






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 4 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by naga tidecaller at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:16 / 32Killed by naga tidewarden at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:11 Killed by naga tidewarden at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:56 Killed by naga tidecaller at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:16 Killed by naga tidewarden at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:06 Killed by orc pyromancer at level 3 on the 2nd Summertide 122nd year of Ascendancy at 13:33 Killed by orc pyromancer at level 3 on the 2nd Summertide 122nd year of Ascendancy at 13:57 Killed by orc elite fighter at level 3 on the 2nd Summertide 122nd year of Ascendancy at 14:19 Killed by orc elite fighter at level 3 on the 2nd Summertide 122nd year of Ascendancy at 14:59 Killed by orc elite fighter at level 3 on the 2nd Summertide 122nd year of Ascendancy at 15:39 Killed by orc elite fighter at level 3 on the 2nd Summertide 122nd year of Ascendancy at 16:51 Killed by orc pyromancer at level 3 on the 2nd Summertide 122nd year of Ascendancy at 17:24 Killed by orc pyromancer at level 3 on the 2nd Summertide 122nd year of Ascendancy at 18:14 Killed by orc pyromancer at level 3 on the 2nd Summertide 122nd year of Ascendancy at 18:47 Killed by orc pyromancer at level 4 on the 2nd Summertide 122nd year of Ascendancy at 19:32 Killed by orc pyromancer at level 4 on the 2nd Summertide 122nd year of Ascendancy at 20:22 Killed by orc warrior at level 4 on the 7th Flare 122nd year of Ascendancy at 22:58 Killed by orc fighter at level 4 on the 7th Flare 122nd year of Ascendancy at 23:33 Killed by orc berserker at level 4 on the 8th Flare 122nd year of Ascendancy at 00:15 Killed by orc berserker at level 4 on the 8th Flare 122nd year of Ascendancy at 00:52 Killed by orc berserker at level 4 on the 8th Flare 122nd year of Ascendancy at 01:39 Killed by orc fighter at level 4 on the 8th Flare 122nd year of Ascendancy at 01:57 Killed by orc berserker at level 4 on the 8th Flare 122nd year of Ascendancy at 02:19 Killed by orc fighter at level 4 on the 8th Flare 122nd year of Ascendancy at 02:41 Killed by orc berserker at level 4 on the 8th Flare 122nd year of Ascendancy at 02:48 Killed by orc berserker at level 4 on the 8th Flare 122nd year of Ascendancy at 03:41 Killed by orc fighter at level 4 on the 8th Flare 122nd year of Ascendancy at 04:11 Killed by orc berserker at level 4 on the 8th Flare 122nd year of Ascendancy at 05:27 Killed by orc berserker at level 4 on the 8th Flare 122nd year of Ascendancy at 06:15 Killed by orc fighter at level 4 on the 8th Flare 122nd year of Ascendancy at 07:00 Killed by orc berserker at level 4 on the 8th Flare 122nd year of Ascendancy at 08:19 Killed by orc berserker at level 4 on the 8th Flare 122nd year of Ascendancy at 08:27 |
Primary Stats
| Strength | 24 (base 19) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 22 (base 22) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 152/152 |
| Positive | 59/59 |
| Stamina | 109/109 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 15 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +10% |
| Physical | +3% |
Defense: Base
| Armour (hardiness) | 24.596689338462 (59.10447761194%) |
| Defense | 4 |
| Ranged Defense | 6 |
| Fatigue | 14 |
| Physical Save | 11 |
| Spell Save | 11 |
| Mental Save | 7 |
Defense: Resistances
| Cold | + 5%( 70%) |
| Fire | + 25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| Tool | elm totem of thorny skin [power 16] (18/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| On feet | insulating pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +2% Changes resistances: +5% fire / +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On hands | sand iron gauntlets of strength (+2) (0 def, 7 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +7 Damage (Melee): 6 physical Changes stats: +2 Str Changes damage: +3% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| In main hand | arcing iron battleaxe of massacre (21.5-32.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 21.5 - 32.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Massive two-handed battleaxes. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
iron greatsword (13.5-21.6 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.5 - 21.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron mace (12-16.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
iron shield (4 def, 2 armour, 10-12 power, 19.5 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% A suit of armour made of metal plates. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Alaar Golsan casts Sun Ray.
Orc mage-hunter attunes to the damage.
Orc mage-hunter is invigorated by the attack!
Orc fighter shrugs off the effect 'Blinded'!
Orc mage-hunter shrugs off the effect 'Blinded'!
Orc berserker shrugs off the effect 'Blinded'!
Alaar Golsan hits Orc mage-hunter for (58 antimagic), 21 light (21 total damage).
Mana Clash hits Alaar Golsan for 5 arcane damage.
Orc mage-hunter hits Alaar Golsan for 31 arcane damage.
Orc berserker hits Alaar Golsan for 32 physical, 7 lightning (39 total damage).
Talent Wave of Power is ready to use.
Orc fighter is no longer inspired.
Orc berserker stops regenerating health quickly.
Mana Clash hits Alaar Golsan for 1 arcane damage.
Orc mage-hunter hits Alaar Golsan for 9 physical damage.
Alaar Golsan uses Stunning Blow.
Alaar Golsan misses Orc fighter.
Orc berserker uses Stunning Blow.
Alaar Golsan is stunned!
Orc berserker hits Alaar Golsan for 65 physical damage.
Alaar Golsan the level 4 cornac sun paladin was splattered to death by an orc berserker on level 1 of Ambush!.
Alaar Golsan is less thorny now.
Alaar Golsan is not stunned anymore.
Alaar Golsan deactivates Chant of Fortress.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc berserker killed Alaar Golsan!
Saving done.






















































