










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 31 / 14% |
| Size | big |
| Lifes / Deaths | Killed by Xanorivena the corrupted plasmic disruptor at level 31 on the 11st Profit 123rd year of Ascendancy at 02:15 / 2Killed by Voridalaith the corrupted plasmic disruptor at level 31 on the 11st Profit 123rd year of Ascendancy at 02:22 |
Primary Stats
| Strength | 107 (base 60) |
| Dexterity | 2 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 35 (base 40) |
| Willpower | 35 (base 35) |
| Cunning | 13 (base 10) |
Resources
| Life | -274/1009 |
| Mana | 405/405 |
| Equilibrium | 0 |
| Steam | 100/100 |
| Healing Factor | 1.3561497326203 |
| Regeneration | 7.1197860962566 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 139 |
| Accuracy | 37 |
| Crit Chance | 0% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 56 |
| Accuracy | 37 |
| Crit Chance | 0% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +13% |
| Light | +10% |
| Blight | +9% |
| Acid | +6% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 101 (99.462686567164%) |
| Defense | 10 |
| Ranged Defense | 18 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 46 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 42%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 37%( 70%) |
| All | + 14%( 70%) |
| Physical | + 35%( 70%) |
| Lightning | + 63%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 28%( 70%) |
| Mind | + 22%( 70%) |
| Darkness | + 64%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Poison Resistance | 11% |
| Blind Resistance | 50% |
| Disarm Resistance | 90% |
| Teleport Resistance | 100% |
| Silence Resistance | 30% |
| Pinning Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 275 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 260 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The target has 12 reduced saves and defense, and 8% reduced critical chance. 4 JinxThis effect will fade in 2 turns if the source is not in line of sight. |
| detrimental effect | The target's mind and body is wasting away, reducing all stats by 12. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
| detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 46%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Ivitta the midge swarm. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by ritch flamespitter. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved talent Misdirection (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed minotaur nose. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed black mamba head. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Cloudwilter' (0 def, 3 armour) 2.0 T3 feet armor [Rare] Psionic While equipped: Stats +9 Mag +4 Wil +4 Cun ----- def ----- Armour +3 Resists +15% lightning Phys.save +17 (+4 eff.) Spell.save +16 (+5 eff.) Mind.save +6 (+2 eff.) Pinning- +15% Knockbk- +15% Teleport- +100% ---------- misc Infravis +2 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(90 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+3 eff.) Fatigue +10% Resists +10% all Blind- +50% Silence- +30% A Helmet. But with steam power! |
| On hands | Mayaselle the Strikewrither (0 def, 18 armour) 1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Cun +11 Con dps ---------- Dmg.mod +12% fire Acc +8 (+2 eff.) Apr +11 Melee Ret 10 lightning ----- def ----- Armour +18 Hardiness +12% Resists +9% physical +9% fire Mind.save +7 (+3 eff.) Max.HP +70.00 Disarm- +90% ---------- misc Talents +4 Iron Grip Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel torque of psionic shield 'Belota' [power 69] (12.5/25 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% blight ----- def ----- Resists +5% arcane +3% light Die.at -40.00 life Heal.mod +20% Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 18% for 2 turns. 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Porylle the Blazebrace0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Resists +3% lightning +5% physical +9% mind HP.reg +5.00 Stun/Frz- +28% Knockbk- +10% Rings can have magical properties. |
| On fingers | treant's gold ring of lightning (+5%)0.1 T3 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +13% lightning ----- def ----- Resists +5% blight +8% nature +26% lightning Poison- +11% Disease- +16% Rings can have magical properties. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Wrathroot's Barkwood (9 def, 10 armour, 100% power, 60 block)7.0 T2 shield armor [Unique] Nature When used to Attack: Power 131% Range: 1.4x Uses 150% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+9 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Black Mesh (8 def, 2 armour, 100% power, 120 block)7.0 T3 shield armor [Unique] Nature When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +120 While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+8 eff.) Rng.Def +8 (+5 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | Olahir (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +6% acid ----- def ----- Defense +2 (+2 eff.) Resists +12% acid +16% temporal +13% darkness +3% blight +1% physical Phys.save +10 (+3 eff.) Mind.save +13 (+5 eff.) Die.at -50.00 life Max.HP +35.00 Def/telep +17 Res/telep +12% Dur/telep +16% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cracklevile (0 def, 38 armour) 17.0 T3 massive armor [Rare] Master While equipped: dps ---------- Res.pen +25% lightning Melee Ret 30 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Armour +38 Fatigue +23% Resists +8% acid +9% physical +8% fire +7% cold +13% lightning Phys.save +6 (+2 eff.) ---------- misc Max.stam +30.00 A suit of armour made of metal plates. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, nature, fire, mind, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 3 nature, 5 fire, 4 mind, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 4 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 199 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Coral Spray (8 def, 8 armour, 100% power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.0% Block +48 Melee+ +10 cold While equipped: ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +12% Resists +10% fire +15% cold ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Titanic (20 def, 18 armour, 100% power, 320 block)7.0 T3 shield armor [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+15 eff.) Rng.Def +10 (+6 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Sunravager the dwarven-steel mail armour (3 def, 11 armour) =water=14.0 T3 heavy armor [Rare] Nature While equipped: Stats +5 Wil +1 Cun +2 Con dps ---------- Res.pen +10% acid Melee Ret 0 physical On Hit (Melee): * 20% chance to reduce armor by 0% ----- def ----- Armour +11 Defense +3 (+3 eff.) Fatigue +12% Resists +20% acid +8% cold ---------- misc Light +3 Breathe water A suit of armour made of mail. |
voratun plate armour of delving (0 def, 16 armour)17.0 T5 massive armor [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +16 Fatigue +22% Resists +18% darkness +9% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Foghue =undead=1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +10% temporal ----- def ----- Resists +5% blight +12% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Porobrenor =5will=1.0 T3 belt armor [Rare] Psionic While equipped: Stats +4 Str +5 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% mind ----- def ----- Crit.dmg- 10.00% Phys.save +6 (+2 eff.) A belt that goes around your waist. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 26% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Aralaith the pair of hardened leather boots (0 def, 3 armour) =9cun=2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +9 Cun +9 Lck dps ---------- Mind.crit +4% Mind.pwr +15 (+7 eff.) ----- def ----- Armour +3 Stealth +8 ---------- misc Max.psi +40.00 Telepathy Dragon Demon/Major Demon/Minor A pair of boots made of leather. |
scholar's pair of iron boots of speed (0 def, 3 armour) =speed=3.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+2 eff.) Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Sewerglamour' (0 def, 2 armour) =7cun=1.5 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +3 Wil +7 Cun dps ---------- Melee+ 10 darkness Dmg.mod +5% darkness Res.pen +25% nature Phasing +30% Acc +6 (+2 eff.) Apr +8 ----- def ----- Armour +2 Fatigue +3% Resists +8% darkness Spell.save +3 (+1 eff.) HP.reg +5.00 ---------- misc Stam/turn +0.90 Max.stam +18.00 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Delahell' (9 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Apr +1 Melee Ret 4 physical ----- def ----- Armour +1 Defense +9 (+9 eff.) Fatigue +1% Resists +6% cold ---------- misc Max.stam +10.00 Breathe water A cap made of leather. |
Sootserpent the hardened leather cap (0 def, 3 armour) =32confuse=2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Crit.mult +10.00% Dmg.mod +9% blight Res.pen +5% darkness +15% arcane ----- def ----- Armour +3 Fatigue +3% Resists +15% mind Crit.dmg- 5.00% Mind.save +22 (+8 eff.) Silence- +0% Confus- +32% A cap made of leather. |
Tundrabreak (0 def, 3 armour) =5cun=3.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Mag +2 Wil +5 Cun dps ---------- Dmg.mod +6% cold ----- def ----- Armour +3 Fatigue +5% Silence- +0% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor [Ego++] Master While equipped: Stats +3 Str +5 Wil +3 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +6% blight Mind.save +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
182 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 84.86 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 84.86 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Jamwilas the Dwarf Stone Warden level 19
3rd Shortage 122nd year of Ascendancy at 10:50 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Jamwilas the Dwarf Stone Warden level 26
11st Stralite 123rd year of Ascendancy at 07:55 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Jamwilas the Dwarf Stone Warden level 21
32nd Steel 123rd year of Ascendancy at 02:39 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jamwilas the Dwarf Stone Warden level 28
19th Stralite 123rd year of Ascendancy at 08:15 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Jamwilas the Dwarf Stone Warden level 10
34th Dearth 122nd year of Ascendancy at 11:46 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Jamwilas the Dwarf Stone Warden level 20
13rd Shortage 122nd year of Ascendancy at 00:14 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Jamwilas the Dwarf Stone Warden level 30
7th Profit 123rd year of Ascendancy at 15:58 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Jamwilas the Dwarf Stone Warden level 21
5th Steel 123rd year of Ascendancy at 08:02 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Jamwilas the Dwarf Stone Warden level 28
13rd Stralite 123rd year of Ascendancy at 10:20 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Jamwilas the Dwarf Stone Warden level 22
3rd Gold 123rd year of Ascendancy at 15:41 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Jamwilas the Dwarf Stone Warden level 5
19th Voratun 122nd year of Ascendancy at 03:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Jamwilas the Dwarf Stone Warden level 11
40th Dearth 122nd year of Ascendancy at 13:29 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Jamwilas the Dwarf Stone Warden level 21
21st Shortage 122nd year of Ascendancy at 10:25 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Jamwilas the Dwarf Stone Warden level 22
33rd Steel 123rd year of Ascendancy at 03:58 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Jamwilas the Dwarf Stone Warden level 17
13rd Loss 122nd year of Ascendancy at 00:34 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Jamwilas the Dwarf Stone Warden level 31
11st Profit 123rd year of Ascendancy at 02:15 see stats
Log
Jamwilas is wasting away.
Voridalaith the corrupted plasmic disruptor's Reality Fracture hits Jamwilas for 20 temporal, 11 darkness (31 total damage).
Voridalaith the corrupted plasmic disruptor's Netherblast hits Jamwilas for 268 temporal, 221 darkness (489 total damage).
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Corrupted dendritic hemospinner is free from the stone vine.
Voridalaith the corrupted plasmic disruptor loses 31 health to the entropy.
corrupted dendritic hemospinner's Eyal's Wrath drains magical energy!
Corrupted dendritic hemospinner's Eyal's Wrath hits Jamwilas for 32 nature damage.
Talent Dig is ready to use.
Voridalaith the corrupted plasmic disruptor uses Slime Spit.
Voridalaith the corrupted plasmic disruptor's mind surges with critical power!
Voridalaith the corrupted plasmic disruptor's Reality Fracture hits Jamwilas for 30 temporal, 9 darkness (40 total damage).
Golem (servant of Liserialaith the corrupted acidic digestor) slows down.
Voridalaith the corrupted plasmic disruptor's Slime Spit hits Golem (servant of Liserialaith the corrupted acidic digestor) for (265 absorbed), 113 nature (113 total damage).
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Jamwilas uses Stone Walking.
Jamwilas fails to disarm a trap (Voridalaith the corrupted plasmic disruptor's void rift).
Liserialaith the corrupted acidic digestor slows down.
Voridalaith the corrupted plasmic disruptor's Slime Spit hits Liserialaith the corrupted acidic digestor for (121 absorbed), 52 nature (52 total damage).
Voridalaith the corrupted plasmic disruptor loses 31 health to the entropy.
corrupted dendritic hemospinner's Eyal's Wrath drains magical energy!
Corrupted dendritic hemospinner's Eyal's Wrath hits Jamwilas for 32 nature damage.
Voridalaith the corrupted plasmic disruptor's Slime Spit hits Liserialaith the corrupted acidic digestor for (60 absorbed), 26 nature (26 total damage).
Jamwilas slows down.
Voridalaith the corrupted plasmic disruptor's Slime Spit hits Jamwilas for 102 nature damage.
Voridalaith the corrupted plasmic disruptor casts Netherblast.
Voridalaith the corrupted plasmic disruptor's Reality Fracture hits Jamwilas for 12 temporal, 19 darkness (30 total damage).
Saving game...



































































































