











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Female | 
| Race | Dwarf | 
| Class | Stone Warden | 
| Level / Exp | 22 / 68% | 
| Size | medium | 
| Lifes / Deaths | Killed by Xerothra the carrion worm mass at level 20 on the 23rd Dearth 122nd year of Ascendancy at 19:19 1 / 5Killed by Xerothra the carrion worm mass at level 20 on the 23rd Dearth 122nd year of Ascendancy at 21:00 Killed by Gena the fire wyrm at level 22 on the 28th Loss 122nd year of Ascendancy at 01:57 Killed by Eilinivena the fire drake hatchling at level 22 on the 28th Loss 122nd year of Ascendancy at 03:31 Killed by tf is this class at level 22 on the 28th Loss 122nd year of Ascendancy at 05:03  | 
Primary Stats
| Strength | 44 (base 24) | 
| Dexterity | 12 (base 10) | 
| Constitution | 18 (base 10) | 
| Magic | 54 (base 44) | 
| Willpower | 53 (base 37) | 
| Cunning | 19 (base 10) | 
Resources
| Life | 818/818 | 
| Mana | 391/441 | 
| Equilibrium | 45 | 
| Healing Factor | 1.1711363549267 | 
| Regeneration | 7.3196022182922 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| Infravision | 5 | 
| See Stealth | 30.783939787388 | 
| See Invisible | 31.783939787388 | 
Offense: Mainhand
| Damage | 63 | 
| Accuracy | 40 | 
| Crit Chance | 11% | 
| APR | 22 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 30 | 
| Accuracy | 40 | 
| Crit Chance | 11% | 
| APR | 22 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 40 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 33 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +3% | 
| Light | +24% | 
| Nature | +14% | 
| Darkness | +11% | 
| Fire | +11% | 
| All | 0% | 
Offense: Damage Penetration
| Physical | +33% | 
| Lightning | +33% | 
| Nature | +13% | 
| All | +8% | 
Defense: Base
| Armour (hardiness) | 47.551211628464 (73.607947236566%) | 
| Defense | 26 | 
| Ranged Defense | 26 | 
| Fatigue | 18 | 
| Physical Save | 39 | 
| Spell Save | 42 | 
| Mental Save | 40 | 
Defense: Resistances
| Acid | + 29%( 70%) | 
| Blight | + 12%( 70%) | 
| Physical | + 12%( 70%) | 
| Cold | + 6%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 24%( 70%) | 
| Light | + 23%( 70%) | 
| Temporal | + 3%( 70%) | 
| Lightning | + 30%( 70%) | 
| Fire | + 41%( 70%) | 
| Nature | + 13%( 70%) | 
Defense: Immunities
| Teleport Resistance | 20% | 
| Disarm Resistance | 21% | 
| Bleed Resistance | 20% | 
| Confusion Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Stun Resistance | 62% | 
| Poison Resistance | 20% | 
| Knockback Resistance | 62% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 498% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1090% for 10 turns (0 total) and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
Class Talents
| Spell / Eldritch shield | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
| Spell / Earth | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Dwarven nature | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
| Wild-gift / Earthen power | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Wild-gift / Earthen vines | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Wild-gift / Call of the wild | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 3/5 | 
  | 3/5 | 
| Race / Dwarf | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Stone alchemy | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 3/5 | 
  | 0/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)).  | done | 
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great.  | active | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware.  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed bear paw. * You've found the needed snow giant kidney.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Amaregostir (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) Res.pen +25% physical Apr +5 ----- def ----- Armour +3 Die.at -20.00 life ---------- misc Max.stam +10.00 A pair of boots made of leather.  | 
| Light source |  Cyruriakira the Blazethorn1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Res.pen +25% lightning +8% all Apr +8 On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Mind.save +7 (+3 eff.) Max.HP +54.00 ---------- misc Light +6 See.Stealth +10 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Brodiregondil the linen wizard hat (11 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +11 (+6 eff.) Resists +3% acid +16% fire +6% light +3% nature Max.HP +80.00 A pointy cloth hat, very wizardly...  | 
| On hands |  Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid.  | 
| Tool |  dwarven-steel pickaxe 'Salaribeth' (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +8 Str +1 Con dps ---------- Apr +9 ----- def ----- Armour +10 Defense +11 (+6 eff.) Resists +7% physical ---------- misc Stam/turn +2.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  copper opal ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Str +2 Dex +7 Mag +7 Wil +2 Cun +2 Con dps ---------- Spell.pwr +6 (+2 eff.) Rings make your fingers look great!  | 
| On fingers |  steel quartz ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 12 light Ranged+ 17 light Dmg.mod +14% light ----- def ----- Stun/Frz- +30% Rings make your fingers look great!  | 
| Around neck |  Rainzeal0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% nature ----- def ----- Fatigue -5% HP.reg +6.00 Confus- +20% Teleport- +20% Amulets make your neck look great!  | 
| In main hand |  Galihor (0 def, 4 armour, 16-19 power, 38.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 Melee+ +4 arcane On Crit.r2 +15 light +13 fire On Hit: * 10% chance to reduce armor by 31% While equipped: dps ---------- On shield block: * Deals 104 light and fire damage to each enemy blocked * Cause enemies within radius 6 to bleed for 185 physical damage over 5 turns (1/turn) Melee Ret 2 arcane ----- def ----- Armour +4 Fatigue +8% Resists +17% acid +7% fire +6% light ---------- misc Talents +1 Block Handheld deflection devices.  | 
| Around waist |  Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.  | 
| In off hand |  Tidewing the steel shield (0 def, 4 armour, 14-16 power, 44 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane When used to Attack: Power 13.5 - 16.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +44 Melee+ +11 lightning +12 fire +11 light +10 darkness On Hit.r1 +12 cold While equipped: Stats +1 Str +2 Dex +2 Mag +3 Cun +2 Con dps ---------- Dmg.mod +10% light +11% darkness Melee Ret 8 lightning 3 fire ----- def ----- Armour +4 Fatigue +8% Resists +12% lightning +12% fire +11% light +11% darkness ---------- misc Light +2 Talents +1 Block Handheld deflection devices.  | 
| Cloak |  Grinefast the Airburst (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Defense +1 (+1 eff.) Die.at -60.00 life Max.HP +32.00 Heal.mod +10% Cut- +20% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Offalgrinder (0 def, 14 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% nature ----- def ----- Armour +14 Fatigue +17% Resists +9% acid +5% physical +13% darkness +3% temporal +12% blight +6% cold +18% lightning +6% fire Phys.save +7 (+3 eff.) Disarm- +21% Stun/Frz- +22% Knockbk- +22% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates.  | 
Inventory
 shielding rune of the warrior (absorb 182; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Chargecrypt the gold amulet0.1 T3 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Armour +6 Defense +20 (+10 eff.) Resists +16% blight +19% nature +3% mind HP.reg +4.00 Blind- +20% Poison- +28% Disease- +28% Pinning- +20% Amulets make your neck look great!  | 
 Shimmerbone0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +3% temporal On Hit (Melee): * 10% chance to slow global speed by 48% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +34% lightning +6% temporal Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great!  | 
 dragonbone magestaff 'Voidstone' (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +1.0% Spell.crit +5% Spell.pwr +15 (+5 eff.) S.pwr/crit +10 Dmg.mod +15% physical +30% fire Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Defense +25 (+13 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean.  | 
 iron shield (0 def, 2 armour, 9-11 power, 15 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +15 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices.  | 
 Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+10 eff.) Rng.Def +10 (+5 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid.  | 
 Flashterror (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Mind.crit +3% Dmg.mod +11% physical Melee Ret 4 lightning 2 mind ----- def ----- Resists +11% physical +7% all Mind.save +3 (+1 eff.) ---------- misc Max.hate +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 spellwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+0 eff.) ----- def ----- Resists +7% all Spell.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 mindwoven woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +5% acid +6% physical +7% fire +7% cold ----- def ----- Resists +11% acid +10% physical +10% fire +11% cold +9% all Mind.save +15 (+5 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail.  | 
 dwarven-steel mail armour 'Tuluruirelin' (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +14 Defense +3 (+2 eff.) Fatigue +12% Resists +7% physical +15% darkness +15% blight +12% fire +5% arcane Phys.save +13 (+5 eff.) Max.HP +39.00 HP.reg +3.00 Heal.mod +10% Disease- +10% Cut- +10% ---------- misc Light +2 A suit of armour made of mail.  | 
 Korevor (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 2 temporal ----- def ----- Armour +9 Fatigue +22% Resists +7% acid +8% physical +9% temporal +6% fire +23% lightning +5% cold HP.reg +2.60 Disarm- +25% Stun/Frz- +23% Knockbk- +22% ---------- misc Stam/turn +0.90 Cooldown Rush -5 A suit of armour made of metal plates.  | 
 noble's rough leather belt of the giants1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Phys.pwr +3 (+1 eff.) Against +16% Summoned ----- def ----- D.Red.from +16% Summoned Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist.  | 
 rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 Turudufast the Unlightwire (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Dmg.mod +21% darkness +6% fire Melee Ret 2 darkness ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen cloak 'Isymissra' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Str +1 Con dps ---------- Phys.pwr +5 (+2 eff.) Acc +10 (+3 eff.) ----- def ----- Defense +1 (+1 eff.) Die.at -20.00 life Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Coalreaper the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +18% darkness ----- def ----- Armour +3 ---------- misc Infravis +2 See.Invis +3 A pair of boots made of leather.  | 
 Glitta (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal Phys.save +9 (+3 eff.) Disarm- +10% Teleport- +20% A pair of boots made of leather.  | 
 Magmarage the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 fire On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +1 Resists +12% lightning +7% temporal +3% light +6% nature +9% acid A pair of boots made of leather.  | 
 scholar's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +1 A pair of boots made of leather.  | 
 Blizzardstoker the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +3% temporal +9% cold Melee Ret 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Lavastun the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +10% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +11% light +10% darkness Spell.save +3 (+1 eff.) ---------- misc See.Invis +3 A cap made of leather.  | 
 rough leather cap 'Boltswift' (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +9% lightning +3% mind Res.pen +15% light ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 A cap made of leather.  | 
 14 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 45 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Yviwe2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Resists +3% acid Phys.save +6 (+2 eff.) Spell.save +18 (+6 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 iron pickaxe 'Frostpiercer' (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% darkness +12% cold Res.pen +10% darkness +5% cold ----- def ----- Resists +6% fire +6% darkness +9% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 iron pickaxe 'Umbrablast' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Dmg.mod +5% nature On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +11% nature ---------- misc Psi/ret +0.04 Max.hate +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 elm totem of thorny skin [power 16]  (20 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power.  | 
 Galevault [power 155]  (25 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% lightning Melee Ret 2 lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 22 Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 361 Base Damage: 163 Armor: 0 All Resist: 2 Puts all charms on 25 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 1 beneficial effects by 2. 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power.  | 
 Skystalker [power 194]  (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +15% lightning Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Resists +6% lightning +9% darkness Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Achievements
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By tf is this class the Dwarf Stone Warden level 19
27th Wealth 122nd year of Ascendancy at 06:55 see stats
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By tf is this class the Dwarf Stone Warden level 22
27th Loss 122nd year of Ascendancy at 22:04 see stats
			Fear me not! (Insane (Adventure) difficulty)
			Survived the Fearscape!By tf is this class the Dwarf Stone Warden level 20
36th Dearth 122nd year of Ascendancy at 12:28 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By tf is this class the Dwarf Stone Warden level 10
10th Profit 122nd year of Ascendancy at 22:24 see stats
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By tf is this class the Dwarf Stone Warden level 20
22nd Dearth 122nd year of Ascendancy at 18:12 see stats
			Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.By tf is this class the Dwarf Stone Warden level 22
17th Loss 122nd year of Ascendancy at 04:24 see stats
			Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.By tf is this class the Dwarf Stone Warden level 22
8th Loss 122nd year of Ascendancy at 22:50 see stats
			Squadmate (Insane (Adventure) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.By tf is this class the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 03:01 see stats
			That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.By tf is this class the Dwarf Stone Warden level 22
28th Loss 122nd year of Ascendancy at 03:30 see stats
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By tf is this class the Dwarf Stone Warden level 9
10th Profit 122nd year of Ascendancy at 01:34 see stats
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By tf is this class the Dwarf Stone Warden level 19
18th Dearth 122nd year of Ascendancy at 17:53 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By tf is this class the Dwarf Stone Warden level 14
29th Profit 122nd year of Ascendancy at 06:43 see stats
			Utterly Destroyed (Insane (Adventure) difficulty)
			Died on the Eidolon Plane.By tf is this class the Dwarf Stone Warden level 22
28th Loss 122nd year of Ascendancy at 05:03 see stats
Log
Saving game...
Resting starts...
Mirror Image uses Taunt.
Mirror Image uses Taunt.
Talent Eldritch Blow is ready to use.
Mirror Image uses Taunt.
Mirror Image uses Taunt.
Mirror Image uses Taunt.
Mirror Image uses Taunt.
Your summoned Mirror Image disappears.
Your summoned Mirror Image disappears.
Talent Eldritch Fury is ready to use.
Talent Eldritch Slam is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Stone Vines is ready to use.
Tf is this class activates Stone Vines.
Talent Nature's Touch is ready to use.
Talent Mergeback is ready to use.
Talent Infusion: Movement is ready to use.
Talent Rune: Mirror Image is ready to use.
Talent Shards is ready to use.
Talent Eldritch Infusion is ready to use.
Tf is this class activates Shards.
Tf is this class activates Eldritch Infusion.
Talent Nature's Balance is ready to use.
Rested for 44 turns (stop reason: all resources and life at maximum).
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!


























































































