funrun the level 1 Cornac Adventurer by Trustworthy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassAdventurer
Level / Exp1 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life108/108
Hate0/100
Stamina105/105
Vim0/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage12
Accuracy20
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save9
Spell Save8
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.00
1/5
0/5
0/5
0/5
Corruption / Brutality1.00
2/5
0/5
0/5
0/5
Cursed / Rampage1.00
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Corruption / Plague1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Cloak
In main hand

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).

Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!

Resting starts...

Talent Virulent Disease is ready to use.
Talent Virulent Strike is ready to use.
Talent Draining Assault is ready to use.
Talent Vitality is ready to use.
Talent Rampage is ready to use.
Rested for 74 turns (stop reason: all resources and life at maximum).


Funrun wears (offslot):
iron longsword (11.5-16.1 power, 2 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Funrun can not wear (in off hand):
iron shield (0 def, 2 armour, 20 block) (missing Shield usage training).
Funrun can not wear (in main hand):
iron greatsword (15.5-24.8 power, 1 apr) (cannot use currently due to an other worn object).

Funrun wears (replacing
iron longsword (13-18.2 power, 2 apr)): iron greatsword (15.5-24.8 power, 1 apr).

Funrun casts
Virulent Strike.
You cannot use Virulent Strike without two weapons!

Funrun casts
Virulent Strike.
You cannot use Virulent Strike without two weapons!

Funrun casts
Virulent Strike.
You cannot use Virulent Strike without two weapons!