











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 20 / 47% |
| Size | big |
| Lifes / Deaths | Killed by Elasetta the large white snake at level 9 on the 1st Summertide 122nd year of Ascendancy at 22:48 0 / 6Killed by Gunsnake at level 11 on the 1st Flare 122nd year of Ascendancy at 17:44 Killed by orc grand master assassin at level 13 on the 6th Flare 122nd year of Ascendancy at 13:42 Killed by Glorawen the blue ooze at level 14 on the 7th Flare 122nd year of Ascendancy at 12:25 Killed by Ce'Ninn the sandworm at level 20 on the 70th Dusk 122nd year of Ascendancy at 08:56 Killed by Velabrebeth the gigantic gravity worm at level 20 on the 70th Dusk 122nd year of Ascendancy at 14:03 |
Primary Stats
| Strength | 36 (base 29) |
| Dexterity | 22 (base 18) |
| Constitution | 30 (base 23) |
| Magic | 53 (base 46) |
| Willpower | 16 (base 10) |
| Cunning | 26 (base 22) |
Resources
| Life | -20/622 |
| Stamina | 7/172 |
| Vim | 101/294 |
| Healing Factor | 1.2092147729953 |
| Regeneration | 2.7207332392395 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 24.602579952692 |
| See Invisible | 24.602579952692 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 43 |
| Crit Chance | 13% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Blight | +37% |
| Arcane | +3% |
| Cold | +10% |
| All | 0% |
| Darkness | +19% |
| Light | +3% |
| Physical | +23% |
| Fire | +19% |
| Lightning | +10% |
Offense: Damage Penetration
| Lightning | +5% |
| Mind | +15% |
| Darkness | +17% |
| Blight | +12% |
| Arcane | +10% |
| Fire | +17% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 52.521305378697 (73.607947236566%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 12 |
| Physical Save | 25 |
| Spell Save | 32 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 24%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 9%( 70%) |
| Physical | + 14%( 70%) |
| Fire | + 9%( 70%) |
| Darkness | + 20%( 70%) |
Defense: Immunities
| Silence Resistance | 23% |
| Confusion Resistance | 13% |
| Stun Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 5 darkness, 5 cold |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Corruption / Demonic pact | 1.45 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed length of troll intestine. * You've found the needed vial of wight ectoplasm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
Equipment
| On feet | Coalbait the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +15% mind +5% acid On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +6% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Flashraze the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Dex +3 Mag +1 Wil dps ---------- Res.pen +5% fire ----- def ----- Resists +6% fire Crit.chn- 10.00% ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 13 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 27.95 to 83.85 lightning damage (55.90 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | Aerurand the Galequick (0 def, 16 armour)1.0 T4 hands armor [Random Unique] Arcane/Nature While equipped: Stats +2 Cun +2 Mag dps ---------- Melee+ 14 physical Dmg.mod +3% arcane +8% physical Res.pen +10% arcane ----- def ----- Armour +16 Resists +9% lightning +6% light +5% darkness +5% arcane ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 59.10 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tarryvor the Blazetyphoon [power 23] (22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Dmg.mod +3% light ----- def ----- Resists +5% arcane Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate 0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +18% blight ----- def ----- HP.reg +2.00 Silence- +23% Stun/Frz- +24% ---------- misc Mana/turn +0.15 Vim/ret +3.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | copper ring 'Sootbile' 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Res.pen +5% lightning +5% darkness Melee Ret 10 darkness ----- def ----- Resists +22% acid ---------- misc Vim/ret +3.00 Rings make your fingers look great! |
| Around neck | Ravenquell the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+3 eff.) Melee Ret 4 cold ----- def ----- Resists +12% lightning +6% cold +9% darkness Mind.save +6 (+3 eff.) Confus- +13% Stun/Frz- +21% ---------- misc Masteries +0.15 Corruption/Demonic pact Amulets make your neck look great! |
| In main hand | Shadowbreak the steel mace (17-24 power, 3 apr) 3.0 T2 mace 1H weapon [Random Unique] Nature/Master Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 nature On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Dex dps ---------- Phys.crit +7.0% Phys.pwr +6 (+2 eff.) Dmg.mod +6% physical ----- def ----- Armour +4 Resists +3% darkness ---------- misc Talents +2 Flame Bolts Blunt and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Armothel (0 def, 4 armour, 16-19 power, 81.5 block) 7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Apr +1 Crit +3.0% Block +82 Melee+ +18 physical On Hit: * 15% chance to reduce armor by 30% While equipped: Stats +1 Wil dps ---------- Melee+ 6 acid Dmg.mod +19% blight +9% physical +19% darkness +19% fire Res.pen +12% blight +12% fire +12% darkness Melee Ret 3 acid ----- def ----- Armour +4 Fatigue +8% Resists +17% acid +11% physical Shield.near.proj +14 Proj.slow +11% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Jetward (6 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Melee Ret 2 darkness ----- def ----- Armour +4 Defense +6 (+4 eff.) Resists +6% lightning Phys.save +7 (+3 eff.) Die.at -20.00 life Heal.mod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel mail armour of the deep (3 def, 9 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +3 (+3 eff.) Fatigue +12% Resists +5% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
Inventory
wild infusion of the wizard (res 31%; physical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
magelord's ash magestaff (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +2% Spell.pwr +12 (+5 eff.) Melee+ 21 arcane Dmg.mod +15% cold ---------- misc Max.mana +55.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
warbringer's steel battleaxe of dampening (18-28 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Disrupt/Master Power 18.5 - 27.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +12 (+4 eff.) Res.pen +9% physical ----- def ----- Resists +13% acid +12% lightning +14% cold +13% fire +5% all Spell.save +12 (+6 eff.) Disarm- +14% Massive two-handed battleaxes. |
steel greatmaul of paradox (28-41 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane Power 27.5 - 41.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 temporal While equipped: ----- def ----- Resists +10% temporal Massive two-handed mauls. |
truestriking dwarven-steel longsword of erosion (25-35 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Nature/Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Res.pen +8% physical Acc +5 (+2 eff.) Apr +5 Sharp, long, and deadly. |
dwarven-steel mace 'Heatmaim' (24-34 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Psionic Power 24.0 - 33.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +15 mind On Hit: * 19% chance to reduce all saves and defense by 17 While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Dmg.mod +6% mind Res.pen +10% fire ----- def ----- Resists +15% fire Mind.save +6 (+3 eff.) ---------- misc Max.psi +40.00 Blunt and deadly. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
steady yew longbow of fire4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +12 fire While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +14% fire Acc +8 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Sunthorn (14 def, 11 armour)9.0 T3 light armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Cun +1 Wil dps ---------- Dmg.mod +9% fire Res.pen +5% fire Melee Ret 4 fire ----- def ----- Armour +11 Defense +14 (+8 eff.) Fatigue +8% Resists +15% blight +10% darkness +7% arcane Spell.save +12 (+6 eff.) Mind.save +10 (+5 eff.) ---------- misc Light +2 A suit of armour made of leather. |
impenetrable steel mail armour of spell shielding (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +11 Defense +2 (+2 eff.) Fatigue +12% Resists +6% arcane Spell.save +12 (+6 eff.) A suit of armour made of mail. |
Armyhad the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Crit.mult +15.00% Mind.pwr +4 (+2 eff.) Res.pen +5% mind ----- def ----- Phys.save +5 (+2 eff.) ---------- misc Max.hate +2.00 A belt that goes around your waist. |
hardened leather belt 'Cracklebreacher'1.0 T3 belt armor [Rare] Nature While equipped: Stats +8 Str +2 Cun +5 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +12% lightning ----- def ----- Phys.save +8 (+4 eff.) ---------- misc Light +2 See.Invis +9 Size +1 A belt that goes around your waist. |
Byroddarek the cashmere cloak (2 def, 6 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Armour +6 Defense +2 (+2 eff.) Resists +5% arcane Max.HP +48.00 Silence- +20% Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Elylelaith the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Dex +6 Wil +2 Con +8 Lck dps ---------- Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Armour +3 Resists +6% acid +3% mind Stealth +10 A pair of boots made of leather. |
Lisomina (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +1 Wil +1 Cun +2 Con dps ---------- Mind.crit +1% ----- def ----- Armour +3 Fatigue +3% Resists +9% light +12% blight Phys.save +7 (+3 eff.) Mind.save +8 (+4 eff.) Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
191 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [fire imp] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (23, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (20, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +17% acid +17% physical +17% blight Res.pen +10% acid +10% physical +10% blight Demon status: alive (53% life). The seed of a demon. |
demon seed [wretchling] (18, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +19% acid +19% darkness +19% blight Dmg.red +9 acid +9 darkness +9 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (23, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +22% blight +22% fire +22% physical Dmg.red +12 blight +12 fire +12 physical Demon status: alive (100% life). The seed of a demon. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Kruk the Barbarian the Ogre Demonologist level 9
5th Mirth 122nd year of Ascendancy at 04:40 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Kruk the Barbarian the Ogre Demonologist level 5
77th Pyre 122nd year of Ascendancy at 20:37 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Kruk the Barbarian the Ogre Demonologist level 10
3rd Summertide 122nd year of Ascendancy at 06:00 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Kruk the Barbarian the Ogre Demonologist level 20
25th Dusk 122nd year of Ascendancy at 05:54 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Kruk the Barbarian the Ogre Demonologist level 9
1st Summertide 122nd year of Ascendancy at 00:50 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Kruk the Barbarian the Ogre Demonologist level 16
14th Dusk 122nd year of Ascendancy at 05:45 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Kruk the Barbarian the Ogre Demonologist level 15
8th Flare 122nd year of Ascendancy at 12:34 see stats
Log
Overkill hits Bloated ooze for 0 blight damage.
Overkill hits Bloated ooze for 0 blight damage.
Overkill hits Gigantic gravity worm for 0 blight damage.
Overkill hits Velabrebeth the gigantic gravity worm for 0 blight damage.
Overkill hits Porynn the sandworm for 0 blight damage.
Kruk the Barbarian hits Bloated ooze for 6 lightning damage.
Kruk the Barbarian hits Bloated ooze for 6 lightning damage.
Kruk the Barbarian hits Velabrebeth the gigantic gravity worm for 10 lightning damage.
Kruk the Barbarian hits Bloated ooze for 6 lightning damage.
Kruk the Barbarian hits Gigantic gravity worm for 10 lightning damage.
Kruk the Barbarian receives 31 healing.
Kruk the Barbarian hits Porynn the sandworm for 2 lightning damage.
Gigantic gravity worm's gravity area effect hits Bloated ooze for 21 physical damage.
Gigantic gravity worm's gravity area effect hits Bloated ooze for 21 physical damage.
Gigantic gravity worm's gravity area effect hits Porynn the sandworm for 6 physical damage.
Gigantic gravity worm's gravity area effect hits Kruk the Barbarian for (29 turned into osmosis), 29 physical (29 total damage).
Gigantic gravity worm's gravity area effect hits Bloated ooze for 21 physical damage.
Gigantic gravity worm's gravity area effect hits Bloated ooze for 21 physical damage.
Gigantic gravity worm's gravity area effect hits Sandworm burrower for 0 physical damage.
Bleeding from Velabrebeth the gigantic gravity worm hits Kruk the Barbarian for (7 turned into osmosis), 7 physical (7 total damage).
Burning from Velabrebeth the gigantic gravity worm hits Kruk the Barbarian for (12 turned into osmosis), 12 physical, (19 turned into osmosis), 19 fire (31 total damage).
Overkill killed Bloated ooze!
Kruk the Barbarian killed Bloated ooze!
Kruk the Barbarian killed Bloated ooze!
Melee retaliation hits Gigantic gravity worm for 2 acid, 3 cold, 9 darkness (14 total damage).
Gigantic gravity worm hits Kruk the Barbarian for (7 turned into osmosis), 7 physical (7 total damage).
Velabrebeth the gigantic gravity worm performs a melee critical strike against Kruk the Barbarian!
Melee retaliation hits Velabrebeth the gigantic gravity worm for 2 acid, 3 cold, 9 darkness, 2 acid, 3 cold, 9 darkness (27 total damage).
Velabrebeth the gigantic gravity worm hits Kruk the Barbarian for (38 turned into osmosis), 68 physical, (13 turned into osmosis), 13 physical, (21 turned into osmosis), 21 fire, (34 turned into osmosis), 34 physical (136 total damage).
Kruk the Barbarian the level 20 ogre demonologist was sliced to death by Velabrebeth the gigantic gravity worm on level 2 of Sandworm lair.











































































































