Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: All Spells Tree Unlock 1.6.1Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.6.0Donators/Buyers bonus! Wall Clock 1.6.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Del Undead Minions Inventory 1.6.0I've got a problem, when i play s a Necromancer and transfer item to my Minions and can't take them back, 'coz they don't under player control. After all items just disappear, when minions dead. Disappear Forever. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Я столкнулся с багом, когда Некромант может передать вещи своим миньонам, но забрать обратно их никак не может. Т.е. вещи в инвентаре у него есть, но получить их назад никак нельзя, так как миньоны неподконтрольны игроку. В итоге после смерти вещи исчезают навсегда. Данный мод блокирует инвентарь всех миньонов Некроманта и убирает строку из диалгового окна инвентаря об обмене. Установка: Удаление: или в игре: Worm That Talks 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Оригинальная идея - Scott Bigham ("Zizzo"), дополнение по ссылке Добавляет новый талант, называемый 'Interract with the Worm', который позволяет взаимодействовать с существом worm that walks (ветка Demented / Friend of the Worm), как если бы мы делали это за класс Alchemist с Golem. Теперь вы можете менять снаряжение, изучать таланты, брать управление и менять имя. - уменшено требование ресурса Insanity на каст до 0. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage (Technomancer) |
Level / Exp | 27 / 5% |
Size | medium |
Lifes / Deaths | Killed by mecharachnid warrior at level 2 on the 36th Dusk 122nd year of Ascendancy at 23:37 / 144Killed by Bill the Stone Troll at level 5 on the 42nd Dusk 122nd year of Ascendancy at 18:19 Killed by The Shade at level 7 on the 46th Dusk 122nd year of Ascendancy at 11:15 Killed by skeleton warrior at level 8 on the 46th Dusk 122nd year of Ascendancy at 13:21 Killed by elven tempest at level 8 on the 52nd Dusk 122nd year of Ascendancy at 07:03 Killed by degenerated skeleton warrior at level 9 on the 53rd Dusk 122nd year of Ascendancy at 03:56 Killed by elven guard at level 9 on the 54th Dusk 122nd year of Ascendancy at 02:11 Killed by elven tempest at level 9 on the 54th Dusk 122nd year of Ascendancy at 02:30 Killed by elven tempest at level 9 on the 54th Dusk 122nd year of Ascendancy at 02:42 Killed by elven elite warrior at level 9 on the 54th Dusk 122nd year of Ascendancy at 02:51 Killed by garpell at level 9 on the 54th Dusk 122nd year of Ascendancy at 03:08 Killed by garpell at level 9 on the 54th Dusk 122nd year of Ascendancy at 14:15 Killed by thief at level 9 on the 54th Dusk 122nd year of Ascendancy at 18:31 Killed by garpell at level 10 on the 55th Dusk 122nd year of Ascendancy at 18:20 Killed by Norgos, the Guardian at level 12 on the 73rd Dusk 122nd year of Ascendancy at 22:19 Killed by Norgos, the Guardian at level 12 on the 73rd Dusk 122nd year of Ascendancy at 23:07 Killed by enthralled slave at level 13 on the 2nd Haze 122nd year of Ascendancy at 13:33 Killed by slaver at level 13 on the 2nd Haze 122nd year of Ascendancy at 13:46 Killed by enthralled slave at level 13 on the 2nd Haze 122nd year of Ascendancy at 13:55 Killed by enthralled slave at level 13 on the 3rd Haze 122nd year of Ascendancy at 06:03 Killed by slaver at level 13 on the 3rd Haze 122nd year of Ascendancy at 06:14 Killed by enthralled slave at level 13 on the 3rd Haze 122nd year of Ascendancy at 08:04 Killed by enthralled slave at level 13 on the 3rd Haze 122nd year of Ascendancy at 20:29 Killed by enthralled slave at level 13 on the 3rd Haze 122nd year of Ascendancy at 20:40 Killed by mecharachnid warrior at level 13 on the 10th Haze 122nd year of Ascendancy at 23:01 Killed by Ben Cruthdar, the Cursed at level 13 on the 47th Haze 122nd year of Ascendancy at 18:29 Killed by skeleton master archer at level 13 on the 69th Haze 122nd year of Ascendancy at 10:40 Killed by Yvuthra the large brown snake at level 13 on the 70th Haze 122nd year of Ascendancy at 02:44 Killed by Eilinowen the giant black ant at level 14 on the 27th Regrowth 123rd year of Ascendancy at 23:08 Killed by giant lightning ant at level 15 on the 28th Regrowth 123rd year of Ascendancy at 08:44 Killed by giant acid ant at level 15 on the 28th Regrowth 123rd year of Ascendancy at 09:20 Killed by Gloradhewyn the giant venus flytrap at level 15 on the 20th Pyre 123rd year of Ascendancy at 09:37 Killed by Wrathroot at level 15 on the 21st Pyre 123rd year of Ascendancy at 05:51 Killed by Wrathroot at level 15 on the 21st Pyre 123rd year of Ascendancy at 08:09 Killed by Glogatta the squid at level 16 on the 23rd Pyre 123rd year of Ascendancy at 01:11 Killed by blade horror at level 16 on the 24th Pyre 123rd year of Ascendancy at 05:38 Killed by Weirdling Beast at level 16 on the 24th Pyre 123rd year of Ascendancy at 19:42 Killed by Weirdling Beast at level 16 on the 24th Pyre 123rd year of Ascendancy at 20:31 Killed by Weirdling Beast at level 16 on the 24th Pyre 123rd year of Ascendancy at 23:05 Killed by Weirdling Beast at level 16 on the 25th Pyre 123rd year of Ascendancy at 01:29 Killed by alchemist golem at level 16 on the 48th Pyre 123rd year of Ascendancy at 00:59 Killed by Vorolewen the broken golem at level 16 on the 48th Pyre 123rd year of Ascendancy at 06:25 Killed by spectral rat at level 17 on the 48th Pyre 123rd year of Ascendancy at 20:58 Killed by Rat Lich at level 17 on the 48th Pyre 123rd year of Ascendancy at 21:35 Killed by Rat Lich at level 17 on the 48th Pyre 123rd year of Ascendancy at 22:21 Killed by Gloralerin the minotaur at level 17 on the 53rd Pyre 123rd year of Ascendancy at 05:24 Killed by Bethudhetira the Guardian at level 17 on the 53rd Pyre 123rd year of Ascendancy at 10:05 Killed by Nerunne the Guardian at level 17 on the 53rd Pyre 123rd year of Ascendancy at 14:26 Killed by Nerunne the Guardian at level 17 on the 53rd Pyre 123rd year of Ascendancy at 15:42 Killed by Nerunne the Guardian at level 17 on the 53rd Pyre 123rd year of Ascendancy at 17:06 Killed by Gumina the Guardian at level 17 on the 53rd Pyre 123rd year of Ascendancy at 23:11 Killed by Gumina the Guardian at level 17 on the 53rd Pyre 123rd year of Ascendancy at 23:56 Killed by Veludheta the skeleton archer at level 17 on the 54th Pyre 123rd year of Ascendancy at 02:35 Killed by Veludheta the skeleton archer at level 17 on the 54th Pyre 123rd year of Ascendancy at 03:23 Killed by flame turret at level 17 on the 54th Pyre 123rd year of Ascendancy at 04:48 Killed by Veludheta the skeleton archer at level 17 on the 54th Pyre 123rd year of Ascendancy at 05:59 Killed by Bethonne the Guardian at level 17 on the 54th Pyre 123rd year of Ascendancy at 12:33 Killed by Bethonne the Guardian at level 17 on the 54th Pyre 123rd year of Ascendancy at 13:08 Killed by snow giant boulder thrower at level 18 on the 59th Pyre 123rd year of Ascendancy at 16:06 Killed by Xodhetta the snow giant chieftain at level 18 on the 59th Pyre 123rd year of Ascendancy at 17:34 Killed by Xodhetta the snow giant chieftain at level 18 on the 59th Pyre 123rd year of Ascendancy at 18:51 Killed by snow giant thunderer at level 18 on the 59th Pyre 123rd year of Ascendancy at 20:24 Killed by poison gas trap at level 18 on the 59th Pyre 123rd year of Ascendancy at 21:39 Killed by Bethuvena the snow giant at level 18 on the 60th Pyre 123rd year of Ascendancy at 11:54 Killed by skeleton warrior at level 19 on the 15th Dusk 123rd year of Ascendancy at 02:12 Killed by skeleton master archer at level 19 on the 24th Dusk 123rd year of Ascendancy at 00:20 Killed by Lisumina the skeleton warrior at level 19 on the 24th Dusk 123rd year of Ascendancy at 09:57 Killed by skeleton archer at level 19 on the 24th Dusk 123rd year of Ascendancy at 11:37 Killed by Aerida the skeleton warrior at level 19 on the 24th Dusk 123rd year of Ascendancy at 15:23 Killed by Subject Z at level 20 on the 25th Dusk 123rd year of Ascendancy at 09:06 Killed by Subject Z at level 20 on the 25th Dusk 123rd year of Ascendancy at 11:13 Killed by Emelarenn the panther at level 20 on the 49th Dusk 123rd year of Ascendancy at 07:47 Killed by Nerolratira the cave bear at level 20 on the 3rd Haze 123rd year of Ascendancy at 11:51 Killed by Emelokira the brown bear at level 20 on the 3rd Haze 123rd year of Ascendancy at 17:42 Killed by Ce'Nassra the war bear at level 20 on the 4th Haze 123rd year of Ascendancy at 03:30 Killed by Zubyriwen the brown bear at level 20 on the 4th Haze 123rd year of Ascendancy at 10:24 Killed by Zubyriwen the brown bear at level 20 on the 4th Haze 123rd year of Ascendancy at 11:31 Killed by Belenne the grizzly bear at level 20 on the 4th Haze 123rd year of Ascendancy at 12:27 Killed by Velydhera the brown bear at level 20 on the 4th Haze 123rd year of Ascendancy at 17:05 Killed by Velydhera the brown bear at level 20 on the 4th Haze 123rd year of Ascendancy at 19:10 Killed by Isimivena the brown bear at level 20 on the 5th Haze 123rd year of Ascendancy at 11:14 Killed by Ce'Nirebeth the polar bear at level 20 on the 5th Haze 123rd year of Ascendancy at 15:11 Killed by garpell at level 21 on the 5th Haze 123rd year of Ascendancy at 16:45 Killed by Adeyarin the cave bear at level 21 on the 5th Haze 123rd year of Ascendancy at 17:56 Killed by Adeyarin the cave bear at level 21 on the 5th Haze 123rd year of Ascendancy at 19:30 Killed by Adeyarin the cave bear at level 21 on the 5th Haze 123rd year of Ascendancy at 20:13 Killed by Adeyarin the cave bear at level 21 on the 5th Haze 123rd year of Ascendancy at 21:16 Killed by Gloruda the polar bear at level 21 on the 6th Haze 123rd year of Ascendancy at 04:59 Killed by Islybrevea the brown bear at level 21 on the 6th Haze 123rd year of Ascendancy at 10:56 Killed by Nerulebeth the grizzly bear at level 21 on the 6th Haze 123rd year of Ascendancy at 18:11 Killed by Nerilaith the brown bear at level 21 on the 7th Haze 123rd year of Ascendancy at 14:11 Killed by Ivobrema the brown bear at level 21 on the 7th Haze 123rd year of Ascendancy at 19:50 Killed by Gloregawe the war bear at level 21 on the 7th Haze 123rd year of Ascendancy at 22:26 Killed by Borius, Avatar of Bearness at level 21 on the 8th Haze 123rd year of Ascendancy at 09:37 Killed by Beluldariarin the war bear at level 21 on the 8th Haze 123rd year of Ascendancy at 12:15 Killed by shadow at level 23 on the 34th Haze 123rd year of Ascendancy at 10:37 Killed by Mad Archdruid at level 23 on the 34th Haze 123rd year of Ascendancy at 15:31 Killed by ritch flamespitter at level 23 on the 34th Haze 123rd year of Ascendancy at 16:40 Killed by zombie bunny at level 23 on the 34th Haze 123rd year of Ascendancy at 18:10 Killed by garpell at level 23 on the 34th Haze 123rd year of Ascendancy at 20:10 Killed by ritch flamespitter at level 23 on the 34th Haze 123rd year of Ascendancy at 21:18 Killed by Mad Archdruid at level 23 on the 34th Haze 123rd year of Ascendancy at 22:34 Killed by zombie bunny at level 23 on the 35th Haze 123rd year of Ascendancy at 00:03 Killed by zombie bunny at level 24 on the 35th Haze 123rd year of Ascendancy at 05:41 Killed by greater shivgoroth at level 24 on the 61st Haze 123rd year of Ascendancy at 08:01 Killed by elven cultist at level 24 on the 75th Haze 123rd year of Ascendancy at 06:10 Killed by elven cultist at level 24 on the 75th Haze 123rd year of Ascendancy at 07:42 Killed by elven cultist at level 24 on the 75th Haze 123rd year of Ascendancy at 09:15 Killed by elven cultist at level 24 on the 75th Haze 123rd year of Ascendancy at 10:10 Killed by elven blood mage at level 24 on the 75th Haze 123rd year of Ascendancy at 11:16 Killed by elven cultist at level 24 on the 75th Haze 123rd year of Ascendancy at 12:13 Killed by elven blood mage at level 24 on the 75th Haze 123rd year of Ascendancy at 13:03 Killed by corrupted mastocytic feeder at level 25 on the 75th Haze 123rd year of Ascendancy at 16:19 Killed by corrupted mastocytic feeder at level 25 on the 75th Haze 123rd year of Ascendancy at 17:16 Killed by corrupted protoplasmic controller at level 25 on the 75th Haze 123rd year of Ascendancy at 21:11 Killed by elven blood mage at level 25 on the 76th Haze 123rd year of Ascendancy at 06:32 Killed by elven blood mage at level 25 on the 76th Haze 123rd year of Ascendancy at 20:54 Killed by Grand Corruptor at level 25 on the 77th Haze 123rd year of Ascendancy at 03:36 Killed by Grand Corruptor at level 25 on the 77th Haze 123rd year of Ascendancy at 04:19 Killed by Grand Corruptor at level 25 on the 77th Haze 123rd year of Ascendancy at 05:42 Killed by Grand Corruptor at level 25 on the 77th Haze 123rd year of Ascendancy at 08:19 Killed by Grand Corruptor at level 25 on the 77th Haze 123rd year of Ascendancy at 09:54 Killed by Grand Corruptor at level 25 on the 77th Haze 123rd year of Ascendancy at 10:31 Killed by elven mage at level 25 on the 77th Haze 123rd year of Ascendancy at 17:25 Killed by elven cultist at level 25 on the 77th Haze 123rd year of Ascendancy at 20:07 Killed by elven cultist at level 25 on the 77th Haze 123rd year of Ascendancy at 21:25 Killed by Layilerithra the master vampire at level 25 on the 79th Haze 123rd year of Ascendancy at 08:11 Killed by Ivatira the skeleton warrior at level 25 on the 80th Haze 123rd year of Ascendancy at 14:22 Killed by grave wight at level 26 on the 1st Decay 123rd year of Ascendancy at 01:08 Killed by Borfast the Broken at level 26 on the 1st Decay 123rd year of Ascendancy at 10:24 Killed by Lisadamira the skeleton warrior at level 26 on the 1st Decay 123rd year of Ascendancy at 21:04 Killed by Islowyn the elder vampire at level 26 on the 1st Decay 123rd year of Ascendancy at 22:49 Killed by saw horror at level 26 on the 2nd Decay 123rd year of Ascendancy at 00:10 Killed by grave wight at level 26 on the 2nd Decay 123rd year of Ascendancy at 01:41 Killed by skeleton mage at level 26 on the 2nd Decay 123rd year of Ascendancy at 04:31 Killed by orc corruptor at level 26 on the 2nd Decay 123rd year of Ascendancy at 21:55 Killed by orc corruptor at level 26 on the 2nd Decay 123rd year of Ascendancy at 23:55 Killed by orc blood mage at level 26 on the 3rd Decay 123rd year of Ascendancy at 08:14 Killed by orc blood mage at level 26 on the 3rd Decay 123rd year of Ascendancy at 09:16 Killed by orc necromancer at level 26 on the 3rd Decay 123rd year of Ascendancy at 10:34 Killed by naga tide huntress at level 26 on the 3rd Decay 123rd year of Ascendancy at 12:27 Killed by orc corruptor at level 26 on the 3rd Decay 123rd year of Ascendancy at 13:56 Killed by naga tide huntress at level 26 on the 3rd Decay 123rd year of Ascendancy at 14:49 Killed by Xesethra the bloated horror at level 27 on the 4th Decay 123rd year of Ascendancy at 05:47 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 19 (base 10) |
Constitution | 20 (base 16) |
Magic | 50 (base 47) |
Willpower | 26 (base 23) |
Cunning | 50 (base 41) |
Resources
Life | 320/320 |
Mana | 247/247 |
Steam | 115/115 |
Healing Factor | 1.0789473684211 |
Regeneration | 0.26973684210527 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 21 |
Accuracy | 13 |
Crit Chance | 20% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +57% |
Light | +15% |
Nature | +15% |
Darkness | +10% |
Cold | +25% |
All | 0% |
Offense: Damage Penetration
Blight | +25% |
Cold | +10% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 10 |
Spell Save | 24 |
Mental Save | 29 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 18%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 37%( 70%) |
All | + 15%( 70%) |
Darkness | + 24%( 70%) |
Light | + 23%( 70%) |
Temporal | + 30%( 70%) |
Lightning | + 58%( 70%) |
Fire | + 35%( 70%) |
Nature | + 56%( 70%) |
Defense: Immunities
Bleed Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Ice | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Terrene technomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Spell / Aether | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.50 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 6/5 |
| 3/5 |
| 4/5 |
| 3/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Arcane Shield |
talent | Shielding |
talent | Arcane Power |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves) | done |
You abandoned temporal explorer to death. Escort: temporal explorer (level 3 of Old Forest) | failed |
You failed to protect the worried loremaster from death by giant venus flytrap. Escort: worried loremaster (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 111. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed orc heart. * You've found the needed ice wyrm tooth. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
On feet | Loredor the Glaciertitan (0 def, 10 armour) Loredor the Glaciertitan (0 def, 10 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +2 Cun +1 Mag dps ---------- Res.pen +25% blight +10% cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +10 Resists +12% acid +10% fire +12% lightning +6% cold Crit.dmg- 15.00% A pair of boots made of leather. |
On hands | drakeskin leather gloves 'Forestreek' (0 def, 3 armour) drakeskin leather gloves 'Forestreek' (0 def, 3 armour)1.0 T5 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 11 lightning Dmg.mod +7% lightning +15% light Melee Ret 10 darkness On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Armour +3 Resists +7% lightning +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 46.51 to 139.54 lightning damage (93.03 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
On fingers | Tundraprophet the stralite ring Tundraprophet the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature +15% cold ----- def ----- Resists +9% acid +9% temporal +30% nature Crit.dmg- 5.00% Die.at -20.00 life Cut- +20% Rings can have magical properties. |
On fingers | Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | Prismworm (25-30 power, 5 apr, lightning element) Prismworm (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Rare] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +5 Dex +4 Con dps ---------- Spell.crit +12% Crit.mult +14.00% Spell.pwr +12 (+4 eff.) Dmg.mod +25% lightning ----- def ----- Resists +12% nature +3% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Main armor | Voresera the elven-silk robe (0 def, 0 armour) Voresera the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +22% lightning +9% temporal +6% light +3% blight +3% fire +15% all Spell.save +3 (+2 eff.) ---------- misc Infravis +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+7 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 5; cd 18) Primal Infusion (affinity 13%; reduction 2; dur 5; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
schematic: Alchemist's Helper schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support 2 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve 2 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
starlit copper amulet of strength (+3) starlit copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% light +11% darkness Blind- +21% Amulets can have magical properties. |
Chyroddathel the steel ring Chyroddathel the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% fire ----- def ----- Resists +3% lightning +20% fire +6% light ---------- misc Max.hate +8.00 Max.psi +30.00 Rings can have magical properties. |
mule's copper ring of the mind (+10%) mule's copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Fatigue -4% Resists +10% mind ---------- misc Max.enc +20 Rings can have magical properties. |
plaguebringer's stralite dagger (28-36.4 power, 9 apr) plaguebringer's stralite dagger (28-36.4 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane Power 28.0 - 36.4 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 22 While equipped: ----- def ----- Disease- +18% Sharp, short and deadly. |
truestriking stralite dagger of amnesia (31.5-40.95 power, 9 apr) truestriking stralite dagger of amnesia (31.5-40.95 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master/Psionic Power 31.5 - 41.0 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +9% physical Acc +8 (+7 eff.) Apr +6 Sharp, short and deadly. |
warbringer's stralite dagger of massacre (39-50.7 power, 9 apr) warbringer's stralite dagger of massacre (39-50.7 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 39.0 - 50.7 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +9 (+9 eff.) Res.pen +5% physical ----- def ----- Disarm- +11% Sharp, short and deadly. |
blazebringer's stralite greatmaul of rage (57-85.5 power, 3 apr) blazebringer's stralite greatmaul of rage (57-85.5 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +7 fire While equipped: Stats +6 Str dps ---------- All.spd +7% Dmg.mod +16% physical Res.pen +24% fire Acc +7 (+6 eff.) Massive two-handed mauls. |
truestriking stralite mace of amnesia (38-53.2 power, 5 apr) truestriking stralite mace of amnesia (38-53.2 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego++] Master/Psionic Power 38.0 - 53.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +9% physical Acc +10 (+8 eff.) Apr +8 Blunt and deadly. |
Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+5 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
elm vilestaff (10-12 power, 2 apr, acid element) elm vilestaff (10-12 power, 2 apr, acid element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic steel steamsaw of the mystic (11.5-17.25 power, 8 apr) acidic steel steamsaw of the mystic (11.5-17.25 power, 8 apr)3.0 T2 steamsaw 1H weapon Reqs Str 16 [Ego] Arcane/Steamtech Power 11.5 - 17.3 Phys.bleed Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +2.0% Atk.spd 100% Block +23 On Crit: * Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16 Uses 1.0 Steam While equipped: Stats +1 Mag +2 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Stormlash (17-18.7 power, 7 apr) Stormlash (17-18.7 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+6 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 26.86 to 80.59 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+10 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Steamcatcher (12 def, 0 armour) Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+5 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+6 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
Phoenixpride (12 def, 7 armour) Phoenixpride (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Dmg.mod +6% fire Melee Ret 8 acid ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +6% fire +8% physical Phys.save +19 (+14 eff.) ---------- misc See.Invis +3 A suit of armour made of leather. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
213 alchemist agate 213 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+5 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 118.80 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+4 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
dwarven steel deflection field dwarven steel deflection field0.0 T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Defense +6 (+3 eff.) Proj.slow +15% Tinkers can be attached to normal items to improve them with steam power! |
iron saw projector iron saw projector0.0 T1 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Project Saw Tinkers can be attached to normal items to improve them with steam power! |
iron silver filigree iron silver filigree0.0 T1 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Against +7% Undead +7% Demon +7% Horror Tinkers can be attached to normal items to improve them with steam power! |
steel back support steel back support0.0 T2 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -8% ---------- misc Max.enc +20 Tinkers can be attached to normal items to improve them with steam power! |
steel viral needlegun steel viral needlegun0.0 T2 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +2 Viral Needlegun Tinkers can be attached to normal items to improve them with steam power! |
stralite mental stimulator stralite mental stimulator0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +8 Cun ----- def ----- Mind.save +12 (+6 eff.) Tinkers can be attached to normal items to improve them with steam power! |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By garpell the Shalore Archmage level 21
7th Haze 123rd year of Ascendancy at 12:36 see stats
By garpell the Shalore Archmage level 21
8th Haze 123rd year of Ascendancy at 10:33 see stats
By garpell the Shalore Archmage level 13
47th Haze 122nd year of Ascendancy at 18:36 see stats
By garpell the Shalore Archmage level 16
48th Pyre 123rd year of Ascendancy at 14:42 see stats
By garpell the Shalore Archmage level 23
35th Haze 123rd year of Ascendancy at 00:00 see stats
By garpell the Shalore Archmage level 16
25th Pyre 123rd year of Ascendancy at 04:37 see stats
By garpell the Shalore Archmage level 10
55th Dusk 122nd year of Ascendancy at 16:40 see stats
By garpell the Shalore Archmage level 20
24th Dusk 123rd year of Ascendancy at 19:41 see stats
By garpell the Shalore Archmage level 24
62nd Haze 123rd year of Ascendancy at 07:13 see stats
By garpell the Shalore Archmage level 24
62nd Haze 123rd year of Ascendancy at 07:22 see stats
By garpell the Shalore Archmage level 22
33rd Haze 123rd year of Ascendancy at 17:25 see stats
By garpell the Shalore Archmage level 19
24th Dusk 123rd year of Ascendancy at 09:44 see stats
By garpell the Shalore Archmage level 17
48th Pyre 123rd year of Ascendancy at 23:18 see stats
By garpell the Shalore Archmage level 13
3rd Haze 122nd year of Ascendancy at 21:34 see stats
By garpell the Shalore Archmage level 26
1st Decay 123rd year of Ascendancy at 18:51 see stats
By garpell the Shalore Archmage level 20
5th Haze 123rd year of Ascendancy at 10:34 see stats
Log
--------------------------------
Garpell deactivates Arcane Shield.
Garpell deactivates Shielding.
Garpell deactivates Arcane Power.