








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 22 / 77% |
| Size | big |
| Lifes / Deaths | Killed by Emelubeth the copperhead snake at level 13 on the 35th Dusk 122nd year of Ascendancy at 20:35 0 / 6Killed by Veleyamira the master vampire at level 19 on the 37th Haze 122nd year of Ascendancy at 09:53 Killed by Adylaith the gigantic corrosive tunneler at level 20 on the 46th Haze 122nd year of Ascendancy at 06:32 Killed by Veluseda the rogue at level 22 on the 55th Haze 122nd year of Ascendancy at 00:14 Killed by Aeryravena the black mamba at level 22 on the 56th Haze 122nd year of Ascendancy at 13:23 Killed by Lisydhevena the dredgling at level 22 on the 56th Haze 122nd year of Ascendancy at 13:30 |
Primary Stats
| Strength | 25 (base 13) |
| Dexterity | 57 (base 50) |
| Constitution | 27 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 48 (base 45) |
Resources
| Life | -196/667 |
| Stamina | 176/176 |
| Equilibrium | 0 |
| Healing Factor | 1.1294416243655 |
| Regeneration | 5.9773145205683 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +127.62976122938% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 32.989687335918 |
| See Invisible | 32.989687335918 |
Offense: Barehand
| Damage | 73 |
| Accuracy | 57 |
| Crit Chance | 0% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 19.334631044957 (36.618610747051%) |
| Defense | 44 |
| Ranged Defense | 50 |
| Fatigue | 9.5475638051044 |
| Physical Save | 26 |
| Spell Save | 21 |
| Mental Save | 27 |
Defense: Resistances
| Physical | + 18%( 70%) |
| Temporal | + 3%( 70%) |
| Fire | + 28%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 46% |
| Confusion Resistance | 22% |
| Poison Resistance | 0% |
| Blind Resistance | 10% |
| Silence Resistance | 24% |
| Pinning Resistance | 20% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 557% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| detrimental effect | The target has been dominated. It is unable to move and has lost 18 armor and 26 defense. Attacks from Polotira the drem master gain 51% damage penetration. Dominated |
| beneficial effect | Increases global action speed by 28%. Reflexive Dodging |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike chance by 26%. Scoundrel's Strategies |
| detrimental effect | Huge cut that bleeds, doing 8.40 physical damage per turn. Bleeding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You abandoned lost tinker to death. Escort: lost tinker (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed warg claw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed length of troll intestine. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
Equipment
| On feet | undeterred pair of iron boots of uncanny dodging (3 def, 3 armour)3.0 T1 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +2% Silence- +24% Confus- +22% Stun/Frz- +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Elenylarek the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: Stats +7 Str +4 Dex dps ---------- Phys.crit +2.0% Melee+ 6 mind Dmg.mod +6% mind Apr +5 ----- def ----- Armour +2 Resists +7% mind Unarmed combat: Power 122% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 125% On Crit.r2 +8 mind On Hit: 20% Psychic Lobotomy 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Chyrin the iron helm (6 def, 5 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +5 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +5% Resists +5% arcane +3% temporal Blind- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | rushing yew totem of thorny skin [power 38] (12/18 cooldown)2.0 T3 totem charm [Ego+] Nature While equipped: ---------- misc Talents +2 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 38 and armour hardiness by 50% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Aroremira0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Con dps ---------- Melee Ret 4 physical ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Max.HP +24.00 Disarm- +20% Pinning- +20% Knockbk- +22% ---------- misc Max.stam +5.00 Rings can have magical properties. |
| On fingers | gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.10 Stun/Frz- +24% Rings can have magical properties. |
| Around neck | Erehell the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con +1 Mag dps ---------- Phys.crit +1.0% Dmg.mod +6% physical ----- def ----- Armour +12 Phys.save +7 (+4 eff.) Max.HP +34.00 HP.reg +0.80 Amulets can have magical properties. |
| Main armor | volcanic hardened leather armour (3 def, 11 armour)9.0 T3 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 5 fire ----- def ----- Armour +11 Defense +3 (+1 eff.) Fatigue +8% Resists +18% physical +22% fire A suit of armour made of leather. |
| Light source | Brightcut the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Cun dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +9% mind On Hit (Melee): * 30% chance to blind ---------- misc Psi/ret +0.12 Max.hate +2.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Voruriasessra the cashmere cloak (2 def, 4 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +9.00% ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +6% fire Phys.save +8 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+4 eff.) Die.at -130.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Faladolen the hardened leather belt1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +3 Wil dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +10% mind Melee Ret 4 arcane ----- def ----- Defense +11 (+4 eff.) Resists +9% mind Spell.save +9 (+5 eff.) Mind.save +6 (+3 eff.) Stealth +10 Max.HP +68.00 ---------- misc Size +1 A belt that goes around your waist. |
Inventory
Eleda the Umbramark0.1 T1 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +2 (+1 eff.) Melee Ret 4 darkness ----- def ----- Resists +13% nature +11% blight Poison- +23% Disease- +22% ---------- misc Max.psi +20.00 Telepathy Dragon Amulets can have magical properties. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings can have magical properties. |
warrior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +21.00 Disarm- +23% Pinning- +21% Knockbk- +21% Rings can have magical properties. |
Shadowbone (113% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 113% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +16 darkness On Crit.r2 +8 darkness While equipped: dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +3% darkness +9% acid Sharp, short and deadly. |
gifted mossy mindstar of life (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 75% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) ----- def ----- Max.HP +14.00 HP.reg +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Isutira the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +5% lightning +5% temporal +6% fire Poison- +20% Stun/Frz- +30% A belt that goes around your waist. |
rough leather belt 'Zanablek'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Mag +4 Con dps ---------- Dmg.mod +3% mind ----- def ----- Max.HP +31.00 ---------- misc Equi/ret +0.08 Infravis +3 A belt that goes around your waist. |
cashmere cloak 'Koraldil' (2 def, 4 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +2 Dex +3 Wil dps ---------- Mind.crit +4% Dmg.mod +6% physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Mind.save +5 (+3 eff.) Heal.mod +35% ---------- misc Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
blood-soaked pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Apr +7 ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.80 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of butchering (0 def, 2 armour)1.0 T3 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +6 (+2 eff.) Apr +8 ----- def ----- Armour +2 Resists +7% blight Spell.save +8 (+4 eff.) Unarmed combat: Power 118% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +3.0% Atk.spd 167% On Hit: * Slows global speed by 10% * 15% chance to corrode armour by 30% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lustreire (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +8 Dex dps ---------- Res.pen +20% physical Melee Ret 20 physical ----- def ----- Armour +4 Fatigue +4% Resists +6% light Max.HP +20.00 Heal.mod +25% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Gorodir' (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +1 Str +5 Dex +10 Cun +5 Con dps ---------- Dmg.mod +6% acid ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding dwarven-steel helm of strength (+4) (0 def, 4 armour)3.0 T3 head armor [Ego] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +4 Fatigue +4% Resists +7% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Boltrupture the rough leather armour (1 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Melee Ret 5 light 8 lightning ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +11% blight +11% darkness +9% lightning Crit.dmg- 15.00% Cut- +10% Disarm- +15% Stun/Frz- +20% ---------- misc Light +2 A suit of armour made of leather. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +4 Con +3 Wil ----- def ----- Armour +6 Defense +8 (+3 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
253 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Hanakor2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee Ret 8 acid On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +6 (+2 eff.) Resists +6% acid Phys.save +11 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 27 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Earilalin the Smearreek [power 28] (12/18 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +12% arcane Melee Ret 16 arcane Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 18 cooldown 100% to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By blelm the Cornac Brawler level 8
1st Flare 122nd year of Ascendancy at 12:40 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By blelm the Cornac Brawler level 10
24th Dusk 122nd year of Ascendancy at 22:29 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By blelm the Cornac Brawler level 20
44th Haze 122nd year of Ascendancy at 14:04 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By blelm the Cornac Brawler level 5
75th Pyre 122nd year of Ascendancy at 22:53 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By blelm the Cornac Brawler level 18
33rd Haze 122nd year of Ascendancy at 11:54 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By blelm the Cornac Brawler level 18
23rd Haze 122nd year of Ascendancy at 09:22 see stats
Log
Aeryravena the black mamba misses blelm.
blelm hits Aeryravena the black mamba for 3 physical, 4 arcane (7 total damage).
Aeryravena the black mamba hits blelm for (9 resist armour), 9 nature (9 total damage).
Blelm starts to bleed.
Bethydheriawen the rogue's Beyond the Flesh hits blelm for (9 resist armour), 48 physical, (9 resist armour), 10 physical, (9 resist armour), 7 lightning (65 total damage).
blelm hits Bethydheriawen the rogue for (2 to psi shield), 1 physical, 3 arcane (4 total damage).
blelm hits Ce'Nywen the drem for 4 physical, 4 arcane (8 total damage).
Ce'Nywen the drem's Throwing Knife hits blelm for (9 resist armour), 84 physical (84 total damage).
You are unable to move!
You are unable to move!
You are unable to move!
Aeryravena the black mamba misses blelm.
Aeryravena the black mamba hits blelm for (9 resist armour), 9 nature (9 total damage).
blelm hits War hound for 4 physical, 4 arcane (8 total damage).
blelm hits Aeryravena the black mamba for 3 physical, 4 arcane (7 total damage).
War hound hits blelm for (9 resist armour), 105 physical (105 total damage).
Polotira the drem master uses Resilience of the Dwarves.
Polotira the drem master's skin turns to stone.
Ce'Nywen the drem uses Throwing Knives.
Bethydheriawen the rogue performs a melee critical strike against blelm!
Drem misses blelm.
Ritch flamespitter spits flames!
Talent Infusion: Movement is ready to use.
Ritch flamespitter hits blelm for (9 resist armour), 97 fire (97 total damage).
Bleeding from Ce'Nywen the drem hits blelm for (7 resist armour), 0 physical (0 total damage).
blelm hits Bethydheriawen the rogue for (2 to psi shield), 1 physical, 3 arcane (4 total damage).
Bethydheriawen the rogue hits blelm for (9 resist armour), 89 physical, (9 resist armour), 3 light, (9 resist armour), 10 physical, (9 resist armour), 7 lightning (108 total damage).
Lisydhevena the dredgling casts Searing Light.
Saving game...


























































































