Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Odyssey of The Summoner 1.4.8This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Mantis |
| Class | Ritch |
| Level / Exp | 2 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Beshto at level 2 on the 74th Pyre 122nd year of Ascendancy at 13:31 / 1 |
Primary Stats
| Strength | 11 (base 11) |
| Dexterity | 17 (base 14) |
| Constitution | 7 (base 8) |
| Magic | 8 (base 10) |
| Willpower | 14 (base 14) |
| Cunning | 13 (base 10) |
Resources
| Life | 164/164 |
| Stamina | 68/68 |
| Equilibrium | 10 |
| Healing Factor | 0.97457627118644 |
| Regeneration | 0.77966101694915 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 5 |
| Accuracy | 12 |
| Crit Chance | 1% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Penetration
| All | +2% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 0 |
| Physical Save | 6 |
| Spell Save | 7 |
| Mental Save | 9 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
| Wild-child / Fervency | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Extravagancy | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Firestarter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-heart / Hoarding Beast | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Ego / Mantis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Cutting Edge | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 1/10 |
| 0/10 |
Effects
| talent | Strong-Arm |
Quests
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? | active |
You are in the body of a wilder's summon! To he who callsThe Summoner is safe from his enemies. | active |
Equipment
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron longsword (10-14 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 10.0 - 14.0 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron longsword (11.5-16.1 power, 2 apr) [durability 72/100]3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 80% Dex, 80% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Durability: 72/100 Sharp, long, and deadly. |
iron dagger (11-14.3 power, 5 apr) [durability 66/100]1.0 T1 dagger 1H weapon [Normal] Power 11.0 - 14.3 Physical Uses 80% Dex, 80% Str Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Durability: 66/100 Sharp, short and deadly. |
Achievements
Log
Something hits Fire drake for 6 physical damage.
Fire drake's devouring flames area effect hits Archer for 0 fire damage.
Fire drake's devouring flames area effect hits Slinger for 0 fire damage.
Fire drake's devouring flames area effect hits Archer for 0 fire damage.
Ran for 2 turns (stop reason: hostile spotted to the southeast (Archer)).
Slinger shoots!
Archer shoots!
Archer's Shoot hits Beshto for 3 physical damage.
Slinger shoots!
Archer uses Infusion: Wild.
Archer lessens the pain.
Slinger's Shoot hits Archer for 1 physical damage.
Slinger uses Infusion: Wild.
Slinger lessens the pain.
Archer shoots!
Archer's Shoot hits Beshto for 4 physical damage.
Slinger shoots!
Archer hits Beshto for 1 physical damage.
Slinger's Shoot hits Beshto for 2 physical damage.
Beshto hits Archer for 15 physical, 15 physical (30 total damage).
Beshto killed Archer!
Falling into the trap of despair, you find your energies fading. Perhaps, you were never meant to be...
Saving game...




