Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Mindslayer |
Level / Exp | 21 / 43% |
Size | medium |
Lifes / Deaths | Killed by Aryrilrama the cold drake hatchling at level 21 on the 52nd Haze 122nd year of Ascendancy at 07:29 / 1 |
Primary Stats
Strength | 20 (base 11) |
Dexterity | 17 (base 10) |
Constitution | 26 (base 10) |
Magic | 13 (base 10) |
Willpower | 50 (base 45) |
Cunning | 62 (base 46) |
Resources
Life | -318/682 |
Psi | 41/140 |
Healing Factor | 1.5916586254954 |
Regeneration | 24.909457489003 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.0206059048178E-12% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 36.889385242605 |
See Invisible | 36.889385242605 |
Offense: Mainhand
Damage | 62 |
Accuracy | 40 |
Crit Chance | 20% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Light | +3% |
All | 0% |
Defense: Base
Armour (hardiness) | 15 (44.574340358689%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 22 |
Mental Save | 33 |
Defense: Resistances
Darkness | + 18%( 70%) |
Lightning | + 18%( 70%) |
Nature | + 18%( 70%) |
Temporal | + 18%( 70%) |
Blight | + 17%( 70%) |
Cold | + 36%( 70%) |
Mind | + 26%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Pinning Resistance | 23% |
Confusion Resistance | 22% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Stun Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 63% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 110.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 391 damage for 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 189 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Emelisetira the poison ivy. Escort: lost warrior (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
Psionic focus | hateful dwarven-steel greatsword of erosion (156% power, 2 apr) hateful dwarven-steel greatsword of erosion (156% power, 2 apr)3.0 T3 greatsword 1H weapon Reqs Str 24 [Ego] Nature/Psionic Power 157% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 nature +10 darkness Against +12% Living Massive two-handed swords. |
Light source | bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Prismblur (27 def, 0 armour) Prismblur (27 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% light ----- def ----- Defense +27 (+9 eff.) Resists +6% nature Spell.save +3 (+2 eff.) Mind.save +7 (+3 eff.) Die.at -40.00 life A pointy cloth hat, very wizardly... |
On feet | Barudurion the pair of dwarven-steel boots (0 def, 4 armour) Barudurion the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +6% lightning +6% temporal Die.at -80.00 life Heal.mod +20% ---------- misc Stam/turn +0.50 Max.stam +22.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | iron pickaxe 'Poludhenor' (dig speed 38 turns) iron pickaxe 'Poludhenor' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +25 (+9 eff.) Apr +1 ----- def ----- Defense +10 (+3 eff.) Fatigue -5% ---------- misc Stam/turn +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper citrine ring copper citrine ring0.1 T1 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Max.HP +41.00 HP.reg +7.00 Heal.mod +11% ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
On fingers | Eilinilratta the steel ring Eilinilratta the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +3 Mag +3 Wil +9 Cun dps ---------- Spell.pwr +7 (+4 eff.) Mind.pwr +10 (+4 eff.) Acc +6 (+2 eff.) ----- def ----- Die.at -20.00 life Max.HP +68.00 HP.reg +4.00 Disarm- +20% Pinning- +23% Knockbk- +23% Rings make your fingers look great! |
Around neck | clarifying gold amulet of constitution (+2) clarifying gold amulet of constitution (+2)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +15% mind Confus- +22% Amulets make your neck look great! |
In main hand | hateful stralite greatsword of massacre (175% power, 3 apr) hateful stralite greatsword of massacre (175% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Master/Psionic Power 176% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +13 darkness Against +7% Living Massive two-handed swords. |
On hands | Gorath the dwarven-steel gauntlets (0 def, 2 armour) Gorath the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Con ----- def ----- Armour +2 Fatigue +3% Resists +6% darkness +27% cold HP.reg +2.40 ---------- misc Stam/turn +0.70 Psi/turn +0.24 Light +3 Unarmed combat: Power 134% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | silk robe of life (0 def, 0 armour) silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +5% blight +13% all Max.HP +46.00 HP.reg +2.00 Heal.mod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
restful steel amulet of strength (+3) restful steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
copper citrine ring copper citrine ring0.1 T1 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Resists +3% lightning +9% darkness +3% acid Phys.save +7 (+5 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+3 eff.) Max.HP +22.00 Heal.mod +5% Disarm- +22% Pinning- +21% Knockbk- +22% ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
copper citrine ring copper citrine ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +5 (+2 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
copper ring 'Heatwhisper' copper ring 'Heatwhisper'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% acid +9% physical Res.pen +20% fire Apr +3 ----- def ----- Resists +24% acid Phys.save +12 (+8 eff.) Rings make your fingers look great! |
Arcwild the iron battleaxe (121% power, 1 apr) Arcwild the iron battleaxe (121% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Psionic Power 122% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +20 mind On Crit.r2 +20 acid On Hit: * 37% chance to reduce all saves and defense by 29 While equipped: Stats +2 Cun +3 Wil dps ---------- Res.pen +20% lightning +15% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 29 Massive two-handed battleaxes. |
truestriking steel greatsword of shearing (132% power, 2 apr) truestriking steel greatsword of shearing (132% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Master Power 132% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical +7% all Acc +20 (+7 eff.) Apr +18 Massive two-handed swords. |
balanced dwarven-steel greatsword of massacre (160% power, 2 apr) balanced dwarven-steel greatsword of massacre (160% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Master Power 161% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +39% Massive two-handed swords. |
truestriking dwarven-steel greatsword of torment (155% power, 2 apr) truestriking dwarven-steel greatsword of torment (155% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego++] Master/Psionic Power 155% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +10% physical Acc +14 (+5 eff.) Apr +7 Massive two-handed swords. |
Winternaught (119% power, 2 apr) Winternaught (119% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Con dps ---------- Phys.crit +12.0% Phys.pwr +7 (+3 eff.) Dmg.mod +6% physical Apr +2 Melee Ret 4 cold Sharp, long, and deadly. |
Bokulin (121% power, 2 apr) Bokulin (121% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +7 mind On Hit: * 11% chance to reduce all saves and defense by 29 While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +5% Res.pen +10% acid ----- def ----- Resists +3% blight +6% temporal +6% cold +9% lightning ---------- misc Equi/ret +0.16 Blunt and deadly. |
Emelotta the Carrionbringer (118% power, 2 apr) Emelotta the Carrionbringer (118% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Resists +9% temporal +9% cold +5% arcane +6% light Blunt and deadly. |
inquisitor's mossy mindstar of frost (75% power, 12 apr, nature damage) inquisitor's mossy mindstar of frost (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Disrupt Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit: * Deals 79 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 cold Dmg.mod +5% cold Res.pen +5% cold ----- def ----- Armour +6 Resists +5% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting mossy mindstar (77% power, 12 apr, nature damage) projecting mossy mindstar (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +6% lightning +6% fire +7% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Drydunasin the Lightningpyre (3 def, 3 armour) Drydunasin the Lightningpyre (3 def, 3 armour)2.0 T2 cloth armor [Rare] Master While equipped: Stats +3 Cun +2 Str dps ---------- Res.pen +20% acid Melee Ret 10 lightning ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +15% acid +9% all Phys.save +18 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of lightning (+21%) (0 def, 0 armour) cashmere robe of lightning (+21%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +14% lightning ----- def ----- Resists +21% lightning +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
duelist's hardened leather armour of lightning resistance (13 def, 11 armour) duelist's hardened leather armour of lightning resistance (13 def, 11 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex ----- def ----- Armour +11 Defense +13 (+4 eff.) Fatigue +8% Resists +19% lightning A suit of armour made of leather. |
rejuvenating steel mail armour of cold resistance (2 def, 6 armour) rejuvenating steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +18% cold HP.reg +3.30 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
enlightening steel plate armour of the deep (0 def, 11 armour) enlightening steel plate armour of the deep (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego++] Nature/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +11 Fatigue +22% Resists +7% acid +8% cold Mind.save +11 (+5 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
steel plate armour (0 def, 9 armour) steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Normal] While equipped: ----- def ----- Armour +9 Fatigue +22% A suit of armour made of metal plates. |
noble's rough leather belt of transcendence noble's rough leather belt of transcendence1.0 T1 belt armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +3 (+1 eff.) Against +15% Summoned ----- def ----- D.Red.from +17% Summoned Phys.save +5 (+4 eff.) A belt that goes around your waist. |
Crackleserpent the pair of rough leather boots (0 def, 1 armour) Crackleserpent the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Armour +1 Resists +6% fire +3% temporal +6% cold Spell.save +9 (+5 eff.) Die.at -60.00 life Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. |
Stormrage (0 def, 3 armour) =6con= Stormrage (0 def, 3 armour) =6con=2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +6 Con dps ---------- Res.pen +10% light Melee Ret 8 lightning ----- def ----- Armour +3 Crit.chn- 15.00% ---------- misc Infravis +2 A pair of boots made of leather. |
pair of hardened leather boots 'Duvulathadunatar' (0 def, 8 armour) pair of hardened leather boots 'Duvulathadunatar' (0 def, 8 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Crit.mult +15.00% ----- def ----- Armour +8 Fatigue -5% Resists +6% acid +6% darkness +6% fire +9% cold +6% lightning Phys.save +14 (+9 eff.) Spell.save +8 (+4 eff.) Mind.save +11 (+5 eff.) ---------- misc Max.enc +26 A pair of boots made of leather. |
miner's pair of iron boots of speed (0 def, 4 armour) miner's pair of iron boots of speed (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +2% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Saleda' (0 def, 1 armour) rough leather gloves 'Saleda' (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Crit.mult +10.00% Dmg.mod +15% mind Res.pen +15% acid Acc +11 (+4 eff.) ----- def ----- Armour +1 Resists +12% cold Spell.save +6 (+3 eff.) Die.at -20.00 life ---------- misc Max.hate +4.00 Unarmed combat: Power 109% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +1 Crit +6.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of dexterity (+3) (0 def, 3 armour) scouring drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Dex dps ---------- Acc +16 (+6 eff.) On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +3 Spell.save +11 (+6 eff.) Unarmed combat: Power 140% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +5 Crit +13.0% Atk.spd 100% On Hit: * 24 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral iron gauntlets of dexterity (+2) (0 def, 1 armour) umbral iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 darkness Dmg.mod +3% darkness Acc +10 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% darkness Unarmed combat: Power 116% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +7.0% Atk.spd 83% On Hit: 20% Moonlight Ray 1 On Hit: * 5% chance to reduce damage dealt by 24% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Eragar' (0 def, 1 armour) rough leather cap 'Eragar' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +12% acid +11% darkness +6% light Crit.chn- 5.00% Max.HP +60.00 ---------- misc Infravis +3 A cap made of leather. |
Bregochak (0 def, 10 armour) =water= Bregochak (0 def, 10 armour) =water=3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% arcane ----- def ----- Armour +10 Fatigue +4% Resists +3% acid +2% physical +10% cold +3% mind +9% fire ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(107 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 38/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Devinal the Ghoul Mindslayer level 10
4th Haze 122nd year of Ascendancy at 15:11 see stats
By Devinal the Ghoul Mindslayer level 20
47th Haze 122nd year of Ascendancy at 00:55 see stats
By Devinal the Ghoul Mindslayer level 9
3rd Haze 122nd year of Ascendancy at 19:27 see stats
By Devinal the Ghoul Mindslayer level 5
4th Flare 122nd year of Ascendancy at 04:25 see stats
By Devinal the Ghoul Mindslayer level 15
15th Haze 122nd year of Ascendancy at 20:20 see stats
Log
Talent Telekinetic Smash is ready to use.
Talent Thermal Strike is ready to use.
Devinal picks up (r.): enlightening steel plate armour of the deep (0 def, 11 armour).
Something folds space with with Devinal!
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Devinal slams into something solid!
Something hits Devinal for (58 to psi shield), 135 physical, (19 to psi shield), 29 physical (163 total damage).
Talent Charged Strike is ready to use.
Talent Kinetic Strike is ready to use.
A shield forms around Devinal.
Your shield crumbles under the damage!
The shield around Devinal crumbles.
Devinal receives 82 healing from Something.
Something hits Devinal for (58 to psi shield), (82 absorbed), 39 arcane (39 total damage).
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Something hits Devinal for (58 to psi shield), 120 arcane (120 total damage).
Devinal recovers sight.
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Aryrilrama the cold drake hatchling casts Temporal Bolt.
Aryrilrama the cold drake hatchling hits Devinal for (58 to psi shield), 95 temporal (95 total damage).
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Devinal slows down.
The shield around Aryrilrama the cold drake hatchling crumbles.
Aryrilrama the cold drake hatchling casts Repulsion Blast.
Aryrilrama the cold drake hatchling hits Devinal for (58 to psi shield), 154 physical (154 total damage).
Devinal the level 21 ghoul mindslayer was skewered to death by Aryrilrama the cold drake hatchling on level 3 of Old Forest.