











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. No Ambient Sounds 1.7.5Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 10 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Glorotha the large white snake at level 10 on the 19th Dearth 122nd year of Ascendancy at 07:33 / 2Killed by Glorotha the large white snake at level 10 on the 19th Dearth 122nd year of Ascendancy at 07:42 |
Primary Stats
| Strength | 39 (base 29) |
| Dexterity | 18 (base 12) |
| Constitution | 31 (base 25) |
| Magic | 9 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | -3/429 |
| Stamina | 91/140 |
| Healing Factor | 1.1658714593979 |
| Regeneration | 0.29146786484946 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 19.805239081272 |
| See Invisible | 20.805239081272 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 12 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +11% |
| Darkness | +3% |
| Cold | +3% |
| Mind | +9% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
| Blight | +5% |
| Darkness | +5% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 24 |
| Physical Save | 33 |
| Spell Save | 18 |
| Mental Save | 20 |
Defense: Resistances
| Nature | + 13%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 13%( 70%) |
| Darkness | + 13%( 70%) |
| Cold | + 45%( 70%) |
| Fire | + 25%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You failed to protect the lost sun paladin from death by Venghaeys. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You failed to protect the repented thief from death by Adysemina the great wolf. Escort: repented thief (level 2 of Norgos Lair) | failed |
Escort the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire) | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed length of troll intestine. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. Urumnir the Blazenull (1 def, 1 armour) (On feet)]Urumnir the Blazenull (1 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2(-) Dex dps ---------- Melee Ret 4(-) light 4(-) temporal ----- def ----- Armour +1 (-) Defense +1 (+0 eff.) (-) Resists +6%(-) light ---------- misc Light +1 (-) A pair of boots made of leather. |
| Light source | [vs. Delykor the Flashwrack (Light source)]Delykor the Flashwrack 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +9%(-) fire Res.pen +5%(-) fire ----- def ----- Resists +3%(-) lightning +6%(-) fire +3%(-) nature Mind.save +6 (+5 eff.) (-) ---------- misc Light +3 (-) See.Stealth +5 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Gloralrawe the Flashbutcher (0 def, 3 armour) (On head)]Gloralrawe the Flashbutcher (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1(-) Mag dps ---------- Dmg.mod +9%(-) fire Res.pen +5%(-) blight Melee Ret 2(-) fire ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +3%(-) fire Phys.save +11 (+5 eff.) (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. elm wand of shielding [power 116] (4/20 cooldown) (Tool)]elm wand of shielding [power 116] (4/20 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)]titan's copper ring 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3(-) Con ----- def ----- Phys.save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)]warrior's copper ring of light (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str +0(-3) Con dps ---------- Dmg.mod +11% light ----- def ----- Armour +4 Resists +22% light Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Gloomrip (Around waist)]Gloomrip 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5%(-) darkness Melee Ret 2(-) darkness ----- def ----- Resists +5%(-) lightning +6%(-) temporal +3%(-) nature +6%(-) darkness Spell.save +6 (+6 eff.) (-) A belt that goes around your waist. |
| In main hand | [vs. Sleetpassion the iron mace (18-25 power, 2 apr) (In main hand)]Sleetpassion the iron mace (18-25 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Master Power 18.0 - 25.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Crit.mult +5.00% (-) Phys.pwr +15 (+8 eff.) (-) Dmg.mod +3%(-) cold Blunt and deadly. |
| On hands | [vs. Anilach (5 def, 1 armour) (On hands)]Anilach (5 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +6 (+3 eff.) (-) ----- def ----- Armour +1 (-) Defense +5 (+3 eff.) (-) Fatigue +1% (-) Resists +6%(-) light +9%(-) cold Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | [vs. Coral Spray (8 def, 8 armour, 18-25 power, 48 block) (In off hand)]Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% (-) Block +48 (-) Melee+ +10(-) cold While equipped: dps ---------- On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (-) Defense +8 (+6 eff.) (-) Fatigue +12% (-) Resists +15%(-) cold +10%(-) fire ---------- misc Max.Air +20.00 (-) Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | [vs. Vorawyn the Thunderwrither (1 def, 0 armour) (Cloak)]Vorawyn the Thunderwrither (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1(-) Str +6(-) Dex +2(-) Wil +1(-) Cun dps ---------- Dmg.mod +6%(-) lightning Res.pen +5%(-) lightning ----- def ----- Defense +1 (+0 eff.) (-) Mind.save +6 (+5 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Unlightpain the rough leather armour (3 def, 2 armour) (Main armor)]Unlightpain the rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item expose Dmg.mod +9%(-) mind +3%(-) darkness Res.pen +10%(-) fire Melee Ret 2(-) fire On Hit (Melee): * 10% chance to reduce all saves and defense by 9 ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Resists +17%(-) cold A suit of armour made of leather. |
Inventory
[vs. Infusion: Healing (on body)]healing infusion of the wizard (heal 63; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 63 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 517%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 517% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the psychic (heal 121; 16 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 121 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the sneak (heal 152; 15 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 152 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion (res 16%; magical; dur 4; cd 16) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion (res 15%; physical; dur 4; cd 14) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 43; dur 4; cd 23)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 43.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
[vs. Sleetpassion the iron mace (18-25 power, 2 apr) (In main hand)]Flashgrit (18-24 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Master Power 17.5 - 24.5(-0.5 - -0.7) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (+2.0%) Atk.spd 100% (-) On Hit: * 10 arcane resource burn While equipped: Stats +3 Cun +1 Con dps ---------- Crit.mult +0.00% (-5.00%) Phys.pwr +0 (+0 eff.) (-15 (-8 eff.)) Dmg.mod +9% lightning +0%(-3%) cold ----- def ----- Resists +5% arcane +3% darkness Sharp, long, and deadly. |
[vs. Sleetpassion the iron mace (18-25 power, 2 apr) (In main hand)]Toxinimmortal (12-17 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Disrupt Power 12.0 - 16.8(-6.0 - -8.4) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-) Atk.spd 100% (-) Against +7% Unnatural While equipped: Stats +2 Wil dps ---------- Crit.mult +0.00% (-5.00%) Phys.pwr +0 (+0 eff.) (-15 (-8 eff.)) Dmg.mod +3% nature +0%(-3%) cold Res.pen +15% darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% acid Blunt and deadly. |
[vs. Sleetpassion the iron mace (18-25 power, 2 apr) (In main hand)]Yarekhad the iron waraxe (16-22 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 16.0 - 22.4(-2.0 - -2.8) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+3.0%) Atk.spd 100% (-) While equipped: Stats +1 Wil dps ---------- Crit.mult +0.00% (-5.00%) Phys.pwr +0 (+0 eff.) (-15 (-8 eff.)) Dmg.mod +0%(-3%) cold ----- def ----- Armour +2 Defense +5 (+3 eff.) Resists +1% physical ---------- misc See.Invis +6 One-handed war axes. |
[vs. Sleetpassion the iron mace (18-25 power, 2 apr) (In main hand)]iron waraxe 'Falatir' (10-15 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Nature Power 10.5 - 14.7(-7.5 - -10.5) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+3.0%) Atk.spd 100% (-) Melee+ +6 nature While equipped: dps ---------- Crit.mult +0.00% (-5.00%) Phys.pwr +0 (+0 eff.) (-15 (-8 eff.)) Dmg.mod +0%(-3%) cold ----- def ----- Armour +4 Resists +3% blight +1% physical Mind.save +3 (+2 eff.) Cut- +10% One-handed war axes. |
[vs. Sleetpassion the iron mace (18-25 power, 2 apr) (In main hand)]iron waraxe 'Rhichik' (12-16 power, 3 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 11.5 - 16.1(-6.5 - -9.1) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 (+1) Crit +3.5% (+3.0%) Atk.spd 100% (-) While equipped: Stats +3 Wil dps ---------- Crit.mult +0.00% (-5.00%) Phys.pwr +0 (+0 eff.) (-15 (-8 eff.)) Mind.pwr +5 (+5 eff.) Dmg.mod +0%(-3%) cold Acc +6 (+6 eff.) ----- def ----- Defense +16 (+8 eff.) Disarm- +20% ---------- misc Max.stam +10.00 One-handed war axes. |
[vs. Sleetpassion the iron mace (18-25 power, 2 apr) (In main hand, 1 of 2)]Woeflash (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Power 2.5 - 2.8(-15.5 - -22.4) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (+2.0%) Atk.spd 100% (-) On Hit.r1 +12 darkness While equipped: Stats +2 Wil +3 Con dps ---------- Mind.crit +1% Crit.mult +0.00% (-5.00%) Phys.pwr +0 (+0 eff.) (-15 (-8 eff.)) Mind.pwr +2 (+2 eff.) Melee+ 3 mind 4 darkness Dmg.mod +0%(-3%) cold +3% mind +3% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 8% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Coral Spray (8 def, 8 armour, 18-25 power, 48 block) (In off hand)]iron shield (0 def, 2 armour, 9-11 power, 20.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 9.0 - 10.8(-9.0 - -14.4) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (+0.5%) Block +20 (-28) Melee+ +0(-10) cold While equipped: ----- def ----- Armour +2 (-6) Defense +0 (+0 eff.) (-8 (-6 eff.)) Fatigue +8% (-4%) Resists +0%(-15%) cold +0%(-10%) fire ---------- misc Max.Air +0.00 (-20.00) Talents +1.00(-) Block Handheld deflection devices. |
[vs. Unlightpain the rough leather armour (3 def, 2 armour) (Main armor)]enlightening iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Melee+ 0(-10) item expose Dmg.mod +0%(-9%) mind +0%(-3%) darkness Res.pen +0%(-10%) fire Melee Ret 0(-2) fire ----- def ----- Armour +7 (+5) Defense +0 (+0 eff.) (-3 (-1 eff.)) Fatigue +22% (+16%) Resists +0%(-17%) cold Mind.save +10 (+5 eff.) A suit of armour made of metal plates. |
[vs. Gloomrip (Around waist)]Dagoraldir the rough leather belt 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+3 eff.) Res.pen +0%(-5%) darkness Melee Ret 4 acid 0(-2) darkness ----- def ----- Resists +0%(-5%) lightning +0%(-6%) temporal +0%(-6%) darkness +0%(-3%) nature +5% arcane +6% mind Phys.save +8 (+4 eff.) Spell.save +0 (+0 eff.) (-6 (-6 eff.)) Die.at -20.00 life A belt that goes around your waist. |
[vs. Urumnir the Blazenull (1 def, 1 armour) (On feet)]Issihad the Scabwrither (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-2) Dex dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Apr +4 Melee Ret 0(-4) light 0(-4) temporal On Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 34% ----- def ----- Armour +1 (-) Defense +0 (+0 eff.) (-1 (+0 eff.)) Resists +3% acid +3% temporal +5% arcane +0%(-6%) light ---------- misc Light +0 (-1) A pair of boots made of leather. |
[vs. Urumnir the Blazenull (1 def, 1 armour) (On feet)]Emaressra (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-2) Dex +1 Mag +1 Wil +3 Cun dps ---------- Melee Ret 0(-4) light 0(-4) temporal ----- def ----- Armour +3 (+2) Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +2% Resists +6% lightning +0%(-6%) light +6% fire +3% nature +6% cold Crit.chn- 10.00% ---------- misc Light +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Urumnir the Blazenull (1 def, 1 armour) (On feet)]Floehack (0 def, 5 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-2) Dex dps ---------- Dmg.mod +3% mind Res.pen +15% mind Melee Ret 0(-4) light 0(-4) temporal ----- def ----- Armour +5 (+4) Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +2% Resists +0%(-6%) light +9% cold ---------- misc Light +0 (-1) Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Urumnir the Blazenull (1 def, 1 armour) (On feet)]Quenchblood the pair of iron boots (0 def, 9 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-2) Dex +2 Cun +2 Con dps ---------- Dmg.mod +12% cold Res.pen +10% acid Melee Ret 0(-4) light 0(-4) temporal On Hit (Melee): * 10% chance to reduce armor by 14% ----- def ----- Armour +9 (+8) Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +2% Resists +0%(-6%) light Phys.save +11 (+6 eff.) Mind.save +11 (+6 eff.) Knockbk- +10% ---------- misc Light +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Urumnir the Blazenull (1 def, 1 armour) (On feet)]Zurab the Cracklefoe (10 def, 9 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Str +1(-1) Dex +2 Wil +3 Cun dps ---------- Dmg.mod +3% lightning +3% cold Melee Ret 0(-4) light 0(-4) temporal ----- def ----- Armour +9 (+8) Defense +10 (+5 eff.) (+9 (+5 eff.)) Fatigue +2% Resists +0%(-6%) light Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 Light +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Urumnir the Blazenull (1 def, 1 armour) (On feet)]pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +0(-2) Dex dps ---------- Mov.spd +25% Melee Ret 0(-4) light 0(-4) temporal ----- def ----- Armour +3 (+2) Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +2% Resists +0%(-6%) light ---------- misc Light +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Gloralrawe the Flashbutcher (0 def, 3 armour) (On head)]linen wizard hat 'Malihell' (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +0(-1) Mag +3 Wil dps ---------- Dmg.mod +11% acid +0%(-9%) fire Res.pen +0%(-5%) blight Melee Ret 0(-2) fire ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resists +16% acid +0%(-3%) fire Phys.save +0 (+0 eff.) (-11 (-5 eff.)) Die.at -20.00 life Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) A pointy cloth hat, very wizardly... |
[vs. Gloralrawe the Flashbutcher (0 def, 3 armour) (On head)]linen wizard hat of the sentry (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: Stats +0(-1) Mag dps ---------- Dmg.mod +0%(-9%) fire Res.pen +0%(-5%) blight Melee Ret 0(-2) fire ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resists +0%(-3%) fire Phys.save +0 (+0 eff.) (-11 (-5 eff.)) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Infravis +3 See.Stealth +6 See.Invis +5 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 9% and attempts to push all creatures other than yourself out of its radius, inflicting 1.95 light damage and 1.81 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
[vs. Gloralrawe the Flashbutcher (0 def, 3 armour) (On head)]Eilinunor (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +0(-1) Mag dps ---------- Mind.crit +3% Mind.pwr +2 (+2 eff.) Dmg.mod +0%(-9%) fire Res.pen +0%(-5%) blight Melee Ret 0(-2) fire ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resists +6% blight +0%(-3%) fire +6% darkness Crit.chn- 10.00% Phys.save +3 (+1 eff.) (-8 (-4 eff.)) Knockbk- +10% Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Delykor the Flashwrack (Light source)]brass lantern 'Lavawish' 2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Dmg.mod +0%(-9%) fire Res.pen +0%(-5%) fire ----- def ----- Armour +2 Defense +5 (+3 eff.) Resists +0%(-3%) lightning +0%(-3%) nature +3%(-3%) fire +6% mind +3% all Spell.save +6 (+4 eff.) Mind.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Light +3 (-) See.Stealth +0 (-5) See.Invis +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. elm wand of shielding [power 116] (4/20 cooldown) (Tool)]iron pickaxe 'Layura' (dig speed 37 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Melee Ret 4 physical ----- def ----- Resists +11% nature +6% temporal Phys.save +3 (+2 eff.) ---------- misc Max.psi +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. elm wand of shielding [power 116] (4/20 cooldown) (Tool)]Blazedare [power 100] (4/15 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +5% acid ----- def ----- Defense +5 (+3 eff.) Resists +3% lightning Mind.save +3 (+2 eff.) Die.at -60.00 life Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. elm wand of shielding [power 116] (4/20 cooldown) (Tool)]Fulyrek the iron torque of gale force [power 100] (4/15 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Dex +1 Con dps ---------- Apr +4 ----- def ----- Die.at -40.00 life Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. elm wand of shielding [power 116] (4/20 cooldown) (Tool)]supercharged iron torque of clear mind [power 1] (4/32 cooldown) 2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 32 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. elm wand of shielding [power 116] (4/20 cooldown) (Tool)]elm totem of thorny skin [power 17] (4/20 cooldown) 2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. elm wand of shielding [power 116] (4/20 cooldown) (Tool)]overpowered elm totem of summon tentacle [power 145] (4/33 cooldown) 2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 297 Base Damage: 149 Armor: 1 All Resist: 1 Puts all charms on 33 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Venghaeys the Dwarf Bulwark level 10
17th Dearth 122nd year of Ascendancy at 03:38 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Venghaeys the Dwarf Bulwark level 5
20th Voratun 122nd year of Ascendancy at 15:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Venghaeys the Dwarf Bulwark level 9
8th Dearth 122nd year of Ascendancy at 07:14 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Venghaeys the Dwarf Bulwark level 10
19th Dearth 122nd year of Ascendancy at 07:33 see stats
Log
Venghaeys hits Glorotha the large white snake for (6 flat reduction), 24 cold (24 total damage).
Melee retaliation hits Glorotha the large white snake for (4 flat reduction), 0 light, (5 flat reduction), 0 fire, (2 flat reduction), 0 darkness, (4 flat reduction), 0 temporal (0 total damage).
Venghaeys uses Shield Pummel.
Venghaeys misses Glorotha the large white snake.
Glorotha the large white snake shrugs off the effect 'Stunned'!
Venghaeys hits Glorotha the large white snake for (6 flat reduction), 63 physical, (6 flat reduction), 4 cold (67 total damage).
Netherworm mass leeches life from Venghaeys!
Venghaeys hits Netherworm mass for 13 healing, 13 healing, 23 healing (0 total damage) [50 healing].
Melee retaliation hits Netherworm mass for 4 light, 5 fire, 2 darkness, 4 temporal, 4 light, 5 fire, 2 darkness, 4 temporal (30 total damage).
Netherworm mass hits Venghaeys for 12 temporal, 12 darkness, 21 darkness (46 total damage).
Talent Vitality is ready to use.
Glorotha the large white snake throws two quick punches.
Glorotha the large white snake hits Venghaeys for 34 physical, 4 physical, 3 physical, 31 physical, 4 physical, 3 physical (79 total damage).
Melee retaliation hits Glorotha the large white snake for (4 flat reduction), 0 light, (5 flat reduction), 0 fire, (2 flat reduction), 0 darkness, (4 flat reduction), 0 temporal, (4 flat reduction), 0 light, (5 flat reduction), 0 fire, (2 flat reduction), 0 darkness, (4 flat reduction), 0 temporal (0 total damage).
LIFE LOST WARNING!
Glorotha the large white snake hits Venghaeys for 24 physical, 4 physical, 3 physical (31 total damage).
Melee retaliation hits Glorotha the large white snake for (4 flat reduction), 0 light, (5 flat reduction), 0 fire, (2 flat reduction), 0 darkness, (4 flat reduction), 0 temporal (0 total damage).
Keyboard input temporarily disabled.
Venghaeys uses Infusion: Regeneration.
Venghaeys starts regenerating health quickly.
Netherworm mass misses Venghaeys.
Netherworm mass leeches life from Venghaeys!
Venghaeys hits Netherworm mass for 12 healing, 12 healing (0 total damage) [24 healing].
Melee retaliation hits Netherworm mass for 4 light, 5 fire, 2 darkness, 4 temporal (15 total damage).
Netherworm mass hits Venghaeys for 11 temporal, 11 darkness (22 total damage).
Glorotha the large white snake hits Venghaeys for 28 physical damage.
Melee retaliation hits Glorotha the large white snake for (4 flat reduction), 0 light, (5 flat reduction), 0 fire, (2 flat reduction), 0 darkness, (4 flat reduction), 0 temporal (0 total damage).
Venghaeys the level 10 dwarf bulwark was minced to death by Glorotha the large white snake on level 3 of Trollmire.






































































