








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 34 / 14% |
| Size | small |
| Lifes / Deaths | Killed by Bethilaith the dreaming treant at level 18 on the 39th Dusk 122nd year of Ascendancy at 06:54 1 / 6Killed by Cyrobeth the king cobra at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 10:34 Killed by Eilinuba the white wolf at level 25 on the 4th Allure 123rd year of Ascendancy at 21:01 Killed by Isildann the barrow wight at level 34 on the 37th Pyre 123rd year of Ascendancy at 19:00 Killed by Isildann the barrow wight at level 34 on the 37th Pyre 123rd year of Ascendancy at 22:32 Killed by jerma3 at level 34 on the 37th Pyre 123rd year of Ascendancy at 22:36 |
Primary Stats
| Strength | 16 (base 17) |
| Dexterity | 15 (base 10) |
| Constitution | 8 (base 11) |
| Magic | 82 (base 60) |
| Willpower | 30 (base 16) |
| Cunning | 77 (base 60) |
Resources
| Life | 158/158 |
| Mana | 431/431 |
| Soul | 16/16 |
| Healing Factor | 1.4695910630513 |
| Regeneration | 10.654535207122 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +118.41281712929% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 5 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 21 |
| Crit Chance | 34% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Nature | +17% |
| Temporal | +12% |
| Blight | +6% |
| Arcane | +3% |
| Cold | +11% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 1 |
| Physical Save | 21 |
| Spell Save | 43 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 29%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 12%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 22%( 70%) |
| Darkness | + 54%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 56%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Silence Resistance | 100% |
| Bleed Resistance | 60% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 61% |
| Poison Resistance | 0% |
| Blind Resistance | 41% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 299 damage for 7 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1089% for 10 turns (54 total) and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master of flesh | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Animus | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Spell / Master necromancer | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Abont the quasit. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Xaneta the ice wyrm. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by Neryrabeth the honey tree. Escort: repented thief (level 2 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Gylewen the rattlesnake. Escort: temporal explorer (level 1 of Old Forest) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed black mamba head. * You've found the needed bear paw. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed orc heart. * You've found the needed minotaur nose. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Silence- +32% Confus- +28% Stun/Frz- +27% ---------- misc Stam/turn +0.60 Max.stam +17.00 A pair of boots made of leather. |
| Light source | brass lantern 'Festerwrecker'2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +4 Defense +5 (+5 eff.) Resists +12% nature Stun/Frz- +10% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Silonor (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning Crit.chn- 5.00% HP.reg +2.00 Heal.mod +15% Silence- +20% Teleport- +10% A cap made of leather. |
| Tool | Chamegund (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Dex +1 Mag dps ---------- Phys.pwr +4 (+2 eff.) Mov.spd +10% Res.pen +10% blight ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +2 See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Camuzilasta0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- Dmg.mod +14% nature ----- def ----- Resists +28% nature +6% fire Die.at -80.00 life Heal.mod +20% Blind- +20% Confus- +20% Rings make your fingers look great! |
| On fingers | Arimira0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Spell.crit +1% Dmg.mod +11% cold Phasing +20% ----- def ----- Resists +22% cold HP.reg +1.00 Blind- +21% Stun/Frz- +24% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +3 See.Stealth +5 See.Invis +6 Rings make your fingers look great! |
| Around waist | Strikevein1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +3 Mag dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +3% nature Crit.chn- 15.00% Die.at -40.00 life Max.HP +31.00 A belt that goes around your waist. |
| In main hand | Penitence (15-18 power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +27 (+8 eff.) ----- def ----- Resists +30% blight +30% darkness Affinity +20% darkness Spell.save +15 (+5 eff.) ---------- misc Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
| On hands | drakeskin leather gloves 'Bokogakhad' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +2 Wil +3 Cun dps ---------- Phys.crit +13.0% Spell.crit +18% Mind.crit +13% Crit.mult +9.00% Dmg.mod +6% blight Acc +13 (+7 eff.) ----- def ----- Armour +3 Resists +8% light +7% darkness Spell.save +3 (+1 eff.) ---------- misc Vim/s.crit +2.00 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 2.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 98.02 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe 'Armithad' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Apr +8 ----- def ----- Resists +12% darkness +14% mind +9% all Phys.save +14 (+7 eff.) Spell.save +13 (+4 eff.) Mind.save +27 (+9 eff.) Die.at -80.00 life ---------- misc Max.stam +30.00 Light +3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Beamnir the Plaguebutcher (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +12% temporal ----- def ----- Defense +6 (+6 eff.) Resists +3% temporal +11% fire +11% light +9% nature Stealth +5 Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Hatharek0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun +6 Wil ----- def ----- Resists +9% acid +3% fire +5% arcane HP.reg +4.00 Heal.mod +14% Cut- +60% Heal: Puts all charms on 35 cooldown Level 2.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 232 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
regeneration infusion of the psychic (heal 163; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 163 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, darkness, blight, fire, mind, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 3 darkness, 3 blight, 4 fire, 3 mind, 5 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 89; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 136; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 95; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 95 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the wizard (threshold 33; blocks 4; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 4 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Coalpiercer0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +3% darkness Res.pen +15% acid ----- def ----- Resists +3% darkness +11% fire +3% mind +11% cold Amulets make your neck look great! |
Deluregochik the Rimewedge0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Res.pen +5% cold ----- def ----- Defense +30 (+18 eff.) Resists +6% lightning +9% temporal HP.reg +4.00 Heal.mod +10% Amulets make your neck look great! |
Mutir0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +3% mind Phys.save +9 (+4 eff.) ---------- misc See.Invis +6 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
gold amulet 'Earytoleg'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid Res.pen +10% mind ----- def ----- Armour +14 Fatigue -7% Resists +9% mind +15% cold Crit.chn- 15.00% Phys.save +9 (+4 eff.) HP.reg +3.00 Amulets make your neck look great! |
copper ring 'Swampmalice'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Melee Ret 2 physical On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Defense +20 (+13 eff.) Resists +22% lightning +3% light +6% mind Mind.save +3 (+1 eff.) Rings make your fingers look great! |
copper ring 'Tarrydig'0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Armour +2 Resists +9% lightning +1% physical +3% cold Mind.save +6 (+2 eff.) HP.reg +4.00 Silence- +10% Confus- +24% Rings make your fingers look great! |
steel agate ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +1 Dex +1 Mag +1 Wil +1 Cun +7 Con dps ---------- Phys.pwr +7 (+3 eff.) Rings make your fingers look great! |
Sootwrest the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Acc +12 (+6 eff.) Apr +13 Melee Ret 4 darkness ----- def ----- Defense +9 (+7 eff.) Resists +6% lightning +15% light +15% darkness ---------- misc Light +2 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 174% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
elm magestaff (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff 'Ivereda' (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Wil +8 Con dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% arcane ----- def ----- Armour +3 Hardiness +3% Phys.save +2 (+1 eff.) ---------- misc Max.hate +4.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elm starstaff of fate (12-14 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Arcane Power 12.0 - 14.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +6 (+2 eff.) Dmg.mod +12% darkness ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elm vilestaff (10-12 power, 2 apr, blight element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) S.pwr/crit +2 Dmg.mod +10% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic steel battleaxe of shearing (19-28 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane/Master Power 19.0 - 28.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 While equipped: dps ---------- Res.pen +10% all Acc +12 (+6 eff.) Apr +10 Massive two-handed battleaxes. |
chilling dwarven-steel battleaxe of amnesia (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Arcane/Psionic Power 32.0 - 48.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +7 cold On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed battleaxes. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Ravenworth the vined mindstar (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 20 arcane resource burn * 20% chance to reduce all saves and defense by 23 While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 50% * 10% chance to reduce all saves and defense by 23 ----- def ----- Resists +12% blight +6% darkness +6% light +3% nature Spell.save +9 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc Max.psi +18.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Ashhunger' (8-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 7.5 - 8.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +8 arcane While equipped: Stats +5 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) S.pwr/crit +6 Res.pen +25% fire ----- def ----- Spell.save +11 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Vim/s.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Shiverserpent' (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 cold On Hit.r1 +20 cold On Crit.r2 +12 darkness While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Crit.mult +16.00% Mind.pwr +6 (+3 eff.) Dmg.mod +9% fire +6% cold ----- def ----- Resists +18% fire +9% darkness +6% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Merkul's Second Eye4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Rootarc (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Res.pen +15% nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +18% acid +1% physical +7% all Cut- +20% Pinning- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emeletha (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +1 Wil +2 Con dps ---------- Mind.crit +2% Dmg.mod +8% nature +12% cold Res.pen +20% arcane +5% mind ----- def ----- Resists +7% blight +18% cold +9% all Max.HP +48.00 HP.reg +2.40 Heal.mod +12% Poison- +23% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivylrann the Shadowkiller (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +16% temporal +21% darkness +8% physical Res.pen +11% temporal +11% physical Melee Ret 4 light 8 darkness ----- def ----- Resists +15% temporal +15% light +11% all Anom.red +11 Def/telep +10 Res/telep +10% Dur/telep +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +8% blight +13% all Mind.save +19 (+7 eff.) Max.HP +82.00 HP.reg +3.80 Heal.mod +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt 'Bariravor'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Defense +5 (+5 eff.) Resists +6% lightning +5% temporal +6% nature +1% physical Mind.save +3 (+1 eff.) Silence- +20% A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
balancing hardened leather belt1.0 T3 belt armor [Ego+] Master While equipped: Stats +5 Cun +3 Dex dps ---------- Phys.crit +7.0% Mind.crit +6% A belt that goes around your waist. |
hardened leather belt of dampening1.0 T3 belt armor [Ego+] Nature While equipped: ----- def ----- Resists +7% acid +7% fire +7% lightning +5% cold A belt that goes around your waist. |
linen cloak 'Serpentblur' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Defense +7 (+6 eff.) Resists +6% nature +3% darkness Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerumira (0 def, 3 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Phys.pwr +15 (+7 eff.) Dmg.mod +12% arcane +6% physical ----- def ----- Armour +3 Silence- +22% Confus- +20% Stun/Frz- +22% A pair of boots made of leather. |
pair of rough leather boots 'Brenurak' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- S.pwr/crit +10 ----- def ----- Armour +1 HP.reg +2.00 Heal.mod +11% ---------- misc Mana/s.crit +1.00 Max.mana +40.00 A pair of boots made of leather. |
pair of rough leather boots 'Urelathahell' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +15 (+7 eff.) Dmg.mod +6% physical Acc +5 (+3 eff.) ----- def ----- Armour +1 Resists +3% light Heal.mod +15% Rush: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue -3% Phys.save +9 (+4 eff.) ---------- misc Max.enc +37 Stam/turn +0.50 Max.stam +24.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
radiant rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 light Dmg.mod +4% light ----- def ----- Armour +1 Resists +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Salyrera the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex +1 Mag ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +6% temporal +6% light +3% mind +3% nature ---------- misc Infravis +1 A pointy cloth hat, very wizardly... |
Jetspitter (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +9% darkness Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce armor by 37% * 20% chance to reduce damage dealt by 19% ----- def ----- Armour +3 Fatigue +3% Resists +15% acid +12% fire Phys.save +9 (+4 eff.) Mind.save +10 (+4 eff.) Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
hardened leather cap 'Leliromigas' (0 def, 9 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.crit +5.0% Acc +10 (+5 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +9 Fatigue +3% Die.at -60.00 life ---------- misc Stam/turn +3.00 A cap made of leather. |
stabilizing hardened leather cap of the bounder (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +7 Str +6 Dex ----- def ----- Armour +3 Fatigue +3% Phys.save +12 (+6 eff.) Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 34.8 Physical damage. If the attack hits, the target is confused (28% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
17 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
679 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Aironslaught the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +20% lightning ----- def ----- Resists +6% acid Crit.chn- 10.00% Mind.save +12 (+4 eff.) Pinning- +20% ---------- misc Light +3 See.Stealth +7 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Poliyavena the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +4 Defense +10 (+8 eff.) Resists +5% arcane +6% light Phys.save +18 (+9 eff.) Spell.save +9 (+3 eff.) Max.HP +46.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of focus2.0 T1 lite [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind ----- def ----- Phys.save +5 (+2 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp of clarity0.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Light +6 See.Stealth +12 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's alchemist's lamp of clarity1.0 T3 lite [Ego+] Arcane/Psionic While equipped: ----- def ----- Resists +7% cold +7% temporal Mind.save +6 (+2 eff.) Def/telep +12 Res/telep +14% Dur/telep +12% ---------- misc Light +4 See.Stealth +9 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe 'Aluzilarion' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +12% physical Res.pen +5% physical Acc +5 (+3 eff.) Apr +3 ----- def ----- Defense +10 (+8 eff.) Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By jerma3 the Yeek Necromancer level 22
8th Haze 122nd year of Ascendancy at 11:15 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By jerma3 the Yeek Necromancer level 31
4th Pyre 123rd year of Ascendancy at 21:11 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By jerma3 the Yeek Necromancer level 20
52nd Dusk 122nd year of Ascendancy at 18:01 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By jerma3 the Yeek Necromancer level 33
23rd Pyre 123rd year of Ascendancy at 07:11 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By jerma3 the Yeek Necromancer level 31
3rd Pyre 123rd year of Ascendancy at 05:20 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By jerma3 the Yeek Necromancer level 10
9th Flare 122nd year of Ascendancy at 06:55 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By jerma3 the Yeek Necromancer level 20
51st Dusk 122nd year of Ascendancy at 18:56 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By jerma3 the Yeek Necromancer level 30
8th Regrowth 123rd year of Ascendancy at 13:27 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By jerma3 the Yeek Necromancer level 22
37th Haze 122nd year of Ascendancy at 01:14 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By jerma3 the Yeek Necromancer level 29
8th Regrowth 123rd year of Ascendancy at 10:24 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By jerma3 the Yeek Necromancer level 3
78th Pyre 122nd year of Ascendancy at 10:04 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By jerma3 the Yeek Necromancer level 9
6th Flare 122nd year of Ascendancy at 23:03 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By jerma3 the Yeek Necromancer level 22
63rd Dusk 122nd year of Ascendancy at 19:29 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By jerma3 the Yeek Necromancer level 26
5th Allure 123rd year of Ascendancy at 09:36 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By jerma3 the Yeek Necromancer level 17
35th Dusk 122nd year of Ascendancy at 21:03 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By jerma3 the Yeek Necromancer level 34
37th Pyre 123rd year of Ascendancy at 22:36 see stats
Log
Talent Ghost Walk is ready to use.
Talent Call of the Crypt is ready to use.
Bleeding from Isildann the barrow wight hits jerma3 for (69 absorbed), 0 physical (0 total damage).
Deep Wound from Isildann the barrow wight hits jerma3 for (41 absorbed), 0 physical (0 total damage).
Spikes of Decrepitude hits Isildann the barrow wight for (8 blocked), 0 cold, (11 blocked), 0 darkness (0 total damage).
Spikes of Decrepitude hits Lightbringer for 25 cold, 0 darkness (25 total damage).
Jerma3's desolate waste area effect hits Isildann the barrow wight for (7 blocked), 0 cold (0 total damage).
Jerma3's desolate waste area effect hits Isildann the barrow wight for (7 blocked), 0 cold (0 total damage).
Lightbringer hits jerma3 for (39 absorbed), 0 light (0 total damage).
Isildann the barrow wight uses Slash.
Your shield crumbles under the damage!
The shield around jerma3 crumbles.
Jerma3's Surge of Undeath is disrupted by her wounds!
Jerma3 is poisoned!
Isildann the barrow wight hits jerma3 for (2 absorbed), 115 physical, 6 cold, 76 physical, 10 cold (206 total damage).
jerma3 the level 34 yeek necromancer was chilled to death by Isildann the barrow wight on level 2 of Dreadfell.
Jerma3 casts Invoke Darkness.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Isildann the barrow wight killed jerma3!
Saving game...
Saving done.
Talent Call of the Mausoleum is ready to use.
Talent Torture Souls is ready to use.
Jerma3's spell attains critical power!
Jerma3 unleashes a blast of frostdusk as she crosses the veil!
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!





























































































































