magic man the level 8 Drem Archmage by ndgunkel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassArchmage
Level / Exp8 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic34 (base 29)
Willpower22 (base 19)
Cunning15 (base 15)

Resources

Life203/203
Mana169/169
Paradox300
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage16
Accuracy10
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance12%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+11%
Mind+5%

Offense: Damage Penetration

Cold+5%

Defense: Base

Armour (hardiness)5 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save14
Spell Save21
Mental Save17

Defense: Resistances

Darkness+ 13%( 70%)
Fire+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance21%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
2/5
1/5
0/5
0/5
Spell / Air1.30
1/5
4/5
0/5
0/5
Spell / Meta1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
active
active
failed
done

Equipment

On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By magic man the Drem Archmage level 8
2nd Profit 122nd year of Ascendancy at 20:17
see stats

Log

Magic man stops surging mana.
Talent Rune: Manasurge is ready to use.
Talent Frenzy is ready to use.
Rested for 90 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Magic man picks up (b.):
iron longsword of massacre (17-24 power, 2 apr).
You pickup 0.80 gold pieces.

You pickup 0.45 gold pieces.

Ran for 7 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.75 gold pieces.

Magic man picks up (f.):
agate.
You pickup 0.50 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Magic man deactivates
Shielding.
Magic man activates
Shielding.
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (17-24 power, 2 apr).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.