Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Mage Knight 1.5.5Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 200 / 436% |
Size | huge |
Lifes / Deaths | Killed by Nerilaith the losgoroth at level 13 on the 74th Pyre 122nd year of Ascendancy at 18:08 / 58Killed by ARchMage Shalore 616 at level 14 on the 74th Pyre 122nd year of Ascendancy at 20:16 Killed by ARchMage Shalore 616 at level 22 on the 5th Mirth 122nd year of Ascendancy at 01:53 Killed by Minotaur of the Labyrinth at level 23 on the 6th Mirth 122nd year of Ascendancy at 07:30 Killed by Aerukira the thief at level 24 on the 6th Mirth 122nd year of Ascendancy at 10:34 Killed by Wisero the halfling at level 25 on the 8th Mirth 122nd year of Ascendancy at 20:07 Killed by Famioma the thalore at level 25 on the 9th Mirth 122nd year of Ascendancy at 00:25 Killed by Famioma the thalore at level 25 on the 9th Mirth 122nd year of Ascendancy at 02:33 Killed by Famioma the thalore at level 25 on the 9th Mirth 122nd year of Ascendancy at 04:45 Killed by Famioma the thalore at level 25 on the 9th Mirth 122nd year of Ascendancy at 06:53 Killed by Islera the giant acid ant at level 33 on the 2nd Summertide 122nd year of Ascendancy at 17:52 Killed by Islera the giant acid ant at level 34 on the 2nd Summertide 122nd year of Ascendancy at 20:02 Killed by Eilinanne the giant black ant at level 37 on the 1st Flare 122nd year of Ascendancy at 08:19 Killed by Adyvena the copperhead snake at level 37 on the 1st Flare 122nd year of Ascendancy at 10:49 Killed by ARchMage Shalore 616 at level 39 on the 1st Flare 122nd year of Ascendancy at 12:41 Killed by Adyvena the copperhead snake at level 39 on the 1st Flare 122nd year of Ascendancy at 15:09 Killed by Emeluthra the copperhead snake at level 39 on the 1st Flare 122nd year of Ascendancy at 17:19 Killed by Velevea the treant at level 40 on the 2nd Flare 122nd year of Ascendancy at 02:20 Killed by Isada the giant fire ant at level 41 on the 2nd Flare 122nd year of Ascendancy at 08:33 Killed by Salythra the ink squid at level 45 on the 4th Flare 122nd year of Ascendancy at 13:27 Killed by Lisyda the devourer at level 49 on the 5th Flare 122nd year of Ascendancy at 07:41 Killed by Lisyda the devourer at level 49 on the 5th Flare 122nd year of Ascendancy at 10:40 Killed by mean looking elven guard at level 54 on the 10th Flare 122nd year of Ascendancy at 06:11 Killed by ogre pounder at level 54 on the 10th Flare 122nd year of Ascendancy at 08:21 Killed by Eilinagalaith the mean looking elven guard at level 55 on the 10th Flare 122nd year of Ascendancy at 10:06 Killed by elven mage at level 56 on the 10th Flare 122nd year of Ascendancy at 18:05 Killed by Porekira the elven blood mage at level 57 on the 1st Dusk 122nd year of Ascendancy at 02:57 Killed by Yvokira the elven warrior at level 58 on the 1st Dusk 122nd year of Ascendancy at 09:37 Killed by Eilinowen the ogre guard at level 58 on the 1st Dusk 122nd year of Ascendancy at 16:13 Killed by Yvokira the elven warrior at level 58 on the 1st Dusk 122nd year of Ascendancy at 18:00 Killed by faerlhing at level 62 on the 2nd Dusk 122nd year of Ascendancy at 17:52 Killed by Anria the halfling at level 72 on the 4th Dusk 122nd year of Ascendancy at 14:38 Killed by Drck the halfling at level 95 on the 51st Dusk 122nd year of Ascendancy at 13:41 Killed by Vzboedn the dwarf at level 96 on the 69th Dusk 122nd year of Ascendancy at 01:45 Killed by Abdaelan the thalore at level 96 on the 69th Dusk 122nd year of Ascendancy at 05:38 Killed by Abdaelan the thalore at level 96 on the 69th Dusk 122nd year of Ascendancy at 07:15 Killed by ARchMage Shalore 616 at level 96 on the 69th Dusk 122nd year of Ascendancy at 10:28 Killed by ARchMage Shalore 616 at level 96 on the 69th Dusk 122nd year of Ascendancy at 12:56 Killed by Vzboedn the dwarf at level 96 on the 69th Dusk 122nd year of Ascendancy at 16:01 Killed by Vzboedn the dwarf at level 96 on the 69th Dusk 122nd year of Ascendancy at 18:45 Killed by Vorutta the Guardian at level 100 on the 72nd Dusk 122nd year of Ascendancy at 21:34 Killed by Rthmondi the fire imp at level 101 on the 73rd Dusk 122nd year of Ascendancy at 02:05 Killed by war hound at level 102 on the 73rd Dusk 122nd year of Ascendancy at 04:50 Killed by Voruselaith the king cobra at level 109 on the 73rd Dusk 122nd year of Ascendancy at 19:50 Killed by Piau the forge-giant at level 109 on the 73rd Dusk 122nd year of Ascendancy at 20:52 Killed by Piau the forge-giant at level 109 on the 73rd Dusk 122nd year of Ascendancy at 22:14 Killed by Piau the forge-giant at level 109 on the 74th Dusk 122nd year of Ascendancy at 01:00 Killed by Piau the forge-giant at level 109 on the 74th Dusk 122nd year of Ascendancy at 03:47 Killed by Piau the forge-giant at level 110 on the 74th Dusk 122nd year of Ascendancy at 07:27 Killed by Piau the forge-giant at level 110 on the 74th Dusk 122nd year of Ascendancy at 09:16 Killed by Piau the forge-giant at level 110 on the 74th Dusk 122nd year of Ascendancy at 12:11 Killed by war hound at level 111 on the 4th Haze 122nd year of Ascendancy at 13:14 Killed by ARchMage Shalore 616 at level 111 on the 4th Haze 122nd year of Ascendancy at 15:43 Killed by Urciero the thalore at level 111 on the 16th Haze 122nd year of Ascendancy at 20:33 Killed by Atuda the thalore at level 172 on the 1st Allure 123rd year of Ascendancy at 19:42 Killed by Glorithra the brown bear at level 183 on the 7th Allure 123rd year of Ascendancy at 20:45 Killed by Emelassra the rotting mummy at level 191 on the 17th Regrowth 123rd year of Ascendancy at 04:45 Killed by ARchMage Shalore 616 at level 200 on the 47th Regrowth 123rd year of Ascendancy at 19:58 |
Primary Stats
Strength | 124 (base 10) |
Dexterity | 99 (base 10) |
Constitution | 206 (base 68) |
Magic | 295 (base 100) |
Willpower | 332 (base 100) |
Cunning | 320 (base 100) |
Resources
Life | 6106/6307 |
Mana | 2760/2905 |
Positive | 0/687 |
Healing Factor | 2.5 |
Regeneration | 42.875 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +50% |
Spell | 0% |
Global | +298.36215109011% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 53 |
See Stealth | 158.80704025054 |
See Invisible | 269.23228643977 |
Offense: Mainhand
Damage | 157 |
Accuracy | 81 |
Crit Chance | 226% |
APR | 81 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 172 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 126 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Acid | +79% |
Blight | +105% |
Arcane | +87% |
Cold | +55% |
All | +48% |
Mind | +98% |
Lightning | +67% |
Light | +174% |
Temporal | +94% |
Physical | +153% |
Darkness | +200% |
Fire | +109% |
Nature | +80% |
Offense: Damage Penetration
Acid | +48% |
Physical | +110% |
Mind | +65% |
All | +28% |
Darkness | +98% |
Light | +38% |
Temporal | +53% |
Fire | +128% |
Lightning | +58% |
Defense: Base
Armour (hardiness) | 140.18558307267 (45%) |
Defense | 69 |
Ranged Defense | 72 |
Fatigue | 0 |
Physical Save | 120 |
Spell Save | 106 |
Mental Save | 137 |
Defense: Resistances
Acid | + 80%( 80%) |
Blight | + 80%( 80%) |
Arcane | + 50%( 80%) |
Cold | + 63%( 80%) |
All | 0%( 80%) |
Mind | + 59%( 80%) |
Lightning | + 41%( 80%) |
Light | + 80%( 80%) |
Temporal | + 80%( 80%) |
Physical | + 29%( 80%) |
Darkness | + 80%( 80%) |
Fire | + 59%( 80%) |
Nature | + 50%( 80%) |
Defense: Immunities
Stun Resistance | 91% |
Confusion Resistance | 100% |
Poison Resistance | 75% |
Blind Resistance | 93% |
Silence Resistance | 100% |
Bleed Resistance | 75% |
Teleport Resistance | 10% |
Disarm Resistance | 100% |
Pinning Resistance | 34% |
Instadeath Resistance | 100% |
Knockback Resistance | 37% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 163 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2582% for 10 turns and instantly restoring 129 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1602 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Spell / Meta | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Temporal | 1.58 |
| 1/5 |
| 10/5 |
| 1/5 |
| 20/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 9/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 9/5 |
| 1/5 |
| 11/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 9/5 |
| 1/5 |
| 20/5 |
| 0/5 |
Spell / Wildfire | 1.50 |
| 15/5 |
| 6/5 |
| 6/5 |
| 13/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 10/5 |
Technique / Combat training | 1.28 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 6/5 |
| 5/5 |
| 20/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 14/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Secrets of the Eternals |
talent | Keen Senses |
talent | Arcane Shield |
talent | Essence of Speed |
talent | Burning Wake |
talent | Wildfire |
talent | Arcane Power |
talent | Spellcraft |
talent | Premonition |
talent | Shielding |
talent | Quicken Spells |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 83% of the way to your next Rank. You have killed: 81 Uniques 42 Bosses 28 Elite Bosses 25 Veterans 28 Heroics 15 Legends 14 Destroyers 12 Epics 6 Elders 4 Ancients 11 Immortals 1 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1769. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed faerlhing fang. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed vial of fire wyrm saliva. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed mummified bone. * You've found the needed bear paw. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unrurab the Carrionwrither (19 def, 11 armour) Unrurab the Carrionwrither (19 def, 11 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Physical power: +10 (+2 eff.) Armour: +11 Defense: +19 (+5 eff.) Fatigue: +3% Effects on melee hit: * 60% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 temporal / 8 nature / 12 mind Changes stats: +12 Str / +4 Dex / +14 Mag / +18 Wil / +8 Cun / +22 Con Changes resistances: +9% nature / +18% temporal Changes resistances penetration: +15% temporal / +20% mind / +26% physical Changes damage: +8% acid / +8% physical / +3% nature / +8% blight Physical save: +19 (+3 eff.) Mental save: +17 (+2 eff.) Disease immunity: +38% Silence immunity: +76% Confusion immunity: +76% Stun/Freeze immunity: +76% Spellpower: +18 (+2 eff.) Mindpower: +13 (+2 eff.) Infravision radius: +2 Movement speed: +40% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Size category: +1 It can be used to blink to a nearby random location (rad 37), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Corruptionmark the quiver of elven-wood arrows (1795/1795, 176-246.4 power, 125 apr) Corruptionmark the quiver of elven-wood arrows (1795/1795, 176-246.4 power, 125 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 176.0 - 246.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +20 Armour Penetration: +125 Crit. chance: +76.5% Capacity: 1795 Turns elapse between self-loadings: -12 When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 125% chance to disease * 76% chance to cause random gloom * Slows global speed by 20% * 76% chance to blind * Random elemental explosion * 10% chance to knock the target back * 20% chance to torment the target On weapon crit: * cripple the target Travel speed: +800% Damage (Ranged): +52 darkness / +16 nature / +130 physical / +56 blight / +50 mind Burst (radius 1) on hit: +8 mind / +62 fire / +8 light / +8 nature Burst (radius 2) on crit: +4 nature / +4 light When wielded/worn: Ammo reloads per turn: +8 Arrows are used with bows to pierce your foes to death. |
Light source | Branuvor BranuvorPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +28 Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Damage when hit (Melee): 8 blight Changes stats: +8 Mag / +6 Wil / +22 Cun / +4 Con Changes resistances penetration: +28% all Changes damage: +9% blight Critical mult.: +32.00% Reduces incoming crit damage: 10.00% Physical save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Blindness immunity: +46% Confusion immunity: +30% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +17 (+2 eff.) Light radius: +7 Infravision radius: +21 See stealth: +50 See invisible: +44 Healing mod.: +30% Damage Shield penetration: +10% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.7 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 70 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Morbusprophet the cashmere wizard hat (2 def, 2 armour) Morbusprophet the cashmere wizard hat (2 def, 2 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Changes stats: +7 Str / +1 Dex / +31 Mag / +34 Wil / +11 Cun / +14 Con Changes resistances: +12% lightning / +12% temporal / +12% light / +11% fire / +12% nature / +36% acid / +6% physical / +12% blight / +12% cold / +36% darkness Changes resistances penetration: +10% temporal Changes damage: +16% acid / +3% physical / +16% darkness / +9% nature / +28% arcane Critical mult.: +3.00% Physical save: +11 (+1 eff.) Life regen: +0.80 Mana each turn: +0.28 Equilibrium when hit: +1.90 Psi when hit: +2.10 Hate when hit: +2.10 Only die when reaching: -20.00 life Maximum life: +20.00 Spellpower: +20 (+3 eff.) Spell crit. chance: +5% Mindpower: +10 (+1 eff.) Healing mod.: +5% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
On hands | Tulytodor the Deepsspar (0 def, 44 armour) Tulytodor the Deepsspar (0 def, 44 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +60 (+10 eff.) Armour penetration: +3 Physical crit. chance: +66.0% Physical power: +15 (+3 eff.) Armour: +44 Armour Hardiness: +15% Damage (Melee): 15 mind Changes stats: +10 Str / +5 Dex / +11 Mag / +22 Cun / +15 Con Changes resistances: +11% physical / +9% light / +6% fire / +10% mind / +43% darkness Changes damage: +11% arcane / +11% mind Talent cooldown: Double Strike (-1 turn) Critical mult.: +53.00% Physical save: +31 (+4 eff.) Mental save: +92 (+12 eff.) Disarm immunity: +100% Life regen: +4.60 Stamina each turn: +1.90 Mana each turn: +0.76 Mana when firing critical spell: +3.00 Maximum life: +397.00 Maximum stamina: +47.00 Spellpower: +34 (+4 eff.) Spell crit. chance: +78% Mental crit. chance: +59% Infravision radius: +10 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 1.8 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 58 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
On fingers | Isebreta the Skybutcher Isebreta the SkybutcherPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +15 Physical power: +30 (+5 eff.) Armour: +4 Defense: +21 (+5 eff.) Ranged Defense: +6 (+1 eff.) Effects on melee hit: * 18% chance to cause random gloom * 56% chance to blind Damage (Melee): 88 light / 21 bleed Effects on ranged hit: * 18% chance to cause random gloom * 55% chance to blind Damage (Ranged): 83 light / 21 bleed Changes stats: +9 Str / +27 Mag / +15 Wil / +49 Cun / +9 Con Changes resistances: +3% darkness / +9% nature / +32% light Changes resistances penetration: +20% lightning Changes damage: +12% lightning / +16% light / +8% all Physical save: +15 (+2 eff.) Spell save: +16 (+2 eff.) Mental save: +56 (+7 eff.) Blindness immunity: +42% Cut immunity: +15% Confusion immunity: +58% Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Spellpower: +68 (+8 eff.) Mindpower: +37 (+5 eff.) Light radius: +3 Infravision radius: +6 See stealth: +21 See invisible: +21 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Aretta the Flashonslaught Aretta the FlashonslaughtPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +41 (+7 eff.) Effects on melee hit: * 30% chance to daze at end of turn * 16% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +20 Str / +32 Mag / +49 Wil / +8 Cun / +20 Con Changes resistances: +20% blight / +12% fire Changes resistances penetration: +10% lightning Changes damage: +20% blight / +12% fire Spell save: +20 (+3 eff.) Mental save: +33 (+4 eff.) Confusion immunity: +35% Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +78 (+9 eff.) Spell crit. chance: +3% Mindpower: +15 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Around neck | Radhodur the gold amulet Radhodur the gold amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +14 Defense: +18 (+4 eff.) Fatigue: -8% Changes stats: +33 Str / +39 Dex / +10 Mag / +33 Wil / +8 Cun / +13 Con Changes resistances: +3% darkness / +30% temporal Changes resistances cap: +10% all Changes damage: +7% lightning / +6% temporal / +7% light / +17% fire / +7% acid / +7% physical / +11% blight / +7% cold / +7% darkness Talent masteries: +0.28 Technique / Combat training +0.28 Spell / Temporal Critical mult.: +16.00% Physical save: +52 (+7 eff.) Blindness immunity: +5% Poison immunity: +25% Disease immunity: +5% Cut immunity: +60% Pinning immunity: +34% Stun/Freeze immunity: +15% Knockback immunity: +37% Teleport immunity: +10% Life regen: +2.90 Stamina each turn: +0.90 Maximum life: +60.00 Spellpower: +21 (+3 eff.) Spell crit. chance: +10% Infravision radius: +1 See invisible: +15 Movement speed: +10% Healing mod.: +22% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 447 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | elven-wood starstaff 'Radiancegore' (25-30 power, 5 apr, darkness element) elven-wood starstaff 'Radiancegore' (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to disease Damage (Melee): +8 blight Burst (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +9.0% Physical power: +13 (+3 eff.) Defense: +22 (+5 eff.) Effects on melee hit: * 45% chance to corrode armour by 30% * 30% chance to blind Damage (Melee): 10 % chance of confusion / 112 fire Damage when hit (Melee): 12 acid / 12 light Changes stats: +3 Dex / +15 Mag / +13 Wil / +3 Cun Changes resistances: +12% physical / +12% temporal / +12% light / +13% darkness Changes resistances penetration: +10% light / +20% acid Changes damage: +25% temporal / +25% darkness / +9% blight / +25% physical / +25% light Talent granted: +1 Command Staff Critical mult.: +147.00% Mana each turn: +0.68 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +269.00 Spellpower: +144 (+15 eff.) Spell crit. chance: +50% See invisible: +64 Damage Shield penetration: +42% Defense after a teleport: +28 Resist all after a teleport: +21% New effects duration reduction after a teleport: +38% Reduces paradox anomalies(equivalent to willpower): +22 It can be used to project a bolt elemental energy from the staff (to range 9) dealing 232.48 to 278.97 darkness damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
Around waist | Phoenixspitter the drakeskin leather belt Phoenixspitter the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +24 (+4 eff.) Fatigue: -20% Damage when hit (Melee): 12 blight Changes stats: +9 Str / +22 Dex / +1 Mag / +7 Wil / +22 Cun / +3 Con / +18 Lck Changes resistances: +9% acid / +10% fire / +10% lightning / +9% cold Changes resistances penetration: +10% darkness / +16% physical Changes damage: +9% fire / +23% physical Reduced damage from: +45% Summoned Critical mult.: +30.00% Trap disarming bonus: +41 Stealth bonus: +28 Maximum encumbrance: +56 Physical save: +17 (+2 eff.) Spell save: +31 (+5 eff.) Mental save: +50 (+6 eff.) Maximum life: +128.00 Maximum mana: +80.00 Maximum stamina: +65.00 Maximum hate: +16.00 Maximum psi: +40.00 Maximum vim: +40.00 Maximum pos.energy: +40.00 Maximum neg.energy: +36.00 Spellpower: +24 (+3 eff.) Light radius: +2 Infravision radius: +12 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +15 A belt that goes around your waist. |
In off hand | Radianceimmortal (6 def, 14 armour, 103.5 block) Radianceimmortal (6 def, 14 armour, 103.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +19.0% Physical power: +27 (+5 eff.) Armour: +14 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Effects when hit in melee: * 55% chance to corrode armour by 30% Damage when hit (Melee): 12 arcane / 8 fire / 8 light / 27 temporal Changes stats: +1 Wil / +17 Con Changes resistances: +56% acid / +28% temporal / +14% light / +20% fire / +42% cold / +14% darkness / +19% lightning Maximum wards: +6 lightning / +6 temporal / +6 blight / +5 fire / +6 cold Talents granted: +2 Ward +2 Block Physical save: +9 (+1 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +30% Mana when firing critical spell: +2.00 Only die when reaching: -139.00 life Spell crit. chance: +2% Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 6.3 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (1014) is absorbed, or the time runs out (11 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 52%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Cloak | Nightswift the elven-silk cloak (3 def, 0 armour) Nightswift the elven-silk cloak (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +23 (+4 eff.) Armour penetration: +21 Defense: +3 (+1 eff.) Effects on melee hit: * 62% chance to gain 10% of a turn (3/turn limit) Changes stats: +11 Str / +10 Dex / +25 Mag / +44 Wil / +27 Cun / +12 Con Changes resistances: +20% blight / +15% temporal / +26% darkness / +20% nature Changes resistances penetration: +20% darkness / +20% fire Changes damage: +31% darkness / +15% temporal Critical mult.: +30.00% Stealth bonus: +37 Physical save: +30 (+4 eff.) Spell save: +28 (+4 eff.) Life regen: +2.60 Maximum life: +220.00 Maximum mana: +148.00 Spell crit. chance: +8% Mental crit. chance: +24% Healing mod.: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Halidir the elven-silk robe (28 def, 23 armour) Halidir the elven-silk robe (28 def, 23 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +23 Defense: +28 (+7 eff.) Fatigue: -10% Damage when hit (Melee): 8 blight Changes stats: +5 Str / +4 Dex / +17 Mag / +9 Wil / +39 Cun / +9 Con Changes resistances: +35% blight / +38% darkness / +49% mind / +43% light Changes resistances penetration: +40% physical / +17% mind / +40% darkness Changes damage: +39% physical / +78% light / +73% darkness / +39% mind / +20% nature / +40% all Critical mult.: +57.00% Reduces incoming crit damage: 10.00% Physical save: +105 (+15 eff.) Spell save: +20 (+3 eff.) Mental save: +40 (+5 eff.) Poison immunity: +50% Disease immunity: +44% Silence immunity: +50% Life regen: +6.00 Mana each turn: +0.40 Psi each turn: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +14.00 Psi when firing a critical mind attack: +15.00 Maximum life: +165.00 Maximum mana: +100.00 Maximum hate: +24.00 Maximum psi: +40.00 Spellpower: +105 (+12 eff.) Spell crit. chance: +34% Mindpower: +30 (+4 eff.) Mental crit. chance: +15% Light radius: +4 Infravision radius: +1 See invisible: +9 Healing mod.: +30% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
voratun amulet 'Mayonne' voratun amulet 'Mayonne'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Changes stats: +5 Str / +18 Dex / +3 Mag / +29 Cun / +18 Con Changes resistances: +28% fire / +30% temporal / +29% cold Changes resistances penetration: +5% mind Reduces incoming crit damage: 5.00% Physical save: +49 (+7 eff.) Spell save: +50 (+8 eff.) Mental save: +57 (+7 eff.) Pinning immunity: +44% Knockback immunity: +50% Life regen: +3.00 Stamina each turn: +2.90 Maximum hate: +6.00 Maximum psi: +20.00 Mindpower: +4 (+1 eff.) See invisible: +9 Movement speed: +20% Amulets can have magical properties. |
steel ring 'Bogvenom' steel ring 'Bogvenom'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +30 (+5 eff.) Physical power: +27 (+5 eff.) Defense: +9 (+2 eff.) Changes stats: +14 Str / +13 Dex / +5 Mag / +5 Wil / +12 Cun / +17 Con Changes resistances: +15% acid / +9% temporal / +21% cold / +18% fire / +14% mind / +16% lightning Changes resistances penetration: +10% nature Changes damage: +14% mind Spell save: +20 (+3 eff.) Mental save: +24 (+3 eff.) Blindness immunity: +10% Cut immunity: +10% Silence immunity: +40% Confusion immunity: +37% Teleport immunity: +10% Maximum stamina: +22.00 Spellpower: +18 (+2 eff.) Mindpower: +9 (+1 eff.) Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Arthyrand ArthyrandPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +21 (+4 eff.) Physical power: +11 (+2 eff.) Armour: +6 Changes stats: +14 Dex / +6 Wil / +19 Cun / +4 Con Changes resistances: +9% fire / +12% cold Physical save: +3 (+0 eff.) Spell save: +16 (+2 eff.) Pinning immunity: +25% Stun/Freeze immunity: +15% Maximum stamina: +27.00 Spellpower: +11 (+2 eff.) Mindpower: +18 (+3 eff.) Rings can have magical properties. |
Sootorder SootorderPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +22 (+4 eff.) Defense: +19 (+5 eff.) Effects on melee hit: * 16% chance to cause random gloom * 25% chance to blind Damage (Melee): 38 light / 17 bleed Effects on ranged hit: * 16% chance to cause random gloom * 25% chance to blind Damage (Ranged): 26 light / 17 bleed Changes stats: +7 Dex / +22 Mag / +7 Wil / +32 Cun / +4 Con Changes resistances: +16% blight Changes resistances penetration: +10% arcane Changes damage: +16% blight / +6% darkness / +12% arcane Physical save: +14 (+2 eff.) Spell save: +55 (+9 eff.) Mental save: +23 (+3 eff.) Confusion immunity: +38% Mana each turn: +0.08 Mana when firing critical spell: +1.00 Hate when firing a critical mind attack: +5.00 Maximum stamina: +25.00 Maximum hate: +15.00 Spellpower: +11 (+2 eff.) Spell crit. chance: +3% Mindpower: +18 (+3 eff.) Movement speed: +18% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
gold ring 'Obsidianrazor' gold ring 'Obsidianrazor'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +22 (+4 eff.) Physical power: +32 (+6 eff.) Defense: +22 (+5 eff.) Fatigue: -8% Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 15 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 17 bleed Damage when hit (Melee): 12 darkness / 12 mind Changes stats: +16 Str / +7 Dex / +19 Mag / +28 Wil / +24 Cun / +19 Con Changes resistances: +35% darkness / +12% nature Changes resistances penetration: +30% mind Changes damage: +22% darkness / +3% mind Maximum encumbrance: +27 Spell save: +15 (+2 eff.) Mental save: +14 (+2 eff.) Hate when firing a critical mind attack: +3.00 Maximum stamina: +24.00 Maximum hate: +11.00 Spellpower: +40 (+5 eff.) Mindpower: +23 (+3 eff.) Mental crit. chance: +1% Movement speed: +19% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
pixie's stralite ring of blinding strikes pixie's stralite ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 22% chance to blind Damage (Melee): 42 light Effects on ranged hit: * 24% chance to blind Damage (Ranged): 34 light Changes stats: +6 Cun / +6 Mag Spellpower: +12 (+2 eff.) Rings can have magical properties. |
Adyrilaith the Dawnstrider Adyrilaith the DawnstriderPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +52 (+9 eff.) Armour penetration: +14 Physical power: +44 (+8 eff.) Defense: +32 (+8 eff.) Effects on melee hit: * 15% chance to blind Changes stats: +23 Str / +10 Dex / +1 Wil / +3 Cun / +26 Con Changes resistances: +9% light Changes resistances penetration: +10% mind Changes damage: +6% mind Grants telepathy: Demon/Minor Demon/Major Spell save: +20 (+3 eff.) Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +46% Life regen: +3.40 Maximum life: +232.00 Maximum stamina: +34.00 Spellpower: +14 (+2 eff.) Mindpower: +15 (+2 eff.) Light radius: +3 Movement speed: +25% Healing mod.: +60% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Shimmerwyrd (20-24 power, 4 apr, temporal element) Shimmerwyrd (20-24 power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +6.3% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +50 (+8 eff.) Physical crit. chance: +83.0% Physical power: +53 (+9 eff.) Defense: +57 (+13 eff.) Damage (Melee): 33 arcane / 26 % chance of confusion Damage when hit (Melee): 8 light / 12 lightning Changes stats: +9 Str / +8 Mag / +8 Wil / +6 Con Changes resistances: +6% lightning / +10% temporal / +6% mind Changes resistances penetration: +15% lightning / +10% temporal / +15% mind Changes damage: +18% light / +20% temporal Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Critical mult.: +105.00% Reduces incoming crit damage: 27.00% Life regen: +1.20 Mana each turn: +0.45 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +277.00 Spellpower: +111 (+12 eff.) Spell crit. chance: +34% See invisible: +6 Healing mod.: +21% Damage Shield penetration: +100% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Arcglory (10-13 power, 5 apr) Arcglory (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 111% On weapon hit: * 40% chance to disease * 18% chance to daze at end of turn * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 74% reduced healing * wounds the target for 7 turns: 25 bleeding, 74% reduced healing * cripple the target Damage (Melee): +14 temporal / +21 darkness / +14 nature Damage against: +21% Living When wielded/worn: Accuracy: +24 (+4 eff.) Armour penetration: +24 Physical crit. chance: +18.0% Physical power: +18 (+3 eff.) Defense: +6 (+1 eff.) Effects on melee hit: * Slows global speed by 15% * 15% chance to daze at end of turn Changes stats: +4 Str / +6 Dex / +4 Mag / +4 Wil / +4 Cun / +7 Con Changes resistances: +12% light / +6% darkness Changes resistances penetration: +12% lightning / +30% physical / +6% mind / +6% darkness Changes damage: +6% blight / +12% physical Spell save: +20 (+3 eff.) Cut immunity: +10% Disarm immunity: +33% Pinning immunity: +15% Teleport immunity: +15% Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +25% Sharp, short and deadly. |
Neribressra the quiver of elm arrows (37/37, 25.5-35.7 power, 11 apr) Neribressra the quiver of elm arrows (37/37, 25.5-35.7 power, 11 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 1 Base power: 25.5 - 35.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +11 Crit. chance: +34.0% Capacity: 37 When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 12% chance to disease * 40% chance to gain 10% of a turn (3/turn limit) * 10% chance to crush the target * 10% chance to stun, blind, pin, or confuse the target * 10% chance to knock the target back On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +54 physical / +12 gravity / +32 temporal / +12 blight Burst (radius 1) on hit: +28 physical When wielded/worn: Ammo reloads per turn: +6 Arrows are used with bows to pierce your foes to death. |
Duathelslice (41/41, 103-144.2 power, 71 apr) Duathelslice (41/41, 103-144.2 power, 71 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 103.0 - 144.2 Uses stats: 70% Dex, 50% Str Damage type: Light Accuracy bonus: +0.2% crit / acc Accuracy: +32 Armour Penetration: +71 Crit. chance: +101.5% Capacity: 41 Turns elapse between self-loadings: 0 On weapon hit: * 61% chance to blind * 40% chance to inflict 15% damage reduction * 10% chance to stun, blind, pin, or confuse the target * 10% chance to create an air burst * 10% chance to crush the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 74% reduced healing * cripple the target Travel speed: +800% Damage (Ranged): +52 temporal / +61 darkness / +26 gravity / +42 fire / +50 physical / +4 light / +17 bleed / +62 cold Burst (radius 2) on crit: +16 darkness / +20 fire / +4 light / +20 cold Damage against: +26% Living Arrows are used with bows to pierce your foes to death. |
Vorirelaith the linen robe (0 def, 10 armour) Vorirelaith the linen robe (0 def, 10 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +10 Damage when hit (Melee): 4 arcane Changes stats: +3 Cun / +4 Con Changes resistances: +26% mind / +14% darkness Changes resistances penetration: +8% mind Changes damage: +7% nature / +20% mind Critical mult.: +12.00% Physical save: +12 (+2 eff.) Spell save: +30 (+5 eff.) Mental save: +48 (+6 eff.) Blindness immunity: +10% Poison immunity: +26% Disease immunity: +26% Silence immunity: +10% Disarm immunity: +20% Knockback immunity: +10% Mana each turn: +0.15 Psi each turn: +0.41 Spellpower on spell critical (stacks up to 3 times): +8 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Maximum mana: +52.00 Maximum psi: +16.00 Spellpower: +21 (+3 eff.) Spell crit. chance: +11% Mindpower: +9 (+1 eff.) Mental crit. chance: +5% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Murkwend (6 def, 6 armour) Murkwend (6 def, 6 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +6 Defense: +6 (+1 eff.) Changes stats: +16 Mag / +10 Wil Changes resistances: +10% lightning / +16% darkness / +8% fire / +9% nature / +6% acid / +2% physical / +18% blight / +9% cold / +6% mind / +34% light Changes resistances penetration: +39% physical / +27% darkness / +11% temporal Changes damage: +14% temporal / +23% darkness / +35% physical / +9% nature / +16% light / +16% arcane / +53% all Physical save: +37 (+5 eff.) Spell save: +30 (+5 eff.) Mental save: +61 (+8 eff.) Blindness immunity: +15% Silence immunity: +82% Mana each turn: +0.17 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +119.00 Maximum hate: +22.00 Spellpower: +111 (+12 eff.) Spell crit. chance: +11% Mindpower: +26 (+4 eff.) Mental crit. chance: +17% Healing mod.: +5% Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Shinecast' (3 def, 0 armour) silk robe 'Shinecast' (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to blind * 15% chance to daze at end of turn Damage when hit (Melee): 12 light / 20 arcane Changes stats: +18 Cun / +9 Con Changes resistances: +33% acid / +36% physical / +27% light / +36% blight / +36% cold / +7% arcane / +33% fire Changes resistances penetration: +10% lightning Changes damage: +34% darkness / +26% fire / +17% nature / +17% all / +26% acid / +24% physical / +36% blight / +26% cold / +6% arcane / +50% light Talent cooldown: Refit Golem (-12 turns) Critical mult.: +18.00% Mental save: +27 (+3 eff.) Poison immunity: +36% Disease immunity: +44% Mana each turn: +0.65 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum mana: +176.00 Spellpower: +85 (+10 eff.) Spell crit. chance: +42% Mindpower: +6 (+1 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brenarach the Nightthorn (18 def, 13 armour) Brenarach the Nightthorn (18 def, 13 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +13 Defense: +18 (+4 eff.) Changes stats: +6 Cun / +20 Mag Changes resistances: +12% lightning / +56% light / +11% fire / +6% nature / +5% arcane / +12% blight / +10% cold / +33% mind / +79% darkness Changes resistances penetration: +14% temporal / +30% darkness / +14% physical Changes damage: +20% physical / +34% darkness / +20% temporal / +53% light / +38% all Physical save: +66 (+9 eff.) Spell save: +84 (+14 eff.) Mental save: +54 (+7 eff.) Blindness immunity: +10% Poison immunity: +5% Pinning immunity: +10% Stun/Freeze immunity: +10% Teleport immunity: +15% Maximum life: +70.00 Spellpower: +56 (+7 eff.) Spell crit. chance: +16% Light radius: +4 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduces paradox anomalies(equivalent to willpower): +16 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of Angolwen (5 def, 0 armour) shimmering elven-silk robe of Angolwen (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Mag / +5 Wil Changes damage: +19% arcane Silence immunity: +40% Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +110.00 Spellpower: +20 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather armour 'Bogdredge' (105 def, 43 armour) drakeskin leather armour 'Bogdredge' (105 def, 43 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +36 Physical crit. chance: +26.0% Physical power: +6 (+1 eff.) Armour: +43 Defense: +105 (+23 eff.) Fatigue: +8% Damage when hit (Melee): 20 physical Changes stats: +47 Str / +62 Dex / +8 Mag / +17 Wil / +53 Cun Changes resistances: +30% acid / +17% physical / +19% darkness / +6% temporal / +9% nature / +60% cold / +10% mind / +30% lightning Changes resistances penetration: +20% nature Changes damage: +6% blight Critical mult.: +20.00% Physical save: +60 (+8 eff.) Mental save: +69 (+9 eff.) Blindness immunity: +15% Disarm immunity: +10% Stamina each turn: +3.00 Mana when firing critical spell: +5.00 Maximum life: +56.00 Maximum vim: +70.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 1.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 58 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Obsidianfist ObsidianfistPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Armour: +14 Defense: +14 (+3 eff.) Damage when hit (Melee): 16 arcane Changes stats: +4 Str / +5 Dex / +4 Mag / +7 Wil / +5 Cun / +3 Con Changes resistances: +14% fire / +14% cold Changes resistances penetration: +15% arcane / +10% darkness Reduced damage from: +42% Summoned Critical mult.: +7.00% Reduces incoming crit damage: 15.00% Physical save: +38 (+5 eff.) Spell save: +19 (+3 eff.) Mental save: +19 (+2 eff.) Maximum life: +66.00 Maximum mana: +40.00 Maximum stamina: +33.00 Maximum hate: +12.00 Maximum psi: +23.00 Maximum vim: +24.00 Maximum pos.energy: +24.00 Maximum neg.energy: +24.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +3 Infravision radius: +4 See invisible: +9 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
Dawncut DawncutPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 34% chance to blind Changes stats: +24 Mag / +18 Wil Changes resistances: +15% light / +15% darkness / +12% cold / +5% arcane / +15% fire Changes resistances penetration: +15% arcane / +18% physical Changes damage: +25% physical / +9% arcane / +9% mind Mental save: +13 (+2 eff.) Mana each turn: +0.92 Hate when firing a critical mind attack: +2.00 Maximum mana: +111.00 Maximum hate: +4.00 Maximum psi: +10.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +12% A belt that goes around your waist. |
elven-silk cloak 'Chalohad' (3 def, 33 armour) elven-silk cloak 'Chalohad' (3 def, 33 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Armour: +33 Defense: +3 (+1 eff.) Changes stats: +6 Str / +5 Con Changes resistances: +6% blight / +85% cold / +6% temporal / +9% acid Changes resistances penetration: +29% arcane Changes damage: +22% arcane / +9% blight Critical mult.: +74.00% Reduces incoming crit damage: 10.00% Stealth bonus: +13 Physical save: +15 (+2 eff.) Poison immunity: +5% Silence immunity: +25% Only die when reaching: -20.00 life Maximum life: +110.00 Maximum mana: +176.00 Spellpower: +18 (+2 eff.) Spell crit. chance: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Loambile the pair of drakeskin leather boots (45 def, 22 armour) Loambile the pair of drakeskin leather boots (45 def, 22 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +22 Defense: +45 (+11 eff.) Ranged Defense: +20 (+5 eff.) Fatigue: -5% Effects on melee hit: * Slows global speed by 46% * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 light Changes stats: +12 Dex / +15 Mag / +11 Wil / +4 Cun / +6 Con / +13 Lck Changes resistances: +15% acid / +55% temporal / +59% darkness / +6% light / +13% cold / +15% fire / +3% nature / +15% lightning Changes resistances penetration: +40% darkness / +37% temporal / +15% nature / +10% physical Changes damage: +3% light Stealth bonus: +15 Maximum encumbrance: +45 Physical save: +15 (+2 eff.) Spell save: +16 (+2 eff.) Mana each turn: +0.57 Maximum mana: +60.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Lowers spell cool-downs by: 20% Mindpower: +9 (+1 eff.) Infravision radius: +2 Defense after a teleport: +75 Resist all after a teleport: +55% New effects duration reduction after a teleport: +75% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of drakeskin leather boots 'Saminarithel' (25 def, 20 armour) pair of drakeskin leather boots 'Saminarithel' (25 def, 20 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +20 Defense: +25 (+6 eff.) Fatigue: -1% Changes stats: +1 Dex / +5 Mag / +5 Wil / +6 Con Changes resistances penetration: +10% acid / +10% physical Changes damage: +9% acid Maximum encumbrance: +32 Physical save: +15 (+2 eff.) Spell save: +8 (+1 eff.) Spellpower: +6 (+1 eff.) Lowers spell cool-downs by: 10% Mindpower: +9 (+1 eff.) Infravision radius: +3 Movement speed: +20% Healing mod.: +10% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 46 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of drakeskin leather boots 'Stormtrail' (25 def, 45 armour) pair of drakeskin leather boots 'Stormtrail' (25 def, 45 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +45 Defense: +25 (+6 eff.) Fatigue: +5% Damage when hit (Melee): 8 mind Changes stats: +14 Str / +12 Dex / +13 Wil / +4 Cun / +20 Con / +15 Lck Changes resistances: +15% acid / +9% light / +28% cold / +27% fire / +6% mind / +14% lightning Changes resistances penetration: +5% lightning / +25% physical / +20% mind Changes damage: +3% lightning / +10% physical / +3% mind Stealth bonus: +15 Mental save: +6 (+1 eff.) Life regen: +9.70 Maximum psi: +20.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Infravision radius: +9 Healing mod.: +59% Size category: +1 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Festervagrant the pair of dwarven-steel boots (19 def, 4 armour) Festervagrant the pair of dwarven-steel boots (19 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Physical power: +10 (+2 eff.) Armour: +4 Defense: +19 (+5 eff.) Fatigue: -5% Damage when hit (Melee): 8 fire Changes stats: +4 Str / +6 Dex / +13 Mag / +9 Wil / +4 Cun / +13 Con Changes resistances: +40% temporal / +40% darkness / +22% fire / +6% nature / +22% cold Changes resistances penetration: +32% temporal / +31% darkness / +18% physical Changes damage: +7% acid / +8% blight Critical mult.: +30.00% Physical save: +19 (+3 eff.) Mental save: +19 (+2 eff.) Disease immunity: +38% Silence immunity: +38% Confusion immunity: +36% Stun/Freeze immunity: +38% Maximum mana: +40.00 Spellpower: +19 (+2 eff.) Mindpower: +6 (+1 eff.) Movement speed: +40% Defense after a teleport: +44 Resist all after a teleport: +32% New effects duration reduction after a teleport: +44% It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arccrack the hardened leather gloves (0 def, 2 armour) Arccrack the hardened leather gloves (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 16% chance to cause random gloom * 15% chance to daze at end of turn Damage (Melee): 19 mind / 26 darkness Damage when hit (Melee): 8 temporal Changes stats: +4 Con Changes resistances penetration: +25% lightning / +15% temporal Physical save: +19 (+3 eff.) Spell save: +8 (+1 eff.) Mental save: -7 (-1 eff.) Disarm immunity: +30% Life regen: +1.90 Stamina each turn: +0.80 Maximum stamina: +19.00 Mindpower: +8 (+1 eff.) Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blackbreaker (0 def, 10 armour) Blackbreaker (0 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +27 (+5 eff.) Armour penetration: +11 Physical crit. chance: +10.0% Armour: +10 Effects on melee hit: * 19% chance to cause random gloom * 37% chance to inflict 15% damage reduction Damage (Melee): 22 fire / 11 physical / 28 mind / 23 darkness Changes stats: +4 Str / +6 Dex / +4 Wil / +11 Cun / +8 Con Changes resistances: +16% fire / +11% darkness / +9% mind Changes resistances penetration: +20% blight / +5% darkness / +10% mind Changes damage: +16% fire / +3% mind / +8% physical Talent mastery: +0.20 Technique / Grappling Critical mult.: +11.00% Physical save: +26 (+4 eff.) Spell save: +6 (+1 eff.) Mental save: +5 (+0 eff.) Disarm immunity: +110% Spell crit. chance: +14% Mindpower: +6 (+1 eff.) Mental crit. chance: +14% Infravision radius: +3 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Umbrastriker the drakeskin leather gloves (0 def, 9 armour) Umbrastriker the drakeskin leather gloves (0 def, 9 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +50 (+8 eff.) Physical crit. chance: +20.0% Physical power: +19 (+4 eff.) Armour: +9 Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 15 blight / 19 temporal / 29 darkness / 40 mind Damage (Ranged): 17 temporal Damage when hit (Melee): 8 arcane Changes stats: +36 Str / +31 Dex / +6 Mag / +11 Wil / +25 Cun / +16 Con Changes resistances: +10% blight / +15% temporal / +10% light / +9% darkness Changes resistances penetration: +15% arcane / +15% darkness Changes damage: +22% blight / +11% temporal / +12% darkness Talent mastery: +0.40 Technique / Grappling Talent cooldown: Double Strike (-4 turns) Critical mult.: +22.00% Physical save: +73 (+10 eff.) Spell save: +16 (+2 eff.) Mental save: +13 (+2 eff.) Disarm immunity: +150% Mana each turn: +0.80 Maximum life: +71.00 Maximum vim: +40.00 Spellpower: +34 (+4 eff.) Spell crit. chance: +39% Mindpower: +10 (+1 eff.) Mental crit. chance: +16% Infravision radius: +2 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 487.32 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Falydurig (0 def, 19 armour) Falydurig (0 def, 19 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +28 (+5 eff.) Armour penetration: +26 Physical crit. chance: +20.0% Armour: +19 Effects on melee hit: * 23% chance to cause random gloom Damage (Melee): 15 lightning / 12 physical / 31 darkness / 12 cold / 51 mind Changes stats: +15 Str / +23 Dex / +10 Wil / +22 Cun / +9 Con Changes resistances: +10% lightning / +10% cold / +10% mind Changes resistances penetration: +10% mind Changes damage: +9% lightning / +11% physical / +9% arcane / +11% cold / +8% mind / +3% temporal Talent mastery: +0.40 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Critical mult.: +24.00% Physical save: +25 (+3 eff.) Spell save: +6 (+1 eff.) Mental save: +20 (+3 eff.) Disarm immunity: +136% Life regen: +5.70 Stamina each turn: +1.30 Mana each turn: +0.04 Psi each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +80.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +20% Mindpower: +10 (+1 eff.) Mental crit. chance: +20% Damage Shield penetration: +50% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Stormpiety the voratun gauntlets (0 def, 33 armour) Stormpiety the voratun gauntlets (0 def, 33 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +15 Physical power: +19 (+4 eff.) Armour: +33 Armour Hardiness: +15% Effects on melee hit: * 15% chance to daze at end of turn Damage (Melee): 20 temporal / 15 physical Damage (Ranged): 19 temporal Damage when hit (Melee): 4 lightning / 4 fire Changes stats: +10 Str / +8 Dex / +12 Mag / +5 Wil / +13 Cun / +38 Con Changes resistances: +12% lightning / +11% physical / +10% darkness / +18% temporal / +10% light Changes resistances penetration: +30% arcane Changes damage: +11% physical / +13% arcane / +9% temporal Talent mastery: +0.20 Technique / Grappling Physical save: +98 (+14 eff.) Spell save: +30 (+5 eff.) Mental save: +36 (+5 eff.) Disarm immunity: +239% Mana each turn: +0.35 Spellpower: +12 (+2 eff.) Spell crit. chance: +10% Infravision radius: +2 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Kilnpierce' (2 def, 0 armour) cashmere wizard hat 'Kilnpierce' (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Fatigue: -4% Changes stats: +29 Mag / +11 Wil / +4 Cun / +6 Con Changes resistances: +19% light / +12% fire Changes damage: +10% physical / +11% darkness / +23% light / +11% arcane / +11% temporal Reduces incoming crit damage: 10.00% Spell save: +11 (+2 eff.) Equilibrium when hit: +1.60 Psi when hit: +2.10 Hate when hit: +1.80 Spellpower: +10 (+1 eff.) Light radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Kindlefury' alchemist's lamp 'Kindlefury'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +16 (+3 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light / 8 fire Changes stats: +12 Wil / +12 Con Changes resistances: +42% blight Changes resistances penetration: +10% blight / +29% light Changes damage: +6% blight / +6% fire Critical mult.: +32.00% Mental save: +20 (+3 eff.) Life regen: +13.00 Mindpower: +9 (+1 eff.) Mental crit. chance: +9% Light radius: +7 See stealth: +17 See invisible: +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern of the moons dwarven lantern of the moonsPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +15% light Changes damage: +15% darkness Damage affinity(heal): +5% darkness Light radius: +4 Infravision radius: +5 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 1286.37 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (270 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Nimbussmash (dig speed 1 turns) Nimbussmash (dig speed 1 turns)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Physical crit. chance: +7.0% Physical power: +18 (+3 eff.) Armour: +14 Defense: +24 (+6 eff.) Ranged Defense: +14 (+3 eff.) Fatigue: -12% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +14 Str / +1 Mag / +5 Wil / +4 Cun / +4 Con Changes resistances: +11% nature / +12% physical Changes resistances penetration: +5% arcane / +13% physical Changes damage: +3% physical / +6% blight / +14% fire / +14% mind / +6% nature Critical mult.: +41.00% Physical save: +7 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +21 (+3 eff.) Life regen: +0.60 Mana each turn: +0.08 Maximum life: +74.00 Maximum stamina: +18.00 Maximum vim: +30.00 Spellpower: +8 (+1 eff.) Lowers spell cool-downs by: 10% Mental crit. chance: +7% Light radius: +2 Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of predation (dig speed 28 turns) iron pickaxe of predation (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +1 Str / +2 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Chalyrim the Starspike (dig speed 1 turns) Chalyrim the Starspike (dig speed 1 turns)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +11.0% Armour: +4 Defense: +7 (+2 eff.) Fatigue: -14% Damage when hit (Melee): 20 light Changes stats: +19 Str / +4 Mag / +8 Wil / +11 Cun / +3 Con Changes resistances: +9% lightning / +8% physical / +12% light / +16% fire / +25% darkness Changes resistances penetration: +10% light Changes damage: +9% acid / +22% fire / +22% mind Damage affinity(heal): +15% darkness Physical save: +11 (+1 eff.) Spell save: +11 (+2 eff.) Mental save: +63 (+8 eff.) Maximum life: +96.00 Maximum mana: +43.00 Maximum stamina: +24.00 Spell crit. chance: +7% Mental crit. chance: +14% Light radius: +5 Infravision radius: +14 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Xoralaith (dig speed 2 turns) Xoralaith (dig speed 2 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Fatigue: -10% Changes stats: +11 Str / +12 Mag / +4 Wil / +6 Cun Changes resistances: +10% fire / +10% darkness / +3% mind Changes damage: +37% mind / +29% fire Reduces incoming crit damage: 15.00% Mental save: +29 (+4 eff.) Maximum mana: +60.00 Spell crit. chance: +10% Lowers spell cool-downs by: 20% Infravision radius: +7 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of thermal psionic shield 'Layebeth' [power 149] (20 cooldown) voratun torque of thermal psionic shield 'Layebeth' [power 149] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Damage when hit (Melee): 8 arcane Changes stats: +2 Wil Maximum wards: +1 physical / +4 mind / +5 darkness Changes resistances penetration: +10% arcane Changes damage: +15% physical Talent cooldown: Silence (-1 turn) Talents granted: +10 Telekinetic Blast +3 Silence +1 Ward Maximum mana: +106.00 Maximum stamina: +10.00 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 149 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 10 hate. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+1 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
By ARchMage Shalore 616 the Shalore Archmage level 172
49th Haze 122nd year of Ascendancy at 01:20 see stats
By ARchMage Shalore 616 the Shalore Archmage level 54
6th Flare 122nd year of Ascendancy at 20:35 see stats
By ARchMage Shalore 616 the Shalore Archmage level 171
45th Haze 122nd year of Ascendancy at 07:26 see stats
By ARchMage Shalore 616 the Shalore Archmage level 143
40th Haze 122nd year of Ascendancy at 14:25 see stats
By ARchMage Shalore 616 the Shalore Archmage level 181
7th Allure 123rd year of Ascendancy at 13:48 see stats
By ARchMage Shalore 616 the Shalore Archmage level 121
32nd Haze 122nd year of Ascendancy at 19:41 see stats
By ARchMage Shalore 616 the Shalore Archmage level 120
20th Haze 122nd year of Ascendancy at 10:51 see stats
By ARchMage Shalore 616 the Shalore Archmage level 129
38th Haze 122nd year of Ascendancy at 22:31 see stats
By ARchMage Shalore 616 the Shalore Archmage level 130
38th Haze 122nd year of Ascendancy at 22:39 see stats
By ARchMage Shalore 616 the Shalore Archmage level 88
9th Dusk 122nd year of Ascendancy at 22:55 see stats
By ARchMage Shalore 616 the Shalore Archmage level 121
32nd Haze 122nd year of Ascendancy at 19:41 see stats
By ARchMage Shalore 616 the Shalore Archmage level 106
73rd Dusk 122nd year of Ascendancy at 12:04 see stats
By ARchMage Shalore 616 the Shalore Archmage level 54
6th Flare 122nd year of Ascendancy at 19:40 see stats
By ARchMage Shalore 616 the Shalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By ARchMage Shalore 616 the Shalore Archmage level 20
3rd Mirth 122nd year of Ascendancy at 04:59 see stats
By ARchMage Shalore 616 the Shalore Archmage level 30
1st Summertide 122nd year of Ascendancy at 20:49 see stats
By ARchMage Shalore 616 the Shalore Archmage level 40
1st Flare 122nd year of Ascendancy at 18:53 see stats
By ARchMage Shalore 616 the Shalore Archmage level 50
5th Flare 122nd year of Ascendancy at 14:28 see stats
By ARchMage Shalore 616 the Shalore Archmage level 14
74th Pyre 122nd year of Ascendancy at 21:55 see stats
By ARchMage Shalore 616 the Shalore Archmage level 111
4th Haze 122nd year of Ascendancy at 17:46 see stats
By ARchMage Shalore 616 the Shalore Archmage level 94
23rd Dusk 122nd year of Ascendancy at 04:45 see stats
By ARchMage Shalore 616 the Shalore Archmage level 72
4th Dusk 122nd year of Ascendancy at 11:14 see stats
By ARchMage Shalore 616 the Shalore Archmage level 57
1st Dusk 122nd year of Ascendancy at 04:47 see stats
By ARchMage Shalore 616 the Shalore Archmage level 35
3rd Summertide 122nd year of Ascendancy at 05:50 see stats
By ARchMage Shalore 616 the Shalore Archmage level 111
4th Haze 122nd year of Ascendancy at 15:43 see stats
By ARchMage Shalore 616 the Shalore Archmage level 54
6th Flare 122nd year of Ascendancy at 20:35 see stats
By ARchMage Shalore 616 the Shalore Archmage level 109
73rd Dusk 122nd year of Ascendancy at 22:11 see stats
By ARchMage Shalore 616 the Shalore Archmage level 88
9th Dusk 122nd year of Ascendancy at 22:47 see stats
By ARchMage Shalore 616 the Shalore Archmage level 66
3rd Dusk 122nd year of Ascendancy at 17:23 see stats
By ARchMage Shalore 616 the Shalore Archmage level 42
3rd Flare 122nd year of Ascendancy at 02:04 see stats
By ARchMage Shalore 616 the Shalore Archmage level 167
44th Haze 122nd year of Ascendancy at 04:54 see stats
Log
You gain 0.76 gold from the transmogrification of insidious stralite greatmaul of crippling (51.5-77.25 power, 3 apr).
You gain 0.74 gold from the transmogrification of elemental stralite greatmaul of massacre (73.5-110.25 power, 3 apr).
You gain 0.53 gold from the transmogrification of blazebringer's stralite greatmaul of massacre (72-108 power, 3 apr).
You gain 8.16 gold from the transmogrification of Beabers the Muckglamour (39.5-59.25 power, 2 apr).
You gain 0.91 gold from the transmogrification of warbringer's stralite battleaxe (42.5-63.75 power, 3 apr).
You gain 4.62 gold from the transmogrification of thought-forged iron battleaxe of erosion (12-18 power, 1 apr).
You gain 0.88 gold from the transmogrification of dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness element).
You gain 0.92 gold from the transmogrification of greater elven-wood magestaff of fate (25-30 power, 5 apr, arcane element).
You gain 0.82 gold from the transmogrification of greater elven-wood magestaff (25-30 power, 5 apr, arcane element).
You gain 9.53 gold from the transmogrification of Muckbright (28-33.6 power, 4 apr, lightning element).
You gain 1.12 gold from the transmogrification of bloodlich's ash vilestaff of might (15-18 power, 3 apr, darkness element).
You gain 10.15 gold from the transmogrification of Scorchquencher the elm vilestaff (10-12 power, 2 apr, blight element).
You gain 0.57 gold from the transmogrification of savage's stralite ring of sensing.
You gain 0.68 gold from the transmogrification of rogue's stralite ring of life.
You gain 0.06 gold from the transmogrification of teleportation rune (range 103).
You gain 1.68 gold from the transmogrification of regeneration infusion (heal 395 over 5 turns).
There is a previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
ARchMage Shalore 616 deactivates Spellcraft.
ARchMage Shalore 616 deactivates Burning Wake.
ARchMage Shalore 616 deactivates Stone Skin.
ARchMage Shalore 616 deactivates Keen Senses.
ARchMage Shalore 616 deactivates Essence of Speed.
ARchMage Shalore 616 deactivates Quicken Spells.
ARchMage Shalore 616 deactivates Premonition.
ARchMage Shalore 616 deactivates Arcane Shield.
ARchMage Shalore 616 deactivates Wildfire.
ARchMage Shalore 616 deactivates Secrets of the Eternals.
ARchMage Shalore 616 deactivates Shielding.
ARchMage Shalore 616 deactivates Arcane Power.