









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Arena |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Brawler |
| Level / Exp | 37 / 1% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 42 (base 18) |
| Dexterity | 58 (base 60) |
| Constitution | 50 (base 24) |
| Magic | 11 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 62 (base 58) |
Resources
| Life | 1134/1134 |
| Stamina | 186/186 |
| Healing Factor | 1.4427272727273 |
| Regeneration | 11.963489823885 |
Speed
| Mental | +6.6613381477509E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 107 |
| Accuracy | 54 |
| Crit Chance | 63% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| Cold | +4% |
| Nature | +12% |
Defense: Base
| Armour (hardiness) | 14 (36.618610747051%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 18 |
| Mental Save | 27 |
Defense: Resistances
| Blight | + 28%( 70%) |
| Nature | + 34%( 70%) |
| Cold | + 20%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 357 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 17% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | blood-soaked pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+0 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +3% A pair of boots made of leather. |
| On hands | polar voratun gauntlets of war-making (0 def, 3 armour)1.5 T5 hands armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +18.0% Spell.crit +12% Mind.crit +14% Crit.mult +12.00% Melee+ 10 cold Dmg.mod +4% cold ----- def ----- Armour +3 Resists +8% cold Unarmed combat: Power 147% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +19.0% Atk.spd 125% On Crit.r2 +8 ice On Hit: 10% Ice Breath 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | aegis cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Shield.pwr +7% HP.reg +1.80 A pointy cloth hat, very wizardly... |
| Tool | warded dragonbone wand of conjuration [power 403] (10 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +1 lightning +3 temporal +2 blight +3 fire +4 cold Talents +1 Ward Fire a bolt of a random element with (base) damage 202 to 403 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's gold ring of nature (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% nature ----- def ----- Armour +8 Resists +24% nature Rings can have magical properties. |
| On fingers | rogue's gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Cun dps ---------- Acc +10 (+4 eff.) Apr +10 ----- def ----- Defense +17 (+6 eff.) Disengage: Puts all charms on 10 cooldown Level 2.4 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | enraging voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +8% physical Amulets can have magical properties. |
| Main armor | elven-silk robe of life (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +18% blight Max.HP +54.00 HP.reg +3.10 Heal.mod +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | enveloping cashmere cloak of implacability (9 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Defense +9 (+3 eff.) Phys.save +14 (+7 eff.) Mind.save +8 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | spiritwalker's hardened leather belt1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +3 Mag ---------- misc Mana/turn +0.11 Max.mana +29.00 A belt that goes around your waist. |
Inventory
plaguebringer's voratun battleaxe of evisceration (168% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +24 blight On Hit: 10% Epidemic 5 On Hit: * 28% chance to disease On Crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +21 (+5 eff.) ----- def ----- Disease- +28% Massive two-handed battleaxes. |
radiant voratun plate armour (9 def, 16 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Melee Ret 12 light ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +30% blight +16% darkness ---------- misc Light +2 A suit of armour made of metal plates. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Exploration mode)
Got to wave 20 in the arena.By Punchy the Dwarf the Dwarf Brawler level 16
18th Voratun 122nd year of Ascendancy at 07:10 see stats
Arena Battler 50 (Exploration mode)
Got to wave 50 in the arena.By Punchy the Dwarf the Dwarf Brawler level 31
21st Voratun 122nd year of Ascendancy at 14:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Punchy the Dwarf the Dwarf Brawler level 10
17th Voratun 122nd year of Ascendancy at 10:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Punchy the Dwarf the Dwarf Brawler level 20
19th Voratun 122nd year of Ascendancy at 03:35 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Punchy the Dwarf the Dwarf Brawler level 30
21st Voratun 122nd year of Ascendancy at 05:41 see stats
Master of Arena (Exploration mode)
Became the new master of the arena in 60-wave mode.By Punchy the Dwarf the Dwarf Brawler level 36
22nd Voratun 122nd year of Ascendancy at 17:15 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Punchy the Dwarf the Dwarf Brawler level 32
22nd Voratun 122nd year of Ascendancy at 03:25 see stats
Log
Talent Butterfly Kick is ready to use.
Insidious Poison from Rej Arkatis hits Punchy the Dwarf for (1 resist armour), 0 nature (0 total damage).
Insidious Poison from Rej Arkatis hits Punchy the Dwarf for (1 resist armour), 0 nature (0 total damage).
Punchy the Dwarf's skin returns to normal.
Punchy the Dwarf is no longer poisoned.
Talent Spinning Backhand is ready to use.
Talent Flurry of Fists is ready to use.
Talent Touch of Death is ready to use.
Talent Ward is ready to use.
Talent Rune: Shielding is ready to use.
Talent Axe Kick is ready to use.
Talent Resilience of the Dwarves is ready to use.
Talent Rush is ready to use.
Punchy the Dwarf deactivates Precise Strikes.
Punchy the Dwarf activates Precise Strikes.
Punchy the Dwarf deactivates Striking Stance.
Punchy the Dwarf activates Striking Stance.
Punchy the Dwarf deactivates Striking Stance.
Punchy the Dwarf deactivates Precise Strikes.




































































