blart the level 3 Dwarf Skirmisher by ndgunkel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDwarf
ClassSkirmisher
Level / Exp3 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity18 (base 20)
Constitution12 (base 9)
Magic8 (base 10)
Willpower14 (base 11)
Cunning18 (base 16)

Resources

Life141/141
Stamina116/116
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth23.286325232638
See Invisible23.286325232638

Offense: Mainhand

Damage26
Accuracy25
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4
Crit Chance3%
Speed1

Offense: Mind

Mindpower17
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)17.683544434606 (53.484417756937%)
Defense8
Ranged Defense8
Fatigue14
Physical Save9
Spell Save7
Mental Save11

Defense: Resistances

Blight+ 10%( 70%)
Light+ 20%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
4/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

On fingers
Around neck
In main hand
Quiver
In off hand
Main armor
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the southeast (brown mold)).


Blart shoots!
Blart's Shoot hits Brown mold for
29 physical damage.
Blart's Shoot killed Brown mold!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Blart picks up (c.):
copper amulet of cunning (+2).
There is a next level here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


Blart wears (replacing
stabilizing copper amulet): copper amulet of cunning (+2).

Blart wears (replacing
rough leather armour (3 def, 2 armour)): cleansing rough leather armour (3 def, 2 armour).

You gain 5.25 gold from the transmogrification of
soothing elm totem of summon tentacle [power 95] (25 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.60 gold from the transmogrification of
arcing quiver of elm arrows (20/20, 14-19 power, 5 apr).
You gain 1.20 gold from the transmogrification of
mindwoven linen robe of corrosion (+18%) (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.28 gold from the transmogrification of
potent elm magestaff (13-16 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron battleaxe (13-20 power, 1 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 4; cd 10).
There is a previous level here (press '' or right click to use).