















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.6.6Donators/Buyers bonus! Shaman 1.5.10DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.6.6Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Enchanter |
| Level / Exp | 50 / 207% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 124 (base 60) |
| Dexterity | 87 (base 60) |
| Constitution | 119 (base 60) |
| Magic | 91 (base 60) |
| Willpower | 91 (base 60) |
| Cunning | 107 (base 60) |
Resources
| Life | 2194/2194 |
| Mana | 292/568 |
| Stamina | 470/470 |
| Vim | 296/296 |
| Healing Factor | 1.6757439446367 |
| Regeneration | 18.223715397924 |
Speed
| Mental | +7.3500000000003% |
| Attack | +7.3500000000003% |
| Movement | +49% |
| Spell | +7.3500000000003% |
| Global | +84.9% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 10 |
| See Stealth | 91.272339636693 |
| See Invisible | 91.272339636693 |
Offense: Mainhand
| Damage | 235 |
| Accuracy | 75 |
| Crit Chance | 83% |
| APR | 5 |
| Speed | 0.93 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 40% |
| Speed | 0.93153237074988 |
Offense: Mind
| Mindpower | 92 |
| Crit Chance | 50% |
| Speed | 0.93153237074988 |
Offense: Damage Bonus
| Acid | +6% |
| Arcane | +6% |
| Cold | +15% |
| All | 0% |
| Darkness | +7% |
| Light | +6% |
| Temporal | +12% |
| Physical | +12% |
| Lightning | +14% |
| Fire | +14% |
| Mind | +25% |
Offense: Damage Penetration
| Acid | +50% |
| Light | +40% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 36.715 (30%) |
| Defense | 75 |
| Ranged Defense | 84 |
| Fatigue | 8 |
| Physical Save | 69 |
| Spell Save | 53 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 4%( 70%) |
| Arcane | + 36%( 70%) |
| Cold | + 61%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 29%( 70%) |
| Physical | + 16%( 70%) |
| Mind | + 10%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 98% |
| Confusion Resistance | 46% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 10% |
| Silence Resistance | 48% |
| Bleed Resistance | 100% |
| Disarm Resistance | 38% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 88% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 788 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 301 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.3 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (93% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 15 turns (311 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.3 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (93% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Spell / Disenchantment | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Morph | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Advanced martial enchantments | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane enchantments | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Inanimation | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ordered hedgemagic | 1.80 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Martial enchantments | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Force | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Mana alchemy | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Fire Shield |
| talent | Battlesurge |
| talent | Fiery Hands |
| talent | Vitalise |
| talent | Shock Hands |
| talent | Premonition |
| talent | Shielding |
| talent | Daunting Presence |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | Fully absorbs 6 blight attacks. Ward |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by skeleton master archer. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 136. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | Zubyyada the pair of voratun boots (0 def, 14 armour)3.0 T5 feet armor [Random Unique] Arcane/MasterEnchantment: Heavy Armour While equipped: Stats +6 Cun +5 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +14 Fatigue +0% Resists +6% mind +12% light Phys.save +21 (+5 eff.) Mind.save +25 (+6 eff.) Blind- +10% Silence- +48% Confus- +46% Stun/Frz- +30% Knockbk- +18% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of steel shots 'Blizzardjustice' (24/24, 19.5-23.4 power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 19.5 - 23.4 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +4.5% Capacity 24 Ranged+ +8 mind +20 cold On Hit.r1 +20 cold Shots are used with slings to pummel your foes to death. |
| Light source | Hatheleg the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.crit +3.0% Dmg.mod +12% physical Acc +20 (+5 eff.) ----- def ----- Resists +15% temporal Disease- +20% ---------- misc Max.stam +20.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Arcane/PsionicEnchantment: Heavy Armour While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +10% mind Melee Ret 12 mind ----- def ----- Phys.save +9 (+2 eff.) Stun/Frz- +18% Psychic Lobotomy: Level 3.9 Pwr.cost 5 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 254.53 mind damage and cripples the target's higher mental functions, reducing cunning by 24 and confusing (38% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.6 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 238.28 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | Vargh Redemption 0.1 T2 ring jewelry [Unique] Arcane/Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Resists +25% cold +10% nature +4% all ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 22.03 cold and 21.46 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 31 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | conjurer's voratun ring of tenacity 0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Max.HP +29.00 Disarm- +38% Pinning- +20% Knockbk- +20% Rings can have magical properties. |
| Around neck | steel amulet of the eclipse 0.1 T2 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 7 light 7 darkness Dmg.mod +6% light +7% darkness On Melee Ret: * 5% chance to reduce damage dealt by 37% * 6% chance to blind ----- def ----- Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Amulets can have magical properties. |
| In main hand | enhanced stralite longsword of evisceration (33.5-46.9 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Arcane/Nature/MasterEnchantment: Weapon Power 33.5 - 46.9 Physical Uses 40% Wil, 70% Mag, 100% Str Mastery Enchant Weapon Acc+ +0.4% crit mult (max 40%) Acc +18 Apr +5 Crit +8.5% Atk.spd 100% Melee+ +20 fire On Crit: * Wound the target dealing 394 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +9 Str +4 Dex +8 Mag +7 Wil +10 Cun +7 Con dps ---------- Phys.crit +9.0% Phys.pwr +10 (+2 eff.) Sharp, long, and deadly. |
| Around waist | drakeskin leather belt 'Cyrykira' 1.0 T5 belt armor [Random Unique] Nature While equipped: Stats +5 Str +5 Dex +5 Wil +4 Cun dps ---------- Dmg.mod +6% acid +6% arcane Res.pen +15% acid +10% all Acc +10 (+3 eff.) Melee Ret 10 arcane ----- def ----- Resists +12% lightning +11% temporal Phys.save +20 (+5 eff.) Spell.save +17 (+6 eff.) Mind.save +18 (+4 eff.) Max.HP +38.00 A belt that goes around your waist. |
| In off hand | warded stralite shield (0 def, 8 armour, 136 block)7.0 T4 shield armor [Ego+] ArcaneEnchantment: Heavy Armour Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Rng.Def +19 (+4 eff.) Fatigue +0% Phys.save +9 (+2 eff.) ---------- misc Wards +7 lightning +7 temporal +3 darkness +6 fire +5 nature +7 blight +5 cold +7 arcane +6 light Talents +1 Ward +1 Block Handheld deflection devices. |
| Cloak | Lorudunagabers the Freezeblack (11 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane/MasterEnchantment: Light Armour While equipped: Stats +3 Str +4 Wil +3 Cun +3 Con dps ---------- Mind.crit +5% Dmg.mod +15% mind Melee Ret 10 cold ----- def ----- Defense +11 (+3 eff.) Resists +15% cold Spell.save +4 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Dawnterror the reinforced leather armour (21 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Nature/MasterEnchantment: Light Armour While equipped: dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +12% temporal Res.pen +5% light ----- def ----- Armour +7 Defense +21 (+5 eff.) Fatigue +8% Resists +11% acid +12% physical +3% light +5% fire +26% lightning +9% cold Spell.save +4 (+2 eff.) Max.HP +46.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
wanderer's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +7 Dex +6 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 Blind- +25% ---------- misc Stam/turn +0.50 Infravis +2 Sight +2 See.Invis +6 Amulets can have magical properties. |
Anyrak the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Wil +3 Mag dps ---------- Phys.crit +5.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +15% nature Apr +4 ----- def ----- Defense +20 (+5 eff.) Resists +30% nature ---------- misc Stam/turn +3.00 Rings can have magical properties. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 40% Wil, 20% Dex, 50% Mag 20% Str Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Beysta the Jetpain (0 def, 11 armour)17.0 T3 massive armor [Rare] Arcane/NatureEnchantment: Heavy Armour While equipped: Stats +1 Cun dps ---------- Mind.crit +2% ----- def ----- Armour +11 Fatigue +16% Resists +9% blight +6% darkness Dmg.red +4 all Phys.save +4 (+1 eff.) HP.reg +2.90 ---------- misc Stam/turn +0.60 A suit of armour made of metal plates. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid When used as a pommel gem: +1 critical hit chance. Gems can be sold for money or used in arcane rituals. |
299 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid When used as a pommel gem: +3 critical hit chance. Gems can be sold for money or used in arcane rituals. |
16 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning When used as a pommel gem: +20% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
15 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning When used as a pommel gem: +2 critical hit chance. Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning When used as a pommel gem: Damage burst on hit (radius 1): +20 cold. Gems can be sold for money or used in arcane rituals. |
16 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning When used as a pommel gem: +10% weapon speed. Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature When used as a pommel gem: +30 Poison damage on hit. Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature When used as a pommel gem: +30 Poison damage on hit. Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature When used as a pommel gem: +10% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature When used as a pommel gem: Damage burst on hit (radius 1): +20 acid. Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire When used as a pommel gem: +4 critical hit chance. Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 104 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane When used as a pommel gem: Damage burst on hit (radius 1): +10 arcane. Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 1. Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light When used as a pommel gem: +5% weapon speed. Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light When used as a pommel gem: On hit: 20% chance to Daze for 2 turns. Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Enchanted Rot the Ghoul Enchanter level 46
44th Dusk 122nd year of Ascendancy at 09:37 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Enchanted Rot the Ghoul Enchanter level 45
33rd Dusk 122nd year of Ascendancy at 23:05 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Enchanted Rot the Ghoul Enchanter level 50
61st Dusk 122nd year of Ascendancy at 14:51 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Enchanted Rot the Ghoul Enchanter level 50
19th Haze 122nd year of Ascendancy at 09:29 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Enchanted Rot the Ghoul Enchanter level 50
50th Dusk 122nd year of Ascendancy at 00:40 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Enchanted Rot the Ghoul Enchanter level 42
32nd Dusk 122nd year of Ascendancy at 14:30 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Enchanted Rot the Ghoul Enchanter level 35
8th Dusk 122nd year of Ascendancy at 11:47 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Enchanted Rot the Ghoul Enchanter level 37
9th Dusk 122nd year of Ascendancy at 17:55 see stats
Level 10 (Roguelike)
Got a character to level 10.By Enchanted Rot the Ghoul Enchanter level 10
76th Pyre 122nd year of Ascendancy at 17:46 see stats
Level 20 (Roguelike)
Got a character to level 20.By Enchanted Rot the Ghoul Enchanter level 20
1st Dusk 122nd year of Ascendancy at 00:32 see stats
Level 30 (Roguelike)
Got a character to level 30.By Enchanted Rot the Ghoul Enchanter level 30
3rd Dusk 122nd year of Ascendancy at 09:21 see stats
Level 40 (Roguelike)
Got a character to level 40.By Enchanted Rot the Ghoul Enchanter level 40
17th Dusk 122nd year of Ascendancy at 08:44 see stats
Level 50 (Roguelike)
Got a character to level 50.By Enchanted Rot the Ghoul Enchanter level 50
49th Dusk 122nd year of Ascendancy at 19:56 see stats
Overpowered! (Roguelike)
Did over 6000 damage in one attack.By Enchanted Rot the Ghoul Enchanter level 39
17th Dusk 122nd year of Ascendancy at 08:44 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Enchanted Rot the Ghoul Enchanter level 38
16th Dusk 122nd year of Ascendancy at 17:43 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Enchanted Rot the Ghoul Enchanter level 38
16th Dusk 122nd year of Ascendancy at 17:43 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Enchanted Rot the Ghoul Enchanter level 50
50th Dusk 122nd year of Ascendancy at 02:13 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Enchanted Rot the Ghoul Enchanter level 35
8th Dusk 122nd year of Ascendancy at 12:17 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Enchanted Rot the Ghoul Enchanter level 39
17th Dusk 122nd year of Ascendancy at 08:44 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Enchanted Rot the Ghoul Enchanter level 33
6th Dusk 122nd year of Ascendancy at 14:00 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Enchanted Rot the Ghoul Enchanter level 18
7th Flare 122nd year of Ascendancy at 17:05 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Enchanted Rot the Ghoul Enchanter level 44
33rd Dusk 122nd year of Ascendancy at 17:14 see stats
Log
Enchanted Rot has regained its confidence.
Talent Inner Power is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
You gain 14.03 gold from the transmogrification of restorative pair of voratun boots of tirelessness (0 def, 5 armour).
You gain 2.40 gold from the transmogrification of pair of drakeskin leather boots of spellbinding (0 def, 5 armour).
You gain 5.24 gold from the transmogrification of ancient elven-silk robe (0 def, 0 armour).
You gain 10.00 gold from the transmogrification of Afterlife (40-48 power, 12 apr, light element).
You gain 11.47 gold from the transmogrification of warden's reinforced leather sling of acid.
You gain 22.50 gold from the transmogrification of Life Drinker (42-54.6 power, 11 apr).
There is a Entrance to a dark crypt here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
The protective shield of Enchanted Rot disappears.
Enchanted Rot no longer feels strong.
Talent Rune: Shatter Afflictions is ready to use.
Today is the 20th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
Saving done.
Enchanted Rot deactivates Daunting Presence.
Enchanted Rot deactivates Premonition.
Enchanted Rot deactivates Fiery Hands.
Enchanted Rot deactivates Battlesurge.
Enchanted Rot deactivates Shielding.
Enchanted Rot deactivates Vitalise.
Enchanted Rot's blight ward fades
Enchanted Rot deactivates Arcane Fire Shield.
Enchanted Rot deactivates Shock Hands.

















































































