











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Orc |
| Class | Wyrmic |
| Level / Exp | 50 / 2522% |
| Size | medium |
| Lifes / Deaths | Killed by Sher'Tul High Priest at level 50 on the 34th Pain 125th year of Ascendancy at 07:53 / 1 |
Primary Stats
| Strength | 116 (base 60) |
| Dexterity | 66 (base 48) |
| Constitution | 32 (base 11) |
| Magic | 9 (base 10) |
| Willpower | 80 (base 60) |
| Cunning | 81 (base 40) |
Resources
| Psi | 189/200 |
| Life | -1536/1600 |
| Steam | 100/100 |
| Stamina | 354/422 |
| Equilibrium | 59 |
| Healing Factor | 1.5624420161896 |
| Regeneration | 68.62782456646 |
Speed
| Mental | +12.02863780959% |
| Attack | +12.02863780959% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 21 |
| See Stealth | 45 |
| See Invisible | 55 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 198 |
| Accuracy | 66 |
| Crit Chance | 59% |
| APR | 53 |
| Speed | 0.89 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 42% |
| Speed | 0.89262890235232 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +20% |
| Physical | +20% |
| Cold | +20% |
| All | 0% |
| Darkness | +20% |
| Light | +20% |
| Temporal | +7% |
| Lightning | +20% |
| Fire | +30% |
| Nature | +32% |
Offense: Damage Penetration
| Acid | +41% |
| Blight | +41% |
| Physical | +41% |
| Cold | +66% |
| All | +11% |
| Lightning | +41% |
| Darkness | +41% |
| Fire | +41% |
| Nature | +41% |
Defense: Base
| Armour (hardiness) | 104.72307323195 (100%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 59 |
| Physical Save | 62 |
| Spell Save | 39 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 41%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 31%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 51%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 48%( 70%) |
| Lightning | + 53%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 72% |
| Bleed Resistance | 70% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
| Stun Resistance | 60% |
| Poison Resistance | 70% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 533 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 211% efficiency and cooldown mod of 51%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 193% efficiency and cooldown mod of 58%. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 754% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) 3.0 Encumbrance T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex offense ------ Damage +10% fire defense ------ Armor +15 Defense +8 (+4 eff.) Fatigue +8% Physical save +0 (+0 eff.) Pinning Resist +50% Knockbk Resist +0% Teleport Resist +0% other ------- Talents +5 Rocket Boots Generate 3 steam each time you walk. Boots. But with steam power! |
| Light source | Light of Revelation 2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Damage +20% light Against +25% Horror defense ------ Resist Against +25% Horror other ------- Light +12 See Stealth +45 See Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
| On head | Lisybeth the hardened leather cap (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Random Unique] Arcane/Master While equipped: Stats +15 Str +2 Wil +13 Cun +5 Con defense ------ Armor +3 Fatigue +3% Resistance +8% blight +6% darkness Physical save +7 (+2 eff.) Spell save +7 (+2 eff.) Mind save +40 (+10 eff.) other ------- Light +1 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 4 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. This object's appearance was changed to Dragon-helm of Kroltar. |
| On hands | Gunathel (0 def, 9 armour) 1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +10 Str offense ------ Physical Power +31 (+8 eff.) On-Hit 19 temporal On-Ranged-Hit 15 temporal Damage +7% temporal Accuracy +10 (+3 eff.) When Hit 10 blight defense ------ Armor +9 Fatigue +5% Resistance +1% physical +12% temporal Disarm Resist +0% other ------- Stamina/turn +3.00 Talents +5 Spring Grapple Unarmed combat: Weapon Damage 154% Range: 1.0x-1.4x Uses 40% Wil, 40% Str, 40% Cun 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: * 13% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | soothing stralite torque of psionic shield [power 105] (2/25 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 105 for 5 turns Puts all charms on 25 cooldown 100% to heal for 54. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Taintbreaker the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Ignore resists +25% cold On-Hit (Melee): * 22% chance to slow global speed by 69% * 22 arcane resource burn defense ------ Resistance +9% acid +12% temporal +18% darkness +18% nature +6% light Life +100.00 Life Regen +16.00 Healmod +19% Rings make your fingers look great! |
| On fingers | stralite Glowing Core ring0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +4 Wil offense ------ Mindpower +9 (+2 eff.) defense ------ Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% other ------- Light +4 See Invis +20 Rings make your fingers look great! This item has been sent to the Item's Vault. |
| Around neck | voratun amulet 'Lisonor'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Cun +10 Str offense ------ Physical Crit +3.0% Critical power +31.00% Mindpower +5 (+1 eff.) Accuracy +9 (+3 eff.) Ignore Armor +20 other ------- Hate-on-crit +3.00 Amulets make your neck look great! |
| In main hand | Thunderfall (161% power, 26 apr) 3.0 Encumbrance T5 mace 1H weapon [Unique] Psionic Weapon Damage 162% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +26 Critical Rate +23.0% Attack Speed 100% On-Hit, radius 1 +50 lightning +50 physical On-crit, radius 2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
| Around waist | drakeskin leather belt 'Ce'Nylle' 1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: Stats +7 Str +7 Dex +5 Wil +7 Cun defense ------ Resistance +15% darkness +15% temporal +15% light +15% nature Physical save +20 (+5 eff.) Spell save +20 (+7 eff.) Mind save +31 (+8 eff.) Unlife -60.00 life Blind Resist +22% Pinning Resist +22% A belt that goes around your waist. |
| In off hand | warded voratun shield of shrapnel (0 def, 10 armour, 180% power, 203.5 block)7.0 Encumbrance T5 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 180% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +204 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 278 physical damage over 5 turns (1/turn) defense ------ Armor +10 Fatigue +8% other ------- Wards +7 lightning +6 temporal +7 darkness +8 fire +8 nature +6 blight +7 cold +7 arcane +7 light Talents +1 Ward +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Dagumasus' (3 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +8 Wil offense ------ Mind Crit +8% Critical power +20.00% defense ------ Defense +3 (+1 eff.) Resistance +10% acid +10% cold +20% blight +10% fire +20% nature +40% lightning Life Regen +11.00 Healmod +20% Stun Resist +50% other ------- Equi when Hit +0.08 Psi when Hit +0.12 Max hate +4.00 Max psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tarrasca (0 def, 50 armour) 17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +15 Con defense ------ Armor +50 Hardiness +15% Fatigue +35% Physical save +45 (+11 eff.) Life Regen +10.00 Poison Resist +70% Disease Resist +70% Cut Resist +70% Knockbk Resist +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 22/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
medical injector implant of the warrior (efficiency 205% / cooldown 90%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 205% efficiency and cooldown mod of 90%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
biting gale rune (damage 234; dur 4; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 234.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 35%; move 63%; dur 5; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 63% faster, and you are invisible (power 24). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 185; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 185 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.6 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 388 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fiery Choker0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Spell Crit +8% Spellpower +7 (+7 eff.) Damage +10% fire -5% cold defense ------ Resistance +20% fire -20% cold Affinity +30% fire Blind Resist +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Ring of Lost Love0.1 Encumbrance T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +6 Str +6 Dex +6 Wil +6 Cun -10 Lck offense ------ Damage +10% all defense ------ Resistance +25% mind +10% all other ------- Telepathy Humanoid Giant Telepath range +10 You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 I Can Carry The World! You have set the ring to grant you I Can Carry The World!! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite ring 'Belowen'0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Str offense ------ Critical power +20.00% Spellpower/crit +10 Damage +18% darkness Ignore Shields +30% Accuracy +30 (+8 eff.) defense ------ Armor +10 Resistance +36% darkness +5% arcane Rings make your fingers look great! |
Runusaldir the Hellswinnow (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +11 Dex +4 Con offense ------ Spell Crit +23% Spellpower +15 (+13 eff.) Damage +12% blight +30% fire Ignore resists +20% arcane +20% blight defense ------ Resistance +27% fire Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Max (+) +26.46 Max (-) +26.46 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Lavarune' (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +20% Spellpower +61 (+34 eff.) Damage +20% blight +24% fire +30% physical Ignore resists +20% blight +20% physical Ignore Armor +4 defense ------ Unlife -105.83 life other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Turidig the Vilebolt (154% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Rare] Nature Weapon Damage 154% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 23% chance to slow global speed by 69% While equipped: Stats +13 Str +13 Dex +12 Mag +13 Wil +13 Cun +13 Con offense ------ On-Hit (Melee): * 23% chance to slow global speed by 69% defense ------ Armor +16 Defense +15 (+6 eff.) Unlife -80.00 life Poison Resist +23% Disease Resist +23% Out-of-Phase Defense +17 Out-of-Phase Resistance +17% Out-of-Phase Resilience +17% other ------- Mana-on-crit +2.26 Max mana +113.14 Sharp, long, and deadly. |
Ureslak's Flaming Femur (164% power, 5 apr)3.0 Encumbrance T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Weapon Damage 164% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Fire burn Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * 10% chance to shimmer to a different hue and gain powers While equipped: offense ------ Global Speed +30% Damage +30% fire Ignore resists +30% fire defense ------ Resistance +45% fire A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. This item has been sent to the Item's Vault. |
voratun mace 'Rimemaster' (153% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 154% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage +15% acid Ignore resists +33% acid +20% arcane Accuracy +15 (+4 eff.) When Hit 6 acid 12 temporal 13 darkness 12 cold 13 arcane defense ------ Defense +14 (+6 eff.) Resistance +7% arcane +9% cold Disarm Resist +45% Blunt and deadly. |
blazebringer's steel dagger of erosion (103% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Nature Weapon Damage 104% Range: 1.0x-1.3x Uses 40% Wil, 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +11 nature On-crit, radius 2 +23 fire While equipped: offense ------ Global Speed +5% Ignore resists +13% fire Sharp, short and deadly. |
plaguebringer's stralite dagger of paradox (135% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Arcane Weapon Damage 135% Range: 1.0x-1.3x Uses 40% Wil, 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +14 blight +17 temporal On Hit: 20% Epidemic 4 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 5 While equipped: defense ------ Resistance +17% temporal Disease Resist +30% Sharp, short and deadly. |
Sparkpain the voratun dagger (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 147% Range: 1.0x-1.3x Uses 40% Wil, 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +4 blight +30 cold On-crit, radius 2 +16 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +15.0% Spell Crit +1% Physical Power +15 (+4 eff.) Damage +6% arcane Ignore resists +15% arcane When Hit 8 blight defense ------ Resistance +6% lightning other ------- Mana/turn +0.08 Mana-on-crit +2.65 Max vim +30.00 Sharp, short and deadly. |
gifted pulsing mindstar of storms (107% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 107% Range: 1.0x-1.1x Uses 90% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Cun +5 Con offense ------ Mind Crit +4% Mindpower +18 (+4 eff.) On-Hit 17 lightning Damage +17% lightning Ignore resists +16% lightning defense ------ Resistance +17% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dethzaw (150% power, 27 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Unique] Arcane/Steamtech Weapon Damage 150% Range: 1.0x-1.5x Uses 40% Wil, 110% Str Damage Fire Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +27 Critical Rate +6.0% Attack Speed 100% Block +80 On Crit: * deal a melee attack against all other enemies in a circle around you Uses 1.0 Steam While equipped: Stats +8 Cun +10 Str defense ------ Armor +15 Defense +12 (+5 eff.) Fatigue +9% other ------- Talents +3 Block Masteries +0.30 Steamtech/Sawmaiming Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
acidic voratun steamsaw of ruin (151% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Weapon Damage 151% Range: 1.0x-1.5x Uses 40% Wil, 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +104 On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Uses 1.0 Steam While equipped: offense ------ Physical Crit +15.0% Critical power +27.00% Ignore Armor +15 defense ------ Armor +6 Defense +10 (+5 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steady drakeskin leather sling of recursion4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego+] Arcane/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 40% Wil Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On Hit: 10% Shoot 1 While equipped: offense ------ Physical Crit +1.0% Accuracy +15 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
runic dwarven-steel steamgun of lightning4.0 Encumbrance T3 steamgun 1H weapon Reqs Shoot [Ego+] Arcane/Steamtech Weapon Damage 66% Range: 1.0x-1.1x Uses 40% Wil Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +16 lightning On Hit: 10% Arcane Vortex 3 Uses 2.0 Steam While equipped: Stats +4 Mag offense ------ Spellpower +10 (+10 eff.) Damage +11% arcane +17% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Thoughtcaster4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot [Unique] Psionic/Steamtech Weapon Damage 66% Range: 1.0x-1.1x Uses 40% Wil Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Attack Speed 100% Damage Multiplier 110% Range +10 Projectile Speed +600% On Hit: * deal 74.00 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: offense ------ Steam Crit +5% Mind Crit +5% Steampower +15 (+5 eff.) Mindpower +15 (+3 eff.) other ------- Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
arcing pouch of dwarven-steel shots of paradox (17/17, 144% power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego] Arcane Weapon Damage 144% Range: 1.0x-1.2x Uses 40% Wil, 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 17 On-ranged-hit +14 temporal On Hit: * 11% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 15 damage Shots are used with slings to pummel your foes to death. |
Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)7.0 Encumbrance T4 shield armor [Unique] Nature/Master When used to Attack: Weapon Damage 170% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Fire Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +220 While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+7 eff.) Ranged Defense +15 (+6 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Unsetting Sun (16 def, 20 armour, 161% power, 280 block)7.0 Encumbrance T5 shield armor [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Light Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +280 While equipped: defense ------ Armor +20 Defense +16 (+7 eff.) Ranged Defense +17 (+7 eff.) Fatigue +14% Resistance +30% blight +30% darkness Spell save +19 (+6 eff.) other ------- Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
Yarirach (0 def, 30 armour, 178% power, 190.5 block)7.0 Encumbrance T5 shield armor [Rare] Nature When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +190 On-Hit, radius 1 +20 fire While equipped: offense ------ On-Hit 10 fire Ignore resists +33% acid When Hit 13 acid 21 fire defense ------ Armor +30 Fatigue +8% Resistance +15% cold Physical save +24 (+6 eff.) Unlife -104.61 life Life +100.00 Silence Resist +26% Disarm Resist +26% other ------- Talents +1 Block Handheld deflection devices. |
impervious voratun shield of winter (0 def, 19 armour, 179% power, 290 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +290 On-hit +21 cold While equipped: Stats +5 Wil +6 Con offense ------ On shield block: * Deals 238 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +19 Fatigue +8% Resistance +18% cold Physical save +11 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
fearwoven silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +9 (+2 eff.) Damage +19% darkness +24% physical Ignore resists +17% darkness +11% physical defense ------ Resistance +17% blight +13% all Life +88.00 Life Regen +5.10 Healmod +24% other ------- Max hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Black Robe (6 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Physical Power +10 (+3 eff.) Spellpower +30 (+20 eff.) defense ------ Defense +6 (+3 eff.) Resistance +15% all Spell save +25 (+8 eff.) Blind Resist +50% other ------- See Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
volcanic reinforced leather armour of Eyal (12 def, 20 armour)9.0 Encumbrance T4 light armor [Ego++] Nature While equipped: offense ------ On-Hit 9 fire On-Ranged-Hit 9 fire defense ------ Armor +20 Defense +12 (+5 eff.) Fatigue +8% Resistance +26% fire +23% physical Life +67.00 Life Regen +9.00 Healmod +18% A suit of armour made of leather. |
Earerain the Dawnqueller (20 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Master While equipped: defense ------ Armor +8 Defense +20 (+8 eff.) Fatigue +8% Resistance +30% lightning +6% temporal +15% light +21% cold +21% darkness Crit Resistance 19.84% Life Regen +5.29 Silence Resist +26% other ------- Light +4 A suit of armour made of leather. |
radiant drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: Stats +6 Wil defense ------ Armor +8 Defense +20 (+8 eff.) Fatigue +8% Resistance +30% blight +30% fire +30% darkness other ------- Light +2 A suit of armour made of leather. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+5 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.9 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 62.71 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
cashmere cloak 'Saladhemira' (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +3 Dex +3 Mag +1 Con defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +9% acid +0% cold +0% nature +0% lightning Unlife -40.00 life Life +42.00 Stun Resist +0% other ------- See Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
reinforced pair of voratun boots of spellbinding (0 def, 13 armour)3.0 Encumbrance T5 feet armor [Ego++] Arcane/Master While equipped: Stats +6 Mag defense ------ Armor +13 Fatigue +4% Resistance +15% acid +15% fire +13% lightning +14% cold other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
polar hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Nature/Master While equipped: Stats +1 Con offense ------ On-Hit 7 cold Damage +6% cold defense ------ Armor +2 Resistance +7% cold Physical save +16 (+4 eff.) Spell save +5 (+2 eff.) Mind save +5 (+2 eff.) Disarm Resist +29% Unarmed combat: Weapon Damage 113% Range: 1.0x-1.1x Uses 40% Wil, 40% Str, 40% Cun 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 physical On-crit, radius 2 +11 ice On Hit: 10% Juggernaut 1 On Hit: 10% Ice Breath 3 Juggernaut: (Instant) Puts all charms on 30 cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+3 eff.) Spell save +15 (+5 eff.) Life +100.00 Disarm Resist +0% other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Wil, 40% Str, 40% Cun 40% Dex Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 174.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 Encumbrance T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck offense ------ Damage +10% physical +10% fire defense ------ Armor +9 Defense +5 (+2 eff.) Fatigue +10% other ------- Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Effective talent level: 3.9 Power cost 45 out of 45/45. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 43%) for 3 turns. The sound wave is so strong, your foes also take 224.63 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
52 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
42 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
53 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
39 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
44 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Ureslak's Focus0.0 Encumbrance T4 multi-hued gem [Unique] Arcane While equipped: Stats +6 Mag +6 Con Physical Power +12 (+3 eff.) Spellpower +12 (+11 eff.) Damage +6% lightning +6% physical +18% darkness +6% fire +6% cold +6% acid On Spell Hit: 12% Necrotic Breath 2 Item imbue powers: Stats +6 Mag +6 Con Physical Power +12 (+3 eff.) Spellpower +12 (+11 eff.) Damage +6% lightning +6% physical +18% darkness +6% fire +6% cold +6% acid This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Glowing Core1.0 Encumbrance T4 white gem [Unique] Arcane While equipped: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% See Invis +20 While carried: Light +2 Item imbue powers: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% Light +4 See Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
492 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Quenchwend1.0 Encumbrance T5 lite [Rare] Psionic While equipped: offense ------ Physical Power +30 (+7 eff.) Damage +0% light +15% cold Ignore resists +29% acid When Hit 11 physical defense ------ Armor +14 Defense +30 (+11 eff.) Resistance +23% blight Mind save +15 (+4 eff.) Unlife -91.21 life other ------- Light +5 See Stealth +21 See Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 See Stealth +0 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(135 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
strange black disk (1)0.0 Encumbrance disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 Encumbrance disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 Encumbrance disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun kinetic stabiliser0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: defense ------ Physical save +15 (+4 eff.) Pinning Resist +25% Knockbk Resist +25% Teleport Resist +100% Tinkers can be attached to normal items to improve them with steam power! |
voratun grip0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: defense ------ Disarm Resist +100% other ------- Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
Stralite Sand Shredder0.0 Encumbrance T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: other ------- Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
voratun galvanic retributor0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to armor/shield When attached: offense ------ When Hit 25 lightning Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 21] amazing fiery salve [power 21]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 magical effects and grants a fiery aura (21% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 21] amazing frost salve [power 21]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 physical effects and grants a frost aura (21% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 303] amazing healing salve [power 303]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 303 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 265] amazing pain suppressor salve [power 265]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -265 life and reduces all damage by 25% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing water salve [power 21] amazing water salve [power 21]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 mental effects and grants a water aura (21% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Corpsezeal the voratun pickaxe (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Rare] Psionic While equipped: Stats +15 Str +6 Dex +9 Wil +2 Con offense ------ Damage +15% mind +15% fire Ignore resists +10% nature On-Hit (Melee): * 22% chance to slow global speed by 69% defense ------ Crit Resistance 16.70% Mind save +14 (+4 eff.) other ------- Light +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Nerimira the Poxworm [power 5] (2/25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% nature +12% cold Ignore resists +25% cold When Hit 8 blight On-Hit (Melee): * 22% chance to slow global speed by 69% defense ------ Resistance +15% lightning +15% nature Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 89. Torques are made by powerful psionics to store psionic powers. |
Berelar the yew totem of healing [power 314] (2/15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +14 Str +5 Dex +3 Wil +6 Con other ------- Infravision +3 Heal yourself and all friendly characters within 10 spaces for 314 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By Thraka Wyrmorc the Orc Wyrmic level 23
24th Revenge 124th year of Ascendancy at 20:18 see stats
Across the Narrow Sea (Insane (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Thraka Wyrmorc the Orc Wyrmic level 14
33rd Retaking 124th year of Ascendancy at 12:00 see stats
Blood on the Moon (Insane (Roguelike) difficulty)
Kill all of the Star Gazers within 7 game turns.By Thraka Wyrmorc the Orc Wyrmic level 38
16th Destruction 124th year of Ascendancy at 11:58 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Thraka Wyrmorc the Orc Wyrmic level 49
15th Remembrance 125th year of Ascendancy at 10:29 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Thraka Wyrmorc the Orc Wyrmic level 29
9th Pain 124th year of Ascendancy at 09:49 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Thraka Wyrmorc the Orc Wyrmic level 44
26th Destruction 124th year of Ascendancy at 23:23 see stats
Here, I Think You Dropped This (Insane (Roguelike) difficulty)
Killed Ureslak the Eternal while wielding Ureslak's Femur.By Thraka Wyrmorc the Orc Wyrmic level 50
21st Pain 125th year of Ascendancy at 22:33 see stats
Huge Appetite (Insane (Roguelike) difficulty)
Ate 20 bosses.By Thraka Wyrmorc the Orc Wyrmic level 37
15th Destruction 124th year of Ascendancy at 15:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Thraka Wyrmorc the Orc Wyrmic level 10
17th Retaking 124th year of Ascendancy at 07:14 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Thraka Wyrmorc the Orc Wyrmic level 20
15th Revenge 124th year of Ascendancy at 18:52 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Thraka Wyrmorc the Orc Wyrmic level 30
9th Pain 124th year of Ascendancy at 22:36 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Thraka Wyrmorc the Orc Wyrmic level 40
22nd Destruction 124th year of Ascendancy at 13:56 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Thraka Wyrmorc the Orc Wyrmic level 50
15th Remembrance 125th year of Ascendancy at 22:37 see stats
No Steam, No Palace. No Palace, No Palace! (Insane (Roguelike) difficulty)
Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.By Thraka Wyrmorc the Orc Wyrmic level 50
37th Revenge 125th year of Ascendancy at 16:24 see stats
Once Upon A Time, In the West... (Insane (Roguelike) difficulty)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Thraka Wyrmorc the Orc Wyrmic level 50
42nd Retaking 125th year of Ascendancy at 10:29 see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Thraka Wyrmorc the Orc Wyrmic level 50
37th Revenge 125th year of Ascendancy at 16:24 see stats
Radiant Horrorc (Insane (Roguelike) difficulty)
While fighting in a Sunwall zone, use a Fiery Salve to reach at least 66% affinity for Fire and Light. Pointing and laughing is optional.By Thraka Wyrmorc the Orc Wyrmic level 50
21st Revenge 125th year of Ascendancy at 05:00 see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty)
Freed the remnants of the Prides from the Internment Camp.By Thraka Wyrmorc the Orc Wyrmic level 50
16th Remembrance 125th year of Ascendancy at 11:23 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Thraka Wyrmorc the Orc Wyrmic level 34
26th Loss 124th year of Ascendancy at 01:36 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Thraka Wyrmorc the Orc Wyrmic level 26
35th Revenge 124th year of Ascendancy at 21:09 see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Thraka Wyrmorc the Orc Wyrmic level 41
25th Destruction 124th year of Ascendancy at 03:39 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Thraka Wyrmorc the Orc Wyrmic level 50
34th Revenge 125th year of Ascendancy at 06:22 see stats
This will make a big Omelette! (Insane (Roguelike) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By Thraka Wyrmorc the Orc Wyrmic level 24
34th Revenge 124th year of Ascendancy at 16:11 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Thraka Wyrmorc the Orc Wyrmic level 37
16th Destruction 124th year of Ascendancy at 05:49 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Thraka Wyrmorc the Orc Wyrmic level 18
47th Retaking 124th year of Ascendancy at 11:20 see stats
Log
Shards of metal explode from Thraka Wyrmorc's shield!
Thraka Wyrmorc is recovering from the damage!
Talent Venomous Breath is ready to use.
Thraka Wyrmorc hits Sher'Tul High Priest for (43 to time), 0 physical (0 total damage).
Dark Whispers from Sher'Tul High Priest hits Thraka Wyrmorc for (10 blocked), 0 temporal, (6 blocked), 0 darkness (0 total damage).
Sher'Tul High Priest's black hole hits Thraka Wyrmorc for (204 blocked), 83 temporal, (166 blocked), 0 temporal, (83 blocked), 0 darkness (83 total damage).
Entropic Gift from Sher'Tul High Priest hits Thraka Wyrmorc for (204 blocked), 630 temporal, (204 blocked), 307 temporal, (204 blocked), 338 darkness (1276 total damage).
Sher'Tul High Priest casts Disjointed Mind.
Thraka Wyrmorc wanders around!
Sher'Tul High Priest casts Curse of Death.
Thraka Wyrmorc is cursed.
Sher'Tul High Priest loses 7 health to the entropy.
Sher'Tul High Priest is no longer embeded in time.
Sher'Tul High Priest casts Moonlight Ray.
Sher'Tul High Priest's spell attains critical power!
Thraka Wyrmorc seems more focused.
Thraka Wyrmorc roars with rage shaking off 2 mental debuffs!
Sher'Tul High Priest hits Thraka Wyrmorc for (204 blocked), 252 darkness (252 total damage).
LIFE LOST WARNING!
Thraka Wyrmorc uses Blinding Speed.
Thraka Wyrmorc speeds up.
Thraka Wyrmorc uses Sudden Growth.
Thraka Wyrmorc gains 21% of a turn from Ancestral Life.
Thraka Wyrmorc receives 377 healing from Sudden Growth.
Talent Nature's Touch is ready to use.
Dark Whispers from Sher'Tul High Priest hits Thraka Wyrmorc for 24 darkness damage.
Entropic Gift from Sher'Tul High Priest hits Thraka Wyrmorc for 746 temporal, 1038 darkness (1784 total damage).
Curse of Death from Sher'Tul High Priest hits Thraka Wyrmorc for 64 darkness damage.
Thraka Wyrmorc the level 50 orc wyrmic was shadowed to death by Sher'Tul High Priest on level 5 of The Slumbering Caves.




























































































































































