Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Cursed |
Level / Exp | 21 / 20% |
Size | big |
Lifes / Deaths | Killed by Z'quikzshl the skeletal mold at level 7 on the 79th Pyre 122nd year of Ascendancy at 16:58 0 / 6Killed by cold drake hatchling at level 11 on the 2nd Flare 122nd year of Ascendancy at 09:24 Killed by Voradhevea the cold drake hatchling at level 11 on the 2nd Flare 122nd year of Ascendancy at 14:11 Killed by Shaxul at level 14 on the 25th Dusk 122nd year of Ascendancy at 13:50 Killed by Voronn the snow giant boulder thrower at level 20 on the 30th Regrowth 123rd year of Ascendancy at 19:57 Killed by Grand Corruptor at level 21 on the 53rd Regrowth 123rd year of Ascendancy at 06:58 |
Primary Stats
Strength | 33.182868123484 (base 36) |
Dexterity | 10 (base 10) |
Constitution | 27.182868123484 (base 33) |
Magic | 10 (base 10) |
Willpower | 46 (base 36) |
Cunning | 22 (base 10) |
Resources
Life | -52/615 |
Hate | 90/100 |
Healing Factor | 1.0432200489461 |
Regeneration | 48.56189327844 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +77.729535584071% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 2 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
Damage | 83 |
Accuracy | 43 |
Crit Chance | 30% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Light | +11% |
Temporal | +11% |
Lightning | +14% |
Physical | +14% |
Cold | +17% |
All | +2% |
Offense: Damage Penetration
Nature | +10% |
Defense: Base
Armour (hardiness) | 43.723073231957 (93.924050632911%) |
Defense | 34 |
Ranged Defense | 36 |
Fatigue | 26 |
Physical Save | 24 |
Spell Save | 26 |
Mental Save | 40 |
Defense: Resistances
Acid | + 34%( 70%) |
Physical | + 31%( 71%) |
Cold | + 60%( 70%) |
All | + 30%( 70%) |
Lightning | + 34%( 70%) |
Temporal | + 36%( 70%) |
Mind | + 61%( 70%) |
Fire | + 38%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 81% |
Fear Resistance | 50% |
Stun Resistance | 44% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 224 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 233 damage for 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 238 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Gloom | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Gloom |
talent | Surge |
talent | Stalk |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
detrimental effect | The target is hexed. Each time it uses an ability it takes 73.89 fire damage, and talent cooldowns are increased by 50% plus 1 turn. Burning Hex |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | The target is out of phase with reality, increasing defense by 26, resist all by 26%, and reducing the duration of detrimental timed effects by 26%. Out of Phase |
beneficial effect | Stalking Grand Corruptor. Bonus level 1: +7 attack, +6% melee damage, +0.50 hate/turn prey was hit. Stalking 1512/1631 +1 |
detrimental effect | The target is infected by a disease, reducing its strength by 20 and doing 49.48 blight damage per turn. Weakness Disease |
detrimental effect | The target is infected by a disease, reducing its constitution by 20 and doing 32.98 blight damage per turn. Rotting Disease |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 10% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | A flow of life spins around the target, regenerating 44.80 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +1. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed sandworm tooth. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue -2% Phys.save +7 (+4 eff.) ---------- misc Max.enc +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Lustreswift (0 def, 4 armour) Lustreswift (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +11 Lck +2 Str dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +4% Dmg.mod +9% light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +4 Fatigue +4% Crit.dmg- 15.00% ---------- misc Infravis +2 Telepathy Humanoid/Orc A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Lightningblow the yew totem of healing [power 125] (16/20 cooldown) Lightningblow the yew totem of healing [power 125] (16/20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +12% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% acid +6% lightning Heal a target within range 8 (based on Willpower) for 125 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 16.52 cold and 16.09 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
On fingers | Bloomknave the steel ring Bloomknave the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +10% nature ----- def ----- Max.HP +60.00 HP.reg +1.50 Stun/Frz- +27% ---------- misc Stam/turn +0.60 Max.stam +10.00 Rings can have magical properties. |
Around waist | insulating rough leather belt of the giants insulating rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +6% cold +6% fire Spell.save +5 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In main hand | Glorurille the stralite battleaxe (Nightmares) (45.5-68.25 power, 3 apr) Glorurille the stralite battleaxe (Nightmares) (45.5-68.25 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Random Unique] Nature/Master/Psionic Power 45.5 - 68.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +30 insidious poison On Hit: * 25% chance to put talents on cooldown On Crit: * cripple the target While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +9% temporal ----- def ----- Resists +9% temporal Curse of Nightmares Massive two-handed battleaxes. |
On hands | Eremetohor the dwarven-steel gauntlets (0 def, 2 armour) Eremetohor the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: Stats +4 Str +2 Wil +4 Cun +4 Con dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 14 mind 22 darkness On Hit (Melee): * 13% chance to cause random gloom ----- def ----- Armour +2 Mind.save -11 (-5 eff.) ---------- misc Telepathy Humanoid/Orc Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Daimivon the dwarven-steel plate armour (14 def, 16 armour) Daimivon the dwarven-steel plate armour (14 def, 16 armour)17.0 T3 massive armor Reqs Str 35 [Rare] Psionic While equipped: Stats +9 Str +5 Wil +7 Cun ----- def ----- Armour +16 Defense +14 (+6 eff.) Fatigue +24% Mind.save +13 (+5 eff.) ---------- misc Telepathy Demon/Minor Demon/Major A suit of armour made of metal plates. |
Cloak | Velekira the cashmere cloak (2 def, 0 armour) Velekira the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +12% cold +6% fire Spell.save +7 (+4 eff.) Mind.save +35 (+12 eff.) Die.at -40.00 life Pinning- +20% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | clarifying steel amulet of constitution (+4) clarifying steel amulet of constitution (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +15% mind Confus- +31% Amulets can have magical properties. |
Inventory
movement infusion of the warrior (496% speed; 4 turns) movement infusion of the warrior (496% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 496% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Goritir (Shrouds) (13.5-14.85 power, 32 apr, nature damage) Goritir (Shrouds) (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.5 - 14.9 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Phasing +20% On Hit.r1 +8 physical While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+7 eff.) ----- def ----- Phys.save +30 (+15 eff.) Die.at -80.00 life Heal.mod +10% ---------- misc Max.stam +10.00 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blazing pouch of dwarven-steel shots (23/23, 32.5-39 power, 3 apr) blazing pouch of dwarven-steel shots (23/23, 32.5-39 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Nature Power 32.5 - 39.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 23 Ranged+ +11 fire On Crit.r2 +6 fire Shots are used with slings to pummel your foes to death. |
linen cloak 'Airravager' (1 def, 0 armour) linen cloak 'Airravager' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Wil +1 Mag dps ---------- Dmg.mod +9% light +12% lightning Res.pen +5% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isluta the iron gauntlets (0 def, 11 armour) Isluta the iron gauntlets (0 def, 11 armour)1.5 T1 hands armor [Rare] Master While equipped: dps ---------- Res.pen +20% mind ----- def ----- Armour +11 Resists +6% darkness Phys.save +12 (+6 eff.) Mind.save +6 (+2 eff.) Max.HP +46.00 Disease- +20% Cut- +10% Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+2 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 35.15 to 105.46 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Oakstalker (0 def, 3 armour) Oakstalker (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +9% nature +6% darkness Melee Ret 4 darkness On Hit (Melee): * Slows global speed by 15% * 15% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +3% Resists +15% nature A cap made of leather. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)1.0 T3 head armor Reqs Mag 25 [Unique] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +3% Mind.crit +4% Dmg.mod +9% blight +11% arcane Res.pen +10% lightning Melee Ret 12 mind 10 vim draining blight ----- def ----- Resists +7% blight +9% darkness Spell.save +8 (+4 eff.) Mind.save +7 (+3 eff.) ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 6%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
101 alchemist agate 101 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Cold Iron Acorn Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
dwarven-steel pickaxe 'Brenovon' (dig speed 28 turns) dwarven-steel pickaxe 'Brenovon' (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +1 Con dps ---------- Dmg.mod +18% mind Res.pen +20% acid Melee Ret 12 mind ----- def ----- Resists +18% acid ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elven-wood wand of clairvoyance 'Skytickler' [power 13] (16/6 cooldown) elven-wood wand of clairvoyance 'Skytickler' [power 13] (16/6 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% lightning Melee Ret 16 acid On Hit (Melee): * 30% chance to daze at end of turn * 15% chance to corrode armour by 30% ----- def ----- Resists +6% lightning ---------- misc Talents +2 Strike Cooldown Strike -1 Reveal the area around you, dispelling darkness (radius 13, power 38 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Shaxul the Cornac Cursed level 17
60th Dusk 122nd year of Ascendancy at 13:22 see stats
By Shaxul the Cornac Cursed level 19
79th Haze 122nd year of Ascendancy at 05:29 see stats
By Shaxul the Cornac Cursed level 19
79th Haze 122nd year of Ascendancy at 04:08 see stats
By Shaxul the Cornac Cursed level 20
30th Regrowth 123rd year of Ascendancy at 23:17 see stats
By Shaxul the Cornac Cursed level 10
1st Flare 122nd year of Ascendancy at 01:12 see stats
By Shaxul the Cornac Cursed level 20
21st Regrowth 123rd year of Ascendancy at 18:43 see stats
By Shaxul the Cornac Cursed level 7
78th Pyre 122nd year of Ascendancy at 09:50 see stats
By Shaxul the Cornac Cursed level 17
9th Haze 122nd year of Ascendancy at 08:10 see stats
By Shaxul the Cornac Cursed level 17
20th Haze 122nd year of Ascendancy at 18:42 see stats
Log
Lava floor burns Shaxul!
Insidious Poison from Shaxul hits Grand Corruptor for (4 to bones), 0 nature (0 total damage).
Grand Corruptor hits Shaxul for 55 fire damage.
Shaxul uses Infusion: Regeneration.
Shaxul starts regenerating health quickly.
Weakness Disease from Grand Corruptor hits Shaxul for 42 blight damage.
Rotting Disease from Grand Corruptor hits Shaxul for 28 blight damage.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Drain.
Grand Corruptor receives 59 healing.
Your hatred grows even as your life fades! (+8 hate)
Grand Corruptor's Drain hits Shaxul for 120 blight damage.
Grand Corruptor is no longer weakened.
Your hatred grows even as your life fades! (+4 hate)
Lava floor burns Shaxul!
Insidious Poison from Shaxul hits Grand Corruptor for 4 nature damage.
Grand Corruptor hits Shaxul for 62 fire damage.
Shaxul casts Rune: Phase Door.
Shaxul is out of phase.
Your hatred grows even as your life fades! (+4 hate)
Talent Beckon is ready to use.
Weakness Disease from Grand Corruptor hits Shaxul for 36 blight damage.
Rotting Disease from Grand Corruptor hits Shaxul for 24 blight damage.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Blood Spray.
Your hatred grows even as your life fades! (+4 hate)
Grand Corruptor deactivates Fearscape.
Saving game...