


















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Annihilator |
| Level / Exp | 50 / 4430% |
| Size | medium |
| Lifes / Deaths | Killed by Anni Yeeker at level 50 on the 37th Dusk 124th year of Ascendancy at 12:24 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 52 (base 15) |
| Dexterity | 126 (base 62) |
| Constitution | 93 (base 36) |
| Magic | 21 (base 12) |
| Willpower | 94 (base 40) |
| Cunning | 184.6 (base 60) |
Resources
| Life | 1288/1288 |
| Steam | 111/115 |
| Equilibrium | 36 |
| Psi | 174/184 |
| Healing Factor | 2.2335279301985 |
| Regeneration | 120.49883183421 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.9999999999999% |
| Spell | 0% |
| Global | +118.41281712929% |
Vision
| Sight | 10 |
| Lite | 16 |
| See Stealth | 80 |
| See Invisible | 79 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 164 |
| Accuracy | 105 |
| Crit Chance | 162% |
| APR | 68 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Mind
| Mindpower | 106 |
| Crit Chance | 95% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +29% |
| Acid | +14% |
| Light | +28% |
| Nature | +33% |
| Darkness | +14% |
| Physical | +18% |
| Fire | +33% |
| All | +8% |
Offense: Damage Penetration
| Physical | +30% |
| All | +15% |
| Nature | +40% |
Defense: Base
| Armour (hardiness) | 157.13943112722 (100%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 41 |
| Physical Save | 91 |
| Spell Save | 50 |
| Mental Save | 83 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 33%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 61%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 28%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 40%( 70%) |
| Physical | + 23%( 70%) |
| Lightning | + 46%( 70%) |
| Mind | + 20%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 100% |
| Silence Resistance | 63% |
| Bleed Resistance | 70% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 967% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 196% efficiency and cooldown mod of 57%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 132% efficiency and cooldown mod of 50%. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 20.4 steam per turn. Can be activated for an instant burst of 102 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.3 steam per turn. Can be activated for an instant burst of 87 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Steamtech / Chemical warfare | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Steamtech / Demolition | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 4/5 |
| Steamtech / Artillery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Steamtech / Heavy weapons | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Steamtech / Turrets | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Betheralaith the oozing horror. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 19. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Steam Powered Boots (9 def, 17 armour) 3.0 Encumbrance T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +9 Str +12 Dex offense ------ Damage +10% fire defense ------ Armor +17 Defense +9 (+2 eff.) Fatigue +8% Physical save +17 (+4 eff.) Pinning Resist +75% Knockbk Resist +25% Teleport Resist +100% Generate 3 steam each time you walk. Boots. But with steam power! |
| Quiver | Harykath the pouch of voratun shots (21/21, 198% power, 12 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Nature/Master Weapon Damage 199% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Critical Rate +37.0% Capacity 21 Projectile Speed +100% On-ranged-hit +28 cold On-Hit, radius 1 +8 physical On-crit, radius 2 +14 cold On Hit: * 20% chance to reduce all saves and defense by 51 On Crit: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: other ------- Reload +5 Shots are used with slings to pummel your foes to death. |
| Light source | Hibar the dwarven lantern 1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +7 Con offense ------ Damage +20% light On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +5 Resistance +15% blight Physical save +17 (+4 eff.) Spell save +14 (+4 eff.) Mind save +17 (+3 eff.) Life Regen +12.00 Healmod +26% Poison Resist +10% Silence Resist +24% Teleport Resist +10% other ------- Light +15 See Stealth +35 See Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eastern Wood Hat (17 def, 0 armour) 2.0 Encumbrance T5 head armor [Unique] Master While equipped: Stats +25 Cun +20 Dex offense ------ Physical Crit +10.0% Steam Crit +15% Damage +10% physical Ignore resists +15% physical Accuracy +40 (+6 eff.) Ignore Armor +15 defense ------ Defense +17 (+4 eff.) Mind save +17 (+3 eff.) Blind Resist +100% other ------- Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| On hands | Spellhunt Remnants (7 def, 9 armour) 1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +12 Cun +12 Wil offense ------ Mind Crit +15% Mindpower +12 (+2 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +9 Defense +7 (+1 eff.) Spell save +17 (+5 eff.) Life +100.00 Disarm Resist +100% other ------- Light +1 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 222.48 arcane damage and stunned). Uses 100 power out of 55/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Relgudechik (dig speed 5 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +9 Str +7 Dex +2 Cun offense ------ Physical Power +9 (+2 eff.) Mindpower +10 (+2 eff.) Move Speed +10% Damage +15% mind +15% fire defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue -10% Resistance +9% light +10% physical +6% darkness +6% arcane Crit Resistance 5.00% Mind save +27 (+5 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Earthpassion the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +3 Mag +9 Wil +9 Cun +9 Con offense ------ Physical Power +16 (+3 eff.) Spellpower +20 (+2 eff.) Mindpower +35 (+6 eff.) Damage +8% all On-Hit (Melee): * 10% chance to slow global speed by 82% defense ------ Resistance +3% light +12% nature Physical save +18 (+4 eff.) Life +50.00 Disarm Resist +48% Pinning Resist +49% Knockbk Resist +48% Rings make your fingers look great! |
| On fingers | Gunn0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +10 Wil +10 Cun +1 Con offense ------ Physical Power +25 (+5 eff.) On-Hit 35 physical On-Ranged-Hit 35 physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 51 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 51 defense ------ Resistance +9% cold +6% temporal Crit Resistance 15.00% Mind save +31 (+6 eff.) Life +100.00 Life Regen +20.00 Healmod +20% Confus Resist +50% other ------- Hate-on-crit +3.00 Max stamina +20.00 Max hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Effective talent level: 3.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
| Around neck | Blindstrider the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +12 Cun +9 Con +12 Lck offense ------ Critical power +19.00% Damage +6% darkness Accuracy +26 (+4 eff.) Ignore Armor +20 defense ------ Armor +5 Defense +16 (+4 eff.) Resistance +6% lightning +12% temporal +6% arcane +6% blight Physical save +19 (+4 eff.) Resist unseen 20% Life +64.00 Life Regen +9.00 Amulets make your neck look great! |
| In main hand | Pusgasher 4.0 Encumbrance T5 steamgun 1H weapon [Random Unique] Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-Hit, radius 1 +16 nature On Hit: * flashes light on your target dealing 162 damage Uses 2.0 Steam While equipped: Stats +2 Con offense ------ Physical Crit +28.0% Critical power +15.00% Ignore resists +15% all Accuracy +68 (+11 eff.) Ignore Armor +14 defense ------ Resistance +3% acid +9% cold +6% mind other ------- See Invis +9 Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Islerasetta the Snowrigor 1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +6 Dex +7 Cun +3 Con offense ------ Physical Crit +15.0% Mind Crit +15% Physical Power +12 (+2 eff.) Mindpower +12 (+2 eff.) defense ------ Resistance +6% arcane +6% cold +15% nature +3% light Physical save +17 (+4 eff.) Spell save +17 (+5 eff.) Life Regen +2.70 Healmod +30% other ------- Size +1 A belt that goes around your waist. |
| In off hand | voratun shield 'Xyssra' (0 def, 24 armour, 192% power, 313.5 block)7.0 Encumbrance T5 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 193% Range: 1.0x-1.2x Uses 100% Cun Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +314 On-crit, radius 2 +4 acid On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Con offense ------ Physical Crit +16.0% Critical power +15.00% Physical Power +13 (+3 eff.) On-Hit 24 lightning Damage +6% acid +6% mind When Hit 14 lightning defense ------ Armor +24 Fatigue +8% Resistance +3% acid Physical save +16 (+4 eff.) Mind save +14 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Halytir the elven-silk cloak (4 def, 15 armour) 2.0 Encumbrance T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +7 Str +5 Dex +7 Wil +12 Cun +7 Con offense ------ Mind Crit +8% When Hit 4 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 51 defense ------ Armor +15 Defense +4 (+1 eff.) Resistance +30% lightning +12% temporal +9% darkness +30% cold +6% arcane Physical save +17 (+4 eff.) Life +88.00 Stun Resist +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Wrap of Stone. |
| Main armor | Tarrasca (0 def, 56 armour) 17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +17 Con defense ------ Armor +56 Hardiness +15% Fatigue +35% Physical save +50 (+10 eff.) Life Regen +10.00 Poison Resist +70% Disease Resist +70% Cut Resist +70% Knockbk Resist +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
medical injector implant (efficiency 147% / cooldown 55%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 147% efficiency and cooldown mod of 55%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion (heal 106; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
stormshield rune (threshold 83; blocks 6; dur 4; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (137). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Bogpeal the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con offense ------ Critical power +34.00% Spellpower/crit +8 Accuracy +10 (+1 eff.) Ignore Armor +19 When Hit 4 nature 2 blight On-Hit (Melee): * 20% chance to slow global speed by 82% defense ------ Resistance +30% lightning Physical save +18 (+4 eff.) Life +64.00 Life Regen +8.00 Stun Resist +42% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
voratun amulet0.1 Encumbrance T5 amulet jewelry [Normal] Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gold ring 'Zubussra'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +12 Str +7 Con offense ------ Physical Power +34 (+6 eff.) Damage +9% arcane defense ------ Armor +4 Resistance +5% physical other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Salysevena the Dazzle's kiss (136% power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +17% Critical power +20.00% Spellpower +15 (+2 eff.) Damage +30% blight +41% light +44% mind defense ------ Resistance +24% acid +7% arcane +12% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone starstaff of illumination (136% power, 6 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego] Nature/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +19% Critical power +20.00% Spellpower +15 (+2 eff.) Damage +30% temporal defense ------ Defense +15 (+3 eff.) other ------- Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Effective talent level: 3.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 139.47 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff (136% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Normal] Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+2 eff.) Damage +30% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of breaching (152% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 152% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +20 (+2 eff.) Damage +42% fire Ignore resists +21% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+1 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. |
arcing stralite battleaxe of shearing (153% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Arcane/Master Weapon Damage 153% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 64 damage While equipped: offense ------ Ignore resists +19% all Accuracy +30 (+5 eff.) Ignore Armor +19 Massive two-handed battleaxes. |
Goruroddandil the Skyonslaught (170% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Rare] Psionic Weapon Damage 171% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +24 lightning On-crit, radius 2 +27 lightning On Hit: * 27% chance to slow global speed by 82% * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +14 Str +7 Dex +4 Con offense ------ Damage +18% lightning defense ------ Resistance +18% nature other ------- Infravision +4 See Invis +21 Massive two-handed battleaxes. |
arcing orichalcum trident of vileness (162% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego] Arcane Weapon Damage 162% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On-hit +20 blight On Hit: * 34% chance to reduce strength, dexterity, and constitution by 20 * 25% chance for lightning to strike from the target to a second target dealing 64 damage A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
blazebringer's orichalcum trident of torment (163% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego++] Nature/Psionic Weapon Damage 163% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On-crit, radius 2 +126 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Global Speed +14% Ignore resists +35% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling orichalcum trident of amnesia (167% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego+] Arcane/Psionic Weapon Damage 167% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On-hit +42 cold On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
elemental orichalcum trident (167% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego+] Arcane Weapon Damage 167% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On Hit: * Create an explosion dealing 64 cold damage (1/turn) While equipped: offense ------ Damage +34% cold Ignore resists +37% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident (167% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Normal] Weapon Damage 167% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident of enduring (165% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego+] Nature Weapon Damage 165% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +21 Con +21 Wil defense ------ Life +128.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident of rage (165% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego+] Master Weapon Damage 166% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +16 Str offense ------ Damage +21% physical Accuracy +35 (+5 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick orichalcum trident of torment (167% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego++] Master/Psionic Weapon Damage 167% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +10 Dex offense ------ Combat Speed +10% Accuracy +30 (+5 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
stormbringer's orichalcum trident of shearing (165% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego++] Nature/Master Weapon Damage 165% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On-crit, radius 2 +63 lightning +63 cold While equipped: offense ------ Move Speed +70% Ignore resists +35% lightning +33% cold +20% all Accuracy +26 (+4 eff.) Ignore Armor +21 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
stormbringer's orichalcum trident of shearing (162% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego++] Nature/Master Weapon Damage 162% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On-crit, radius 2 +37 lightning +63 cold While equipped: offense ------ Move Speed +59% Ignore resists +35% lightning +34% cold +19% all Accuracy +35 (+5 eff.) Ignore Armor +20 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Gloworder (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Rare] Arcane Weapon Damage 154% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 64 damage While equipped: Stats +8 Wil offense ------ Spell Crit +7% Spellpower +41 (+4 eff.) Ignore resists +34% light +20% blight Ignore Shields +40% When Hit 14 light defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Mana-on-crit +2.72 Sharp, long, and deadly. |
truestriking voratun longsword of crippling (155% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Master Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Ignore resists +15% physical Accuracy +25 (+4 eff.) Ignore Armor +13 Sharp, long, and deadly. |
stralite waraxe of crippling (136% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Master Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% One-handed war axes. |
Dravon (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +20 arcane On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Wil offense ------ Physical Crit +14.0% Damage +41% arcane +33% temporal When Hit 8 blight On-Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 20 defense ------ Resistance +7% arcane Crit Resistance 20.40% other ------- See Invis +33 One-handed war axes. |
stormbringer's voratun waraxe of erosion (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +18 nature On-crit, radius 2 +44 lightning +45 cold While equipped: offense ------ Move Speed +50% Ignore resists +25% lightning +25% cold One-handed war axes. |
reinforced voratun steamsaw of the stars (65% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Weapon Damage 149% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +102 Uses 1.0 Steam When used to Attack: Block +84 On-hit +20 light +19 darkness While equipped: Stats +11 Cun +11 Mag offense ------ Damage +18% light +20% darkness defense ------ Armor +17 Defense +10 (+2 eff.) Fatigue +12% Resistance +19% light +20% darkness other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Signal4.0 Encumbrance T2 steamgun 1H weapon [Unique] Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Attack Speed 100% Damage Multiplier 125% Range +7 Projectile Speed +300% Damage Conversion 80% fire burn Damage Against +0% Undead +0% Demon +0% Horror Uses 2.0 Steam Flare: Effective talent level: 4.5 Power cost 20 out of 20/20. Range 10 Cooldown: 7 Travel.spd instantaneous Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 6 turns. Enemies within the illuminated area lose 49 defence and stealth power and cannot benefit from concealment. The status chance increases with your Accuracy, and the defense reduction with your Dexterity. An odd, stubby gun with a large, red barrel. |
Annihilator4.0 Encumbrance T5 steamgun 2H weapon [Unique] Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 67% Damage Multiplier 100% Range +8 Projectile Speed +600% On Hit: * 50% chance to reload 1 ammo Uses 1.0 Steam Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing. This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive. |
Poxvalor the voratun steamgun4.0 Encumbrance T5 steamgun 1H weapon [Rare] Arcane/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +16 lightning +20 cold +16 mind +27 nature On-Hit, radius 1 +24 nature Uses 2.0 Steam While equipped: Stats +5 Wil offense ------ Mind Crit +4% Damage +22% cold When Hit 14 arcane 10 mind defense ------ Resistance +18% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
The Shotgonne9.0 Encumbrance T5 steamgun 2H weapon [Unique] Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Attack Speed 100% Damage Multiplier 125% Range +6 Projectile Speed +600% Uses 4.0 Steam When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target. This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death. It also seems to have been carefully balanced to work like a dual gun set. |
blazebringer's voratun steamgun of enduring4.0 Encumbrance T5 steamgun 1H weapon [Ego++] Nature/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-crit, radius 2 +84 fire Uses 2.0 Steam While equipped: Stats +14 Con +15 Wil offense ------ Global Speed +7% Ignore resists +25% fire defense ------ Life +110.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Xanyriratha the Cinderire (23/23, 184% power, 36 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Nature/Master Weapon Damage 185% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +26 Ignore Armor +36 Critical Rate +21.0% Capacity 23 Projectile Speed +200% On-ranged-hit +12 blight +20 fire +24 arcane On-Hit, radius 1 +4 fire On-crit, radius 2 +16 arcane On Hit: * 20% chance to create vines that bind the target to the ground dealing 365 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
deadly quiver of dragonbone arrows of disruption (22/22, 188% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Disrupt/Master Weapon Damage 189% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 22 Damage Against +23% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Arrows are used with bows to pierce your foes to death. |
Dourlace (21/21, 166% power, 6 apr)3.0 Encumbrance T5 shot ammo [Rare] Master Weapon Damage 167% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +25 Ignore Armor +6 Critical Rate +7.0% Capacity 21 On-ranged-hit +27 mind +27 darkness On-Hit, radius 1 +27 darkness +27 mind On-crit, radius 2 +27 mind On Hit: * 27% chance to reduce damage dealt by 41% Shots are used with slings to pummel your foes to death. |
Airpanic the voratun shield (0 def, 25 armour, 177% power, 200 block)7.0 Encumbrance T5 shield armor [Rare] Nature When used to Attack: Weapon Damage 178% Range: 1.0x-1.2x Uses 100% Cun Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +200 On-Hit, radius 1 +20 arcane While equipped: Stats +7 Str offense ------ Damage +36% lightning Ignore resists +20% nature +34% arcane defense ------ Armor +25 Fatigue +8% Resistance +13% acid +4% physical +13% cold +13% fire +13% lightning Physical save +24 (+5 eff.) other ------- Stamina/turn +4.08 Talents +1 Block Handheld deflection devices. |
prismatic drakeskin leather armour of the void (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane While equipped: offense ------ On-Hit 10 darkness On-Ranged-Hit 10 darkness defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +30% temporal +44% darkness +19% light Out-of-Phase Defense +19 Out-of-Phase Resistance +26% Out-of-Phase Resilience +30% Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown A suit of armour made of leather. |
hardened iron mail armour of lightning resistance (2 def, 10 armour)14.0 Encumbrance T1 heavy armor [Ego+] Master While equipped: defense ------ Armor +10 Defense +2 (+0 eff.) Fatigue +12% Resistance +7% acid +7% physical +7% cold +25% lightning +7% fire A suit of armour made of mail. |
dwarven-steel mail armour of thunder (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Arcane While equipped: Stats +8 Str +8 Mag +6 Wil offense ------ Physical Crit +7.0% Spell Crit +8% Mind Crit +8% Physical Power +19 (+4 eff.) Spellpower +19 (+2 eff.) Mindpower +18 (+3 eff.) defense ------ Armor +8 Defense +3 (+0 eff.) Fatigue +12% Resistance +14% lightning A suit of armour made of mail. |
hardened voratun mail armour of implacability (5 def, 30 armour)14.0 Encumbrance T5 heavy armor [Ego++] Master While equipped: defense ------ Armor +30 Defense +5 (+1 eff.) Fatigue +2% Resistance +11% acid +13% physical +13% cold +13% lightning +13% fire Physical save +15 (+3 eff.) A suit of armour made of mail. |
Jetpack (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun offense ------ Physical Power +5 (+1 eff.) Move Speed +10% defense ------ Defense +10 (+2 eff.) Physical save +10 (+2 eff.) other ------- Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: defense ------ Resistance +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Max Resistance +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+2 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Magmagore the pair of voratun boots (0 def, 15 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Con offense ------ Physical Crit +4.0% Physical Power +6 (+1 eff.) Damage +9% light +8% physical Ignore resists +10% fire Ignore Armor +12 defense ------ Armor +15 Fatigue +4% Resistance +15% acid +24% temporal +6% darkness +26% fire +15% cold +6% arcane +36% lightning other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +12 Disarm Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Poruth the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +6 Str +4 Dex +14 Wil offense ------ Spell Crit +11% Spellpower/crit +14 Damage +21% blight Ignore resists +20% mind defense ------ Defense +3 (+0 eff.) Resistance +15% fire +14% cold Spell save +12 (+4 eff.) other ------- Infravision +4 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Singetrial' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: offense ------ Spell Crit +11% Mind Crit +6% Critical power +20.00% Mindpower +5 (+1 eff.) Ignore resists +20% blight When Hit 10 lightning 14 fire 14 blight defense ------ Defense +3 (+0 eff.) Resistance +15% fire Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Mana/turn +0.16 Psi/turn +0.40 Vim-on-crit +2.72 A pointy cloth hat, very wizardly... |
Layelewen the Glittertaint (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +6 Str +5 Dex +13 Con offense ------ Spell Crit +6% Damage +12% mind +18% light Ignore resists +25% light Accuracy +20 (+3 eff.) defense ------ Armor +5 Fatigue +5% Physical save +26 (+6 eff.) Spell save +18 (+6 eff.) Mind save +14 (+3 eff.) other ------- Stamina/turn +4.08 Light +4 Battle Cry: Puts all charms on 28 cooldown Effective talent level: 3.5 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
Nimbus of Enlightenment (7 def, 0 armour)1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Mindpower +20 (+3 eff.) defense ------ Defense +7 (+1 eff.) Mind save -25 (-6 eff.) Confus Resist -30% other ------- Hate-on-crit +5.00 Psi-on-crit +5.00 Max psi +50.00 Infravision +5 They are out to get you. This is not real this is not real this is not real. By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them. Putting this on your head may not be the best idea. |
grounding drakeskin leather cap of the bounder (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +9 Str +7 Dex defense ------ Armor +5 Fatigue +5% Resistance +10% lightning +7% temporal Skullcracker: Puts all charms on 20 cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 366.6 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Steam Powered Helm (3 def, 12 armour)3.0 Encumbrance T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con defense ------ Armor +12 Defense +3 (+0 eff.) Fatigue +10% Resistance +10% all Blind Resist +50% A Helmet. But with steam power! |
3 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
230 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun deflection field0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: defense ------ Defense +10 (+2 eff.) Slow Projectiles +25% Tinkers can be attached to normal items to improve them with steam power! |
voratun rocket boots0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: other ------- Talents +5 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
amazing air recycler0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
perfect focus lens0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: other ------- Infravision +9 Sight +3 See Stealth +25 See Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! |
perfect head lamp0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: offense ------ Accuracy +25 (+4 eff.) other ------- Light +7 Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 50] amazing fiery salve [power 50]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 196% efficiency and 57% cooldown modifier. Remove 3 magical effects and grants a fiery aura (50% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 50] amazing frost salve [power 50]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 196% efficiency and 57% cooldown modifier. Remove 3 physical effects and grants a frost aura (50% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 720] amazing healing salve [power 720]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 196% efficiency and 57% cooldown modifier. Heal 720 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 630] amazing pain suppressor salve [power 630]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 196% efficiency and 57% cooldown modifier. Let you fight up to -630 life and reduces all damage by 31% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing water salve [power 50] amazing water salve [power 50]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 196% efficiency and 57% cooldown modifier. Remove 3 mental effects and grants a water aura (50% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Maluyavor' (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str offense ------ Physical Power +15 (+3 eff.) Damage +29% nature defense ------ Resistance +3% acid +45% nature +15% lightning Crit Resistance 10.00% Life +38.00 Confus Resist +24% other ------- Max stamina +30.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Qog's Essentials2.0 Encumbrance T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Beogar the Sulfurguile [power 475] (15 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +34% mind +15% nature On-Hit (Melee): * 27% chance to slow global speed by 82% defense ------ Armor +18 Resistance +12% temporal +7% arcane +12% darkness Crit Resistance 15.00% Physical save +9 (+2 eff.) Unlife -108.81 life Healmod +27% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 560 physical damage Puts all charms on 15 cooldown 100% to heal for 102. Torques are made by powerful psionics to store psionic powers. |
supercharged voratun torque of psionic shield [power 233] (32 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 233 for 5 turns Puts all charms on 32 cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+1 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Anni Yeeker the Yeek Annihilator level 40
48th Dusk 123rd year of Ascendancy at 21:46 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Anni Yeeker the Yeek Annihilator level 50
8th Pyre 124th year of Ascendancy at 20:59 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Anni Yeeker the Yeek Annihilator level 40
47th Dusk 123rd year of Ascendancy at 02:57 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Anni Yeeker the Yeek Annihilator level 40
70th Dusk 123rd year of Ascendancy at 22:26 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Anni Yeeker the Yeek Annihilator level 50
49th Regrowth 124th year of Ascendancy at 05:12 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Anni Yeeker the Yeek Annihilator level 50
10th Allure 124th year of Ascendancy at 22:06 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Anni Yeeker the Yeek Annihilator level 44
22nd Haze 123rd year of Ascendancy at 11:21 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Anni Yeeker the Yeek Annihilator level 26
71st Regrowth 123rd year of Ascendancy at 19:38 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Anni Yeeker the Yeek Annihilator level 12
15th Dusk 122nd year of Ascendancy at 20:21 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Anni Yeeker the Yeek Annihilator level 43
18th Haze 123rd year of Ascendancy at 20:25 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Anni Yeeker the Yeek Annihilator level 35
79th Pyre 123rd year of Ascendancy at 19:41 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Anni Yeeker the Yeek Annihilator level 23
69th Regrowth 123rd year of Ascendancy at 15:19 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Anni Yeeker the Yeek Annihilator level 41
1st Time of Equilibrium 123rd year of Ascendancy at 16:05 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Anni Yeeker the Yeek Annihilator level 42
17th Haze 123rd year of Ascendancy at 07:07 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Anni Yeeker the Yeek Annihilator level 50
79th Pyre 124th year of Ascendancy at 23:29 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Anni Yeeker the Yeek Annihilator level 30
4th Pyre 123rd year of Ascendancy at 00:40 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Anni Yeeker the Yeek Annihilator level 50
49th Regrowth 124th year of Ascendancy at 07:58 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Anni Yeeker the Yeek Annihilator level 10
3rd Summertide 122nd year of Ascendancy at 11:24 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Anni Yeeker the Yeek Annihilator level 20
1st Time of Equilibrium 122nd year of Ascendancy at 21:53 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Anni Yeeker the Yeek Annihilator level 30
3rd Pyre 123rd year of Ascendancy at 18:56 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Anni Yeeker the Yeek Annihilator level 40
46th Dusk 123rd year of Ascendancy at 18:35 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Anni Yeeker the Yeek Annihilator level 50
7th Allure 124th year of Ascendancy at 19:29 see stats
Myths of an age past (Insane (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Anni Yeeker the Yeek Annihilator level 50
18th Dusk 124th year of Ascendancy at 21:08 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Anni Yeeker the Yeek Annihilator level 50
78th Pyre 124th year of Ascendancy at 19:06 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Anni Yeeker the Yeek Annihilator level 50
24th Pyre 124th year of Ascendancy at 08:27 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Anni Yeeker the Yeek Annihilator level 21
54th Haze 122nd year of Ascendancy at 05:48 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Anni Yeeker the Yeek Annihilator level 35
9th Dusk 123rd year of Ascendancy at 07:39 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Anni Yeeker the Yeek Annihilator level 23
18th Regrowth 123rd year of Ascendancy at 23:43 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Anni Yeeker the Yeek Annihilator level 44
19th Haze 123rd year of Ascendancy at 00:28 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Anni Yeeker the Yeek Annihilator level 50
37th Dusk 124th year of Ascendancy at 12:23 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Anni Yeeker the Yeek Annihilator level 50
18th Dusk 124th year of Ascendancy at 21:08 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Anni Yeeker the Yeek Annihilator level 11
7th Flare 122nd year of Ascendancy at 00:45 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Anni Yeeker the Yeek Annihilator level 50
79th Pyre 124th year of Ascendancy at 03:28 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Anni Yeeker the Yeek Annihilator level 50
37th Dusk 124th year of Ascendancy at 12:24 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Anni Yeeker the Yeek Annihilator level 50
78th Pyre 124th year of Ascendancy at 00:40 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Anni Yeeker the Yeek Annihilator level 11
5th Flare 122nd year of Ascendancy at 13:41 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Anni Yeeker the Yeek Annihilator level 46
59th Haze 123rd year of Ascendancy at 12:59 see stats
They Came From Outer Space! (Insane (Roguelike) difficulty)
Discovered the true origin of dwarves and drems.By Anni Yeeker the Yeek Annihilator level 50
18th Dusk 124th year of Ascendancy at 21:08 see stats
Total Annihilation: Redundancy (Insane (Roguelike) difficulty)
Wield the Annihilator as an Annihilator.By Anni Yeeker the Yeek Annihilator level 50
53rd Pyre 124th year of Ascendancy at 10:58 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Anni Yeeker the Yeek Annihilator level 27
80th Regrowth 123rd year of Ascendancy at 21:24 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Anni Yeeker the Yeek Annihilator level 18
69th Dusk 122nd year of Ascendancy at 15:06 see stats
Triumph of the Way (Insane (Roguelike) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Anni Yeeker the Yeek Annihilator level 50
37th Dusk 124th year of Ascendancy at 12:24 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Anni Yeeker the Yeek Annihilator level 39
46th Dusk 123rd year of Ascendancy at 18:35 see stats
Log
Mirror Image (Elandar) is afflicted by a weakness disease!
Argoniel's spell attains critical power!
High Sun Paladin Aeryn is afflicted by a decrepitude disease!
The diseases of Argoniel spread!
Anni Yeeker is not dazed anymore.
Anni Yeeker HEALS from fire damage!
Argoniel receives 79 healing from Blood Splash.
Acid Splash from Argoniel hits Anni Yeeker for (22 antimagic), 0 acid (0 total damage).
Burning from Argoniel hits Anni Yeeker for (65 antimagic), 0 fire, 112 healing (0 total damage) [112 healing].
Argoniel hits Anni Yeeker for (97 antimagic), 0 blight, (17 antimagic), 0 blight, (47 antimagic), 0 blight, (5 antimagic), 0 blight, (18 antimagic), 0 blight (0 total damage).
Melee retaliation hits Argoniel for 3 lightning, 7 fire, 1 mind, 3 lightning, 7 fire, 1 mind (22 total damage).
Anni Yeeker's Rocket Pod performs a ranged critical strike against Argoniel!
Anni Yeeker's tinker attains critical power!
Argoniel shrugs off Anni Yeeker's 'Cripple'!
Anni Yeeker's Rocket Pod performs a ranged critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Anni Yeeker's Rocket Pod hits Argoniel for 331 fire damage.
Anni Yeeker's Rocket Pod hits Argoniel for 245 fire, 46 fire, 12 physical, 7 cold, 7 nature, 3 physical, 4 cold, 106 light (428 total damage).
Anni Yeeker's Rocket Pod hits Mirror Image (Elandar) for 0 cold damage.
Anni Yeeker's Rocket Pod killed Argoniel!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Insane (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Saving game...
Saving done.















































































































































