Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 47 / 20% |
| Size | medium |
| Lifes / Deaths | Killed by Vorawe the mean looking elven guard at level 24 on the 79th Dusk 122nd year of Ascendancy at 05:11 / 6Killed by Thiefling Cunt's Inner Demon at level 27 on the 79th Dusk 122nd year of Ascendancy at 08:31 Killed by Thiefling Cunt's Inner Demon at level 27 on the 79th Dusk 122nd year of Ascendancy at 09:11 Killed by Thiefling Cunt's Inner Demon at level 27 on the 79th Dusk 122nd year of Ascendancy at 09:31 Killed by Velotira the elven mage at level 27 on the 79th Dusk 122nd year of Ascendancy at 10:50 Killed by Xydabeth the elven corruptor at level 33 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:50 |
| Antimagic | Follower |
Primary Stats
| Strength | 63 (base 60) |
| Dexterity | 96 (base 60) |
| Constitution | 70 (base 60) |
| Magic | 58 (base 60) |
| Willpower | 70 (base 60) |
| Cunning | 85 (base 60) |
Resources
| Life | 3465/3465 |
| Stamina | 713/713 |
| Equilibrium | 30 |
| Healing Factor | 1.535 |
| Regeneration | 33.514606725968 |
Speed
| Mental | +45.1% |
| Attack | +45.1% |
| Movement | +193% |
| Spell | +45.1% |
| Global | +138.8% |
Vision
| Sight | 10 |
| Lite | -994 |
| Infravision | 10 |
| See Stealth | 86.639478157125 |
| See Invisible | 98.639478157125 |
| Stealth | 75.663495851322 |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 81 |
| Crit Chance | 95% |
| APR | 42 |
| Speed | 0.69 |
Offense: Offhand
| Damage | 116 |
| Accuracy | 81 |
| Crit Chance | 95% |
| APR | 42 |
| Speed | 0.69 |
Offense: Spell
| Spellpower | 38.5 |
| Crit Chance | 78% |
| Speed | 0.68917987594762 |
Offense: Mind
| Mindpower | 91 |
| Crit Chance | 77% |
| Speed | 0.68917987594762 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 15.6 (74.117647058824%) |
| Defense | 68 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 50 |
| Mental Save | 58 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Disarm Resistance | 19% |
| Confusion Resistance | 5% |
| Instadeath Resistance | 100% |
| Poison Resistance | 30% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 752 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 171 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 750 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Artifice | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Duelist | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Trapping | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Assassination | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Thalore | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Volatile Poison |
| talent | Stealth |
| talent | Crippling Poison |
| talent | Lacerating Strikes |
| talent | Antimagic Shield |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 11.7 and stamina regeneration by 3.1. Soothing Darkness |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 183 - 256 Accuracy: 98 (knife) APR: 46 Crit Chance: +113% Crit mult: 202% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 76% chance to deflect up to 32 damage from the next 2.9 attack(s). Parried attacks cannot crit. Parrying |
Quests
You failed to protect the lost tinker from death by Thiefling Cunt. Escort: lost tinker (level 2 of Heart of the Gloom) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Emyrin (0 def, 3 armour) Emyrin (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 20 arcane Changes stats: +5 Dex / +4 Wil / +4 Con / +11 Lck Changes resistances: +5% arcane Reduces incoming crit damage: 15.00% Stealth bonus: +11 See invisible: +12 A pair of boots made of leather. |
| Light source | Starstinger StarstingerInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 20 mind / 12 light Changes damage: +15% light Maximum life: +61.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | rough leather cap 'Betudhekira' (0 def, 1 armour) rough leather cap 'Betudhekira' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +9 Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +3 Dex Changes damage: +9% physical Life regen: +0.40 Healing mod.: +5% A cap made of leather. |
| On hands | hardened leather gloves 'Shockguile' (0 def, 2 armour) hardened leather gloves 'Shockguile' (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +11 Armour: +2 Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 arcane / 16 lightning Changes stats: +6 Cun / +6 Dex Changes resistances: +5% arcane Changes resistances penetration: +10% arcane When used to modify unarmed attacks: Base power: 15.5 - 17.1 Uses stats: 40% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +11 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Perfect Strike (15% chance level 3). On weapon hit: * 40% chance to daze at end of turn Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +8 arcane It can be used to activate talent Steady Shot, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 21 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Isariayawen the Balancebile Isariayawen the BalancebileCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +3% acid / +15% fire Changes damage: +6% nature Spell save: +11 (+3 eff.) Blindness immunity: +10% Confusion immunity: +5% Maximum stamina: +10.00 Rings can have magical properties. |
| On fingers | Lavahash LavahashCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Damage when hit (Melee): 20 mind / 8 fire Changes stats: +8 Cun / +8 Dex Changes resistances: +9% mind / +15% fire Changes damage: +15% mind / +27% fire Rings can have magical properties. |
| Around neck | Coalidol CoalidolInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +6 Cun / +3 Con Changes resistances penetration: +5% arcane / +10% darkness Spell save: +6 (+2 eff.) Spell crit. chance: +1% Amulets can have magical properties. |
| In main hand | Eilinymina the Kindleborn (36.5-47.45 power, 9 apr) Eilinymina the Kindleborn (36.5-47.45 power, 9 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 36.5 - 47.5 Uses stats: 40% Wil, 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to blind * 25% chance to put talents on cooldown * 25% chance to remove a magical effect Damage (Melee): +8 nature Burst (radius 2) on crit: +12 darkness When wielded/worn: Changes resistances: +3% light / +3% darkness Changes damage: +3% light Sharp, short and deadly. |
| Around waist | rough leather belt 'Tudir' rough leather belt 'Tudir'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +1 Str / +7 Dex Changes resistances: +6% mind Changes damage: +3% mind Life regen: +0.80 Infravision radius: +3 Healing mod.: +11% A belt that goes around your waist. |
| In off hand | balanced stralite dagger (29-37.7 power, 9 apr) balanced stralite dagger (29-37.7 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 40% Wil, 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+1 eff.) Defense: +8 (+2 eff.) Disarm immunity: +19% Sharp, short and deadly. |
| Cloak | Zekath (22 def, 0 armour) Zekath (22 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +22 (+6 eff.) Ranged Defense: +9 (+2 eff.) Effects on melee hit: * 20 arcane resource burn Changes resistances: +20% fire / +18% light / +16% darkness Changes resistances penetration: +20% darkness Changes damage: +25% darkness Stealth bonus: +38 Mental save: +12 (+3 eff.) Maximum life: +60.00 Maximum hate: +4.00 Maximum psi: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+3 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 9 power out of 50/50) : Effective talent level: 2.0 Power cost: 9 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 89.58 to 268.75 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
236 alchemist agate 236 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 101 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Thiefling Cunt the Thalore Rogue level 21
3rd Summertide 122nd year of Ascendancy at 22:56 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Thiefling Cunt the Thalore Rogue level 21
30th Dusk 122nd year of Ascendancy at 22:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Thiefling Cunt the Thalore Rogue level 10
78th Pyre 122nd year of Ascendancy at 13:06 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Thiefling Cunt the Thalore Rogue level 20
4th Mirth 122nd year of Ascendancy at 17:26 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Thiefling Cunt the Thalore Rogue level 30
79th Dusk 122nd year of Ascendancy at 18:36 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Thiefling Cunt the Thalore Rogue level 40
1st Haze 122nd year of Ascendancy at 03:29 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Thiefling Cunt the Thalore Rogue level 46
1st Haze 122nd year of Ascendancy at 16:45 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Thiefling Cunt the Thalore Rogue level 24
67th Dusk 122nd year of Ascendancy at 13:45 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Thiefling Cunt the Thalore Rogue level 40
1st Haze 122nd year of Ascendancy at 04:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Thiefling Cunt the Thalore Rogue level 28
79th Dusk 122nd year of Ascendancy at 18:10 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Thiefling Cunt the Thalore Rogue level 11
78th Pyre 122nd year of Ascendancy at 14:10 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Thiefling Cunt the Thalore Rogue level 47
1st Haze 122nd year of Ascendancy at 17:49 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Thiefling Cunt the Thalore Rogue level 30
79th Dusk 122nd year of Ascendancy at 18:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Thiefling Cunt the Thalore Rogue level 18
4th Mirth 122nd year of Ascendancy at 07:42 see stats
Log
You gain 1.75 gold from the transmogrification of dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour).
You gain 0.10 gold from the transmogrification of pair of rough leather boots (0 def, 1 armour).
You gain 3.01 gold from the transmogrification of murderer's linen cloak (1 def, 0 armour).
You gain 0.70 gold from the transmogrification of steel waraxe of massacre (21-29.4 power, 3 apr).
You gain 21.66 gold from the transmogrification of steel waraxe 'Eclipsewither' (12-16.8 power, 3 apr).
You gain 3.17 gold from the transmogrification of acidic steel waraxe of paradox (14.5-20.3 power, 3 apr).
You gain 17.41 gold from the transmogrification of Salusetta the iron waraxe (12-16.8 power, 2 apr).
You gain 6.55 gold from the transmogrification of strafer's steel steamgun of cunning (+3).
You gain 6.05 gold from the transmogrification of mighty steel steamgun of power.
You gain 1.42 gold from the transmogrification of thorny mindstar of balance (8.5-9.35 power, 24 apr, mind damage).
You gain 1.85 gold from the transmogrification of horrifying mossy mindstar of life (2-2.2 power, 12 apr, nature damage).
You gain 2.57 gold from the transmogrification of steel mace of paradox (12-16.8 power, 3 apr).
You gain 2.17 gold from the transmogrification of thought-forged iron longsword of massacre (19-26.6 power, 2 apr).
You gain 2.05 gold from the transmogrification of insidious dwarven-steel longsword of massacre (27.5-38.5 power, 4 apr).
You gain 11.69 gold from the transmogrification of Tempestquake the dwarven-steel longsword (34-47.6 power, 4 apr).
You gain 1.78 gold from the transmogrification of slime-covered dwarven-steel dagger (15.5-20.15 power, 7 apr).
You gain 0.95 gold from the transmogrification of dwarven-steel dagger of massacre (20-26 power, 7 apr).
You gain 13.65 gold from the transmogrification of Searwill (33.5-50.25 power, 2 apr).
You gain 2.75 gold from the transmogrification of rogue's steel ring of sensing.
You gain 21.24 gold from the transmogrification of Ivowyn the Charspiker.
You gain 1.71 gold from the transmogrification of vision rune (radius 10; dur 17; see demon).
You gain 1.50 gold from the transmogrification of insidious poison infusion (12 nature damage, 23% healing reduction).
There is a way to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Thiefling Cunt deactivates Antimagic Shield.
Thiefling Cunt deactivates Stealth.
Thiefling Cunt deactivates Crippling Poison.
Thiefling Cunt deactivates Lacerating Strikes.
Thiefling Cunt deactivates Apply Poison.
Thiefling Cunt deactivates Volatile Poison.
