











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Juggle Hotkeys on Unwield 1.7.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. UI Pack: Plumpkins! 1.6.0Cosmetic pack! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Pragmatic Heroism 1.7.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.0Donators/Buyers bonus! Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 13 / 89% |
| Size | big |
| Lifes / Deaths | Killed by Xanassra the mean looking elven guard at level 13 on the 5th Flare 122nd year of Ascendancy at 18:45 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 17 (base 13) |
| Dexterity | 17 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 34 (base 31) |
| Cunning | 36 (base 34) |
Resources
| Life | -51/324 |
| Equilibrium | 30 |
| Psi | 64/124 |
| Healing Factor | 1.2283363011316 |
| Regeneration | 6.2030983207145 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 42 |
| Crit Chance | 26% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 42 |
| Crit Chance | 26% |
| APR | 37 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Light | +10% |
| Blight | +5% |
| Acid | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
| Light | +5% |
| Darkness | +10% |
| Physical | +9% |
| Mind | +25% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 3 |
| Physical Save | 20 |
| Spell Save | 14 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Physical | + 5%( 70%) |
| Mind | + 3%( 70%) |
| All | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 7%( 70%) |
| Lightning | + 57%( 70%) |
| Fire | 0%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 176 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 72 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 514% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed bear paw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | [vs. balanced steel longsword of massacre (133% power, 3 apr) (In main hand, 1 of 2)]Rimewreck the steel greatmaul (135% power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 Power: 136% (+2%) Range: 1.5x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-1) Crit. chance: +1.0% (-2.0%) Attack speed: 100% (-) On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +13 darkness / +12 cold Damage against: +9% Living When wielded/worn: Accuracy: +9 (+3 eff.) (+3 (+1 eff.)) Armour penetration: +9 Physical crit. chance: +9.0% Defense: +0 (+0 eff.) (-5 (-3 eff.)) Changes resistances penetration: +20% mind / +9% physical Disarm immunity: +0% (-22%) Massive two-handed mauls. Tap to cycle through comparison choices |
| On hands | [vs. corrosive rough leather gloves of dexterity (+2) (0 def, 1 armour) (On hands)]corrosive rough leather gloves of dexterity (+2) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) (-) Armour: +1 (-) Damage (Melee): 5(-) acid Changes stats: +2(-) Dex Changes resistances: +6%(-) acid Changes damage: +3%(-) acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Bloomrebel (1 def, 0 armour) (On head)]Bloomrebel (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Effects on melee hit: * 10% chance to slow global speed by 46% * 20 arcane resource burn Damage (Melee): 0(-10) item nature slow / 0(-20) item manaburn arcane Changes resistances: +16%(-) lightning / +3%(-) mind / +3%(-) nature Changes damage: +11%(-) lightning A pointy cloth hat, very wizardly... |
| On feet | [vs. Deepsterror (5 def, 3 armour) (On feet)]Deepsterror (5 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 (-) Physical crit. chance: +4.0% (-) Physical power: +24 (+10 eff.) (-) Armour: +3 (-) Defense: +5 (+3 eff.) (-) Fatigue: +2% (-) Changes resistances: +6%(-) darkness Stamina each turn: +1.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 (-) Damage when hit (Melee): 10(-) draining blight Changes damage: +5%(-) blight When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. copper ring 'Blindwill' (On fingers, 1 of 2)]copper ring 'Blindwill' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+3 eff.) (-) Armour penetration: +7 (-) Defense: +7 (+4 eff.) (-) Effects on melee hit: * 20% chance to reduce damage dealt by 17% Damage (Melee): 0(-20) item darkness numbing It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring 'Blindwill' (On fingers, 1 of 2)]marksman's steel ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) (-1 (-1 eff.)) Armour penetration: +0 (-7) Defense: +0 (+0 eff.) (-7 (-4 eff.)) Damage (Melee): 0(-20) item darkness numbing Changes stats: +3 Dex Mental save: +5 (+2 eff.) Confusion immunity: +24% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet 'Ravenfurnace' (Around neck)]copper amulet 'Ravenfurnace' Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% (-) Changes resistances penetration: +20%(-) acid / +5%(-) mind / +10%(-) darkness Life regen: +1.00 (-) Amulets make your neck look great! |
| In main hand | [vs. balanced steel longsword of massacre (133% power, 3 apr) (In main hand, 1 of 3)]balanced steel longsword of massacre (133% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 134% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Accuracy: +6 (+2 eff.) (-) Defense: +5 (+3 eff.) (-) Disarm immunity: +22% (-) Sharp, long, and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Lightningwire' (Around waist)]rough leather belt 'Lightningwire' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2(-) Cun Changes resistances: +5%(-) lightning / +7%(-) temporal Changes resistances penetration: +25%(-) lightning Mental save: +3 (+2 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. balanced steel longsword of massacre (133% power, 3 apr) (In main hand, 1 of 3)]iron waraxe 'Brightraven' (112% power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 112% (-21%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-1) Crit. chance: +3.5% (+0.5%) Attack speed: 100% (-) Damage (Melee): +5 nature / +8 light / +4 arcane When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Defense: +0 (+0 eff.) (-5 (-3 eff.)) Changes stats: +3 Dex Changes resistances penetration: +5% light Disarm immunity: +0% (-22%) One-handed war axes. Tap to cycle through comparison choices |
| Cloak | [vs. Eledathra (21 def, 0 armour) (Cloak)]Eledathra (21 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% (-) Defense: +21 (+11 eff.) (-) Changes stats: +1(-) Str / +1(-) Wil / +1(-) Con Only die when reaching: -20.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. troll-hide rough leather armour of stability (3 def, 2 armour) (Main armor)]troll-hide rough leather armour of stability (3 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +3 (+2 eff.) (-) Fatigue: +6% (-) Changes resistances: +5%(-) physical Physical save: +11 (+10 eff.) (-) Life regen: +3.80 (-) Maximum life: +32.00 (-) Healing mod.: +10% (-) A suit of armour made of leather. |
Inventory
[vs. Infusion: Healing [healing infusion of the titan (heal 72; cd 10)] (on body)]healing infusion (heal 42; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13(+3) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 42(-30) then cleanse 1 wound, poison and disease effect. Its effects scale with your -Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. copper amulet 'Ravenfurnace' (Around neck)]insulating steel amulet of dexterity (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: +0% (+4%) Changes stats: +3 Dex Changes resistances: +10% fire / +10% cold Changes resistances penetration: +0%(-20%) acid / +0%(-5%) mind / +0%(-10%) darkness Life regen: +0.00 (-1.00) Amulets make your neck look great! |
[vs. balanced steel longsword of massacre (133% power, 3 apr) (In main hand, 1 of 2)]thought-forged iron battleaxe of massacre (136% power, 1 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 137% (+3%) Range: 1.5x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 (-2) Crit. chance: +4.5% (+1.5%) Attack speed: 100% (-) On weapon hit: * 14% chance to reduce all saves and defense by 20 Damage (Melee): +9 mind When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Defense: +0 (+0 eff.) (-5 (-3 eff.)) Changes stats: +3 Cun / +3 Wil Disarm immunity: +0% (-22%) Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (133% power, 3 apr) (In main hand, 1 of 2)]Bill's Tree Trunk (142% power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 142% (+9%) Range: 1.7x (+0.3x) Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 (+4) Crit. chance: +1.5% (-1.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Defense: +0 (+0 eff.) (-5 (-3 eff.)) Disarm immunity: +0% (-22%) It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! Tap to cycle through comparison choices |
[vs. troll-hide rough leather armour of stability (3 def, 2 armour) (Main armor)]Bikini (0 def, 0 armour) 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-3 (-2 eff.)) Fatigue: +0% (-6%) Changes resistances: +0%(-5%) physical / +7% all Physical save: +0 (+0 eff.) (-11 (-10 eff.)) Life regen: +0.00 (-3.80) Maximum life: +0.00 (-32.00) Healing mod.: +0% (-10%) Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
[vs. rough leather belt 'Lightningwire' (Around waist)]blurring rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +0(-2) Cun Changes resistances: +0%(-5%) lightning / +0%(-7%) temporal Changes resistances penetration: +0%(-25%) lightning Stealth bonus: +6 Mental save: +0 (+0 eff.) (-3 (-2 eff.)) A belt that goes around your waist. |
[vs. rough leather belt 'Lightningwire' (Around waist)]grounding rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +0(-2) Cun Changes resistances: +6%(+1%) lightning / +7%(-) temporal Changes resistances penetration: +0%(-25%) lightning Mental save: +0 (+0 eff.) (-3 (-2 eff.)) A belt that goes around your waist. |
[vs. Deepsterror (5 def, 3 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +0 (-4) Physical crit. chance: +0.0% (-4.0%) Physical power: +0 (+0 eff.) (-24 (-10 eff.)) Armour: +1 (-2) Defense: +0 (+0 eff.) (-5 (-3 eff.)) Fatigue: +0% (-2%) Changes resistances: +0%(-6%) darkness Stamina each turn: +0.00 (-1.00) A pair of boots made of leather. |
[vs. Bloomrebel (1 def, 0 armour) (On head)]Boraregodor (0 def, 1 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +1% Damage (Melee): 0(-10) item nature slow / 0(-20) item manaburn arcane Changes resistances: +13% blight / +0%(-3%) mind / +6%(+3%) nature / +0%(-16%) lightning Changes damage: +0%(-11%) lightning Physical save: +3 (+2 eff.) Only die when reaching: -40.00 life A cap made of leather. |
[vs. Bloomrebel (1 def, 0 armour) (On head)]Khelathel (16 def, 2 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +2 Defense: +16 (+8 eff.) (+15 (+7 eff.)) Damage (Melee): 0(-10) item nature slow / 0(-20) item manaburn arcane Changes stats: +1 Dex Changes resistances: +0%(-16%) lightning / +18% fire / +0%(-3%) mind / +0%(-3%) nature Changes damage: +0%(-11%) lightning / +12% fire A pointy cloth hat, very wizardly... |
[vs. Bloomrebel (1 def, 0 armour) (On head)]rough leather cap 'Belonn' (5 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+3 eff.) (+4 (+2 eff.)) Fatigue: +1% Damage (Melee): 0(-10) item nature slow / 0(-20) item manaburn arcane Changes stats: +3 Cun / +3 Wil Changes resistances: +0%(-16%) lightning / +0%(-3%) mind / +0%(-3%) nature Changes damage: +0%(-11%) lightning Silence immunity: +20% Life regen: +4.00 Maximum life: +20.00 Mindpower: +3 (+1 eff.) A cap made of leather. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
53 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +3 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Armour penetration: +0 (-15) Defense: +5 (+2 eff.) Damage when hit (Melee): 0(-10) draining blight Changes stats: +5 Lck Changes damage: +0%(-5%) blight Trap disarming bonus: +5 When carried: Talent granted: +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]elm totem of thorny skin [power 16] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Armour penetration: +0 (-15) Damage when hit (Melee): 0(-10) draining blight Changes damage: +0%(-5%) blight When carried: Talent granted: +0(+-1) Dig It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]powerful elm totem of stinging [power 116] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Armour penetration: +0 (-15) Damage when hit (Melee): 0(-10) draining blight Changes damage: +0%(-5%) blight When carried: Talent granted: +0(+-1) Dig It can be used to sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kayami the Krog Mindslayer level 10
3rd Summertide 122nd year of Ascendancy at 05:43 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Kayami the Krog Mindslayer level 9
6th Mirth 122nd year of Ascendancy at 14:56 see stats
Log
Xanassra the mean looking elven guard hits Kayami for (23 to psi shield), 35 physical, 3 healing, (5 to psi shield), 7 physical, (5 to psi shield), (7 antimagic), 0 fire (43 total damage) [3 healing].
Melee retaliation hits Xanassra the mean looking elven guard for 10 blight damage.
--------------------------------
Kayami uses Infusion: Regeneration.
Kayami starts regenerating health quickly.
Deep Wound from Xanassra the mean looking elven guard hits Kayami for (7 to psi shield), 11 physical (11 total damage).
Kayami's Beyond the Flesh hits Xanassra the mean looking elven guard for 13 light damage.
Kayami's Beyond the Flesh hits Arymina the elven tempest for 14 light damage.
Kayami's Beyond the Flesh hits Yvuth the elven guard for 43 physical, 10 darkness, 10 cold, 4 acid, 0 arcane, 26 lightning, 13 light, 7 physical, 7 fire (121 total damage).
Xanassra the mean looking elven guard's Beyond the Flesh performs a melee critical strike against Kayami!
Kayami is recovering from the damage!
Kayami is crippled.
Melee retaliation hits Xanassra the mean looking elven guard for 8 blight damage.
Xanassra the mean looking elven guard's Beyond the Flesh hits Kayami for (20 to psi shield), 30 physical, (2 to psi shield), (3 antimagic), 0 fire, 1 healing, (5 to psi shield), 7 physical (37 total damage) [1 healing].
Thunderstorm hits Kayami for (2 antimagic), 0 lightning (0 total damage).
Arymina the elven tempest casts Draining Assault.
Kayami is on fire!
Arymina the elven tempest steals life from Kayami!
Arymina the elven tempest hits Kayami for (35 to psi shield), 54 physical, (2 to psi shield), (2 antimagic), 0 fire, 1 healing, (2 to psi shield), (3 antimagic), 0 fire, (35 to psi shield), 60 physical, (2 to psi shield), (2 antimagic), 0 fire, 1 healing, (2 to psi shield), (3 antimagic), 0 fire (114 total damage) [3 healing].
Melee retaliation hits Arymina the elven tempest for 8 blight, 8 blight (16 total damage).
Kayami hits Arymina the elven tempest for 15 healing, 17 healing (0 total damage) [32 healing].
Melee retaliation hits Yvuth the elven guard for 9 blight damage.
Yvuth the elven guard hits Kayami for (28 to psi shield), 42 physical, 2 healing (42 total damage) [2 healing].
Xanassra the mean looking elven guard uses Telekinetic Smash.
Xanassra the mean looking elven guard performs a melee critical strike against Kayami!
Xanassra the mean looking elven guard's spell attains critical power!
Kayami shrugs off the effect 'Stunned'!
Xanassra the mean looking elven guard hits Kayami for (35 to psi shield), 55 physical (55 total damage).
Melee retaliation hits Xanassra the mean looking elven guard for 8 blight, 8 blight (16 total damage).
Kayami the level 13 krog mindslayer was battered to death by Xanassra the mean looking elven guard on level 3 of Rhaloren Camp.
























































































