Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Wyrmic |
Level / Exp | 50 / 1491% |
Size | big |
Lifes / Deaths | Killed by faerlhing at level 24 on the 15th Regrowth 123rd year of Ascendancy at 04:43 / 2Killed by Elandar at level 50 on the 72nd Regrowth 124th year of Ascendancy at 13:21 |
Primary Stats
Strength | 149 (base 60) |
Dexterity | 47 (base 16) |
Constitution | 59 (base 33) |
Magic | 27 (base 16) |
Willpower | 104 (base 62) |
Cunning | 84 (base 60) |
Resources
Mana | 714/864 |
Equilibrium | 177 |
Vim | 276/296 |
Life | -137/1899 |
Stamina | 422/482 |
Healing Factor | 1.4851133323991 |
Regeneration | 40.211031216028 |
Speed
Mental | +7.19567306876% |
Attack | +7.19567306876% |
Movement | +60.15311631885% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 11 |
Offense: Mainhand
Damage | 62 |
Accuracy | 75 |
Crit Chance | 68% |
APR | 24 |
Speed | 0.93 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 29 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 72 |
Crit Chance | 98% |
Speed | 0.93287347462109 |
Offense: Damage Bonus
Acid | +35% |
Blight | +23% |
Arcane | +11% |
Cold | +47% |
All | +2% |
Darkness | +23% |
Light | +14% |
Physical | +35% |
Lightning | +35% |
Fire | +35% |
Nature | +64% |
Offense: Damage Penetration
Acid | +31% |
Blight | +31% |
Arcane | +20% |
Cold | +41% |
All | 0% |
Lightning | +31% |
Physical | +31% |
Darkness | +31% |
Fire | +31% |
Nature | +41% |
Defense: Base
Armour (hardiness) | 110.91124283488 (100%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 57 |
Spell Save | 44 |
Mental Save | 59 |
Defense: Resistances
Acid | + 58%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 28%( 70%) |
Cold | + 70%( 70%) |
All | + 23%( 70%) |
Lightning | + 47%( 70%) |
Light | + 34%( 70%) |
Physical | + 49%( 70%) |
Mind | + 61%( 70%) |
Darkness | + 51%( 70%) |
Fire | + 49%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Silence Resistance | 32% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 36% |
Instadeath Resistance | 100% |
Blind Resistance | 32% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 680 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 138 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.60 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Wild-gift / Storm drake aspect | 1.60 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Cold drake aspect | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Harmony | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved spell save by +12. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by Arudhevea the armoured skeleton warrior. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2881. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Lisinor' (9 def, 12 armour) pair of drakeskin leather boots 'Lisinor' (9 def, 12 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +12 Defense +9 (+3 eff.) Resists +10% acid +9% blight +13% fire +15% cold +8% lightning Silence- +32% Confus- +41% Stun/Frz- +37% Evasion: (Instant) Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | dreamer's dwarven lantern of the sun dreamer's dwarven lantern of the sun1.0 T5 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +11 (+2 eff.) Dmg.mod +12% light ----- def ----- Resists +13% darkness Affinity +5% light Mind.save +9 (+3 eff.) ---------- misc Light +7 Sun Flare: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 115.10 light damage. At talent level 3 you gain 20% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Scabpyre the voratun helm (0 def, 11 armour) Scabpyre the voratun helm (0 def, 11 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +13 Str +2 Dex +2 Mag +7 Wil +15 Con dps ---------- Phys.pwr +18 (+4 eff.) Dmg.mod +21% nature ----- def ----- Armour +11 Fatigue +5% Resists +3% nature +15% physical Crit.chn- 17.75% Phys.save +11 (+4 eff.) ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | brawler's drakeskin leather gloves of war-making (0 def, 3 armour) brawler's drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +4 Str +3 Dex +4 Cun dps ---------- Phys.crit +16.0% Spell.crit +17% Mind.crit +20% Crit.mult +11.00% ----- def ----- Armour +3 Phys.save +13 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Healarc the dwarven-steel pickaxe (dig speed 14 turns) Healarc the dwarven-steel pickaxe (dig speed 14 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +9 Str +3 Dex +7 Wil dps ---------- Phys.crit +5.0% Mind.crit +10% Phys.pwr +5 (+1 eff.) Mov.spd +10% Res.pen +10% nature +10% cold Melee Ret 8 nature 6 cold ----- def ----- Resists +9% nature ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 4.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
On fingers | voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +17% Acc +8 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Stun/Frz- +60% Blinding Speed: Puts all charms on 40 cooldown Level 5.9 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 44% for 5 turns. Rings make your fingers look great! |
Around neck | Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
In main hand | Eye of the Wyrm (16-18 power, 24 apr, physical damage) Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 50% Wil, 20% Str, 10% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +12% lightning +12% physical +12% cold +12% fire +12% acid ----- def ----- Resists +10% acid +10% physical +10% cold +10% fire +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Ice Breath: Level 8.8 Pwr.cost 30 out of 5/30. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe ice in a frontal cone of radius 11. Any target caught in the area will take 1242.88 cold damage and be frozen for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Around waist | Rope Belt of the Thaloren Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | SAD (0 def, 17 armour, 75-90 power, 206 block) SAD (0 def, 17 armour, 75-90 power, 206 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature When used to Attack: Power 75.0 - 90.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +206 Melee+ +19 nature On Hit.r1 +16 fire On Hit: * 30% chance to reduce armor by 26% * Deal physical damage equal to your armor (111) While equipped: dps ---------- Melee+ 35 lightning 9 acid Dmg.mod +9% arcane Melee Ret 21 lightning 17 acid On Hit (Melee): * 24% chance to slow global speed by 68% ----- def ----- Armour +17 Fatigue +8% Resists +30% nature +19% blight Max.HP +93.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Ivotta (3 def, 0 armour) Ivotta (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +8 Dex +2 Mag +3 Cun +6 Con dps ---------- Res.pen +20% arcane Melee Ret 8 arcane 6 blight ----- def ----- Defense +3 (+1 eff.) Resists +16% nature +18% blight Spell.save +12 (+4 eff.) HP.reg +9.00 Heal.mod +16% ---------- misc Stam/turn +1.20 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+5 eff.) Mind.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 3.5 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 20 Armour, 29 Defense and your attacks will gain 38% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
teleportation rune (range 103; cd 13) teleportation rune (range 103; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Airkill the voratun amulet Airkill the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +20 Lck +8 Con dps ---------- Crit.mult +20.00% Dmg.mod +15% lightning Res.pen +20% mind Acc +20 (+5 eff.) Apr +2 ----- def ----- Defense +13 (+5 eff.) Resists +30% fire +30% cold Unseen.red 17% ---------- misc Masteries +0.40 Technique/Two-handed assault Amulets make your neck look great! |
Elinn the Lavalace Elinn the Lavalace0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +6 Mag +10 Wil dps ---------- Dmg.mod +33% fire ----- def ----- Crit.chn- 18.49% ---------- misc Infravis +4 See.Invis +27 Masteries +0.32 Wild-gift/Cold drake aspect +0.32 Technique/Two-handed assault Amulets make your neck look great! |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Oozewasp the gold amulet Oozewasp the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+2 eff.) Acc +10 (+3 eff.) ----- def ----- Defense +15 (+5 eff.) Resists +6% physical +3% nature +15% temporal Mind.save +8 (+2 eff.) Confus- +16% Pinning- +23% Knockbk- +38% ---------- misc Stam/turn +1.60 Max.stam +30.00 Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (129). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
grounding steel amulet of constitution (+4) grounding steel amulet of constitution (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +13% lightning Stun/Frz- +25% Amulets make your neck look great! |
mindweaver's stralite amulet of healing mindweaver's stralite amulet of healing0.1 T4 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Mind.save +9 (+3 eff.) Heal.mod +16% Cut- +60% Confus- +20% Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 508 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
starlit copper amulet of cunning (+3) starlit copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +11% light +10% darkness Blind- +20% Amulets make your neck look great! |
voratun amulet 'Lightningnight' voratun amulet 'Lightningnight'0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.crit +9% Crit.mult +10.00% Phys.pwr +9 (+2 eff.) Spell.pwr +5 (+3 eff.) S.pwr/crit +4 Phys.spd +10% Dmg.mod +7% acid +10% physical +8% cold +26% lightning +8% fire Phasing +30% ----- def ----- Resists +23% lightning Stun/Frz- +50% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Belith Belith0.1 T3 ring jewelry [Rare] Master While equipped: Stats +11 Cun +4 Wil dps ---------- Res.pen +15% physical Acc +20 (+5 eff.) ----- def ----- Mind.save +6 (+2 eff.) HP.reg +4.00 Stun/Frz- +37% Rings make your fingers look great! |
Belylle Belylle0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Resists +3% blight +9% lightning Max.HP +20.00 Poison- +10% Disarm- +21% Pinning- +21% Stun/Frz- +20% Knockbk- +23% Rings make your fingers look great! |
CACA CACA0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +20 Str +2 Dex +8 Wil +8 Cun +10 Con dps ---------- Phys.crit +2.0% Phys.pwr +15 (+3 eff.) Mind.pwr +14 (+3 eff.) Dmg.mod +3% cold Apr +4 Melee Ret 2 physical ----- def ----- Armour +20 Resists +12% cold Silence- +46% ---------- misc Mana/turn +0.40 Rings make your fingers look great! |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Zubina the Arcusher Zubina the Arcusher0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% lightning ----- def ----- Resists +6% fire Spell.save +18 (+6 eff.) Mind.save +8 (+2 eff.) Confus- +25% Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 16 light Ranged+ 15 light Dmg.mod +13% light ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
marksman's copper ring of frost (+22%) marksman's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% cold Acc +4 (+1 eff.) ----- def ----- Resists +22% cold Rings make your fingers look great! |
solipsist's steel ring solipsist's steel ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) Rings make your fingers look great! |
steel quartz ring steel quartz ring0.1 T2 ring jewelry [Random Unique] Arcane While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +7 (+4 eff.) Mind.pwr +7 (+1 eff.) Dmg.mod +12% light Res.pen +20% mind On Hit (Melee): * 10% chance to slow global speed by 68% * 20% chance to reduce all saves and defense by 40 ----- def ----- Resists +24% light Silence- +25% Stun/Frz- +30% ---------- misc Mana/turn +0.17 Rings make your fingers look great! |
steel ring 'Taintbreak' steel ring 'Taintbreak'0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Mag +5 Wil +2 Cun dps ---------- Spell.pwr +7 (+4 eff.) Melee+ 9 physical Ranged+ 12 physical Dmg.mod +12% acid +3% temporal On Hit (Melee): * 10% chance to slow global speed by 68% * 11% chance to reduce all saves and defense by 40 On Hit (Ranged): * 12% chance to reduce all saves and defense by 40 ----- def ----- Resists +24% acid +6% nature ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
stralite quartz ring stralite quartz ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 21 physical Ranged+ 25 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 40 On Hit (Ranged): * 15% chance to reduce all saves and defense by 40 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
stralite ring 'Fogimmortal' stralite ring 'Fogimmortal'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.pwr +25 (+5 eff.) Dmg.mod +15% darkness ----- def ----- Defense +15 (+5 eff.) Resists +12% darkness +21% cold HP.reg +8.00 Stun/Frz- +44% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
iron battleaxe (16-24 power, 1 apr) iron battleaxe (16-24 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 16.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
thought-forged steel battleaxe of massacre (31-46 power, 2 apr) thought-forged steel battleaxe of massacre (31-46 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master/Psionic Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +14 mind On Hit: * 14% chance to reduce all saves and defense by 40 While equipped: Stats +5 Cun +2 Wil Massive two-handed battleaxes. |
Lustreslicer the voratun greatsword (64-103 power, 4 apr) Lustreslicer the voratun greatsword (64-103 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Psionic Power 64.5 - 103.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 light On Hit.r1 +20 mind On Hit: * 27% chance to slow global speed by 68% * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +9 Dex dps ---------- Res.pen +34% mind On Hit (Melee): * 27% chance to reduce all saves and defense by 40 ----- def ----- Resists +18% light ---------- misc Light +4 Massive two-handed swords. |
blazebringer's voratun greatsword of evisceration (60-95 power, 4 apr) blazebringer's voratun greatsword of evisceration (60-95 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 59.5 - 95.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +126 fire On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +21 (+5 eff.) All.spd +15% Res.pen +35% fire Massive two-handed swords. |
Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 14.98 arcane and 16.59 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+12 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Punae's Blade (46-64 power, 4 apr) Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+12 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
voratun longsword (43-60 power, 6 apr) voratun longsword (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Normal] Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, long, and deadly. |
iron mace of massacre (18-26 power, 2 apr) iron mace of massacre (18-26 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Master Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
Shiverpassion the living mindstar (17-19 power, 40 apr, mind damage) Shiverpassion the living mindstar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +27 arcane While equipped: Stats +7 Str +8 Dex dps ---------- Phys.crit +10.9% Mind.crit +5% Phys.pwr +30 (+6 eff.) Mind.pwr +21 (+5 eff.) Res.pen +30% cold Melee Ret 10 arcane ----- def ----- Resists +7% arcane +15% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Frigidstreaker Frigidstreaker4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 acid While equipped: dps ---------- Dmg.mod +20% acid +30% cold +18% nature +18% mind Res.pen +34% nature ----- def ----- Resists +12% darkness +36% cold ---------- misc Max.hate +13.60 Slings are used to hurl stones or metal shots at your foes. |
Staff of Destruction (20-24 power, 4 apr, fire element) Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+5 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
dragonbone vilestaff of greater warding (30-36 power, 6 apr, fire element) dragonbone vilestaff of greater warding (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+8 eff.) Dmg.mod +30% fire ----- def ----- Armour +12 Defense +12 (+4 eff.) ---------- misc Wards +3 fire Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element) lifebinding dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil +7 Con dps ---------- Spell.crit +5% Spell.pwr +35 (+15 eff.) Dmg.mod +30% darkness ----- def ----- HP.reg +2.00 Heal.mod +28% ---------- misc Max.mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short dragonbone starstaff (30-36 power, 6 apr, darkness element) short dragonbone starstaff (30-36 power, 6 apr, darkness element)5.0 T5 staff 1H weapon Reqs Mag 48 [Ego] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+8 eff.) Dmg.mod +30% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Koradulach the Blackwrack (40-55 power, 6 apr) Koradulach the Blackwrack (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Psionic Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 darkness Against +20% Living On Crit.r2 +27 lightning While equipped: dps ---------- Dmg.mod +15% darkness ----- def ----- Armour +8 Resists +7% arcane +9% temporal +15% nature +20% mind Phys.save +24 (+7 eff.) Disease- +27% Cut- +27% One-handed war axes. |
Durystir the hardened leather belt Durystir the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +3% lightning +3% temporal +3% blight +12% mind +6% acid HP.reg +1.10 Heal.mod +35% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Gilaneg the Chillspawner Gilaneg the Chillspawner1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Resists +3% acid +9% fire +6% darkness +12% cold Spell.save +3 (+1 eff.) Max.HP +34.00 A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Shademaim the hardened leather belt Shademaim the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 32% ----- def ----- Resists +19% lightning +7% temporal +5% arcane +6% darkness Die.at -80.00 life A belt that goes around your waist. |
Yvabrewe the hardened leather belt Yvabrewe the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +6 Mag +5 Wil +5 Cun dps ---------- Phys.crit +7.0% Spell.crit +4% Mind.crit +8% ----- def ----- Resists +6% acid +8% fire +9% mind +8% cold Die.at -20.00 life Heal.mod +5% Confus- +10% Knockbk- +10% A belt that goes around your waist. |
drakeskin leather belt 'Blackfist' drakeskin leather belt 'Blackfist'1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +6% Crit.mult +27.20% Dmg.mod +30% mind +12% darkness Res.pen +20% darkness +20% acid Melee Ret 12 darkness On Hit (Melee): * 27% chance to slow global speed by 68% ----- def ----- Resists +7% arcane +18% blight Max.HP +63.00 ---------- misc Max.hate +8.00 A belt that goes around your waist. |
hardened leather belt 'Aeroldatha' hardened leather belt 'Aeroldatha'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +2 Mag +3 Wil +3 Cun dps ---------- Dmg.mod +3% arcane ----- def ----- Resists +12% blight +18% fire +15% cold Phys.save +13 (+4 eff.) Spell.save +13 (+5 eff.) Mind.save +13 (+4 eff.) A belt that goes around your waist. |
Bethoribeth the cashmere cloak (2 def, 0 armour) Bethoribeth the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Dex +1 Wil +3 Cun +5 Con dps ---------- Acc +6 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Resists +9% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+5 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+5 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Todir the elven-silk cloak (18 def, 0 armour) Todir the elven-silk cloak (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Dex +18 Mag +16 Wil dps ---------- Spell.crit +7% Res.pen +20% acid ----- def ----- Defense +18 (+6 eff.) Phys.save +12 (+4 eff.) Spell.save +15 (+5 eff.) ---------- misc Max.mana +79.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
elven-silk cloak of mindcraft (3 def, 0 armour) elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.crit +7% ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Silithra' (1 def, 0 armour) linen cloak 'Silithra' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Con dps ---------- Phys.crit +1.0% Phys.pwr +10 (+2 eff.) Res.pen +20% physical ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane Spell.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of fog (8 def, 0 armour) wyrmwaxed cashmere cloak of fog (8 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +8 (+3 eff.) Resists +7% acid +12% light +26% fire +7% cold +7% lightning Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant cashmere robe of power (0 def, 0 armour) verdant cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Con dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +5% nature +9% all ----- def ----- Resists +11% all Poison- +25% Disease- +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Daygrind (0 def, 1 armour) Daygrind (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +3% light Res.pen +5% light On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Armour +1 Resists +5% lightning +5% temporal A pair of boots made of leather. |
Radhidig (15 def, 1 armour) Radhidig (15 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Apr +1 ----- def ----- Armour +1 Defense +15 (+5 eff.) Resists +6% lightning +5% temporal +9% cold +3% acid Blind- +10% Disarm- +10% A pair of boots made of leather. |
undeterred pair of rough leather boots (0 def, 1 armour) undeterred pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +1 Silence- +22% Confus- +25% Stun/Frz- +20% A pair of boots made of leather. |
Gloroda the hardened leather gloves (0 def, 2 armour) Gloroda the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +1 Mag +4 Cun +8 Con dps ---------- Spell.pwr +15 (+8 eff.) S.pwr/crit +6 Melee+ 7 blight Dmg.mod +4% blight Acc +7 (+2 eff.) Apr +6 ----- def ----- Armour +2 Resists +7% blight Phys.save +15 (+5 eff.) Spell.save +9 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Radiancepiercer (0 def, 7 armour) Radiancepiercer (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Melee+ 6 physical Dmg.mod +3% light +4% physical Res.pen +10% light +15% mind Melee Ret 4 mind ----- def ----- Armour +7 Resists +3% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 5.6 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 9. Any target caught in the area will take 1199.24 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Elemira the dwarven-steel helm (25 def, 4 armour) Elemira the dwarven-steel helm (25 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +7 Str +6 Wil +2 Con dps ---------- Phys.crit +6.0% Phys.pwr +8 (+2 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +4 Defense +25 (+9 eff.) Fatigue +4% Resists +9% fire +9% physical Phys.save +8 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Searpain (1 def, 0 armour) Searpain (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +7 Cun +2 Str dps ---------- Melee Ret 10 fire ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane Mind.save +6 (+2 eff.) ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Shimmervile the rough leather cap (0 def, 1 armour) Shimmervile the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- S.pwr/crit +2 Res.pen +15% lightning ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Light +3 Breathe water A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Ulelanik (1 def, 0 armour) Ulelanik (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness Mind.save +9 (+3 eff.) A pointy cloth hat, very wizardly... |
Yvudhelle (0 def, 3 armour) Yvudhelle (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +5 Wil dps ---------- Spell.crit +1% Mind.pwr +3 (+0 eff.) ----- def ----- Armour +3 Fatigue +5% Spell.save +12 (+4 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +1.00 Vim/s.crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat 'Braninarisus' (2 def, 0 armour) cashmere wizard hat 'Braninarisus' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +6 Cun +3 Wil dps ---------- Mind.crit +10% Mind.pwr +5 (+1 eff.) Melee Ret 10 mind ----- def ----- Defense +2 (+1 eff.) Resists +6% nature Mind.save +18 (+5 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 232 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.8 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 28% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
rough leather cap of constitution (+2) (0 def, 1 armour) rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Frozenwarden (5 def, 19 armour) Frozenwarden (5 def, 19 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +14 Wil +5 Cun dps ---------- Mind.crit +2% Mind.pwr +10 (+2 eff.) Dmg.mod +9% mind +6% cold ----- def ----- Armour +19 Defense +5 (+2 eff.) Fatigue +2% Resists +15% physical +17% darkness +10% arcane Phys.save +15 (+5 eff.) Spell.save +25 (+9 eff.) Mind.save +25 (+7 eff.) ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 7.2 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 84.70 fire damage in a radius of 6 each turn for 10 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Sunoath (4 def, 8 armour) Sunoath (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +9 Str +9 Mag +19 Wil dps ---------- Phys.crit +9.0% Spell.crit +17% Mind.crit +9% Phys.pwr +22 (+5 eff.) Spell.pwr +22 (+11 eff.) Mind.pwr +21 (+5 eff.) Phasing +30% Melee Ret 6 light ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +18% lightning ---------- misc Mana/turn +0.12 Vim/s.crit +2.00 A suit of armour made of mail. |
fearforged voratun mail armour of delving (5 def, 10 armour) fearforged voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +8 Str +10 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +26% Resists +13% physical +15% fire +33% darkness -20% light Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Xeruth (0 def, 10 armour, 64-77 power, 211.5 block) Xeruth (0 def, 10 armour, 64-77 power, 211.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 64.0 - 76.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +6.0% Block +212 On Hit.r1 +8 physical While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+2 eff.) On Hit (Melee): * 9% chance to reduce all saves and defense by 40 On Melee Ret: * 15% chance to reduce all saves and defense by 40 ----- def ----- Armour +10 Fatigue +8% Spell.save +12 (+4 eff.) HP.reg +2.00 ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Beorak' (0 def, 24 armour, 66-79 power, 204 block) voratun shield 'Beorak' (0 def, 24 armour, 66-79 power, 204 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 65.5 - 78.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +204 While equipped: Stats +3 Dex dps ---------- Melee+ 21 lightning Acc +15 (+4 eff.) Apr +1 On shield block: * Cause enemies within radius 6 to bleed for 290 physical damage over 5 turns (1/turn) Melee Ret 13 lightning ----- def ----- Armour +24 Fatigue +8% Max.HP +94.00 ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of earthen fury (0 def, 19 armour, 72-87 power, 208 block) voratun shield of earthen fury (0 def, 19 armour, 72-87 power, 208 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 72.5 - 87.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +208 On Hit: * Deal physical damage equal to your armor (111) While equipped: ----- def ----- Armour +19 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Strikewrack (23/23, 76-106 power, 30 apr) Strikewrack (23/23, 76-106 power, 30 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Master Power 75.5 - 105.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +30 Crit +3.0% Capacity 23 Proj.spd +272% Phasing +41% Ranged+ +27 lightning On Hit.r1 +27 lightning On Hit: * 27 arcane resource burn While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
2035 alchemist agate 2035 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Shadowreeve the iron pickaxe (dig speed 38 turns) Shadowreeve the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Con dps ---------- Phys.crit +3.0% Phys.pwr +10 (+2 eff.) Dmg.mod +3% physical +6% nature +3% darkness ----- def ----- Defense +5 (+2 eff.) Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Iseth' (dig speed 38 turns) iron pickaxe 'Iseth' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +3.0% Dmg.mod +6% nature ----- def ----- Resists +14% nature HP.reg +4.00 Cut- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 35 turns) woodsman's iron pickaxe (dig speed 35 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eryroddagar Eryroddagar2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.pwr +25 (+6 eff.) ----- def ----- Resists +9% acid Crit.chn- 5.00% Phys.save +6 (+2 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Fulurain the brass lantern Fulurain the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Wil dps ---------- Mind.crit +3% Mind.pwr +10 (+2 eff.) Dmg.mod +12% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Xuyavena Xuyavena1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Mag dps ---------- Mind.crit +9% Spell.pwr +10 (+5 eff.) Mind.pwr +7 (+1 eff.) Res.pen +10% arcane +10% temporal ----- def ----- Resists +12% blight +9% temporal Mind.save +7 (+2 eff.) ---------- misc Mana/s.crit +2.00 Max.mana +80.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Dawnkiller' dwarven lantern 'Dawnkiller'1.0 T5 lite [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +6.0% Res.pen +10% light Acc +10 (+3 eff.) ----- def ----- Armour +8 Blind- +41% Confus- +25% ---------- misc Light +9 See.Stealth +16 See.Invis +9 Track: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +43.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
45 alchemist bloodstone 45 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of grasping (21/21, 68-82 power, 6 apr) barbed pouch of voratun shots of grasping (21/21, 68-82 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Nature/Master Power 68.5 - 82.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +19.0% Capacity 21 On Hit: * 20% chance to create vines that bind the target to the ground dealing 272 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
iron torque of clear mind [power 1] (18/25 cooldown) iron torque of clear mind [power 1] (18/25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged dragonbone totem of stinging [power 698] (18/19 cooldown) supercharged dragonbone totem of stinging [power 698] (18/19 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 1144 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Furnacemight the elven-wood wand of shielding [power 338] (18/20 cooldown) Furnacemight the elven-wood wand of shielding [power 338] (18/20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% fire Res.pen +5% fire On Hit (Melee): * 20% chance to reduce damage dealt by 32% ----- def ----- Resists +3% acid +6% fire Create a shield absorbing up to 338 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Unrurin the Unlightire [power 475] (18/15 cooldown) Unrurin the Unlightire [power 475] (18/15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Phys.crit +8.0% Mind.crit +4% Phys.pwr +41 (+8 eff.) Dmg.mod +12% physical Res.pen +34% cold Acc +40 (+10 eff.) On Hit (Melee): * 27% chance to reduce damage dealt by 32% ----- def ----- Phys.save +12 (+4 eff.) ---------- misc Max.stam +40.80 Fire a magical bolt dealing 641 acid damage Puts all charms on 15 cooldown 100% to gain a 39% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of lightning storm 'Raguduran' [power 272] (18/15 cooldown) yew wand of lightning storm 'Raguduran' [power 272] (18/15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Melee Ret 4 temporal ----- def ----- Resists +12% cold +3% light +6% nature Spell.save +3 (+1 eff.) Confus- +20% Teleport- +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 73 lightning damage and will be dazed for 1 turn (366 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 diamond 3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By voy a palmar xd the Higher Wyrmic level 39
58th Pyre 123rd year of Ascendancy at 18:57 see stats
By voy a palmar xd the Higher Wyrmic level 50
3rd Decay 123rd year of Ascendancy at 20:21 see stats
By voy a palmar xd the Higher Wyrmic level 39
57th Pyre 123rd year of Ascendancy at 02:11 see stats
By voy a palmar xd the Higher Wyrmic level 50
55th Haze 123rd year of Ascendancy at 18:39 see stats
By voy a palmar xd the Higher Wyrmic level 46
41st Dusk 123rd year of Ascendancy at 09:41 see stats
By voy a palmar xd the Higher Wyrmic level 43
1st Flare 123rd year of Ascendancy at 12:33 see stats
By voy a palmar xd the Higher Wyrmic level 27
32nd Regrowth 123rd year of Ascendancy at 03:40 see stats
By voy a palmar xd the Higher Wyrmic level 19
56th Haze 122nd year of Ascendancy at 13:07 see stats
By voy a palmar xd the Higher Wyrmic level 27
26th Regrowth 123rd year of Ascendancy at 23:41 see stats
By voy a palmar xd the Higher Wyrmic level 8
2nd Summertide 122nd year of Ascendancy at 05:47 see stats
By voy a palmar xd the Higher Wyrmic level 41
7th Mirth 123rd year of Ascendancy at 21:42 see stats
By voy a palmar xd the Higher Wyrmic level 32
76th Regrowth 123rd year of Ascendancy at 06:05 see stats
By voy a palmar xd the Higher Wyrmic level 31
73rd Regrowth 123rd year of Ascendancy at 03:09 see stats
By voy a palmar xd the Higher Wyrmic level 23
11st Regrowth 123rd year of Ascendancy at 20:14 see stats
By voy a palmar xd the Higher Wyrmic level 33
13rd Pyre 123rd year of Ascendancy at 07:43 see stats
By voy a palmar xd the Higher Wyrmic level 34
37th Pyre 123rd year of Ascendancy at 14:59 see stats
By voy a palmar xd the Higher Wyrmic level 50
63rd Regrowth 124th year of Ascendancy at 10:16 see stats
By voy a palmar xd the Higher Wyrmic level 30
42nd Regrowth 123rd year of Ascendancy at 05:44 see stats
By voy a palmar xd the Higher Wyrmic level 20
75th Haze 122nd year of Ascendancy at 01:26 see stats
By voy a palmar xd the Higher Wyrmic level 50
56th Haze 123rd year of Ascendancy at 00:59 see stats
By voy a palmar xd the Higher Wyrmic level 10
9th Flare 122nd year of Ascendancy at 18:54 see stats
By voy a palmar xd the Higher Wyrmic level 20
56th Haze 122nd year of Ascendancy at 22:45 see stats
By voy a palmar xd the Higher Wyrmic level 30
38th Regrowth 123rd year of Ascendancy at 13:15 see stats
By voy a palmar xd the Higher Wyrmic level 40
2nd Mirth 123rd year of Ascendancy at 09:39 see stats
By voy a palmar xd the Higher Wyrmic level 50
77th Dusk 123rd year of Ascendancy at 04:32 see stats
By voy a palmar xd the Higher Wyrmic level 50
59th Regrowth 124th year of Ascendancy at 21:30 see stats
By voy a palmar xd the Higher Wyrmic level 50
4th Haze 123rd year of Ascendancy at 14:26 see stats
By voy a palmar xd the Higher Wyrmic level 23
2nd Regrowth 123rd year of Ascendancy at 05:29 see stats
By voy a palmar xd the Higher Wyrmic level 37
50th Pyre 123rd year of Ascendancy at 23:44 see stats
By voy a palmar xd the Higher Wyrmic level 22
7th Decay 122nd year of Ascendancy at 23:00 see stats
By voy a palmar xd the Higher Wyrmic level 42
7th Mirth 123rd year of Ascendancy at 23:52 see stats
By voy a palmar xd the Higher Wyrmic level 7
78th Pyre 122nd year of Ascendancy at 01:39 see stats
By voy a palmar xd the Higher Wyrmic level 50
60th Regrowth 124th year of Ascendancy at 20:23 see stats
By voy a palmar xd the Higher Wyrmic level 45
36th Dusk 123rd year of Ascendancy at 22:25 see stats
By voy a palmar xd the Higher Wyrmic level 23
1st Wintertide 123rd year of Ascendancy at 01:03 see stats
By voy a palmar xd the Higher Wyrmic level 44
20th Dusk 123rd year of Ascendancy at 22:56 see stats
By voy a palmar xd the Higher Wyrmic level 22
7th Decay 122nd year of Ascendancy at 22:17 see stats
By voy a palmar xd the Higher Wyrmic level 16
36th Dusk 122nd year of Ascendancy at 01:14 see stats
By voy a palmar xd the Higher Wyrmic level 24
15th Regrowth 123rd year of Ascendancy at 04:43 see stats
By voy a palmar xd the Higher Wyrmic level 38
55th Pyre 123rd year of Ascendancy at 01:28 see stats
Log
Argoniel damages herself through Martyrdom!
High Sun Paladin Aeryn damages herself through Martyrdom!
High Sun Paladin Aeryn HEALS from light damage!
Argoniel hits High Sun Paladin Aeryn for (38 absorbed), 386 blight, 209 blight, 3 light, 2 fire, 246 blight (845 total damage).
Melee retaliation hits Argoniel for (11 absorbed), 20 light, 11 fire, 31 light (61 total damage).
High Sun Paladin Aeryn hits Argoniel for (56 absorbed), 0 blight, (30 absorbed), 0 blight, 32 blight (32 total damage).
Blood Splash hits Argoniel for 170 healing, 170 healing (0 total damage) [339 healing].
Shield of Light hits High Sun Paladin Aeryn for 5 healing, 5 healing, 5 healing, 5 healing, 5 healing (0 total damage) [23 healing].
Talent Prismatic Slash is ready to use.
voy a palmar xd's healing is amplified!
voy a palmar xd receives 31 healing from Woeful Disease from Argoniel.
voy a palmar xd gains 2% of a turn from Ancestral Life.
Talent Block is ready to use.
voy a palmar xd's healing is amplified!
voy a palmar xd receives 31 healing from Woeful Disease from Argoniel.
voy a palmar xd gains 2% of a turn from Ancestral Life.
Elandar casts Manathrust.
Elandar hits voy a palmar xd for 660 arcane damage.
Elandar casts Starfall.
Elandar's spell attains critical power!
Voy a palmar xd resists the darkness!
Elandar hits voy a palmar xd for 335 darkness damage.
Voy a palmar xd is free from the woeful disease.
Voy a palmar xd uses Burrow.
Elandar casts Lightning.
Elandar hits voy a palmar xd for 621 lightning damage.
voy a palmar xd the level 50 higher wyrmic was shocked to death by a Elandar on level 11 of High Peak.