Tentacular 2 the level 5 Drem Writhing One by krempin17

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassWrithing One
Level / Exp5 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity12 (base 11)
Constitution14 (base 13)
Magic31 (base 27)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life197/197
Insanity0/100
Healing Factor1.1372895330003
Regeneration0.28432238325009

Speed

Mental0%
Attack0%
Movement+47.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage11
Accuracy20
Crit Chance0%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+3%
Lightning+10%
Light+10%
All0%

Defense: Base

Armour (hardiness)21.5 (43.579428603723%)
Defense4
Ranged Defense4
Fatigue15
Physical Save10
Spell Save15
Mental Save12

Defense: Resistances

Lightning+ 36%( 70%)
Light+ 30%( 70%)
Cold+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
2/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
1/5
0/5
0/5
Demented / Path of horror1.30
2/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
1/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
On feet
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 3 turns (stop reason: all resources and life at maximum).

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
supercharged elm wand of lightning storm [power 140] (17 cooldown).
You gain 3.76 gold from the transmogrification of
bright brass lantern of clarity.
You gain 1.16 gold from the transmogrification of
prismatic iron plate armour of fire resistance (0 def, 7 armour).
You gain 1.76 gold from the transmogrification of
impenetrable iron mail armour of temporal resistance (2 def, 10 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 3.02 gold from the transmogrification of
radiant rough leather armour of lightning resistance (3 def, 2 armour).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of lightning resistance (+17%) (0 def, 3 armour, 38 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 18.5 block).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.55 gold from the transmogrification of
creative mossy mindstar (72% power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (104% power, 2 apr).
You gain 2.50 gold from the transmogrification of
balanced iron mace of massacre (115% power, 2 apr).
You gain 0.95 gold from the transmogrification of
flaming iron longsword (107% power, 2 apr).
You gain 2.56 gold from the transmogrification of
balanced iron longsword (105% power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 15).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 611% over 10 turns; mana 31; cd 15).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).