Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
Addons | Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Forgeknight 1.2.4The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Difficulty Addon 1.2.3Adds in the Intense, Brutal, and Chaos difficulties, stepping stones between the vanilla difficulties, and additionally grants free stat bonuses based on difficulty level. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. |
Campaign | Maj'Eyal |
Mode | Chaos Roguelike |
Sex | Male |
Race | Cornac |
Class | Forge Knight |
Level / Exp | 41 / 99% |
Size | medium |
Lifes / Deaths | Killed by Aeretta the large white snake at level 41 on the 6th Mirth 122nd year of Ascendancy at 00:28 / 1 |
Primary Stats
Strength | 78 (base 59) |
Dexterity | 64 (base 60) |
Constitution | 67 (base 60) |
Magic | 37 (base 10) |
Willpower | 14 (base 10) |
Cunning | 35 (base 10) |
Resources
Life | -185/1251 |
Mana | 360/360 |
Stamina | 190/227 |
Paradox | 0 |
Healing Factor | 1 |
Regeneration | 32.464675346859 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1000% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 11 |
See Invisible | 15 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 130 |
Accuracy | 66 |
Crit Chance | 18% |
APR | 37 |
Speed | 0.86 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 39 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 31.9 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
All | +5% |
Defense: Base
Armour (hardiness) | 105.01573042673 (100%) |
Defense | 45.229980554278 |
Ranged Defense | 47.896647220944 |
Fatigue | 33 |
Physical Save | 61.6875 |
Spell Save | 34.925 |
Mental Save | 40.05 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Knockback Resistance | 82% |
Disarm Resistance | 30% |
Bleed Resistance | 30% |
Confusion Resistance | 27% |
Fear Resistance | 27% |
Stun Resistance | 100% |
Pinning Resistance | 30% |
Blind Resistance | 52% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 285 damage for 5 turns. The effect will scale with your magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 23 with a minimum range of 15. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 11% for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Armor forging | 1.60 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Forge powers | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Weapon forging | 1.60 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Forger's endurance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Shield Wall |
talent | Daunting Presence |
beneficial effect | Movement is 1000% faster. Step Up |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target is recovering 52 life each turn. Recovery |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You failed to protect the injured seer from death by Aeretta the large white snake. Escort: injured seer (level 2 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On hands | hardened leather gloves 'Fulodunarach' (0 def, 9 armour) hardened leather gloves 'Fulodunarach' (0 def, 9 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour: +9 Armour Hardiness: +8% Changes stats: +2 Mag / +3 Cun / +7 Con Changes resistances: +4% physical / +5% light / +5% darkness Physical save: +7 Spell save: +9 Mental save: +25 Mindpower: +8 Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 54.69 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | forged bladed iron helm of trickery (3 def, 9.5 armour) forged bladed iron helm of trickery (3 def, 9.5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +10 Defense: +3 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +3 Str / +2 Dex / +2 Cun Changes resistances: +13% fire Talent mastery: +0.10 Chronomancy / Chronomancy Talent granted: +1 Wormhole Mental save: +12 Blindness immunity: +27% Confusion immunity: +27% Fear immunity: +27% Stamina each turn: +1.75 Maximum stamina: +47.00 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 452.2 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Zubedhevena the Flashquick [power 35] (20 cooldown) Zubedhevena the Flashquick [power 35] (20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Maximum hate: +8.00 Mental crit. chance: +3% Light radius: +2 It can be used to harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 5 stamina. Natural totems are made by powerful wilders to store nature power. |
On fingers | Tarredorab the steel ring Tarredorab the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +16 Changes stats: +4 Cun / +4 Mag Changes resistances: +6% blight / +3% cold / +6% light Changes damage: +5% all Mental save: +6 Disease immunity: +5% Spellpower: +21 Mindpower: +12 Rings can have magical properties. |
On fingers | gold ring 'Tarrogorn' gold ring 'Tarrogorn'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 Physical power: +2 Changes stats: +2 Dex Changes resistances: +12% temporal Changes damage: +12% temporal Physical save: +25 Blindness immunity: +25% Stun/Freeze immunity: +31% Life regen: +1.90 Infravision radius: +4 See stealth: +11 See invisible: +15 Rings can have magical properties. |
Around waist | Singebreaker SingebreakerPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 8 fire Changes stats: +4 Wil / +5 Mag Changes resistances: +6% cold / +16% fire Changes resistances penetration: +15% fire Maximum encumbrance: +23 Spell crit. chance: +4% A belt that goes around your waist. |
In main hand | masterforged dwarven-steel longsword (35.5-49.7 power, 25 apr) masterforged dwarven-steel longsword (35.5-49.7 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 35.5 - 49.7 Uses stat: 114% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +35 Armour Penetration: +25 Physical crit. chance: +10.5% Attack speed: 116% When this weapon hits: Lightning (15% chance level 3). Damage (Melee): +24 darkness / +24 cold When wielded/worn: Changes damage: +13% light / +13% arcane Talent granted: +2 Pulverizing Auger Sharp, long, and deadly. |
In off hand | reforged Scorchrip the dwarven-steel shield (9.5 def, 15 armour, 49 dam, 126 block) reforged Scorchrip the dwarven-steel shield (9.5 def, 15 armour, 49 dam, 126 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 49.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +126 On weapon hit: * deal bonus physical damage equal to your armor Damage (Melee): +26 cold Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +8 mind When wielded/worn: Armour: +15 Armour Hardiness: +6% Defense: +10 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 15 cold Damage when hit (Melee): 28 ice Changes resistances: +14% lightning / +13% physical / +14% arcane Changes resistances penetration: +5% mind Talent cooldown: Infernal Impact (-1 turn) Talent granted: +3 Block Spell save: +13 Disarm immunity: +30% Stun/Freeze immunity: +30% Handheld deflection devices. |
Light source | scorching brass lantern of health scorching brass lantern of healthPowered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | forged steel plate armour (7 def, 21.5 armour) forged steel plate armour (7 def, 21.5 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +22 Defense: +7 Fatigue: +22% Changes resistances: +7% physical / +14% fire Talent cooldown: Juggernaut (-3 turns) Talents granted: +2 Repulsion Field +1 Power Catalyst: Magic Physical save: +24 Cut immunity: +30% Pinning immunity: +30% Knockback immunity: +30% Life regen: +8.00 Stamina each turn: +0.60 Maximum life: +172.00 A suit of armour made of metal plates. |
Inventory
masterforged balanced iron greatmaul of crippling (30.5-45.75 power, 15 apr) masterforged balanced iron greatmaul of crippling (30.5-45.75 power, 15 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 134% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +35 Armour Penetration: +15 Physical crit. chance: +7.5% Attack speed: 116% On weapon crit: * cripple the target Damage (Melee): +34 lightning When wielded/worn: Accuracy: +9 Physical crit. chance: +9.0% Defense: +7 Changes damage: +18% cold Talent granted: +1 Acidic Spray Massive two-handed mauls. |
reforged dwarven-steel greatmaul 'Tempestravager' (59-88.5 power, 16 apr) reforged dwarven-steel greatmaul 'Tempestravager' (59-88.5 power, 16 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 134% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +35 Armour Penetration: +16 Physical crit. chance: +8.5% Attack speed: 116% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +34 nature / +34 arcane / +7 mind When wielded/worn: Accuracy: +7 Changes stats: +5 Str Changes resistances: +5% arcane Changes damage: +18% arcane / +30% physical Talent granted: +2 Pulverizing Auger Stamina when hit: +0.70 Massive two-handed mauls. |
forged iron longsword (14-19.6 power, 2 apr) forged iron longsword (14-19.6 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 14.0 - 19.6 Uses stat: 104% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
masterforged steel longsword (23-32.2 power, 17 apr) masterforged steel longsword (23-32.2 power, 17 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 23.0 - 32.2 Uses stat: 113% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +35 Armour Penetration: +17 Physical crit. chance: +10.0% Attack speed: 116% When this weapon hits: Sunder Armour (15% chance level 3). Damage (Melee): +8 temporal / +7 nature / +24 fire When wielded/worn: Changes damage: +13% physical Talent granted: +3 Slime Spit Sharp, long, and deadly. |
reforged Delonarilin (23-32.2 power, 17 apr) reforged Delonarilin (23-32.2 power, 17 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 23.0 - 32.2 Uses stat: 113% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +35 Armour Penetration: +17 Physical crit. chance: +10.0% Attack speed: 116% When this weapon hits: Poison Breath (10% chance level 2). On weapon hit: * 11 arcane resource burn Damage (Melee): +13 insidious poison / +24 lightning When wielded/worn: Accuracy: +6 Defense: +6 Changes stats: +1 Str / +2 Cun / +1 Con Changes damage: +13% fire Talent granted: +3 Blindside Reduces incoming crit damage: 5.00% Sharp, long, and deadly. |
masterforged steel waraxe (23-32.2 power, 17 apr) masterforged steel waraxe (23-32.2 power, 17 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 23.0 - 32.2 Uses stat: 114% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +35 Armour Penetration: +17 Physical crit. chance: +11.0% Attack speed: 116% When this weapon hits: Mind Blast (15% chance level 3). Damage (Melee): +18 insidious poison / +24 fire When wielded/worn: Changes damage: +13% fire Talent granted: +2 Acidic Spray One-handed war axes. |
insulating rough leather belt of the giants insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 Changes resistances: +5% cold / +6% fire Spell save: +6 Size category: +1 A belt that goes around your waist. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +12.00 A pair of boots made of leather. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm iron gauntlets (0 def, 1 armour) storm iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +5% lightning Changes damage: +3% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
forged iron helm (3 def, 9.5 armour) forged iron helm (3 def, 9.5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +10 Defense: +3 Fatigue: +5% Changes stats: +3 Con Changes resistances: +13% lightning Talent mastery: +0.10 Technique / Dual techniques Talent granted: +2 Wormhole Physical save: +11 Mental save: +12 Blindness immunity: +27% Confusion immunity: +27% Fear immunity: +27% Stamina each turn: +1.75 Maximum stamina: +48.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
forged spiked iron mail armour of spell shielding (4.5 def, 11 armour) forged spiked iron mail armour of spell shielding (4.5 def, 11 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +11 Defense: +4 Fatigue: +12% Damage when hit (Melee): 10 physical Changes resistances: +6% arcane / +13% lightning Talent cooldown: Execution (-1 turn) Talent granted: +3 Second Wind Physical save: +12 Spell save: +12 Cut immunity: +27% Pinning immunity: +27% Knockback immunity: +27% Life regen: +5.25 Maximum life: +146.00 A suit of armour made of mail. |
forged steel mail armour (4.5 def, 15 armour) forged steel mail armour (4.5 def, 15 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 Defense: +4 Fatigue: +14% Changes resistances: +13% nature / +18% cold Talent cooldown: Explosive Leap (-1 turn) Physical save: +12 Cut immunity: +27% Pinning immunity: +27% Knockback immunity: +27% Life regen: +5.25 Maximum life: +150.00 A suit of armour made of mail. |
forged steel mail armour (4.5 def, 15 armour) forged steel mail armour (4.5 def, 15 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 Defense: +4 Fatigue: +14% Changes resistances: +13% lightning / +15% fire Talent cooldown: Evasion (-2 turns) Talents granted: +1 Power Catalyst: Mind +3 Nature's Touch Physical save: +12 Cut immunity: +27% Pinning immunity: +27% Knockback immunity: +27% Life regen: +7.95 Stamina each turn: +0.70 Maximum life: +150.00 A suit of armour made of mail. |
stralite mail armour of command (9 def, 16 armour) stralite mail armour of command (9 def, 16 armour)Requires: - Strength 38 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +16% Changes stats: +2 Cun Mental save: +14 A suit of armour made of mail. |
forged dwarven-steel shield (9 def, 9 armour, 40 dam, 119 block) forged dwarven-steel shield (9 def, 9 armour, 40 dam, 119 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +119 When wielded/worn: Armour: +9 Defense: +9 Ranged Defense: +8 Fatigue: +12% Changes resistances: +16% darkness / +13% fire / +13% arcane / +10% light Talents granted: +2 Elemental Harmony +3 Block Spell save: +12 Disarm immunity: +27% Stun/Freeze immunity: +27% Handheld deflection devices. |
forged icy iron shield of resilience (6 def, 8 armour, 16 dam, 59.5 block) forged icy iron shield of resilience (6 def, 8 armour, 16 dam, 59.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 16.0 - 19.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +60 Damage (Melee): +11 cold When wielded/worn: Armour: +8 Defense: +6 Ranged Defense: +4 Fatigue: +6% Damage (Melee): 6 cold Damage when hit (Melee): 11 ice Changes resistances: +13% cold Talent cooldown: Dirty Fighting (-1 turn) Talents granted: +2 Wing Buffet +1 Block Spell save: +12 Disarm immunity: +27% Stun/Freeze immunity: +27% Maximum life: +40.00 Handheld deflection devices. |
forged steel shield (7.5 def, 9 armour, 21 dam, 78 block) forged steel shield (7.5 def, 9 armour, 21 dam, 78 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 21.0 - 25.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +78 Damage (Melee): +12 light When wielded/worn: Armour: +9 Defense: +8 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 13% chance to blind Changes stats: +4 Con / +1 Mag Changes resistances: +12% light / +13% nature Talents granted: +3 Arcane Shield +2 Block Spell save: +12 Disarm immunity: +27% Stun/Freeze immunity: +27% Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Pocket-sized Forge Pocket-sized Forge25.00 Encumbrance. [Plot Item] Type: misc / misc When carried: Talent masteries: +0.10 Technique / Armor forging +0.10 Technique / Weapon forging Astonishingly, this miniature version of a forge is very heavy and hot. It radiates enough heat to melt any known metal and provides access to the power of The Forge, which Binds. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
By Dudaeri the Cornac Forge Knight level 10
76th Pyre 122nd year of Ascendancy at 10:53 see stats
By Dudaeri the Cornac Forge Knight level 20
79th Pyre 122nd year of Ascendancy at 15:37 see stats
By Dudaeri the Cornac Forge Knight level 30
5th Mirth 122nd year of Ascendancy at 06:15 see stats
By Dudaeri the Cornac Forge Knight level 40
5th Mirth 122nd year of Ascendancy at 11:29 see stats
By Dudaeri the Cornac Forge Knight level 41
5th Mirth 122nd year of Ascendancy at 18:44 see stats
By Dudaeri the Cornac Forge Knight level 13
77th Pyre 122nd year of Ascendancy at 10:30 see stats
Log
Thought-forged bowman's Steady Shot hits Dudaeri for 122 physical damage.
Dudaeri casts Rune: Reflection Shield.
A shield forms around Dudaeri.
Dudaeri uses Infernal Impact.
Xerawe the war bear rolls to avoid some damage!
Xerawe the war bear converts some damage to Psi!
Dudaeri hits Xerawe the war bear for 34 to psi, 1 light, 25 to psi, 1 fire (60 total damage).
Dudaeri hits Shadow for 431 light damage.
Dudaeri hits Vorota, the injured seer for 215 light, 192 fire (407 total damage).
Dudaeri hits Thought-forged bowman for 352 physical, 25 darkness, 25 cold, 16 cold, 215 light, 192 fire (825 total damage).
Dudaeri hits Aeretta the large white snake for 0 light, 29 fire (29 total damage).
Dudaeri prepares for the next kill!.
Xerawe the war bear deactivates Thought-Form: Bowman.
Dudaeri killed Shadow!
Dudaeri killed Thought-forged bowman!
Xerawe the war bear uses Mind Sear.
Dudaeri resists the mind attack!
Your shield crumbles under the damage!
The shield around Dudaeri crumbles.
Xerawe the war bear shrugs off the effect 'Intimidated'!
Xerawe the war bear converts some damage to Psi!
Dudaeri reflects damage back to Xerawe the war bear!
Xerawe the war bear hits Dudaeri for (285 absorbed), 407 mind (407 total damage).
Dudaeri hits Xerawe the war bear for 45 to psi, 285 reflected (330 total damage).
Aeretta the large white snake uses Shattering Shout.
Vorota, the injured seer is dead, quest failed!
Quest 'Escort: injured seer (level 2 of Norgos Lair)' is failed! (Press 'j' to see the quest log)
Dudaeri is recovering from the damage!
Xerawe the war bear shrugs off the effect 'Intimidated'!
Saving game...