










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Everyone Options 1.4.5Starts characters off with category points instead of categories known. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Archmage Options Addon 1.4.5Mod to set most archmage talents/talent categories to unlearnt and give them talent/talent category points to make up for it. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 2176% |
Size | big |
Lifes / Deaths | Killed by Ivora the ghoul at level 50 on the 2nd Wintertide 125th year of Ascendancy at 12:50 / 2Killed by Elema the cold drake hatchling at level 50 on the 14th Regrowth 125th year of Ascendancy at 11:06 |
Primary Stats
Strength | 125 (base 60) |
Dexterity | 96 (base 65) |
Constitution | 48 (base 7) |
Magic | 105 (base 62) |
Willpower | 36 (base 19) |
Cunning | 65 (base 29) |
Resources
Life | -483/1576 |
Mana | 1/524 |
Paradox | 323 |
Positive | 0/197 |
Healing Factor | 1.2614678899082 |
Regeneration | 5.4873853211006 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +149.30446815472% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 5 |
See Stealth | 33.607561427412 |
See Invisible | 33.607561427412 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 249 |
Accuracy | 71 |
Crit Chance | 92% |
APR | 40 |
Speed | 1.00 |
Offense: Offhand
Damage | 116 |
Accuracy | 71 |
Crit Chance | 99% |
APR | 43 |
Speed | 1.00 |
Offense: Spell
Spellpower | 69 |
Crit Chance | 52% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 46% |
Speed | 1 |
Offense: Damage Bonus
Physical | +38% |
Arcane | +44% |
Temporal | +29% |
All | +20% |
Offense: Damage Penetration
Nature | +48% |
Light | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 96.723073231957 (93.924050632911%) |
Defense | 57 |
Ranged Defense | 61 |
Fatigue | 33 |
Physical Save | 57 |
Spell Save | 59 |
Mental Save | 33 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 44%( 70%) |
Arcane | + 33%( 70%) |
Cold | + 70%( 70%) |
All | + 29%( 70%) |
Lightning | + 39%( 70%) |
Light | + 44%( 70%) |
Temporal | + 63%( 70%) |
Physical | + 48%( 70%) |
Darkness | + 60%( 70%) |
Fire | + 42%( 70%) |
Mind | + 46%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 50% |
Poison Resistance | 20% |
Disarm Resistance | 100% |
Bleed Resistance | 20% |
Teleport Resistance | 15% |
Pinning Resistance | 100% |
Silence Resistance | 41% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1009% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 858 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 777 damage for 6 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 12 turns. While Heroism is active, you will only die when reaching -916 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 21. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 60%, your defense is increased by 60 and all your resistances by 60%. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 4/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Temporal Hounds |
talent | Contingency |
detrimental effect | The target is poisoned and sick, doing 113.35 nature damage per turn. All damage it does is reduced by 27%. Numbing Poison |
beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
detrimental effect | Target is marked, leaving them vulnerable to marked shots. Marked |
detrimental effect | The target is poisoned and sick, doing 310.53 nature damage per turn. Each time it tries to use a talent there is 82% chance of failure. Crippling Poison |
beneficial effect | Increases global action speed by 49%. Speed |
beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Zubolralaith the large white snake. Escort: repented thief (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3124. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +25 (+7 eff.) Fatigue +4% Silence- +41% Confus- +50% Stun/Frz- +50% Evasion: (Instant) Puts all charms on 27 cooldown Level 4.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 45 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 0.0 T5 lite [Random Unique] Arcane/Nature While equipped: Stats +8 Mag dps ---------- Phys.pwr +4 (+1 eff.) Spell.pwr +17 (+4 eff.) ----- def ----- Armour +4 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +9% cold +9% temporal Phys.save +15 (+5 eff.) Max.HP +71.00 Cut- +5% Def/telep +17 Res/telep +17% Dur/telep +22% ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str ----- def ----- Armour +3 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue +3% Resists +6% darkness Crit.dmg- 10.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Telepathy All A cap made of leather. |
On hands | ![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | ![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +4 Wil +9 Mag dps ---------- Crit.mult +25.00% Spell.pwr +6 (+1 eff.) Dmg.mod +24% arcane Res.pen +20% nature On Hit (Melee): * Slows global speed by 48% ----- def ----- Resists +15% light Spell.save +29 (+8 eff.) ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Heal a target within range 7 (based on Willpower) for 245 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +6 Con ----- def ----- Armour +20 Resists +6% blight +6% fire +6% mind +6% acid Phys.save +12 (+4 eff.) HP.reg +4.10 Poison- +20% Stun/Frz- +32% Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +6 Con dps ---------- Spell.crit +2% Phys.pwr +20 (+4 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +8% all Phasing +20% ----- def ----- Resists +3% cold +6% mind +9% temporal Spell.save +19 (+5 eff.) Max.HP +100.00 Disarm- +100% Pinning- +99% Knockbk- +105% ---------- misc Vim/s.crit +2.00 Max.stam +40.00 Rings can have magical properties. |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Amulets can have magical properties. This item has been sent to the Item's Vault. |
In main hand | ![]() 3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 157% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +19.00% Res.pen +28% nature Apr +13 ----- def ----- Armour +2 Resists +12% blight +6% cold +6% light +14% all Disease- +10% Cut- +15% Blunt and deadly. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Master While equipped: Stats +10 Dex +11 Cun +10 Lck dps ---------- Phys.crit +12.0% Mind.crit +11% Phys.pwr +8 (+2 eff.) Res.pen +5% light ----- def ----- Resists +9% darkness +6% mind Spell.save +11 (+3 eff.) Stealth +9 ---------- misc T.Disarm +29 Light +1 Infravis +5 Size +1 A belt that goes around your waist. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Random Unique] Master Power 155% Range: 1.3x Uses 95% Mag, 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit: * cripple the target While equipped: Stats +3 Str dps ---------- Phys.crit +8.0% Dmg.mod +8% physical Acc +9 (+2 eff.) ----- def ----- Armour +10 Resists +3% blight Pinning- +5% Teleport- +15% ---------- misc Stam/ret +0.48 Sharp, short and deadly. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +6 Str +4 Dex +8 Cun +6 Con dps ---------- Crit.mult +26.00% Acc +13 (+3 eff.) Apr +14 ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +26% cold +6% mind +5% arcane Crit.dmg- 15.00% Phys.save +15 (+5 eff.) Stealth +15 Die.at -40.00 life Max.HP +110.00 Stun/Frz- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T5 massive armor [Random Unique] Arcane/Nature/Master While equipped: Stats +22 Str +13 Con dps ---------- Dmg.mod +9% temporal On Hit (Melee): * 15% chance to inflict 15% damage reduction * Slows global speed by 35% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +11% acid +27% physical +29% darkness +14% lightning +15% cold +13% fire +30% temporal Max.HP +100.00 Disarm- +37% Stun/Frz- +40% Knockbk- +38% ---------- misc Light +2 Cooldown Rush -5 Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 745 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 701% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 916% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1006% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 941% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 845% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 12 turns. While Heroism is active, you will only die when reaching -847 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 9 turns. While Heroism is active, you will only die when reaching -759 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 9 turns. While Heroism is active, you will only die when reaching -938 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 7 turns. While Heroism is active, you will only die when reaching -769 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 12 turns. While Heroism is active, you will only die when reaching -569 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 60%, your defense is increased by 60 and all your resistances by 60%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 21. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 65%, your defense is increased by 65 and all your resistances by 65%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 636 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 654 damage for 7 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +7 Lck dps ---------- Phys.crit +7.0% Dmg.mod +6% physical Acc +7 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Resists +6% lightning Unseen.red 11% Die.at -80.00 life Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +20% lightning Melee Ret 20 mind ----- def ----- Resists +27% lightning Teleport- +50% Teleport you randomly (rad 33) Puts all charms on 14 cooldown Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +13 Lck dps ---------- Acc +14 (+4 eff.) ----- def ----- Defense +13 (+4 eff.) Resists +2% physical +15% light +5% arcane Spell.save +12 (+3 eff.) Mind.save +30 (+12 eff.) Unseen.red 16% Silence- +40% Confus- +15% Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +7% acid +12% light +7% fire +7% lightning +6% cold Res.pen +20% light +10% blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +9% light +15% blight ---------- misc Light +3 Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 8 light 7 darkness Dmg.mod +16% light +8% darkness Res.pen +10% light On Hit (Melee): * 15% chance to blind On Melee Ret: * 8% chance to inflict 15% damage reduction * 10% chance to blind ----- def ----- Resists +9% light Mind.save +7 (+3 eff.) Confus- +12% Teleport- +50% ---------- misc Light +2 Teleport you randomly (rad 39) Puts all charms on 14 cooldown Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +7 Dex Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +16% ---------- misc Infravis +5 Sight +2 See.Invis +7 Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Heal.mod +14% Cut- +50% Pinning- +25% Knockbk- +25% Heal: Puts all charms on 32 cooldown Level 1.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 202 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +11 Str +5 Con dps ---------- Melee Ret 12 light ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Die.at -40.00 life HP.reg +0.40 Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.3 Pwr.cost 45 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +5 Dex +3 Wil +9 Cun +3 Con ---------- misc Light +3 Infravis +3 Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +13 (+5 eff.) Dmg.mod +15% lightning Apr +2 ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Fatigue -6% Mind.save +13 (+6 eff.) Heal.mod +30% Confus- +22% ---------- misc Max.stam +20.00 Telepathy Dragon Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +19.00% Dmg.mod +12% arcane +3% blight Acc +9 (+2 eff.) Apr +17 Melee Ret 12 blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +27% lightning +23% cold +5% arcane +30% fire Stun/Frz- +50% Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() 0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+8 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 270.31 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- S.pwr/crit +6 Dmg.mod +6% acid +9% mind +6% lightning Res.pen +15% acid Melee Ret 20 acid ----- def ----- Resists +6% lightning Phys.save +19 (+6 eff.) Spell.save +20 (+5 eff.) Mind.save +25 (+10 eff.) Teleport- +50% ---------- misc Mana/turn +0.60 Max.mana +59.00 Teleport you randomly (rad 65) Puts all charms on 14 cooldown Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +20 Lck dps ---------- Acc +17 (+4 eff.) ----- def ----- Defense +18 (+5 eff.) Unseen.red 19% ---------- misc Masteries +0.37 Chronomancy/Blade Threading +0.37 Cunning/Survival Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +8 Str dps ---------- S.pwr/crit +2 Res.pen +5% blight On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +29% light +39% darkness +24% mind Spell.save +10 (+3 eff.) Blind- +38% Confus- +38% ---------- misc Vim/s.crit +5.00 Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 12 nature ----- def ----- Armour +16 Resists +27% fire +6% mind +68% cold Blind- +15% Confus- +20% Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +24% nature Melee Ret 12 mind ----- def ----- HP.reg +1.80 Stun/Frz- +32% ---------- misc Hate/m.crit +2.00 Max.psi +20.00 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +30% nature +6% acid Mind.save +6 (+3 eff.) Confus- +20% Stun/Frz- +10% Teleport- +20% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex +3 Mag dps ---------- Dmg.mod +12% temporal ----- def ----- Fatigue -6% Crit.dmg- 15.00% ---------- misc Max.enc +23 Light +3 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Mov.spd +16% Dmg.mod +12% blight Acc +6 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Resists +15% blight +12% temporal Blinding Speed: Puts all charms on 36 cooldown Level 3.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Spell.save +6 (+2 eff.) Die.at -20.00 life Max.HP +52.00 Disarm- +55% Pinning- +46% Knockbk- +51% Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +12% mind Res.pen +10% mind ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Resists +9% blight +9% fire +12% temporal Spell.save +9 (+3 eff.) Poison- +15% Silence- +25% Disarm- +10% Stun/Frz- +15% Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% blight +6% fire Res.pen +25% fire Melee Ret 16 blight On Hit (Melee): * 10% chance to disease ----- def ----- Resists +18% blight Silence- +34% ---------- misc Mana/turn +0.28 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Resists +15% acid +3% physical Mind.save +15 (+7 eff.) HP.reg +3.00 Blind- +45% Cut- +15% Disarm- +15% Confus- +15% Stun/Frz- +38% Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +2 Dex +7 Mag +9 Wil +5 Cun dps ---------- Spell.pwr +11 (+3 eff.) Dmg.mod +9% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +27% darkness Res.pen +25% nature ----- def ----- Resists +15% darkness +18% nature Mind.save +13 (+6 eff.) Confus- +41% Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Melee Ret 16 nature ----- def ----- Armour +8 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +18% cold Spell.save +6 (+2 eff.) Mind.save +13 (+6 eff.) Blind- +15% Confus- +44% Pinning- +20% Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +18% light ----- def ----- Resists +9% acid +4% physical +36% light +9% lightning +12% darkness Spell.save +12 (+3 eff.) Silence- +15% Confus- +20% Knockbk- +25% Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +4 Mag +3 Wil +9 Con dps ---------- Phys.pwr +13 (+2 eff.) Res.pen +15% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -10% Resists +6% lightning Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 See.Invis +3 Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +3 Wil dps ---------- Mind.crit +2% Dmg.mod +17% mind +9% light On Hit (Melee): * 15% chance to blind ----- def ----- Defense +12 (+4 eff.) Resists +14% mind Silence- +38% ---------- misc Mana/turn +0.28 Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +13 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +10% acid +5% physical Apr +2 ----- def ----- Armour +6 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Phys.save +12 (+4 eff.) Max.HP +44.00 Disarm- +36% Pinning- +38% Knockbk- +36% Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +15% blight Phys.save +9 (+3 eff.) Mind.save +30 (+12 eff.) HP.reg +4.00 Blind- +10% Stun/Frz- +44% Teleport- +15% Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +8 Wil +2 Cun dps ---------- Mind.crit +2% Spell.pwr +10 (+2 eff.) Dmg.mod +14% darkness Acc +11 (+3 eff.) Apr +11 ----- def ----- Defense +9 (+3 eff.) Resists +28% darkness Mind.save +33 (+13 eff.) ---------- misc Max.hate +4.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Str ----- def ----- Armour +12 Silence- +36% ---------- misc Mana/turn +0.26 Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.crit +4% Crit.mult +20.00% Mind.pwr +6 (+2 eff.) ----- def ----- Spell.save +9 (+3 eff.) Mind.save +14 (+7 eff.) Confus- +50% ---------- misc Mana/turn +0.12 Max.mana +40.00 Max.psi +30.00 Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Two-handed weapons +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Combat training +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Shield defense +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +19% fire +15% darkness +15% arcane Res.pen +15% blight +20% arcane +10% darkness Melee Ret 16 darkness 20 arcane On Hit (Melee): * 31% chance to inflict 15% damage reduction ----- def ----- Resists +5% arcane +38% fire Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 199.52 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Str +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +19% acid ----- def ----- Resists +38% acid Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Ego] Master While equipped: Stats +9 Dex dps ---------- Acc +18 (+5 eff.) Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +2 Str +12 Dex +10 Cun dps ---------- Dmg.mod +31% physical Res.pen +25% blight Acc +13 (+3 eff.) ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Die.at -83.00 life Max.HP +30.00 Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +17 (+3 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +6% temporal +7% all Res.pen +10% temporal ----- def ----- Resists +30% acid +12% temporal +16% cold +15% fire +9% mind +21% lightning Blind- +44% ---------- misc Infravis +5 See.Stealth +20 See.Invis +18 Rings can have magical properties. |
![]() 3.0 T3 longsword 1H weapon [Unique] Arcane/Master Power 141% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +4 Crit +10.0% Atk.spd 100% Melee+ +12 acid On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +15% acid Res.pen +10% physical ----- def ----- Resists +15% acid Corrosive Worm: Level 4.0 Pwr.cost 27 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 47 acid damage in a 4 radius ball. This damage will increase by 34% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Master/Psionic Power 154% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +4 fire On Hit: * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 28 bleeding, 79% reduced healing While equipped: dps ---------- Phys.crit +27.0% Crit.mult +20.00% Phys.pwr +14 (+3 eff.) Dmg.mod +9% arcane Res.pen +26% arcane Apr +11 On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +3% fire Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 154% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +17 lightning +12 temporal On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target While equipped: dps ---------- Phys.crit +15.0% Res.pen +14% physical +20% temporal Acc +12 (+3 eff.) Apr +15 On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.12 Hate/m.crit +2.00 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Rare] Master Power 154% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +10.0% Atk.spd 100% Melee+ +12 physical While equipped: Stats +10 Str dps ---------- Dmg.mod +15% physical Acc +15 (+4 eff.) ----- def ----- Armour +15 Resists +6% arcane +5% physical Max.HP +40.00 ---------- misc Stam/ret +1.90 See.Invis +30 Sharp, long, and deadly. |
![]() 3.0 T4 mace 1H weapon [Random Unique] Arcane/Master Power 142% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +10 cold On Crit: * wounds the target for 7 turns: 28 bleeding, 79% reduced healing While equipped: dps ---------- Phys.crit +20.0% Crit.mult +14.00% Phys.pwr +8 (+2 eff.) Dmg.mod +6% light Apr +9 Melee Ret 12 light On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness ---------- misc Light +1 Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Rare] Arcane Power 159% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 acid On Crit: * splashes the target with acid While equipped: Stats +3 Wil dps ---------- Dmg.mod +33% blight Phasing +60% ----- def ----- Spell.save +30 (+8 eff.) ---------- misc Mana/turn +0.52 Max.mana +130.00 Blunt and deadly. |
![]() 3.0 T5 waraxe 1H weapon [Rare] Master Power 166% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Res.pen +25% fire ----- def ----- Fatigue -10% ---------- misc Light +3 Infravis +3 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Psionic Power 148% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 darkness Against +15% Living On Hit.r1 +4 temporal On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target While equipped: dps ---------- Dmg.mod +6% nature +6% darkness Res.pen +12% mind +7% darkness Melee Ret 8 darkness ----- def ----- Resists +6% nature One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Rare] Arcane Power 147% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 mind While equipped: Stats +7 Dex +12 Mag +16 Wil dps ---------- Spell.pwr +15 (+4 eff.) Melee Ret 16 mind ---------- misc Psi/ret +0.20 Light +3 One-handed war axes. |
![]() 1.0 T5 dagger 1H weapon [Rare] Master Power 147% Range: 1.3x Uses 45% Dex, 95% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 49% chance to cause random gloom On Crit: * wounds the target for 7 turns: 28 bleeding, 79% reduced healing While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +22 (+4 eff.) Dmg.mod +9% physical Acc +6 (+2 eff.) Melee Ret 16 physical ----- def ----- Phys.save +9 (+3 eff.) HP.reg +1.20 ---------- misc Stam/turn +1.40 Max.stam +15.00 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 140% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 36 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 13.27 acid and 13.27 blight damage. If not cleared after five turns it will inflict 75.33 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() 4.0 T5 longbow 2H weapon [Rare] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +4 physical While equipped: Stats +2 Dex +15 Con dps ---------- Phys.crit +3.0% Crit.mult +20.00% Acc +14 (+4 eff.) Apr +8 ----- def ----- Mind.save +9 (+4 eff.) Max.HP +60.00 ---------- misc Max.stam +5.00 Telepathy Humanoid/Orc Masteries +0.30 Wild-gift/Fungus Regenerate 366 life over 5 turns Puts all charms on 18 cooldown Longbows are used to shoot arrows at your foes. |
![]() 3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 188% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 21 Rld cld 0 Ranged+ +24 darkness +30 blight +8 fire +8 physical On Hit.r1 +4 fire +4 physical On Hit: 10% Epidemic 5 On Hit: * 30% chance to disease * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
![]() 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+5 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 346.24 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 23 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +6% blight Phys.save +12 (+4 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Crit.mult +15.00% ----- def ----- Crit.dmg- 15.00% Max.HP +45.00 ---------- misc Max.psi +50.00 Light +3 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +6 Cun +4 Con +10 Lck dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +6% arcane Phasing +40% Apr +3 ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +14% lightning +15% temporal Stealth +15 Max.HP +140.00 ---------- misc T.Disarm +30 Max.stam +5.00 Infravis +6 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +9 Str +9 Mag +3 Con dps ---------- Res.pen +20% darkness ----- def ----- Defense +2 (+1 eff.) ---------- misc Light +3 Infravis +3 Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +10 Mag +4 Cun dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +9% acid +9% temporal +10% blight Res.pen +15% acid Melee Ret 4 acid 4 temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue -4% Phys.save +11 (+4 eff.) Disease- +50% ---------- misc Max.enc +40 Disengage: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 101% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() 3.0 T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +5 Wil +4 Con dps ---------- Mind.pwr +7 (+3 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Silence- +40% Confus- +50% Stun/Frz- +38% Blindside: Puts all charms on 23 cooldown Level 1.0 Pwr.cost 23 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T3 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +14% Mind.crit +13% Crit.mult +7.00% ----- def ----- Armour +2 Resists +6% acid +18% fire +12% blight +15% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +6 Mag +5 Wil +2 Cun +4 Con dps ---------- Melee+ 8 arcane 8 lightning Dmg.mod +6% lightning ----- def ----- Armour +2 Resists +5% arcane +7% lightning Phys.save +17 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +30% ---------- misc Equi/ret +0.12 Light +3 Telepathy Dragon Juggernaut: (Instant) Puts all charms on 27 cooldown Level 4.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T3 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag +5 Wil +2 Cun dps ---------- Melee+ 7 arcane Dmg.mod +5% arcane Acc +7 (+2 eff.) ----- def ----- Armour +2 Resists +2% physical +8% darkness +5% arcane Phys.save +10 (+3 eff.) ---------- misc Infravis +2 Disperse Magic: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Earthquake: Level 4.0 Pwr.cost 27 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 62.75 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() 2.0 T3 head armor [Rare] Arcane While equipped: Stats +7 Mag +2 Wil +4 Con dps ---------- Dmg.mod +12% acid ----- def ----- Armour +4 Defense +2 (+1 eff.) ---------- misc Max.psi +50.00 Infravis +3 Stone Wall: Puts all charms on 72 cooldown Level 1.0 Pwr.cost 72 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 113.16 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Rare] Arcane While equipped: Stats +11 Str +10 Mag +3 Wil +6 Cun +13 Con dps ---------- Dmg.mod +19% arcane +12% light Melee Ret 12 light ----- def ----- Defense +3 (+1 eff.) Fatigue -16% Resists +18% mind ---------- misc Infravis +3 Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 5.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
![]() 2.0 T3 head armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +6% light ----- def ----- Armour +12 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Fatigue +3% Die.at -60.00 life Max.HP +40.00 ---------- misc Infravis +2 A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +8 Dex dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +12% mind ----- def ----- Armour +9 Fatigue +5% Resists +10% blight +5% darkness Spell.save +11 (+3 eff.) Mind.save +9 (+4 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +20.00 Infravis +2 Circle of Sanctity: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
![]() 3.0 T5 head armor [Rare] Master While equipped: Stats +2 Dex +10 Mag +13 Con dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +5 Fatigue +5% Crit.dmg- 10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2019/2020 A set of 2020 tiny explosive spheres. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +3 Str +8 Mag dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +17 (+4 eff.) Dmg.mod +6% physical Res.pen +11% all Acc +6 (+2 eff.) Apr +10 Melee Ret 16 fire ----- def ----- Resists +6% lightning +9% fire Max.HP +10.00 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Rare] Nature While equipped: Stats +9 Str +10 Dex +9 Mag +5 Cun +3 Con dps ---------- Dmg.mod +9% mind ----- def ----- Fatigue -10% Phys.save +15 (+5 eff.) Heal.mod +29% ---------- misc Light +7 Telepathy Dragon Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 72 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 29.71 cold damage and 34.17 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 90 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 27 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 259.09 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() 3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +6 Str +6 Wil dps ---------- Phys.crit +12.0% Mind.crit +12% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +9 Str +2 Dex +3 Mag +6 Cun dps ---------- S.pwr/crit +6 Phasing +30% Acc +4 (+1 eff.) Apr +15 Melee Ret 8 blight ----- def ----- Fatigue -6% Max.HP +37.00 ---------- misc Mana/s.crit +2.00 Max.stam +28.00 Max.vim +30.00 Infravis +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +11 Str dps ---------- Dmg.mod +15% fire Melee Ret 12 fire ----- def ----- Armour +4 Defense +7 (+3 eff.) Fatigue -16% Resists +9% fire +5% arcane +9% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 545.81 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +6 Str +6 Dex +2 Cun dps ---------- Melee Ret 8 arcane ---------- misc Light +3 Wards +2 physical +2 mind +2 darkness Talents +1 Ward Teleport randomly (rad 22) Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +4% S.pwr/crit +4 Dmg.mod +9% arcane Phasing +40% Melee Ret 12 arcane 20 blight ---------- misc Vim/s.crit +2.00 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 93 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% darkness +9% fire Res.pen +15% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness Teleport randomly (rad 62) Puts all charms on 27 cooldown 100% to regenerate 11 psi. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +6 Str +4 Con dps ---------- Crit.mult +9.00% Dmg.mod +15% fire +6% physical ----- def ----- Resists +9% fire Max.HP +20.00 ---------- misc Max.stam +45.00 Talents +5 Rushing Claws Cooldown Rushing Claws -1 Remove up to 5 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +2 Str +6 Mag +5 Con dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +6% nature +9% fire Res.pen +15% nature ----- def ----- Resists +15% nature ---------- misc Vim/s.crit +3.00 Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +1 Mag dps ---------- S.pwr/crit +6 Res.pen +10% blight +15% fire +10% nature On Hit (Melee): * Slows global speed by 30% * 39% chance to inflict 15% damage reduction ----- def ----- Resists +9% nature Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +1 Invoke Tentacle +4 Rushing Claws +5 Lay Web Cooldown Invoke Tentacle +5 Rushing Claws -1 Lay Web -1 Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 wand charm [Rare] Arcane While equipped: Stats +4 Str +3 Mag +3 Con dps ---------- Dmg.mod +9% light Melee Ret 16 darkness 8 light ----- def ----- Resists +18% light Crit.dmg- 10.00% ---------- misc See.Invis +12 Fire a bolt of a random element with (base) damage 264 to 529 Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 194.00 temporal and 180.47 darkness damage (based on Magic). Uses 18 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Achievements
By Timex6 the Shalore Temporal Warden level 40
71st Haze 123rd year of Ascendancy at 20:54 see stats
By Timex6 the Shalore Temporal Warden level 50
38th Haze 124th year of Ascendancy at 12:29 see stats
By Timex6 the Shalore Temporal Warden level 39
56th Haze 123rd year of Ascendancy at 23:37 see stats
By Timex6 the Shalore Temporal Warden level 50
78th Haze 124th year of Ascendancy at 13:18 see stats
By Timex6 the Shalore Temporal Warden level 43
9th Allure 124th year of Ascendancy at 23:36 see stats
By Timex6 the Shalore Temporal Warden level 50
70th Haze 124th year of Ascendancy at 16:35 see stats
By Timex6 the Shalore Temporal Warden level 50
25th Pyre 124th year of Ascendancy at 10:30 see stats
By Timex6 the Shalore Temporal Warden level 42
2nd Allure 124th year of Ascendancy at 17:30 see stats
By Timex6 the Shalore Temporal Warden level 31
49th Dusk 123rd year of Ascendancy at 18:22 see stats
By Timex6 the Shalore Temporal Warden level 50
50th Dusk 124th year of Ascendancy at 23:50 see stats
By Timex6 the Shalore Temporal Warden level 9
21st Dusk 122nd year of Ascendancy at 20:50 see stats
By Timex6 the Shalore Temporal Warden level 50
77th Dusk 124th year of Ascendancy at 19:10 see stats
By Timex6 the Shalore Temporal Warden level 50
51st Pyre 124th year of Ascendancy at 13:04 see stats
By Timex6 the Shalore Temporal Warden level 41
3rd Decay 123rd year of Ascendancy at 05:50 see stats
By Timex6 the Shalore Temporal Warden level 32
4th Haze 123rd year of Ascendancy at 14:40 see stats
By Timex6 the Shalore Temporal Warden level 31
48th Dusk 123rd year of Ascendancy at 23:59 see stats
By Timex6 the Shalore Temporal Warden level 21
50th Regrowth 123rd year of Ascendancy at 09:37 see stats
By Timex6 the Shalore Temporal Warden level 30
37th Dusk 123rd year of Ascendancy at 05:05 see stats
By Timex6 the Shalore Temporal Warden level 50
9th Allure 125th year of Ascendancy at 17:02 see stats
By Timex6 the Shalore Temporal Warden level 50
51st Pyre 124th year of Ascendancy at 02:14 see stats
By Timex6 the Shalore Temporal Warden level 50
69th Dusk 124th year of Ascendancy at 15:21 see stats
By Timex6 the Shalore Temporal Warden level 46
56th Regrowth 124th year of Ascendancy at 10:40 see stats
By Timex6 the Shalore Temporal Warden level 30
32nd Dusk 123rd year of Ascendancy at 15:43 see stats
By Timex6 the Shalore Temporal Warden level 50
70th Haze 124th year of Ascendancy at 19:54 see stats
By Timex6 the Shalore Temporal Warden level 26
39th Pyre 123rd year of Ascendancy at 03:21 see stats
By Timex6 the Shalore Temporal Warden level 10
75th Dusk 122nd year of Ascendancy at 03:45 see stats
By Timex6 the Shalore Temporal Warden level 20
47th Regrowth 123rd year of Ascendancy at 15:04 see stats
By Timex6 the Shalore Temporal Warden level 30
21st Dusk 123rd year of Ascendancy at 16:20 see stats
By Timex6 the Shalore Temporal Warden level 40
56th Haze 123rd year of Ascendancy at 23:37 see stats
By Timex6 the Shalore Temporal Warden level 50
18th Pyre 124th year of Ascendancy at 11:42 see stats
By Timex6 the Shalore Temporal Warden level 32
62nd Dusk 123rd year of Ascendancy at 03:08 see stats
By Timex6 the Shalore Temporal Warden level 50
52nd Haze 124th year of Ascendancy at 18:33 see stats
By Timex6 the Shalore Temporal Warden level 26
39th Pyre 123rd year of Ascendancy at 03:21 see stats
By Timex6 the Shalore Temporal Warden level 50
7th Haze 124th year of Ascendancy at 08:53 see stats
By Timex6 the Shalore Temporal Warden level 19
76th Haze 122nd year of Ascendancy at 19:09 see stats
By Timex6 the Shalore Temporal Warden level 26
39th Pyre 123rd year of Ascendancy at 03:21 see stats
By Timex6 the Shalore Temporal Warden level 26
39th Pyre 123rd year of Ascendancy at 03:21 see stats
By Timex6 the Shalore Temporal Warden level 42
10th Decay 123rd year of Ascendancy at 08:46 see stats
By Timex6 the Shalore Temporal Warden level 8
8th Dusk 122nd year of Ascendancy at 12:24 see stats
By Timex6 the Shalore Temporal Warden level 50
52nd Haze 124th year of Ascendancy at 17:54 see stats
By Timex6 the Shalore Temporal Warden level 24
10th Pyre 123rd year of Ascendancy at 19:53 see stats
By Timex6 the Shalore Temporal Warden level 26
39th Pyre 123rd year of Ascendancy at 03:21 see stats
By Timex6 the Shalore Temporal Warden level 30
29th Dusk 123rd year of Ascendancy at 20:57 see stats
By Timex6 the Shalore Temporal Warden level 45
47th Regrowth 124th year of Ascendancy at 19:46 see stats
By Timex6 the Shalore Temporal Warden level 24
9th Pyre 123rd year of Ascendancy at 17:18 see stats
By Timex6 the Shalore Temporal Warden level 22
51st Regrowth 123rd year of Ascendancy at 13:51 see stats
By Timex6 the Shalore Temporal Warden level 15
34th Haze 122nd year of Ascendancy at 19:52 see stats
By Timex6 the Shalore Temporal Warden level 50
2nd Wintertide 125th year of Ascendancy at 12:50 see stats
By Timex6 the Shalore Temporal Warden level 39
56th Haze 123rd year of Ascendancy at 09:56 see stats
Log
Cold drake hatchling misses Temporal hound.
Numbing Poison from Elema the cold drake hatchling hits Temporal hound for 76 nature damage.
Numbing Poison from Elema the cold drake hatchling hits Timex6's temporal clone for (16 shared) damage.
Numbing Poison from Elema the cold drake hatchling hits Timex6 for (26 webs of fate), 42 nature (42 total damage).
Webs of Fate hits Cold drake hatchling for 23 nature damage.
Temporal hound is poisoned!
Timex6's temporal clone is poisoned!
Timex6 is poisoned!
Elema the cold drake hatchling's crippling poison area effect hits Temporal hound for 0 nature damage.
Elema the cold drake hatchling's crippling poison area effect hits Timex6's temporal clone for 219 nature, (64 shared) (283 total damage).
Elema the cold drake hatchling's crippling poison area effect hits Timex6 for 167 nature damage.
--------------------------------
Timex6 casts Grace of the Eternals.
Timex6 speeds up.
Timex6 fails to use Warden's Focus.
Your Contingency triggered Rune: Shielding!
Venomous Ammunition hits Timex6's temporal clone for (23 shared) damage.
Venomous Ammunition hits Timex6 for 61 nature damage.
Elema the cold drake hatchling's Steady Shot hits Timex6's temporal clone for (208 shared), (3 shared), (7 shared), (5 shared) (223 total damage).
Elema the cold drake hatchling's Steady Shot hits Timex6 for 542 physical, 9 blight, 18 nature, 12 darkness (580 total damage).
Timex6 casts Rune: Shielding.
A shield forms around Timex6.
Timex6's temporal clone casts Seal Fate.
Cold drake hatchling misses Temporal hound.
Elema the cold drake hatchling uses Headshot.
Elema the cold drake hatchling's Headshot performs a ranged critical strike against Timex6!
Your shield crumbles under the damage!
The shield around Timex6 crumbles.
Saving game...