Hail hydra the level 7 Serpent Hydra by daidesi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
minmay's minor mindslot mindstar modification 1.5.5
Revamped Alchemist 1.5.5
Prodigy Tweaks 1.5.5
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSerpent
ClassHydra
Level / Exp7 / 7%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity12 (base 10)
Constitution16 (base 13)
Magic6 (base 10)
Willpower32 (base 30)
Cunning32 (base 27)

Resources

Life366/366
Fury18/80
Stamina210/210
Equilibrium0
Healing Factor1.1927582106256
Regeneration6.8583597110969

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision8

Offense: Barehand

Damage5
Accuracy9
Crit Chance12%
APR0
Speed1.00

Offense: Spell

Spellpower6
Crit Chance12%
Speed1

Offense: Mind

Mindpower39
Crit Chance18%
Speed1

Offense: Damage Bonus

All+4%

Defense: Base

Armour (hardiness)0 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save23
Spell Save22
Mental Save32

Defense: Immunities

Instadeath Resistance100%

Inscriptions (0/0)

Class Talents

Wild-heart / Breath Hydra1.30
5/5
4/5
0/5
0/5
Wild-heart / Feral Hydra1.30
1/5
0/5
0/5
0/5
Wild-heart / Glare Hydra1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-heart / Noble Animal1.00
1/5
0/5
0/5
0/5
3/10
1/10
0/10
0/10
Ego / Serpent1.00
1/5
0/5
0/5
0/5
Wild-heart / Hoarding Beast1.10
1/5
4/5
0/5
0/5
Wild-heart / Hydragon1.10
2/5
2/5
3/5
1/5
Wild-heart / Prudence1.10
0/5
0/5
0/5
0/5
Wild-heart / Regenerate1.30
0/5
0/5
0/5
0/5
Wild-heart / Natural Combat1.00
0/10
0/10
0/10
2/10
3/10
0/10
2/10
2/10

Effects

beneficial effect
beneficial effect
beneficial effect
beneficial effect
detrimental effect

Quests

done
done
active
active
done

Equipment

1st feral head
2nd feral head
1st drool head
Light source
2nd glare head
Tool
2nd drool head
1st glare head
3rd drool head

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Hail hydra clasps:
citrine.
You feel a sudden complacency-- The head holding citrine has finally adjusted!
Ran for 61 turns (stop reason: detrimental status effect).

Hail hydra clasps:
gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You feel an uneasy calm...-- You cannot tell what the head holding gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage) might do next...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).
Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.


Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.


Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.


There is a Passageway into Norgos' Lair here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Your surroundings feel alien as you enter this new area...