








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Whitehoof |
| Class | Doombringer |
| Level / Exp | 45 / 43% |
| Size | big |
| Lifes / Deaths | Killed by steam giant gunslinger at level 1 on the 10th Retaking 124th year of Ascendancy at 12:11 / 173Killed by steam giant guard at level 2 on the 10th Retaking 124th year of Ascendancy at 16:58 Killed by steam giant guard at level 3 on the 10th Retaking 124th year of Ascendancy at 23:45 Killed by steam giant berserker at level 3 on the 11st Retaking 124th year of Ascendancy at 18:56 Killed by Arch-Merchant Kaltor at level 7 on the 13rd Retaking 124th year of Ascendancy at 12:26 Killed by steam giant berserker at level 7 on the 13rd Retaking 124th year of Ascendancy at 12:32 Killed by steam giant guard at level 7 on the 13rd Retaking 124th year of Ascendancy at 13:36 Killed by Gunsnake at level 8 on the 20th Retaking 124th year of Ascendancy at 20:05 Killed by retaliator of Atmos at level 12 on the 23rd Retaking 124th year of Ascendancy at 19:55 Killed by sunwall vindicator at level 13 on the 45th Retaking 124th year of Ascendancy at 16:36 Killed by astral conjurer at level 13 on the 45th Retaking 124th year of Ascendancy at 20:55 Killed by Outpost Leader John at level 14 on the 46th Retaking 124th year of Ascendancy at 15:25 Killed by Aeruriada the ritch hunter at level 18 on the 32nd Pain 124th year of Ascendancy at 03:10 Killed by Lord of Skulls (warrior) at level 18 on the 32nd Pain 124th year of Ascendancy at 09:13 Killed by armoured skeleton warrior at level 18 on the 32nd Pain 124th year of Ascendancy at 10:48 Killed by Xathra the ritch centipede at level 18 on the 32nd Pain 124th year of Ascendancy at 11:56 Killed by The Mini-Taur at level 18 on the 32nd Pain 124th year of Ascendancy at 12:38 Killed by Layytta the ritch larva at level 18 on the 32nd Pain 124th year of Ascendancy at 15:55 Killed by Xathra the ritch centipede at level 18 on the 32nd Pain 124th year of Ascendancy at 18:03 Killed by Aeruriada the ritch hunter at level 18 on the 32nd Pain 124th year of Ascendancy at 21:52 Killed by Cyrutira the larvae bloated ritch mother at level 18 on the 33rd Pain 124th year of Ascendancy at 00:06 Killed by Cyrutira the larvae bloated ritch mother at level 18 on the 33rd Pain 124th year of Ascendancy at 02:06 Killed by Cyrutira the larvae bloated ritch mother at level 19 on the 33rd Pain 124th year of Ascendancy at 06:18 Killed by Cyrutira the larvae bloated ritch mother at level 19 on the 33rd Pain 124th year of Ascendancy at 08:04 Killed by Cyrutira the larvae bloated ritch mother at level 19 on the 33rd Pain 124th year of Ascendancy at 09:15 Killed by Cyrutira the larvae bloated ritch mother at level 19 on the 33rd Pain 124th year of Ascendancy at 11:08 Killed by Emerewe the larvae bloated ritch mother at level 19 on the 33rd Pain 124th year of Ascendancy at 13:04 Killed by Cyrutira the larvae bloated ritch mother at level 19 on the 33rd Pain 124th year of Ascendancy at 14:59 Killed by Emerewe the larvae bloated ritch mother at level 19 on the 33rd Pain 124th year of Ascendancy at 17:31 Killed by Emerewe the larvae bloated ritch mother at level 19 on the 33rd Pain 124th year of Ascendancy at 19:51 Killed by Aeruriada the ritch hunter at level 19 on the 34th Pain 124th year of Ascendancy at 00:29 Killed by war hound at level 19 on the 34th Pain 124th year of Ascendancy at 03:31 Killed by Emeliriana the ritch larva at level 19 on the 34th Pain 124th year of Ascendancy at 04:48 Killed by war hound at level 20 on the 34th Pain 124th year of Ascendancy at 06:45 Killed by Xanarassra the ritch larva at level 20 on the 34th Pain 124th year of Ascendancy at 11:56 Killed by Xanarassra the ritch larva at level 20 on the 34th Pain 124th year of Ascendancy at 13:18 Killed by Xanarassra the ritch larva at level 20 on the 34th Pain 124th year of Ascendancy at 15:28 Killed by Xanarassra the ritch larva at level 20 on the 34th Pain 124th year of Ascendancy at 17:22 Killed by Belunn the ritch hunter at level 20 on the 35th Pain 124th year of Ascendancy at 01:02 Killed by Belunn the ritch hunter at level 20 on the 35th Pain 124th year of Ascendancy at 03:05 Killed by Poluvena the ritch centipede at level 21 on the 35th Pain 124th year of Ascendancy at 10:26 Killed by Aeruriada the ritch hunter at level 21 on the 35th Pain 124th year of Ascendancy at 14:19 Killed by Elethra the ritch larva at level 21 on the 36th Pain 124th year of Ascendancy at 02:47 Killed by Layytta the ritch larva at level 21 on the 36th Pain 124th year of Ascendancy at 03:40 Killed by Poluvena the ritch centipede at level 21 on the 36th Pain 124th year of Ascendancy at 05:47 Killed by Xyrelle the ritch hunter at level 21 on the 36th Pain 124th year of Ascendancy at 07:52 Killed by Xyrelle the ritch hunter at level 21 on the 36th Pain 124th year of Ascendancy at 10:09 Killed by Gluna the ritch larva at level 21 on the 36th Pain 124th year of Ascendancy at 21:41 Killed by Neromira the ritch larva at level 21 on the 36th Pain 124th year of Ascendancy at 23:39 Killed by Neromira the ritch larva at level 21 on the 37th Pain 124th year of Ascendancy at 02:40 Killed by Neromira the ritch larva at level 21 on the 37th Pain 124th year of Ascendancy at 05:36 Killed by Neromira the ritch larva at level 21 on the 37th Pain 124th year of Ascendancy at 08:14 Killed by Neromira the ritch larva at level 21 on the 37th Pain 124th year of Ascendancy at 09:58 Killed by Neromira the ritch larva at level 21 on the 37th Pain 124th year of Ascendancy at 11:02 Killed by ritch centipede at level 21 on the 37th Pain 124th year of Ascendancy at 11:46 Killed by Neromira the ritch larva at level 22 on the 37th Pain 124th year of Ascendancy at 13:16 Killed by Neromira the ritch larva at level 22 on the 37th Pain 124th year of Ascendancy at 14:55 Killed by Ivalaith the ritch larva at level 22 on the 37th Pain 124th year of Ascendancy at 19:51 Killed by Ce'Nuna the ghoulking at level 26 on the 51st Pain 124th year of Ascendancy at 11:26 Killed by Poluth the Guardian at level 26 on the 51st Pain 124th year of Ascendancy at 18:32 Killed by Elonor the brown bear at level 27 on the 52nd Pain 124th year of Ascendancy at 07:08 Killed by Silysenor the orc fighter at level 27 on the 52nd Pain 124th year of Ascendancy at 08:41 Killed by The Mini-Taur at level 29 on the 17th Dearth 124th year of Ascendancy at 16:52 Killed by wretchling at level 29 on the 17th Dearth 124th year of Ascendancy at 18:46 Killed by luminous horror at level 30 on the 17th Dearth 124th year of Ascendancy at 21:15 Killed by Gloroseba the whitehoof ghoul at level 32 on the 24th Dearth 124th year of Ascendancy at 19:57 Killed by Gloroseba the whitehoof ghoul at level 32 on the 24th Dearth 124th year of Ascendancy at 21:35 Killed by Gloroseba the whitehoof ghoul at level 32 on the 24th Dearth 124th year of Ascendancy at 23:32 Killed by Cyritira the whitehoof ghoul at level 32 on the 25th Dearth 124th year of Ascendancy at 01:35 Killed by Porera the whitehoof invoker at level 32 on the 25th Dearth 124th year of Ascendancy at 03:10 Killed by Layetira the whitehoof hailstorm at level 32 on the 25th Dearth 124th year of Ascendancy at 05:08 Killed by The Mini-Taur at level 32 on the 25th Dearth 124th year of Ascendancy at 06:11 Killed by Porera the whitehoof invoker at level 32 on the 25th Dearth 124th year of Ascendancy at 08:41 Killed by Porera the whitehoof invoker at level 32 on the 25th Dearth 124th year of Ascendancy at 10:56 Killed by Xerarin the ghoulking at level 32 on the 25th Dearth 124th year of Ascendancy at 13:06 Killed by Lisolaith the whitehoof ghoul at level 32 on the 25th Dearth 124th year of Ascendancy at 15:02 Killed by Polimita the whitehoof ghoul at level 32 on the 25th Dearth 124th year of Ascendancy at 15:47 Killed by whitehoof ghoul at level 32 on the 25th Dearth 124th year of Ascendancy at 16:51 Killed by Cyritira the whitehoof ghoul at level 32 on the 25th Dearth 124th year of Ascendancy at 18:38 Killed by Porera the whitehoof invoker at level 32 on the 25th Dearth 124th year of Ascendancy at 20:45 Killed by Cyritira the whitehoof ghoul at level 32 on the 25th Dearth 124th year of Ascendancy at 22:41 Killed by Glama the whitehoof invoker at level 32 on the 26th Dearth 124th year of Ascendancy at 00:42 Killed by Cyritira the whitehoof ghoul at level 32 on the 26th Dearth 124th year of Ascendancy at 02:54 Killed by Gloroseba the whitehoof ghoul at level 32 on the 26th Dearth 124th year of Ascendancy at 04:48 Killed by Gloroseba the whitehoof ghoul at level 32 on the 26th Dearth 124th year of Ascendancy at 06:54 Killed by Bethylema the whitehoof hailstorm at level 32 on the 26th Dearth 124th year of Ascendancy at 08:53 Killed by Cyritira the whitehoof ghoul at level 32 on the 26th Dearth 124th year of Ascendancy at 10:38 Killed by Porera the whitehoof invoker at level 32 on the 26th Dearth 124th year of Ascendancy at 12:13 Killed by Porera the whitehoof invoker at level 32 on the 26th Dearth 124th year of Ascendancy at 14:01 Killed by Lisolaith the whitehoof ghoul at level 32 on the 26th Dearth 124th year of Ascendancy at 15:53 Killed by Porera the whitehoof invoker at level 32 on the 26th Dearth 124th year of Ascendancy at 17:52 Killed by Polimita the whitehoof ghoul at level 32 on the 26th Dearth 124th year of Ascendancy at 19:37 Killed by Gloroseba the whitehoof ghoul at level 32 on the 26th Dearth 124th year of Ascendancy at 20:52 Killed by Gloroseba the whitehoof ghoul at level 32 on the 26th Dearth 124th year of Ascendancy at 22:47 Killed by Gloroseba the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 01:02 Killed by Polimita the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 03:36 Killed by Cyritira the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 05:20 Killed by Cyritira the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 07:15 Killed by Cyritira the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 08:03 Killed by Cyritira the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 09:00 Killed by Lisolaith the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 10:09 Killed by Cyritira the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 11:26 Killed by Lisolaith the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 12:46 Killed by Lisolaith the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 14:49 Killed by Bethylema the whitehoof hailstorm at level 32 on the 27th Dearth 124th year of Ascendancy at 15:57 Killed by Gloroseba the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 17:31 Killed by Emelariassra the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 19:30 Killed by Bethylema the whitehoof hailstorm at level 32 on the 27th Dearth 124th year of Ascendancy at 20:33 Killed by Gloroseba the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 21:21 Killed by Gloroseba the whitehoof ghoul at level 32 on the 27th Dearth 124th year of Ascendancy at 22:15 Killed by whitehoof hailstorm at level 32 on the 27th Dearth 124th year of Ascendancy at 23:15 Killed by Emelariassra the whitehoof ghoul at level 32 on the 28th Dearth 124th year of Ascendancy at 00:11 Killed by Gloroseba the whitehoof ghoul at level 32 on the 28th Dearth 124th year of Ascendancy at 01:11 Killed by Gloroseba the whitehoof ghoul at level 32 on the 28th Dearth 124th year of Ascendancy at 02:16 Killed by Gloroseba the whitehoof ghoul at level 32 on the 28th Dearth 124th year of Ascendancy at 03:12 Killed by Bethylema the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 04:23 Killed by Glama the whitehoof invoker at level 33 on the 28th Dearth 124th year of Ascendancy at 05:45 Killed by Bethylema the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 07:01 Killed by Bethylema the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 08:10 Killed by Bethylema the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 09:16 Killed by Bethylema the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 10:25 Killed by Layetira the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 11:59 Killed by Layetira the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 13:55 Killed by Bethylema the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 14:54 Killed by Bethylema the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 16:11 Killed by Bethylema the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 17:36 Killed by Bethylema the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 18:18 Killed by Layetira the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 19:08 Killed by Layetira the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 20:12 Killed by Layetira the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 21:18 Killed by Layetira the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 22:34 Killed by Layetira the whitehoof hailstorm at level 33 on the 28th Dearth 124th year of Ascendancy at 23:36 Killed by Layetira the whitehoof hailstorm at level 33 on the 29th Dearth 124th year of Ascendancy at 01:17 Killed by Layetira the whitehoof hailstorm at level 33 on the 29th Dearth 124th year of Ascendancy at 02:26 Killed by Layetira the whitehoof hailstorm at level 33 on the 29th Dearth 124th year of Ascendancy at 04:14 Killed by Layetira the whitehoof hailstorm at level 33 on the 29th Dearth 124th year of Ascendancy at 05:14 Killed by Layetira the whitehoof hailstorm at level 33 on the 29th Dearth 124th year of Ascendancy at 06:22 Killed by Layetira the whitehoof hailstorm at level 33 on the 29th Dearth 124th year of Ascendancy at 08:07 Killed by Layetira the whitehoof hailstorm at level 33 on the 29th Dearth 124th year of Ascendancy at 10:19 Killed by Layetira the whitehoof hailstorm at level 33 on the 29th Dearth 124th year of Ascendancy at 12:46 Killed by Layetira the whitehoof hailstorm at level 33 on the 29th Dearth 124th year of Ascendancy at 14:32 Killed by Layetira the whitehoof hailstorm at level 33 on the 29th Dearth 124th year of Ascendancy at 16:53 Killed by Yviwe the giant eel at level 33 on the 29th Dearth 124th year of Ascendancy at 20:21 Killed by Eilinonn the giant eel at level 33 on the 29th Dearth 124th year of Ascendancy at 21:33 Killed by Cyruma the whitehoof ghoul at level 33 on the 29th Dearth 124th year of Ascendancy at 22:47 Killed by Cyruma the whitehoof ghoul at level 33 on the 30th Dearth 124th year of Ascendancy at 00:12 Killed by Vorobretha the dragon turtle at level 33 on the 30th Dearth 124th year of Ascendancy at 03:49 Killed by Nektosh the One-Horned at level 34 on the 30th Dearth 124th year of Ascendancy at 13:09 Killed by Nektosh the One-Horned at level 34 on the 30th Dearth 124th year of Ascendancy at 15:43 Killed by Layetira the whitehoof hailstorm at level 34 on the 31st Dearth 124th year of Ascendancy at 01:29 Killed by Layetira the whitehoof hailstorm at level 34 on the 31st Dearth 124th year of Ascendancy at 02:29 Killed by greater multi-hued wyrm at level 35 on the 34th Dearth 124th year of Ascendancy at 23:16 Killed by The Mini-Taur's Inner Demon at level 35 on the 35th Dearth 124th year of Ascendancy at 08:59 Killed by searing horror at level 36 on the 35th Dearth 124th year of Ascendancy at 17:01 Killed by Zubota the grizzly bear at level 37 on the 39th Dearth 124th year of Ascendancy at 04:19 Killed by Emoriarenne the wolf at level 37 on the 39th Dearth 124th year of Ascendancy at 06:57 Killed by Aragama the treant at level 38 on the 39th Dearth 124th year of Ascendancy at 18:39 Killed by Aragama the treant at level 38 on the 39th Dearth 124th year of Ascendancy at 19:32 Killed by Aragama the treant at level 38 on the 39th Dearth 124th year of Ascendancy at 21:09 Killed by Aragama the treant at level 38 on the 39th Dearth 124th year of Ascendancy at 23:12 Killed by Aragama the treant at level 38 on the 40th Dearth 124th year of Ascendancy at 01:13 Killed by High Sun Paladin Aeryn at level 39 on the 43rd Dearth 124th year of Ascendancy at 22:50 Killed by Xanaba the sunwall guard at level 39 on the 44th Dearth 124th year of Ascendancy at 02:47 Killed by armoured skeleton warrior at level 40 on the 44th Dearth 124th year of Ascendancy at 05:06 Killed by Salemina the sun-mage at level 42 on the 45th Dearth 124th year of Ascendancy at 23:49 Killed by Mayita the sunwall guard at level 42 on the 46th Dearth 124th year of Ascendancy at 00:40 Killed by Gluthra the sunwall archer at level 42 on the 46th Dearth 124th year of Ascendancy at 08:07 Killed by Gluthra the sunwall archer at level 42 on the 46th Dearth 124th year of Ascendancy at 09:59 Killed by Ivudhemina the sunwall guard at level 43 on the 46th Dearth 124th year of Ascendancy at 16:51 Killed by Layelaith the sunwall vindicator at level 43 on the 46th Dearth 124th year of Ascendancy at 23:23 Killed by sunwall vindicator at level 43 on the 47th Dearth 124th year of Ascendancy at 00:20 Killed by The Mini-Taur at level 43 on the 47th Dearth 124th year of Ascendancy at 04:59 Killed by Xerayana the halfling pyremaster at level 43 on the 47th Dearth 124th year of Ascendancy at 07:09 |
Primary Stats
| Strength | 146 (base 60) |
| Dexterity | 65 (base 39) |
| Constitution | 94 (base 60) |
| Magic | 84 (base 60) |
| Willpower | 22 (base 10) |
| Cunning | 37 (base 19) |
Resources
| Life | 1938/1938 |
| Positive | 162/162 |
| Stamina | 232/232 |
| Vim | 141/141 |
| Healing Factor | 1.6273816173101 |
| Regeneration | 20.614933085944 |
Speed
| Mental | -9.9999999999998% |
| Attack | 0% |
| Movement | +156% |
| Spell | 0% |
| Global | +119.41616685128% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 11 |
| See Stealth | 34.271521086458 |
| See Invisible | 36.271521086458 |
Offense: Mainhand
| Damage | 248 |
| Accuracy | 71 |
| Crit Chance | 65% |
| APR | 5 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| Arcane | +25% |
| Cold | +25% |
| All | 0% |
| Lightning | +37% |
| Light | +16% |
| Physical | +6% |
| Fire | +41% |
| Darkness | +7% |
Offense: Damage Penetration
| Lightning | +58% |
| Physical | +10% |
| Fire | +30% |
| Cold | +60% |
| Arcane | +25% |
| Mind | +39% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 74.37684201303 (87.807182003187%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 63 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 64%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 24%( 70%) |
| Mind | + 30%( 70%) |
| Darkness | + 63%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 36% |
| Poison Resistance | 100% |
| Blind Resistance | 27% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Teleport Resistance | 23% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 41% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 520 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 4 darkness, 4 blight, 3 cold, 4 nature |
| Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 17% all resistance, you move 45% faster, and you are invisible (power 14). Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Corruption / Wrath | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Precise Strikes |
| talent | Abyssal Shield |
| talent | Horrifying Blows |
| talent | Share the Pain |
| talent | Eternal Suffering |
| talent | Chant of Resistance |
| beneficial effect | You have 5 charges. Death Momentum |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | restorative pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +3 HP.reg +7.00 Heal.mod +15% Rush: Puts all charms on 22 cooldown Level 2.6 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of the moons1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +7% darkness ----- def ----- Resists +7% light Affinity +5% darkness Blind- +27% Confus- +15% ---------- misc Light +8 Infravis +3 See.Stealth +5 See.Invis +7 Moonlight Ray: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 168.52 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Porona (30 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +24 Dex +6 Cun +7 Con dps ---------- Phys.crit +1.0% Dmg.mod +6% physical Res.pen +10% physical Apr +1 ----- def ----- Armour +5 Defense +30 (+10 eff.) Fatigue +5% Resists +16% darkness ---------- misc Infravis +8 A hat made of leather. Very stylish. |
| Tool | Isotta the voratun torque of psionic shield [power 151] (1/22 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +1% physical +3% light +3% cold HP.reg +2.00 Disease- +10% Teleport- +23% Setup a psionic shield, reducing all damage taken by 151 for 5 turns Puts all charms on 22 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage by 24% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +5 Str +2 Mag +4 Wil +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +12% lightning +15% blight Res.pen +5% fire ----- def ----- Resists +24% lightning Mind.save +6 (+3 eff.) Confus- +21% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +3 Mag +6 Wil dps ---------- Spell.crit +4% A belt that goes around your waist. |
| In main hand | voratun greatmaul 'Beiruithad' (68-101 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 67.5 - 101.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 darkness Against +26% Living On Crit.r2 +49 lightning +48 cold On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Mag +1 Wil +4 Con dps ---------- Phys.crit +16.0% Phys.pwr +16 (+3 eff.) Mov.spd +56% Res.pen +33% lightning +35% cold ----- def ----- Resists +3% darkness +12% cold Massive two-handed mauls. |
| On hands | steady voratun gauntlets of sorrow (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: dps ---------- Mind.pwr +7 (+4 eff.) Melee+ 21 mind 25 darkness Acc +8 (+2 eff.) On Hit (Melee): * 17% chance to reduce all saves and defense by 19 ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+4 eff.) Mind.save -2 (-1 eff.) Disarm- +41% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 28.35 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| Cloak | Zubuta the elven-silk cloak (3 def, 11 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Cun +1 Str dps ---------- Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +11 Defense +3 (+1 eff.) Resists +17% acid +9% darkness +39% cold +7% fire +8% lightning Phys.save +13 (+5 eff.) Mind.save +12 (+6 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Tidestreak the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +4 Wil +4 Cun +8 Con dps ---------- Res.pen +29% mind Melee Ret 12 mind ----- def ----- Resists +17% mind +18% cold Amulets make your neck look great! |
Inventory
blink rune (range 8; phase 22; cd 15)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the duelist (range 7; phase 21; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
schematic: Ablative Armour0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Acid Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Air Recycler0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Antimagic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Armour Reinforcement0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Explosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Fiery Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Fireproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic Retributor0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Hand Cannon0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Headlamp0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Hook Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Kinetic Stabiliser0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Lightning Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Magnetic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Mana Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mental Stimulator0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Moss Tread0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Shocking Touch0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Spring Grapple0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunder Grenade0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Thunderclap Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Cannister Launcher0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Payload0.1 T5 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sunstone0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+4 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
gold amulet 'Xirin'0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +6 Dex +6 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) S.pwr/crit +3 Dmg.mod +6% temporal +6% light +6% blight +6% physical +5% darkness Acc +5 (+1 eff.) ----- def ----- Defense +20 (+6 eff.) Resists +1% physical Phys.save +3 (+1 eff.) ---------- misc Mana/turn +0.39 Max.mana +32.00 Amulets make your neck look great! |
Ring of Lost Love0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats -10 Lck +6 Wil ----- def ----- Resists +25% mind You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+6 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
elemental stralite greatsword of shearing (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Arcane/Master Power 47.5 - 76.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 96 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +13% lightning Res.pen +21% lightning +19% all Acc +19 (+5 eff.) Apr +13 Massive two-handed swords. |
Talosis' Counterpoint4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Unique] Steamtech Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +15 physical Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Acc +5 (+1 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Silulaith the Cloudfear (35 def, 18 armour)9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun dps ---------- Phys.crit +5.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +3% lightning +3% temporal On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +18 Defense +35 (+11 eff.) Fatigue +8% Resists +26% acid +30% lightning Mind.save +25 (+12 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +27% cold Mind.save +14 (+7 eff.) A suit of armour made of leather. |
stralite mail armour 'Vorugann' (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Dmg.mod +9% temporal Melee Ret 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +22% lightning +24% temporal +9% mind Mind.save +19 (+9 eff.) A suit of armour made of mail. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+7 eff.) ----- def ----- Armour +50 Defense +40 (+13 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+10 eff.) Spell.save +35 (+9 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Rush: Puts all charms on 22 cooldown Level 3.9 Pwr.cost 22 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Stralite Sand Shredder (0 def, 1 armour)1.0 T4 hands armor [Unique] Steamtech While equipped: ----- def ----- Armour +1 ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-3 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-4 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Visage of Nektosh (4 def, 8 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Melee+ 15 phys.bleed ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +10% darkness ---------- misc Masteries +0.20 Race/Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
thaloren dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Wil ----- def ----- Armour +4 Fatigue +4% Resists +5% blight Mind.save +9 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
18 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
178 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
woodsman's dwarven-steel pickaxe (dig speed 28 turns)3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Korbek's Spyglass2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+3 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
Rod of Recall (1/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 272/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick yew wand of shielding [power 206] (1/12 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Yeti's Muscle Tissue (Astral)1.0 muscle flesh [Plot Item] Arcane Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By The Mini-Taur the Whitehoof Doombringer level 14
46th Retaking 124th year of Ascendancy at 17:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By The Mini-Taur the Whitehoof Doombringer level 35
34th Dearth 124th year of Ascendancy at 23:13 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By The Mini-Taur the Whitehoof Doombringer level 35
35th Dearth 124th year of Ascendancy at 09:58 see stats
Level 10 (Exploration mode)
Got a character to level 10.By The Mini-Taur the Whitehoof Doombringer level 10
22nd Retaking 124th year of Ascendancy at 09:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By The Mini-Taur the Whitehoof Doombringer level 20
34th Pain 124th year of Ascendancy at 06:43 see stats
Level 30 (Exploration mode)
Got a character to level 30.By The Mini-Taur the Whitehoof Doombringer level 30
17th Dearth 124th year of Ascendancy at 20:16 see stats
Level 40 (Exploration mode)
Got a character to level 40.By The Mini-Taur the Whitehoof Doombringer level 40
44th Dearth 124th year of Ascendancy at 03:43 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By The Mini-Taur the Whitehoof Doombringer level 15
46th Retaking 124th year of Ascendancy at 20:51 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By The Mini-Taur the Whitehoof Doombringer level 21
36th Pain 124th year of Ascendancy at 05:46 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By The Mini-Taur the Whitehoof Doombringer level 43
47th Dearth 124th year of Ascendancy at 17:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By The Mini-Taur the Whitehoof Doombringer level 34
30th Dearth 124th year of Ascendancy at 11:06 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By The Mini-Taur the Whitehoof Doombringer level 7
13rd Retaking 124th year of Ascendancy at 00:52 see stats
Log
You gain 5.93 gold from the melting of arcing voratun dagger of shearing (36-47 power, 9 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 9.97 gold from the melting of stormbringer's dwarven-steel dagger of crippling (16-20 power, 7 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 8.25 gold from the melting of caustic dwarven-steel dagger of persecution (16-21 power, 7 apr).
You collect a new ingredient: lump of voratun (1).
You gain 9.57 gold from the melting of quick voratun waraxe of enduring (41-57 power, 6 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 4.30 gold from the melting of inquisitor's dwarven-steel longsword of dampening (23-32 power, 4 apr).
You collect a new ingredient: lump of stralite (1).
You gain 9.42 gold from the melting of blazebringer's stralite battleaxe of projection (45-68 power, 3 apr).
You gain 19.20 gold from the melting of surging dragonbone starstaff of the prodigy (30-36 power, 6 apr, light element).
You gain 25.00 gold from the melting of yew magestaff 'Glenn' (24-29 power, 4 apr, cold element).
You gain 16.60 gold from the melting of Gravitational Staff (30-36 power, 8 apr, physical element).
You gain 15.22 gold from the melting of wanderer's stralite amulet of murder.
You gain 6.94 gold from the melting of savior's stralite amulet of murder.
You gain 0.83 gold from the melting of shatter afflictions rune (absorb 113; cd 14).
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 0.74 gold from the melting of healing infusion (heal 81; cd 11).
You collect a new ingredient: stack of herbs (burdock) (5).
You gain 0.68 gold from the melting of healing infusion (heal 61; cd 11).
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Today is the 48th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.






























































































































