +26% blight / +26% darkness Mental save: +22 (+7 eff.) Light radius: +2 Curse of Misfortune A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.stralite plate armour of implacability (Misfortune) (7 def, 21 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +7 (+2 eff.) Fatigue: +18% Physical save: +13 (+4 eff.) Curse of Misfortune A suit of armour made of metal plates. |
Cuirass of the Dark Lord (Nightmares) (0 def, 30 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Life regen: +0.00 Blood Charges: 0 Curse of Nightmares It can be used to drain blood from all creatures within range 5, causing them to bleed for 299.52 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Venomwrecker (Shrouds) (9 def, 36 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +9 (+3 eff.) Fatigue: +16% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 mind Changes resistances: +25% acid / +13% physical / +9% blight / +30% fire / +13% lightning / +13% cold Physical save: +15 (+4 eff.) Life regen: +3.00 Maximum life: +98.00 Healing mod.: +30% Curse of Shrouds A suit of armour made of metal plates. |
voratun plate armour 'Xeriwe' (Corpses) (9 def, 23 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Armour: +23 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +2 Str Changes resistances: +37% blight / +6% light / +40% nature / +28% lightning Reduced damage from: +13% Unnatural Teleport immunity: +15% Only die when reaching: -40.00 life Maximum stamina: +5.00 Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.balancing rough leather belt of magery (Corpses) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Dex / +4 Mag / +4 Wil / +4 Cun Spell crit. chance: +4% Mental crit. chance: +7% Curse of Corpses A belt that goes around your waist. |
blurring hardened leather belt of recklessness (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Defense: +12 (+4 eff.) Critical mult.: +5.00% Stealth bonus: +8 Curse of Misfortune A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.hardened leather belt 'Lightsmasher' (Misfortune) Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 39% Changes resistances: +26% light Changes resistances penetration: +32% nature / +10% light Changes damage: +15% light Physical save: +11 (+3 eff.) Mindpower: +8 (+3 eff.) Curse of Misfortune A belt that goes around your waist. |
reinforced hardened leather belt of burglary (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +7 (+2 eff.) Changes stats: +4 Dex / +4 Cun / +7 Lck Trap disarming bonus: +10 Stealth bonus: +8 Physical save: +13 (+4 eff.) Infravision radius: +4 Curse of Misfortune A belt that goes around your waist. |
Beleth (Madness)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Damage when hit (Melee): 4 arcane / 8 acid Changes stats: +11 Str / +6 Dex / +7 Wil / +6 Cun / +5 Con Changes resistances: +9% acid / +13% fire / +15% cold Changes resistances penetration: +20% acid Changes damage: +9% arcane Physical save: +28 (+7 eff.) Spell save: +20 (+6 eff.) Mental save: +20 (+6 eff.) Size category: +1 Curse of Madness A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.spellcowled linen cloak (Corpses) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +7 (+2 eff.) Maximum mana: +45.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Mayabreda' (Shrouds) (17 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +17 (+5 eff.) Changes stats: +3 Str Changes resistances: +16% fire / +16% light / +2% physical Critical mult.: +3.00% Stealth bonus: +8 Physical save: +20 (+5 eff.) Mental save: +8 (+2 eff.) Only die when reaching: -50.00 life Maximum stamina: +25.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of the hunter (Madness) (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 (+5 eff.) Defense: +2 (+0 eff.) Fatigue: -6% Changes resistances: +19% darkness Changes resistances penetration: +8% darkness Changes damage: +7% darkness Stealth bonus: +6 Maximum life: +46.00 Maximum stamina: +13.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eclipseblight (Madness) (3 def, 6 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +6 Defense: +3 (+1 eff.) Changes stats: +2 Con Changes resistances: +8% acid / +10% cold / +19% blight / +9% fire / +20% nature / +10% lightning Changes damage: +12% light / +12% darkness Critical mult.: +3.00% Physical save: +14 (+4 eff.) Mental save: +14 (+4 eff.) Life regen: +3.00 Only die when reaching: -50.00 life Maximum stamina: +5.00 Healing mod.: +30% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.elven-silk cloak 'Jetrupture' (Nightmares) (3 def, 18 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +18 Defense: +3 (+1 eff.) Changes stats: +4 Mag / +4 Wil Changes resistances: +2% physical / +6% darkness / +9% fire Physical save: +9 (+3 eff.) Spell save: +30 (+10 eff.) Cut immunity: +10% Silence immunity: +20% Confusion immunity: +15% Teleport immunity: +15% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arcravage the pair of hardened leather boots (Corpses) (3 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +3% Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +30% acid / +15% lightning Changes resistances penetration: +20% acid Changes damage: +6% acid Curse of Corpses A pair of boots made of leather. |
Thundertrail (Shrouds) (7 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +7 (+2 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: -3% Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +3% blight / +5% arcane / +6% darkness Changes damage: +3% lightning Stamina each turn: +0.50 Maximum life: +36.00 Infravision radius: +2 Movement speed: +10% Curse of Shrouds A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.wanderer's pair of hardened leather boots of tirelessness (Shrouds) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Cun / +4 Con Physical save: +19 (+5 eff.) Mental save: +19 (+6 eff.) Stamina each turn: +0.90 Maximum stamina: +25.00 Curse of Shrouds A pair of boots made of leather. |
Gunalar the Glowsnake (Corpses) (3 def, 14 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Armour: +14 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes stats: +8 Mag / +6 Wil Changes resistances: +9% acid / +13% fire / +12% cold / +5% arcane / +13% lightning Physical save: +3 (+1 eff.) Maximum life: +30.00 Curse of Corpses It can be used to blink to a nearby random location (rad 46), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Frost Treads (Corpses) (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Curse of Corpses A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
blood-soaked pair of voratun boots of evasion (Shrouds) (17 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +5 Defense: +17 (+5 eff.) Fatigue: +4% Activating this item is instant. Curse of Shrouds It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 24 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves of butchering (Corpses) (0 def, 2 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +11 Physical power: +10 (+2 eff.) Armour: +2 Changes resistances: +10% blight Spell save: +16 (+5 eff.) Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Fist of the Destroyer (Nightmares) (8 def, 0 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 0% Curse of Nightmares It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 67.65 fire damage and 67.65 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
This item will automatically be transmogrified when you leave the level.heroic iron gauntlets of the verdant (Madness) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +8% blight / +8% darkness / +8% arcane Damage affinity(heal): +6% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +10 (+3 eff.) Mental save: +6 (+2 eff.) Maximum life: +47.00 Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
scouring iron gauntlets of strength (+3) (Misfortune) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Effects when hit in melee: * 17% chance to reduce effective powers by 20% * 18 arcane resource burn Changes stats: +3 Str Spell save: +9 (+3 eff.) Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's dwarven-steel gauntlets of butchering (Misfortune) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Physical power: +7 (+1 eff.) Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Cun Changes resistances: +7% blight Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+2 eff.) Spell save: +13 (+4 eff.) Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.brawler's dwarven-steel gauntlets of dispersion (Corpses) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 11 arcane Changes stats: +4 Str / +4 Dex / +8 Mag / +6 Wil / +4 Cun Changes resistances: +8% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+3 eff.) Curse of Corpses It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Hand of the World-Shaper (Shrouds) (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+5 eff.) Spell crit. chance: +10% Curse of Shrouds It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 29.80 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Will of Ul'Gruth (Shrouds) (0 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Your Obliterating Smash can destroy walls. Curse of Shrouds It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.6 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 156% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
This item will automatically be transmogrified when you leave the level.eldritch cashmere wizard hat of the Brotherhood (Madness) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +4 Mag / +6 Con Changes damage: +14% arcane Mana each turn: +2.00 Mana when hit: +1.80 Maximum mana: +78.00 Spellpower: +8 (+4 eff.) Activating this item is instant. Curse of Madness It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.thaloren hardened leather cap of the depths (Corpses) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Wil Changes resistances: +11% blight / +17% cold Allows you to breathe in: water Mental save: +11 (+3 eff.) Curse of Corpses A cap made of leather. |
Fulutogund (Madness) (9 def, 6 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +12% blight / +11% fire / +8% cold Mental save: +42 (+12 eff.) Disease immunity: +20% Cut immunity: +20% Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.catburglar's drakeskin leather cap of blood magic (Nightmares) (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Dex / +8 Mag / +8 Wil Changes resistances: +25% darkness Changes damage: +20% blight / +20% arcane Spell crit. chance: +4% Infravision radius: +8 Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level.drakeskin leather cap (Nightmares) (0 def, 5 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level.warlord's drakeskin leather cap of dexterity (+5) (Nightmares) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +10 Dex / +7 Wil Changes resistances: +10% physical Physical save: +14 (+4 eff.) Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level.iron helm of sanctity (Corpses) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +7% blight / +7% darkness Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Activating this item is instant. Curse of Corpses It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (Madness) (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 Curse of Madness It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 20.75 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Glabeth the dwarven-steel helm (Madness) (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 7 physical Changes stats: +3 Str / +1 Mag / +1 Cun / +4 Con Changes resistances: +10% cold Changes resistances penetration: +15% blight Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water See invisible: +3 Curse of Madness It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 683.1 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Galirain (Shrouds) (9 def, 11 armour)Requires: - Talent Heavy Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +11 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +5% Changes resistances: +12% blight / +25% cold / +10% nature / +2% physical Allows you to breathe in: water Physical save: +24 (+6 eff.) Maximum life: +30.00 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
507 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Hellsimmortal the dwarven lantern (Shrouds) Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +11 (+3 eff.) Ranged Defense: +11 (+3 eff.) Changes stats: +3 Dex / +4 Wil Changes resistances: +9% cold / +12% temporal Changes damage: +15% fire Blindness immunity: +15% Maximum life: +30.00 Maximum psi: +20.00 Light radius: +9 Healing mod.: +10% Curse of Shrouds Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of the moons (Corpses)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +8% light Changes damage: +8% darkness Damage affinity(heal): +5% darkness Blindness immunity: +36% Confusion immunity: +18% Light radius: +7 Infravision radius: +4 See stealth: +16 See invisible: +13 Curse of Corpses It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level.Summertide Phial (Madness) Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% Curse of Madness It can be used to call light (155 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
bloodhexed iron pickaxe (Shrouds) (dig speed 31 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +5 Str / +3 Wil Mental crit. chance: +5% When carried: Talent granted: +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
bloodhexed voratun pickaxe (Misfortune) (dig speed 18 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +10 Str / +6 Wil Mental crit. chance: +6% When carried: Talent granted: +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
bloodhexed voratun pickaxe (Shrouds) (dig speed 17 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Changes stats: +11 Str / +7 Wil Mental crit. chance: +11% When carried: Talent granted: +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
Bladed Rift (Nightmares)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. Curse of Nightmares It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.psionic iron torque of thermal psionic shield (Misfortune) [power 29] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 Curse of Misfortune It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 29 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.overpowered dwarven-steel torque of kinetic psionic shield (Misfortune) [power 145] (26 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 Curse of Misfortune It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 145 for 7 turns, putting all charms on cooldown for 26 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.Glonn the dragonbone totem of thorny skin (Madness) [power 89] (20 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Changes resistances: +3% blight / +27% acid Maximum wards: +10 acid / +10 nature / +8 light Changes resistances penetration: +15% acid Changes damage: +12% acid Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +2 Ward Curse of Madness It can be used to harden the skin for 7 turns increasing armour by 89 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
ash wand of trap destruction 'Gloompulverizer' (Misfortune) [power 36] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +3% darkness Changes resistances penetration: +10% blight Changes damage: +9% blight / +3% darkness Curse of Misfortune It can be used to disarm traps (36 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of trap destruction 'Filthsweep' (Misfortune) [power 65] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 acid Changes resistances: +3% nature Changes resistances penetration: +10% acid Changes damage: +18% acid Curse of Misfortune It can be used to disarm traps (65 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 5 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level.Hathelathavon (Misfortune) [power 403] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +6% cold / +26% nature / +9% darkness Changes resistances penetration: +20% blight Changes damage: +24% mind Mental save: +39 (+11 eff.) Disease immunity: +10% Confusion immunity: +35% Curse of Misfortune It can be used to fire a bolt of a random element with (base) damage 202 to 403, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard (Nightmares)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+5 eff.) Curse of Nightmares It can be used to release a radius 2 burst of void energy at up to range 5, dealing 139.76 temporal and 166.64 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By +_+ the Cornac Cursed level 12
1st Summertide 122nd year of Ascendancy at 21:19 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By +_+ the Cornac Cursed level 32
41st Dusk 122nd year of Ascendancy at 09:59 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By +_+ the Cornac Cursed level 47
67th Dusk 122nd year of Ascendancy at 04:57 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By +_+ the Cornac Cursed level 23
22nd Dusk 122nd year of Ascendancy at 15:38 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By +_+ the Cornac Cursed level 13
1st Flare 122nd year of Ascendancy at 23:18 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By +_+ the Cornac Cursed level 25
24th Dusk 122nd year of Ascendancy at 14:09 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By +_+ the Cornac Cursed level 33
43rd Dusk 122nd year of Ascendancy at 15:50 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By +_+ the Cornac Cursed level 40
56th Dusk 122nd year of Ascendancy at 05:46 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By +_+ the Cornac Cursed level 45
65th Dusk 122nd year of Ascendancy at 03:18 see stats
Infinite x60 (Exploration mode)
Got to level 60 of the infinite dungeon.By +_+ the Cornac Cursed level 55
78th Dusk 122nd year of Ascendancy at 20:33 see stats
Infinite x70 (Exploration mode)
Got to level 70 of the infinite dungeon.By +_+ the Cornac Cursed level 63
12nd Haze 122nd year of Ascendancy at 01:41 see stats
Infinite x80 (Exploration mode)
Got to level 80 of the infinite dungeon.By +_+ the Cornac Cursed level 74
30th Haze 122nd year of Ascendancy at 04:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By +_+ the Cornac Cursed level 10
10th Mirth 122nd year of Ascendancy at 19:55 see stats
Level 20 (Exploration mode)
Got a character to level 20.By +_+ the Cornac Cursed level 20
14th Dusk 122nd year of Ascendancy at 21:29 see stats
Level 30 (Exploration mode)
Got a character to level 30.By +_+ the Cornac Cursed level 30
33rd Dusk 122nd year of Ascendancy at 13:41 see stats
Level 40 (Exploration mode)
Got a character to level 40.By +_+ the Cornac Cursed level 40
55th Dusk 122nd year of Ascendancy at 05:29 see stats
Level 50 (Exploration mode)
Got a character to level 50.By +_+ the Cornac Cursed level 50
69th Dusk 122nd year of Ascendancy at 01:06 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By +_+ the Cornac Cursed level 70
25th Haze 122nd year of Ascendancy at 08:19 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By +_+ the Cornac Cursed level 43
61st Dusk 122nd year of Ascendancy at 14:17 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By +_+ the Cornac Cursed level 32
41st Dusk 122nd year of Ascendancy at 07:20 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By +_+ the Cornac Cursed level 19
14th Dusk 122nd year of Ascendancy at 18:53 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By +_+ the Cornac Cursed level 46
65th Dusk 122nd year of Ascendancy at 20:58 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By +_+ the Cornac Cursed level 34
47th Dusk 122nd year of Ascendancy at 12:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By +_+ the Cornac Cursed level 25
24th Dusk 122nd year of Ascendancy at 14:09 see stats
Log
Talent Rune: Shielding is ready to use.
+_+ receives 78 healing from Unnatural Body.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Resting starts...
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Talent Rampage is ready to use.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Rested for 9 turns (stop reason: all resources and life at maximum).
+_+ picks up ( .): plaguebringer's iron mace of shearing (Madness) (104% power, 2 apr).
+_+ picks up ( .): eldritch cashmere wizard hat of the Brotherhood (Madness) (2 def, 0 armour).
+_+ picks up ( .): jade.
+_+ picks up ( .): brawler's dwarven-steel gauntlets of dispersion (Corpses) (0 def, 2 armour).
+_+ picks up ( .): thought-forged steel longsword of massacre (Nightmares) (128% power, 3 apr).
+_+ picks up (q.): enraging stralite amulet of vision (Corpses).
+_+ deactivates Stalk.
+_+ deactivates Surge.
+_+ deactivates Gloom.

































































































































































































