Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Bulwark |
Level / Exp | 27 / 58% |
Size | huge |
Lifes / Deaths | Killed by snow giant thunderer at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 14:32 / 1 |
Primary Stats
Strength | 122 (base 58) |
Dexterity | 70 (base 53) |
Constitution | 24 (base 12) |
Magic | 18 (base 10) |
Willpower | 8 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | -256/1120 |
Stamina | 204/271 |
Healing Factor | 1.2772674059366 |
Regeneration | 14.369258316787 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +80% |
Vision
Sight | 12 |
Lite | 14 |
Infravision | 10 |
See Stealth | 20.155423598945 |
See Invisible | 27.155423598945 |
Offense: Mainhand
Damage | 109 |
Accuracy | 69 |
Crit Chance | 8% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 18 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Physical | +9% |
Acid | +3% |
Light | +19% |
All | 0% |
Offense: Damage Penetration
Physical | +41% |
Fire | +15% |
Light | +5% |
Defense: Base
Armour (hardiness) | 39.292304923967 (87.807182003187%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 20 |
Mental Save | 22 |
Defense: Resistances
Lightning | + 20%( 70%) |
Nature | + 25%( 70%) |
Temporal | + 23%( 70%) |
Fire | + 45%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 33%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 66% |
Disarm Resistance | 43% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Teleport Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 254 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 91.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. |
Class Talents
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 135. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Erukath the pair of iron boots (0 def, 3 armour) Erukath the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Str +6 Dex dps ---------- Mov.spd +25% Res.pen +5% physical ----- def ----- Armour +3 Fatigue +2% Phys.save +9 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Hettichik' alchemist's lamp 'Hettichik'1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Cun +2 Str dps ---------- Mind.crit +6% Phys.pwr +20 (+5 eff.) Mind.pwr +7 (+4 eff.) Acc +10 (+3 eff.) ----- def ----- Defense +25 (+7 eff.) Mind.save +7 (+3 eff.) ---------- misc Stam/turn +2.00 Max.stam +30.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | rough leather cap 'Arywen' (5 def, 1 armour) rough leather cap 'Arywen' (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +15 (+4 eff.) ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Resists +6% fire +6% nature +6% cold Die.at -20.00 life ---------- misc Stam/turn +2.00 A cap made of leather. |
On hands | hardened leather gloves 'Keroddamnir' (20 def, 2 armour) hardened leather gloves 'Keroddamnir' (20 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +2 Defense +20 (+6 eff.) Resists +6% lightning +9% temporal Crit.chn- 15.00% HP.reg +4.00 Blind- +20% ---------- misc Stam/turn +0.80 Max.stam +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | cleansing steel torque of psionic shield [power 45] (16/22 cooldown) cleansing steel torque of psionic shield [power 45] (16/22 cooldown)2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 22 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | Gitira =6cun= Gitira =6cun=0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +3 Mag +6 Cun dps ---------- Melee+ 20 light Ranged+ 21 light Dmg.mod +16% light Acc +5 (+2 eff.) ----- def ----- Mind.save +8 (+4 eff.) Max.HP +40.00 Heal.mod +5% Disarm- +20% Confus- +30% Teleport- +20% Rings make your fingers look great! |
On fingers | copper citrine ring copper citrine ring0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +44.00 HP.reg +7.00 Heal.mod +11% ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
Around neck | Gleambender the gold amulet Gleambender the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Resists +6% nature Max.HP +100.00 Blind- +46% ---------- misc Light +3 Infravis +6 Sight +2 See.Invis +7 Amulets make your neck look great! |
In main hand | Alirain (109% power, 3 apr) Alirain (109% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +4 arcane While equipped: dps ---------- Spell.crit +3% S.pwr/crit +2 Res.pen +11% physical Acc +18 (+5 eff.) Apr +14 ----- def ----- Defense +9 (+3 eff.) Resists +5% arcane Disarm- +23% One-handed war axes. |
Around waist | Ce'Nebeth the Cinderstake Ce'Nebeth the Cinderstake1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +3% acid Res.pen +15% fire Apr +1 ----- def ----- Phys.save +6 (+2 eff.) Die.at -60.00 life ---------- misc Stam/turn +1.00 Size +1 A belt that goes around your waist. |
In off hand | Coral Spray (8 def, 8 armour, 117% power, 48 block) Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | Stardeath (1 def, 2 armour) Stardeath (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) Res.pen +5% light ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue -3% Die.at -60.00 life ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | steel mail armour 'Khelozilafast' (2 def, 10 armour) steel mail armour 'Khelozilafast' (2 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% physical Res.pen +25% physical ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +12% Resists +19% fire ---------- misc Stam/turn +3.00 Max.stam +20.00 A suit of armour made of mail. |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
heroism infusion (die at -314; dur 7; cd 33) heroism infusion (die at -314; dur 7; cd 33)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -314 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 628 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 276; 17 cd) regeneration infusion (heal 276; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 276 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 190 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
ethereal rune of the wizard (power 12; resist 18%; move 31%; dur 5; cd 20) ethereal rune of the wizard (power 12; resist 18%; move 31%; dur 5; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 31% faster, and you are invisible (power 12). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 60; cd 13) shatter afflictions rune of the sneak (absorb 60; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 85; cd 14) shatter afflictions rune of the wizard (absorb 85; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet of manastreaming gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- S.pwr/crit +4 ---------- misc Mana/turn +0.20 Max.mana +35.00 Amulets make your neck look great! |
copper citrine ring =bleeding edge= copper citrine ring =bleeding edge=0.1 T1 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Spell.pwr +6 (+4 eff.) Melee+ 5 physical Ranged+ 6 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 13 On Hit (Ranged): * 11% chance to reduce all saves and defense by 13 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Light +4 Infravis +4 Bleeding Edge: Puts all charms on 17 cooldown Level 2.6 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
Brightrot the steel ring =7con= Brightrot the steel ring =7con=0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +10% fire ----- def ----- Resists +9% blight Spell.save +11 (+6 eff.) HP.reg +3.00 Stun/Frz- +28% ---------- misc Max.stam +14.00 Rings make your fingers look great! |
steel ring 'Rootdream' =4cun= steel ring 'Rootdream' =4cun=0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 9 physical Ranged+ 14 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 13 On Hit (Ranged): * 12% chance to reduce all saves and defense by 13 ----- def ----- Defense +5 (+2 eff.) Resists +6% mind +6% nature Heal.mod +20% Blind- +20% ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.9 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
titan's gold ring of frost (+20%) =5con= titan's gold ring of frost (+20%) =5con=0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Phys.save +10 (+3 eff.) Rings make your fingers look great! |
magewarrior's short yew magestaff of power (120% power, 4 apr, cold element) magewarrior's short yew magestaff of power (120% power, 4 apr, cold element)5.0 T3 staff 1H weapon Reqs Mag 24 [Ego+] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +6% Phys.pwr +5 (+1 eff.) Spell.pwr +24 (+13 eff.) Dmg.mod +20% cold Acc +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Satyrstreak the iron waraxe (101% power, 2 apr) Satyrstreak the iron waraxe (101% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 nature +9 cold On Crit.r2 +20 cold While equipped: dps ---------- Res.pen +20% nature Melee Ret 2 nature 8 blight One-handed war axes. |
steel waraxe 'Loryfang' (107% power, 3 apr) steel waraxe 'Loryfang' (107% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +12% acid Acc +6 (+2 eff.) ----- def ----- Defense +8 (+3 eff.) Resists +3% fire Spell.save +12 (+6 eff.) Die.at -40.00 life Heal.mod +15% Disarm- +32% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% One-handed war axes. |
storming quiver of ash arrows of accuracy (19/19, 120% power, 7 apr) storming quiver of ash arrows of accuracy (19/19, 120% power, 7 apr)3.0 T2 arrow ammo [Ego] Nature/Master Power 121% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +7 Crit +1.5% Capacity 19 Ranged+ +23 lightning On Crit.r2 +8 lightning Arrows are used with bows to pierce your foes to death. |
mindwoven cashmere robe of the mind (+16%) (0 def, 0 armour) mindwoven cashmere robe of the mind (+16%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +3 (+2 eff.) Dmg.mod +16% mind ----- def ----- Resists +16% mind +11% all Mind.save +19 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Untouchable (14 def, 12 armour) =8cun= The Untouchable (14 def, 12 armour) =8cun=9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
steel mail armour of acid resistance (2 def, 6 armour) steel mail armour of acid resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% acid A suit of armour made of mail. |
enlightening dwarven-steel mail armour of the deep (3 def, 11 armour) =water= enlightening dwarven-steel mail armour of the deep (3 def, 11 armour) =water=14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +11 Defense +3 (+1 eff.) Fatigue +12% Resists +8% acid +6% cold Mind.save +12 (+6 eff.) ---------- misc Breathe water A suit of armour made of mail. |
steel plate armour 'Yvimita' (5 def, 9 armour) steel plate armour 'Yvimita' (5 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% Phasing +30% ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +22% Resists +15% blight +19% cold +5% arcane Heal.mod +10% A suit of armour made of metal plates. |
Glomina (1 def, 7 armour) Glomina (1 def, 7 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +25% acid ----- def ----- Armour +7 Defense +1 (+0 eff.) Resists +12% cold +9% light +3% temporal HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak (2 def, 0 armour) murderer's cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +5 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wanderer's pair of hardened leather boots of massiveness (0 def, 3 armour) =8con= wanderer's pair of hardened leather boots of massiveness (0 def, 3 armour) =8con=2.0 T3 feet armor [Ego++] Master While equipped: Stats +4 Str +2 Cun +8 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +3 Phys.save +13 (+4 eff.) Mind.save +13 (+6 eff.) ---------- misc Size +1 A pair of boots made of leather. |
steady hardened leather gloves of butchering (0 def, 2 armour) steady hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +13 (+4 eff.) Apr +10 ----- def ----- Armour +2 Resists +7% blight Phys.save +6 (+2 eff.) Spell.save +11 (+6 eff.) Mind.save +5 (+2 eff.) Disarm- +35% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral hardened leather gloves of the starseeker (0 def, 2 armour) umbral hardened leather gloves of the starseeker (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +3 Cun +2 Mag dps ---------- Melee+ 9 darkness Dmg.mod +5% darkness ----- def ----- Armour +2 Resists +7% light +13% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 35.23 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Hazeransom' (0 def, 1 armour) =7mag= iron gauntlets 'Hazeransom' (0 def, 1 armour) =7mag=1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Dex +7 Mag dps ---------- Dmg.mod +5% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% Resists +30% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
mindwoven cashmere wizard hat of decomposition (2 def, 0 armour) mindwoven cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +4% lightning +5% temporal +5% light +5% fire +4% nature +5% acid +3% blight +4% cold +5% darkness ---------- misc Psi/turn +0.16 A pointy cloth hat, very wizardly... |
Shockqueller (1 def, 0 armour) =7con= Shockqueller (1 def, 0 armour) =7con=2.0 T1 head armor [Rare] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +11% acid ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +6% lightning ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Unrofast (0 def, 1 armour) =water= Unrofast (0 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+10 eff.) Dmg.mod +6% acid ----- def ----- Armour +1 Fatigue +1% Resists +12% acid +6% cold ---------- misc Max.hate +2.00 Breathe water A cap made of leather. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
55 alchemist agate 55 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Gorelash Gorelash1.0 T3 lite [Rare] Nature While equipped: dps ---------- Res.pen +10% nature ----- def ----- Resists +18% blight +6% cold +3% light Max.HP +56.00 Disease- +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Muckrend =7con= Muckrend =7con=1.0 T3 lite [Rare] Nature While equipped: Stats +7 Con +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +16.00% Phys.pwr +7 (+1 eff.) Dmg.mod +9% nature +9% acid Res.pen +10% acid ----- def ----- Resists +6% acid +3% nature ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
sapper's iron pickaxe (dig speed 31 turns) sapper's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Radiancerock [power 206] (16/13 cooldown) Radiancerock [power 206] (16/13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Dex +4 Con dps ---------- Dmg.mod +12% light ----- def ----- Armour +4 Defense +5 (+2 eff.) ---------- misc Stam/turn +1.00 Light +3 Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Budonze the Ghoul Bulwark level 22
1st Decay 122nd year of Ascendancy at 06:03 see stats
By Budonze the Ghoul Bulwark level 24
7th Decay 122nd year of Ascendancy at 15:45 see stats
By Budonze the Ghoul Bulwark level 10
6th Haze 122nd year of Ascendancy at 12:31 see stats
By Budonze the Ghoul Bulwark level 20
49th Haze 122nd year of Ascendancy at 03:46 see stats
By Budonze the Ghoul Bulwark level 21
69th Haze 122nd year of Ascendancy at 09:28 see stats
By Budonze the Ghoul Bulwark level 26
10th Regrowth 123rd year of Ascendancy at 22:12 see stats
By Budonze the Ghoul Bulwark level 9
6th Haze 122nd year of Ascendancy at 00:56 see stats
By Budonze the Ghoul Bulwark level 12
12nd Haze 122nd year of Ascendancy at 05:52 see stats
By Budonze the Ghoul Bulwark level 24
5th Decay 122nd year of Ascendancy at 21:04 see stats
By Budonze the Ghoul Bulwark level 14
18th Haze 122nd year of Ascendancy at 08:31 see stats
Log
Budonze's purging blight area effect hits Snow giant boulder thrower for 18 blight damage.
Budonze's purging blight area effect hits Snow giant boulder thrower for 18 blight damage.
Budonze's purging blight area effect hits Snow giant thunderer for 18 blight damage.
Budonze's purging blight area effect hits Snow giant boulder thrower for 14 blight damage.
Budonze's purging blight area effect hits Silarin the snow giant chieftain for 18 blight damage.
Budonze's purging blight area effect hits Snow giant thunderer for 13 blight damage.
Budonze's purging blight area effect hits Snow giant chieftain for 14 blight damage.
Budonze's purging blight area effect hits Snow giant boulder thrower for 14 blight damage.
Budonze is free from the illness.
Snow giant chieftain uses Infusion: Regeneration.
Snow giant chieftain starts regenerating health quickly.
Snow giant thunderer uses Infusion: Heroism.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Budonze!
Budonze resists the knockback!
Silarin the snow giant chieftain is knocked back!
Snow giant boulder thrower is knocked back!
Snow giant is knocked back!
Snow giant boulder thrower hits Snow giant for 253 physical damage.
Snow giant boulder thrower hits Snow giant boulder thrower for 253 physical damage.
Snow giant boulder thrower hits Budonze for 261 physical damage.
Snow giant boulder thrower hits Silarin the snow giant chieftain for 253 physical damage.
Snow giant boulder thrower hits Snow giant for 253 physical damage.
Snow giant boulder thrower hits Snow giant chieftain for 253 physical damage.
Snow giant boulder thrower hits Snow giant boulder thrower for 253 physical damage.
Snow giant thunderer casts Lightning.
Snow giant thunderer hits Snow giant thunderer for 115 lightning damage.
Snow giant thunderer hits Snow giant thunderer for 156 lightning damage.
Snow giant thunderer hits Budonze for 125 lightning damage.
Budonze the level 27 ghoul bulwark was bolted to death by a snow giant thunderer on level 2 of Daikara.