










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 41 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 138 (base 60) |
| Dexterity | 127 (base 60) |
| Constitution | 86 (base 60) |
| Magic | 72 (base 60) |
| Willpower | 69 (base 60) |
| Cunning | 66 (base 60) |
Resources
| Life | 2005/2005 |
| Mana | 255/255 |
| Stamina | 358/358 |
| Positive | 80/80 |
| Healing Factor | 1.5853125 |
| Regeneration | 8.005828125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +265.37325489576% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 1 |
| See Stealth | 25 |
| See Invisible | 25 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 409 |
| Accuracy | 119 |
| Crit Chance | 128% |
| APR | 152 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 24% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Light | +47% |
| Temporal | +6% |
| Physical | +53% |
| Fire | +32% |
| All | 0% |
Offense: Damage Penetration
| Physical | +36% |
| Mind | +31% |
| All | +26% |
Defense: Base
| Armour (hardiness) | 96.593313723939 (100%) |
| Defense | 50 |
| Ranged Defense | 53 |
| Fatigue | 20 |
| Physical Save | 75 |
| Spell Save | 45 |
| Mental Save | 69 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 25%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 42%( 70%) |
| Mind | + 42%( 70%) |
| Physical | + 18%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 84% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Disarm Resistance | 98% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 257 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Combat techniques | 4.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Guardian | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Crusader | 4.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 4.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Temporal | 5.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Combat | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 4.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Celestial / Light | 5.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 1/13 |
| 1/28 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
| Undead / Skeleton | 4.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 4.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 5.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Thuggery | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Shield of Light |
| talent | Adventure Friendly Fire Disabler |
| talent | Chant of Fortitude |
| talent | Arcane Shield |
| talent | Weapon of Wrath |
| talent | Retribution |
| talent | Weapon of Light |
| talent | Daunting Presence |
| talent | Second Life |
| talent | Essence of Speed |
| talent | Shielding |
| talent | Precise Strikes |
Quests
Equipment
| On feet | Emelonor the Glimmerstone (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +8 Lck +5 Dex dps ---------- Phys.crit +3.0% Phys.pwr +3 (+0 eff.) Dmg.mod +9% light Apr +3 ----- def ----- Armour +3 Fatigue +3% Resists +6% fire Stealth +9 HP.reg +3.60 Heal.mod +14% ---------- misc Light +3 A pair of boots made of leather. |
| Quiver | pouch of iron shots (19/19, 12.5-15 power, 1 apr)3.0 T1 shot ammo [Normal] Power 12.5 - 15.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 19 Shots are used with slings to pummel your foes to death. |
| Light source | Veloba1.0 T5 lite [Random Unique] Master/Psionic While equipped: Stats +1 Wil +6 Mag dps ---------- Res.pen +26% all Apr +28 ----- def ----- Mind.save +14 (+4 eff.) ---------- misc Light +11 See.Stealth +25 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Branegund (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Master While equipped: Stats +4 Str +6 Dex +4 Wil +6 Cun +7 Con dps ---------- Acc +10 (+2 eff.) Apr +7 ----- def ----- Armour +3 Fatigue -6% Resists +12% lightning +6% nature +5% arcane Phys.save +21 (+5 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +67% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 30.5 - 42.7 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.1% dam / acc Acc +6 Apr +21 Crit +10.0% Atk.spd 83% Melee+ +21 physical On Hit: 10% Disarm 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Juggernaut 1 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Nylin the dwarven-steel pickaxe (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +5 Str dps ---------- Crit.mult +16.00% Phys.pwr +7 (+1 eff.) Apr +17 ----- def ----- Armour +6 Resists +12% cold +6% fire Crit.dmg- 15.00% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 8.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +136 accuracy and allowing you to attack creatures you cannot see without penalty for the next 8 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Isumira'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Mind.pwr +12 (+4 eff.) Res.pen +5% mind ----- def ----- Resists +6% mind Mind.save +9 (+2 eff.) ---------- misc Max.hate +4.00 Rings can have magical properties. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+10 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around neck | Emeldanne0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Con +3 Mag dps ---------- Spell.crit +4% Phys.pwr +7 (+1 eff.) Spell.pwr +5 (+2 eff.) Phys.spd +10% Dmg.mod +6% light +6% temporal +6% darkness +14% physical ----- def ----- Resists +9% mind Phys.save +10 (+3 eff.) Max.HP +48.00 HP.reg +1.20 Poison- +5% Silence- +10% Pinning- +15% Amulets can have magical properties. |
| In main hand | voratun longsword 'Lelaruihek' (50-70 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 50.0 - 70.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 lightning On Crit.r2 +4 mind On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +15% physical Res.pen +10% physical Acc +11 (+2 eff.) Apr +14 ----- def ----- Armour +2 Defense +11 (+3 eff.) Resists +3% mind +3% physical Die.at -20.00 life Disarm- +31% Sharp, long, and deadly. |
| Around waist | Islukira1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% physical ----- def ----- Defense +9 (+3 eff.) Phys.save +6 (+2 eff.) Stealth +6 ---------- misc Stam/turn +0.80 A belt that goes around your waist. |
| In off hand | Radhorak (10 def, 2 armour, 46-55.2 power, 135.5 block)7.0 T4 shield armor [Random Unique] Nature/Psionic When used to Attack: Power 46.0 - 55.2 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +136 Melee+ +14 cold On Hit.r1 +13 fire On Hit: * 20 arcane resource burn While equipped: Stats +3 Mag dps ---------- Melee+ 8 fire 7 cold Melee Ret 17 ice 13 fire ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +14% mind ---------- misc Infravis +1 Talents +4 Block Handheld deflection devices. |
| Cloak | Manybar (1 def, 6 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+0 eff.) Acc +2 (+1 eff.) ----- def ----- Armour +6 Defense +1 (+0 eff.) Phys.save +9 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 39.29 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
cleansing infusion of the warrior (261 manaburn damage)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 23 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to cleanse magic from the target, doing 261.00 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing infusion of the warrior (318 manaburn damage)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 21 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to cleanse magic from the target, doing 318.00 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+17 for 11 turns, die at -676)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 11 turns. While Heroism is active, you will only die when reaching -676 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
vine lasso infusion of the duelist (4 turns, 128 physical damage)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 4 turns. The grab will also deal 127.76 physical damage per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
vine lasso infusion of the warrior (3 turns, 145 physical damage)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 3 turns. The grab will also deal 145.35 physical damage per turn. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune of the duelist (305 acid damage; disarm 5 turns with power 73)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 305.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 73 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (626% regen over 10 turns; 31 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 626% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (888% regen over 10 turns; 44 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 888% for 10 turns and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 431 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 431 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 468 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 468 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 457 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 457 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Dourquench the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex +1 Wil dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +5% darkness ----- def ----- Resists +15% fire +15% cold Mind.save +3 (+1 eff.) Heal.mod +10% Cut- +40% ---------- misc Telepathy Humanoid/Orc Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 208 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Earuredir the stralite amulet0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Phys.crit +1.0% Crit.mult +12.00% Phys.pwr +12 (+1 eff.) Spell.pwr +13 (+5 eff.) S.pwr/crit +4 Phys.spd +10% Dmg.mod +9% blight +11% fire +8% physical Melee Ret 12 blight 8 physical ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Mana/turn +0.37 Max.mana +45.00 Amulets can have magical properties. |
voratun amulet 'Gorodrador'0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Melee+ 10 light 11 darkness Dmg.mod +8% physical +12% light +10% darkness Melee Ret 16 mind Melee Ret Eff: * 10% chance to inflict 15% damage reduction * 5% chance to blind ----- def ----- Armour +6 Resists +26% temporal Blind- +15% Pinning- +36% Knockbk- +50% Teleport- +10% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Malydunadir the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +2% Dmg.mod +12% cold ----- def ----- Armour +10 Resists +6% acid +24% cold Crit.dmg- 15.00% Spell.save +20 (+6 eff.) Die.at -60.00 life Rings can have magical properties. |
Resistance0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Dex +4 Wil dps ---------- S.pwr/crit +4 Dmg.mod +20% nature +6% fire ----- def ----- Resists +60% acid +60% lightning +59% cold +40% nature +60% fire Spell.save +35 (+11 eff.) Silence- +50% ---------- misc Mana/turn +0.40 Light +3 See.Invis +9 Rings can have magical properties. This item has been sent to the Item's Vault. |
copper ring 'Gleamdream'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +25% light ----- def ----- Resists +6% fire Spell.save +12 (+4 eff.) Mind.save +6 (+2 eff.) Confus- +21% ---------- misc Light +3 Rings can have magical properties. |
copper ring 'Layudarin'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex ----- def ----- Mind.save +5 (+1 eff.) Confus- +23% Knockbk- +10% Teleport- +5% ---------- misc See.Invis +12 Rings can have magical properties. |
copper ring 'Sunhack'0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +3% lightning +9% fire +5% arcane Phys.save +6 (+2 eff.) HP.reg +1.00 Stun/Frz- +22% Rings can have magical properties. |
Belada the steel longsword (16-22.4 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Disrupt Power 16.0 - 22.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +13 nature On Hit: * 30 arcane resource burn * 25% chance to remove a magical effect While equipped: Stats +2 Con ---------- misc Infravis +1 Sharp, long, and deadly. |
Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Physical Uses 75% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 100% Dmg.conv 30% light Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+4 eff.) Dmg.mod +18% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -2 Suncloak -3 Providence -4 Barrier -2 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 320.99 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. This item has been sent to the Item's Vault. |
Fulykan (25.5-35.7 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Master Power 25.5 - 35.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +18 insidious poison +8 blight On Crit: * cripple the target While equipped: dps ---------- Phys.crit +14.0% Crit.mult +12.00% Dmg.mod +6% temporal Apr +7 ----- def ----- Resists +6% temporal Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion On Crit.r2 +20 physical While equipped: dps ---------- Acc +12 (+2 eff.) Battle Call: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Call all foes in a radius of 4 around you into battle, getting them into melee range in an instant. An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. |
pair of hardened leather boots 'Rhalathakan' (0 def, 9 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Mov.spd +20% Phasing +30% ----- def ----- Armour +9 Fatigue +3% Resists +3% cold HP.reg +2.70 Heal.mod +11% Disease- +10% Teleport- +20% ---------- misc Max.vim +20.00 Infravis +2 A pair of boots made of leather. |
Boltquench (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Dex +10 Mag +11 Wil +4 Cun dps ---------- Melee+ 6 acid 6 fire 10 cold 16 arcane 7 lightning ----- def ----- Armour +3 Resists +5% arcane +6% mind Phys.save +11 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 26.0 - 28.6 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit / acc Acc +10 Apr +5 Crit +15.0% Atk.spd 100% Melee+ +15 ice +16 acid +8 mind +13 fire +9 arcane +30 lightning On Crit.r2 +8 lightning On Hit: 10% Set Up 5 On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) ----- def ----- Armour +3 Defense +2 (+0 eff.) Spell.save +6 (+2 eff.) Unarmed combat: Power 18.0 - 25.2 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Apr +8 Crit +6.0% Atk.spd 83% Melee+ +12 silence On Hit: 100% Destroy Magic 2 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
rough leather gloves 'Splendoursquall' (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +10% lightning Acc +10 (+2 eff.) ----- def ----- Armour +1 Resists +3% light ---------- misc Light +2 Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit / acc Acc +6 Apr +1 Crit +5.0% Atk.spd 100% Melee+ +16 light On Hit: * 20% chance to daze at end of turn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +0.50 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Bloodcasting: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range 10 Travel.spd instantaneous Is a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+5 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Celestial/Sunlight +0.10 Spell/Wildfire +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 146.53 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. This item has been sent to the Item's Vault. |
Iverawyn the Undeathtooth (7 def, 13 armour)17.0 T4 massive armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 14 acid 12 fire Dmg.mod +9% temporal Melee Ret 11 acid 11 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +14% acid +17% temporal +20% cold +3% nature +12% fire A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +120 While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 50% Mag, 140% Str Acc+ +2.5% procs dam / acc Crit +2.0% Block +48 Melee+ +10 cold While equipped: ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +2 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Summertide (17 def, 15 armour, 52-62.4 power, 260 block)7.0 T5 shield armor [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+5 eff.) Rng.Def +17 (+6 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 76.22 to 95.27 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. This item has been sent to the Item's Vault. |
steel shield 'Blindstalker' (6 def, 2 armour, 12.5-15 power, 44.5 block)7.0 T2 shield armor [Random Unique] Nature/Master When used to Attack: Power 12.5 - 15.0 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +44 Melee+ +12 cold While equipped: dps ---------- Melee+ 5 cold Melee Ret 11 ice On Hit (Melee): * 30% chance to inflict 15% damage reduction Melee Ret Eff: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +18% lightning +12% temporal +3% mind +3% darkness ---------- misc Talents +2 Block Handheld deflection devices. |
67 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Siluriawyn' (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Resists +12% mind +5% arcane Blind- +10% Disease- +10% Cut- +10% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
brass lantern 'Duathelreign'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +9% temporal +3% darkness +6% blight +3% cold +5% arcane +3% light Max.HP +44.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Squalorseam'1.0 T5 lite [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +13 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+1 eff.) Dmg.mod +33% mind Res.pen +10% arcane +10% mind +20% nature +14% all Apr +15 ----- def ----- Resists +10% cold +5% arcane +10% temporal Def/telep +19 Res/telep +19% Dur/telep +22% ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Character control switched to Loyal Skeleton Adventurer.
Saving game...
You transfer Molten Skin (15 def, 12 armour) from the online item's vault.
Saving done.
Loyal Skeleton Adventurer deactivates Second Life.
Loyal Skeleton Adventurer deactivates Daunting Presence.
Loyal Skeleton Adventurer deactivates Shield of Light.
Loyal Skeleton Adventurer deactivates Chant of Fortitude.
Loyal Skeleton Adventurer deactivates Adventure Friendly Fire Disabler.
Loyal Skeleton Adventurer deactivates Shielding.
Loyal Skeleton Adventurer deactivates Precise Strikes.
Loyal Skeleton Adventurer deactivates Weapon of Wrath.
Loyal Skeleton Adventurer deactivates Essence of Speed.
Loyal Skeleton Adventurer deactivates Arcane Shield.
Loyal Skeleton Adventurer deactivates Retribution.
Loyal Skeleton Adventurer deactivates Weapon of Light.
Unbalanced deactivates Flame Infusion.
Unbalanced deactivates Shielding.
Unbalanced deactivates Arcane Shield.
Unbalanced deactivates Burning Wake.
Unbalanced deactivates Arcane Combat.
Unbalanced deactivates Chant of Fortitude.
Unbalanced deactivates Premonition.
Unbalanced deactivates Shadow Combat.
Unbalanced deactivates Adventure Friendly Fire Disabler.
Unbalanced deactivates Wildfire.
Unbalanced deactivates Arcane Feed.
Unbalanced deactivates Shadow Feed.
Unbalanced deactivates Essence of Speed.
Unbalanced deactivates Defensive Posture.





































































































