












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Yeeks Forever 1.7.2With this, the die-or-die situation is avoided when yeeks win the game, nothing else. Only sure to work with exact versions (see below), since the final chat is just replaced, checking for "NoMoreYeekSacrifice" instead of "Yeek". Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Doomelf |
| Class | Demonologist |
| Level / Exp | 9 / 98% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 31 (base 30) |
| Dexterity | 33 (base 30) |
| Constitution | 35 (base 30) |
| Magic | 35 (base 30) |
| Willpower | 35 (base 30) |
| Cunning | 36 (base 30) |
Resources
| Life | 2818/2818 |
| Stamina | 1074/1074 |
| Vim | 1123/1123 |
| Healing Factor | 1.1916660017318 |
| Regeneration | 31.425110830931 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 9 |
| See Stealth | 66.100507968842 |
| See Invisible | 66.100507968842 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 42 |
| Crit Chance | 12% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Acid | +12% |
| Mind | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 20.413408721348 (65.897138898113%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 25 |
| Physical Save | 26 |
| Spell Save | 23 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 8%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 17%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 8%( 70%) |
| Lightning | + 17%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 42% |
| Bleed Resistance | 10% |
| Confusion Resistance | 40% |
Inscriptions (3/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Corruption / Demonic pact | 1.50 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Doomelf | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Black-magic | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Bleak Outcome |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Escort the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair) | active |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
Equipment
| On feet | [vs. Fulutovon (0 def, 3 armour) (On feet)]Fulutovon (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Effects on melee hit: * 10% chance to reduce armor by 25% Damage (Melee): 0(-10) item acid corrode Damage when hit (Melee): 2(-) acid Changes stats: +2(-) Str / +2(-) Con Changes resistances: +6%(-) acid Changes damage: +9%(-) physical It can be used to activate talent Rush, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Kolatobers the Pyrelady (Light source)]Kolatobers the Pyrelady Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2(-) Cun Changes resistances: +3%(-) fire Changes damage: +12%(-) acid Equilibrium when hit: +0.04 (-) Mental crit. chance: +2% (-) Light radius: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Hathuchak (0 def, 3 armour) (On head)]Hathuchak (0 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes resistances: +15%(-) lightning / +6%(-) temporal / +3%(-) blight Cut immunity: +10% (-) Confusion immunity: +20% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Ivona (0 def, 1 armour) (On hands)]Ivona (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) (-) Armour: +1 (-) Changes stats: +3(-) Wil / +2(-) Mag Physical save: +5 (+3 eff.) (-) Mental save: +6 (+3 eff.) (-) Disarm immunity: +22% (-) Equilibrium when hit: +0.04 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Isleyara (dig speed 30 turns) (Tool)]Isleyara (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) (-) Changes stats: +1(-) Str / +2(-) Dex / +4(-) Cun Changes damage: +3%(-) mind Mental save: +6 (+3 eff.) (-) Movement speed: +10% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)]titan's copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Con Physical save: +4 (+2 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)]copper ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-2) Con Physical save: +0 (+0 eff.) (-4 (-2 eff.)) Mental save: +5 (+3 eff.) Confusion immunity: +20% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+2 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. iron waraxe 'Singevengeance' (11-15 power, 2 apr) (In main hand, 1 of 2)]iron waraxe 'Singevengeance' (11-15 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) Damage (Melee): +8(-) fire Damage (radius 1) on hit: +4(-) fire When wielded/worn: Accuracy: +6 (+2 eff.) (-) Defense: +6 (+3 eff.) (-) Effects on melee hit: * 20 arcane resource burn Damage (Melee): 0(-20) item manaburn arcane Changes resistances: +3%(-) light Talents granted: +1.00(-) Flame Bolts Disarm immunity: +20% (-) One-handed war axes. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Aerinariyon' (Around waist)]rough leather belt 'Aerinariyon' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 25% Damage (Melee): 0(-10) item acid corrode Damage when hit (Melee): 2(-) acid Changes resistances: +5%(-) fire / +9%(-) nature / +6%(-) cold Spell save: +3 (+1 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. Bethumitta the Hellbolt (0 def, 3 armour, 7-9 power, 50 block) (In off hand)]Bethumitta the Hellbolt (0 def, 3 armour, 7-9 power, 50 block) Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.5 - 9.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% (-) Block value: +50 (-) Damage (Melee): +4(-) fire When wielded/worn: Armour: +3 (-) Fatigue: +8% (-) Effects on melee hit: * 20% chance to reduce all saves and defense by 21 Damage (Melee): 0(-20) item expose Damage when hit (Melee): 4(-) acid Changes resistances: +18%(-) acid / +15%(-) darkness / +15%(-) blight Reduce damage by fixed amount: +5(-) acid / +5(-) darkness / +5(-) blight Talents granted: +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Velinn the linen cloak (1 def, 0 armour) (Cloak)]Velinn the linen cloak (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% (-) Physical power: +2 (+1 eff.) (-) Defense: +1 (+0 eff.) (-) Fatigue: -2% (-) Changes resistances: +2%(-) physical / +3%(-) fire Life regen: +4.00 (-) Light radius: +1 (-) Defense after a teleport: +10 (-) Resist all after a teleport: +10% (-) New effects duration reduction after a teleport: +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. rejuvenating iron mail armour (2 def, 4 armour) (Main armor)]rejuvenating iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) Life regen: +2.00 (-) Stamina each turn: +0.50 (-) A suit of armour made of mail. |
Inventory
[vs. Withering Orbs (Around neck)]Yarydor the Tempestblight Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 21 Damage (Melee): 0(-5) mind Damage (Ranged): 0(-5) mind Changes resistances: +3% lightning / +10% light / +11% darkness / +3% mind Changes damage: +9% lightning / +3% nature Blindness immunity: +21% Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) See stealth: +0 (-10) See invisible: +0 (-10) Amulets make your neck look great! |
[vs. titan's copper ring (On fingers, 1 of 2)]mule's copper ring of corrosion (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +0(-2) Con Changes resistances: +20% acid Changes damage: +10% acid Maximum encumbrance: +20 Physical save: +0 (+0 eff.) (-4 (-2 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. iron waraxe 'Singevengeance' (11-15 power, 2 apr) (In main hand, 1 of 2)]iron longsword (10-14 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7(-0.5 - -0.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) Damage (Melee): +0(-8) fire Damage (radius 1) on hit: +0(-4) fire When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Defense: +0 (+0 eff.) (-6 (-3 eff.)) Damage (Melee): 0(-20) item manaburn arcane Changes resistances: +0%(-3%) light Talent granted: +0(+-1) Flame Bolts Disarm immunity: +0% (-20%) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. iron waraxe 'Singevengeance' (11-15 power, 2 apr) (In main hand, 1 of 3)]Serpent's Glare (7-7 power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7(-4.0 - -7.7) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 (+13) Crit. chance: +7.0% (+3.5%) Attack speed: 100% (-) Damage (Melee): +0(-8) fire Damage (radius 1) on hit: +0(-4) fire Damage conversion: 30% poison When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Defense: +0 (+0 eff.) (-6 (-3 eff.)) Damage (Melee): 0(-20) item manaburn arcane Changes resistances: +10% nature / +0%(-3%) light Changes damage: +10% nature Talent granted: +0(+-1) Flame Bolts Poison immunity: +50% Disarm immunity: +0% (-20%) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 6 power out of 8/8) : Effective talent level: 2.0 Power cost: 6 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 165.33 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
[vs. Bethumitta the Hellbolt (0 def, 3 armour, 7-9 power, 50 block) (In off hand)]iron shield (0 def, 2 armour, 9-10 power, 22.5 block) Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8(+1.5 - +1.8) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% (-) Block value: +22 (-27) Damage (Melee): +0(-4) fire When wielded/worn: Armour: +2 (-1) Fatigue: +8% (-) Damage (Melee): 0(-20) item expose Damage when hit (Melee): 0(-4) acid Changes resistances: +0%(-18%) acid / +0%(-15%) darkness / +0%(-15%) blight Reduce damage by fixed amount: +0(-5) acid / +0(-5) darkness / +0(-5) blight Talents granted: +1.00(-) Block Handheld deflection devices. |
[vs. Bethumitta the Hellbolt (0 def, 3 armour, 7-9 power, 50 block) (In off hand)]iron shield of the stars (0 def, 2 armour, 8-9 power, 21.5 block) Requires: - Shield usage training - Strength 11 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.0 - 9.6(+0.5 - +0.6) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% (-) Block value: +21 (-28) Damage (Melee): +0(-4) fire / +10 light / +10 darkness When wielded/worn: Armour: +2 (-1) Fatigue: +8% (-) Damage (Melee): 0(-20) item expose Damage when hit (Melee): 0(-4) acid Changes stats: +2 Cun / +1 Mag Changes resistances: +0%(-18%) acid / +0%(-15%) blight / +10%(-5%) darkness / +11% light Reduce damage by fixed amount: +0(-5) acid / +0(-5) darkness / +0(-5) blight Changes damage: +10% light / +10% darkness Talents granted: +1.00(-) Block Handheld deflection devices. |
[vs. rejuvenating iron mail armour (2 def, 4 armour) (Main armor)]iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) Life regen: +0.00 (-2.00) Stamina each turn: +0.00 (-0.50) A suit of armour made of mail. |
[vs. rejuvenating iron mail armour (2 def, 4 armour) (Main armor)]prismatic iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) Changes resistances: +10% light / +11% darkness Life regen: +0.00 (-2.00) Stamina each turn: +0.00 (-0.50) A suit of armour made of mail. |
[vs. Fulutovon (0 def, 3 armour) (On feet)]Gluldathra the pair of rough leather boots (0 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +1 Armour: +2 (-1) Fatigue: +0% (-2%) Damage (Melee): 0(-10) item acid corrode Damage when hit (Melee): 0(-2) acid Changes stats: +0(-2) Str / +0(-2) Con Changes resistances: +0%(-6%) acid / +9% mind / +5% arcane Changes damage: +0%(-9%) physical Infravision radius: +2 A pair of boots made of leather. |
[vs. Fulutovon (0 def, 3 armour) (On feet)]Xiba the Glareclamor (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +0% (-2%) Effects on melee hit: * 20% chance to reduce armor by 25% Damage (Melee): 0(-10) item acid corrode Damage when hit (Melee): 0(-2) acid Changes stats: +0(-2) Str / +0(-2) Con Changes resistances: +0%(-6%) acid Changes resistances penetration: +10% light / +5% mind Changes damage: +9% mind / +0%(-9%) physical Life regen: +1.00 Healing mod.: +11% A pair of boots made of leather. |
[vs. Fulutovon (0 def, 3 armour) (On feet)]pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Damage (Melee): 0(-10) item acid corrode Damage when hit (Melee): 0(-2) acid Changes stats: +0(-2) Str / +0(-2) Con Changes resistances: +0%(-6%) acid Changes damage: +0%(-9%) physical Stamina each turn: +0.30 Maximum stamina: +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Ivona (0 def, 1 armour) (On hands)]blighted rough leather gloves of dexterity (+2) (0 def, 1 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) (+4 (+1 eff.)) Armour: +1 (-) Damage (Melee): 5 blight Changes stats: +2 Dex / +0(-2) Mag / +0(-3) Wil Changes resistances: +5% blight Changes damage: +3% blight Physical save: +0 (+0 eff.) (-5 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Disarm immunity: +0% (-22%) Equilibrium when hit: +0.00 (-0.04) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Kolatobers the Pyrelady (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +0(-2) Cun Changes resistances: +0%(-3%) fire Changes damage: +0%(-12%) acid Equilibrium when hit: +0.00 (-0.04) Mental crit. chance: +0% (-2%) Light radius: +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Kolatobers the Pyrelady (Light source)]brass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +0(-2) Cun Changes resistances: +0%(-3%) fire Changes damage: +0%(-12%) acid Mental save: +6 (+3 eff.) Equilibrium when hit: +0.00 (-0.04) Mental crit. chance: +0% (-2%) Light radius: +3 (-2) See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 130 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [water imp] (10, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +1 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (10, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +1 Corrosive Slashes Demon status: alive (1% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (10, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +1 Hexed Shield Demon status: alive (33% life). The seed of a demon. |
Achievements
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Monologist the Doomelf Demonologist level 6
77th Pyre 122nd year of Ascendancy at 07:47 see stats
Hell has no fury like a demon scorned! (Madness (Roguelike) difficulty)
Escaped the Searing Halls.By Monologist the Doomelf Demonologist level 6
77th Pyre 122nd year of Ascendancy at 08:47 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Monologist the Doomelf Demonologist level 3
75th Pyre 122nd year of Ascendancy at 20:53 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Monologist the Doomelf Demonologist level 2
75th Pyre 122nd year of Ascendancy at 01:08 see stats
Log
Talent Rune: Shielding is ready to use.
Monologist no longer has a cursed wound.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Monologist picks up (d.): iron longsword of erosion (11-15 power, 2 apr).
Monologist picks up (b.): copper amulet.
Monologist picks up (F.): zircon.
There is a way to the next level here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).
You gain 0.80 gold from the transmogrification of iron helm of strength (+3) (0 def, 3 armour).
You gain 5.75 gold from the transmogrification of iron helm 'Xanyldalle' (0 def, 3 armour).
You gain 5.85 gold from the transmogrification of Flashlord the iron helm (0 def, 5 armour).
You gain 4.84 gold from the transmogrification of rough leather cap 'Noonsnake' (0 def, 1 armour).
You gain 6.37 gold from the transmogrification of pair of iron boots 'Tundratrail' (0 def, 3 armour).
You gain 3.20 gold from the transmogrification of miner's pair of iron boots of tirelessness (0 def, 4 armour).
You gain 7.32 gold from the transmogrification of Drybar (1 def, 0 armour).
You gain 0.39 gold from the transmogrification of insulating rough leather belt.
You gain 0.50 gold from the transmogrification of rough leather armour (3 def, 2 armour).
You gain 7.06 gold from the transmogrification of Polena the pouch of iron shots (12/12, 16-19 power, 1 apr).
You gain 5.77 gold from the transmogrification of Issuromileg the Searrune (14/14, 20-28 power, 5 apr).
You gain 6.31 gold from the transmogrification of Elenelen.
You gain 6.96 gold from the transmogrification of Emelama the Frozenedge (13-18 power, 2 apr).
You gain 1.17 gold from the transmogrification of iron longsword of erosion (11-15 power, 2 apr).
You gain 0.05 gold from the transmogrification of copper amulet.
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)




















































































