











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Everyone Options 1.4.5Starts characters off with category points instead of categories known. Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Temporal Warden Tweaks 1.5.0Assorted quality-of-life tweaks for Temporal Wardens. If you know at least one talent in the Chronomancy/Blade Threading or Chronomancy/Bow Threading trees, then:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 14 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 14 on the 65th Dusk 122nd year of Ascendancy at 13:58 / 1 |
Primary Stats
| Strength | 30 (base 27) |
| Dexterity | 45 (base 40) |
| Constitution | 23 (base 16) |
| Magic | 5 (base 5) |
| Willpower | 14 (base 8) |
| Cunning | 30 (base 15) |
Resources
| Life | -128/338 |
| Stamina | 69/149 |
| Healing Factor | 1.1099022211822 |
| Regeneration | 0.27747555529554 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 36.446758763835 |
| See Invisible | 34.446758763835 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 48 |
| Crit Chance | 15% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Lightning | +4% |
| Arcane | +6% |
| Mind | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (38.594633868923%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 6 |
| Mental Save | 23 |
Defense: Resistances
| Darkness | + 15%( 70%) |
| Acid | + 7%( 70%) |
| Light | + 15%( 70%) |
| Cold | + 19%( 70%) |
| Mind | + 10%( 70%) |
| Lightning | + 9%( 70%) |
| Fire | + 9%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 23% |
| Blind Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 213 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 104 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 225 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Marksmanship | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala needs your help making an elixir of mastery, which can be used to grant you four additional stat points. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. miner's pair of rough leather boots (0 def, 2 armour) (On feet)]miner's pair of rough leather boots (0 def, 2 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +2 (-) ---------- misc Infravis +1 (-) A pair of boots made of leather. |
| Quiver | [vs. barbed quiver of elm arrows of wind (11/14, 20-28 power, 5 apr) (Quiver, 1 of 2)]barbed quiver of elm arrows of wind (11/14, 20-28 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Ego+] Nature/Master Power 20.0 - 28.0 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +9.0% (-) Capacity 14 (-) Proj.spd +200% (-) On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 116 physical damage On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. scorching brass lantern of clarity (Light source)]scorching brass lantern of clarity 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 11(-) fire ----- def ----- Resists +5%(-) fire Mind.save +6 (+3 eff.) (-) ---------- misc Light +3 (-) See.Stealth +7 (-) See.Invis +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. rough leather cap of constitution (+3) (0 def, 1 armour) (On head)]rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3(-) Con ----- def ----- Armour +1 (-) Fatigue +1% (-) A cap made of leather. |
| Tool | [vs. iron torque of psionic shield [power 23] (13/22 cooldown) (Tool)]iron torque of psionic shield [power 23] (13/22 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. Ring of Insight (On fingers, 1 of 2)]Ring of Insight 0.1 T1 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +2(-) Cun +2(-) Mag ---------- misc Infravis +1 (-) See.Stealth +3 (-) See.Invis +3 (-) Telpty rng +1 (-) Masteries +0.20(-) Spell/Divination This small iron ring seems exceptionally shiny and in focus. Tap to cycle through comparison choices |
| On fingers | [vs. Ring of Insight (On fingers, 1 of 2)]titan's steel ring of clarity 0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +0(-2) Mag +0(-2) Cun +3 Con ----- def ----- Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Confus- +23% ---------- misc Infravis +0 (-1) See.Stealth +0 (-3) See.Invis +0 (-3) Telpty rng +0 (-1) Masteries +0.00(-0.20) Spell/Divination Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. elm longbow of acid (In main hand, 1 of 2)]elm longbow of acid 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Arcane Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% (-) Range +6 (-) Ranged+ +9(-) acid While equipped: dps ---------- Dmg.mod +12%(-) acid Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
| On hands | [vs. rough leather gloves 'Adibrevea' (0 def, 1 armour) (On hands)]rough leather gloves 'Adibrevea' (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6(-) lightning Dmg.mod +4%(-) lightning +3%(-) mind ----- def ----- Armour +1 (-) Resists +5%(-) lightning +6%(-) mind Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. rough leather armour 'Hettilin' (3 def, 2 armour) (Main armor)]rough leather armour 'Hettilin' (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Master While equipped: Stats +1(-) Str dps ---------- Dmg.mod +6%(-) arcane ----- def ----- Armour +2 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) Resists +3%(-) acid +16%(-) cold Pinning- +20% (-) A suit of armour made of leather. |
| Cloak | [vs. linen cloak of Eldoral (1 def, 0 armour) (Cloak)]linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1(-) Cun +2(-) Dex ----- def ----- Defense +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. starlit copper amulet of cunning (+2) (Around neck)]starlit copper amulet of cunning (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Cun ----- def ----- Resists +11%(-) light +11%(-) darkness Blind- +21% (-) Amulets make your neck look great! |
Inventory
magic missile rune (53 arcane damage)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 22 Travel.spd 600% of base Usage Speed Spell (100% of a turn) Is a spell Description: Fires a Magic Missile that does 53 arcane damage and inflicts Spellshocked for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. elm longbow of acid (In main hand, 1 of 2)]elm magestaff of might (10-12 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0(+10.0 - +12.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-9) acid While equipped: dps ---------- Spell.crit +6% Spell.pwr +3 (+3 eff.) Dmg.mod +0%(-12%) acid +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. elm longbow of acid (In main hand, 1 of 2)]surging elm magestaff (10-12 power, 2 apr, cold element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0(+10.0 - +12.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-9) acid While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) S.pwr/crit +2 Dmg.mod +0%(-12%) acid +10% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. elm longbow of acid (In main hand, 1 of 2)]arcing steel greatmaul of massacre (38-57 power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane/Master Power 38.0 - 57.0(+38.0 - +57.0) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-9) acid On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Dmg.mod +0%(-12%) acid Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. elm longbow of acid (In main hand, 1 of 2)]balanced steel greatsword of erosion (20-33 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Nature/Master Power 20.5 - 32.8(+20.5 - +32.8) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% (-) Range +0 (-6) Melee+ +7 nature Ranged+ +0(-9) acid While equipped: dps ---------- Dmg.mod +0%(-12%) acid Acc +9 (+3 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +31% Massive two-handed swords. Tap to cycle through comparison choices |
[vs. elm longbow of acid (In main hand, 1 of 2)]iron mace (12-18 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 12.5 - 17.5(+12.5 - +17.5) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-9) acid While equipped: dps ---------- Dmg.mod +0%(-12%) acid Blunt and deadly. Tap to cycle through comparison choices |
[vs. barbed quiver of elm arrows of wind (11/14, 20-28 power, 5 apr) (Quiver, 1 of 2)]quiver of elm arrows (19/19, 14-20 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 14.0 - 19.6(-6.0 - -8.4) Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-8.0%) Capacity 19 (5) Proj.spd +0% (-200%) On Hit: - 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 116 physical damage On Crit: - Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. barbed quiver of elm arrows of wind (11/14, 20-28 power, 5 apr) (Quiver, 1 of 2)]quiver of elm arrows (19/19, 15-21 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 15.0 - 21.0(-5.0 - -7.0) Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-8.0%) Capacity 19 (5) Proj.spd +0% (-200%) On Hit: - 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 116 physical damage On Crit: - Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. rough leather armour 'Hettilin' (3 def, 2 armour) (Main armor)]rejuvenating rough leather armour of cold resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature/Master While equipped: Stats +0(-1) Str dps ---------- Dmg.mod +0%(-6%) arcane ----- def ----- Armour +2 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) Resists +0%(-3%) acid +15%(-1%) cold HP.reg +2.20 Pinning- +0% (-20%) ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
[vs. rough leather armour 'Hettilin' (3 def, 2 armour) (Main armor)]iron plate armour of acid resistance (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Master While equipped: Stats +0(-1) Str dps ---------- Dmg.mod +0%(-6%) arcane ----- def ----- Armour +7 (+5) Defense +0 (+0 eff.) (-3 (-2 eff.)) Fatigue +22% (+16%) Resists +15%(+12%) acid +0%(-16%) cold Pinning- +0% (-20%) A suit of armour made of metal plates. |
[vs. rough leather cap of constitution (+3) (0 def, 1 armour) (On head)]grounding rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Ego] Nature While equipped: Stats +0(-3) Con ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6% lightning +6% temporal A cap made of leather. |
[vs. rough leather cap of constitution (+3) (0 def, 1 armour) (On head)]iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-3) Con ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. barbed quiver of elm arrows of wind (11/14, 20-28 power, 5 apr) (Quiver, 1 of 2)]47 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-5) Crit +0.0% (-9.0%) Capacity 0 (-14) Proj.spd +0% (-200%) On Hit: - 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 116 physical damage On Crit: - Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. scorching brass lantern of clarity (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee Ret 0(-11) fire ----- def ----- Resists +0%(-5%) fire Mind.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Light +3 (-) See.Stealth +0 (-7) See.Invis +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. scorching brass lantern of clarity (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: dps ---------- Melee Ret 0(-11) fire ----- def ----- Resists +0%(-5%) fire Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +40.00 ---------- misc Light +3 (-) See.Stealth +0 (-7) See.Invis +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. scorching brass lantern of clarity (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: dps ---------- Melee Ret 0(-11) fire ----- def ----- Resists +0%(-5%) fire Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +40.00 ---------- misc Light +5 (+2) See.Stealth +0 (-7) See.Invis +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. scorching brass lantern of clarity (Light source)]scorching brass lantern 2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 11(-) fire ----- def ----- Resists +5%(-) fire Mind.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Light +3 (-) See.Stealth +0 (-7) See.Invis +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. iron torque of psionic shield [power 23] (13/22 cooldown) (Tool)]iron pickaxe of endurance (dig speed 39 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron torque of psionic shield [power 23] (13/22 cooldown) (Tool)]miner's iron pickaxe (dig speed 31 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron torque of psionic shield [power 23] (13/22 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron torque of psionic shield [power 23] (13/22 cooldown) (Tool)]elm wand of clairvoyance [power 9] (13/13 cooldown) 2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 27 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Emma the Thalore Archer level 11
56th Dusk 122nd year of Ascendancy at 13:54 see stats
Level 10 (Roguelike)
Got a character to level 10.By Emma the Thalore Archer level 10
3rd Mirth 122nd year of Ascendancy at 01:56 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Emma the Thalore Archer level 11
59th Dusk 122nd year of Ascendancy at 08:24 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Emma the Thalore Archer level 10
9th Mirth 122nd year of Ascendancy at 17:17 see stats
Log
Elven cultist misses Mirror Image.
Emma stops regenerating health quickly.
Decrepitude Disease from Elven cultist hits Emma for 49 blight damage.
Weakness Disease from Elven cultist hits Emma for 36 blight damage.
Mirror Image uses Taunt.
Emma shoots!
Elven cultist casts Drain.
Elven cultist's spell attains critical power!
Emma reacts to damage from Elven cultist, mitigating the blow!.
Elven cultist's spell attains critical power!
Emma is afflicted by a rotting disease!
Elven cultist vanishes from sight.
Elven cultist deactivates Secrets of the Eternals.
Emma's Shoot hits Elven cultist for 49 physical, 9 acid (59 total damage).
Elven cultist hits Emma for (16 reacted , -3 stam), 160 blight (160 total damage).
Talent Steady Shot is ready to use.
Rotting Disease from Elven cultist hits Emma for 59 blight damage.
Weakness Disease from Elven cultist hits Emma for 42 blight damage.
Decrepitude Disease from Elven cultist hits Emma for 59 blight damage.
Mirror Image uses Taunt.
Elven cultist casts Channel Staff.
Emma uses Infusion: Regeneration.
Emma starts regenerating health quickly.
Elven cultist's Channel Staff hits Mirror Image for 52 blight damage.
Talent Concealment is ready to use.
Decrepitude Disease from Elven cultist hits Emma for 59 blight damage.
Weakness Disease from Elven cultist hits Emma for 43 blight damage.
Emma the level 14 thalore archer was infected to death by an elven cultist on level 1 of Rhaloren Camp.








































































