Alberion the level 6 Shalore Adventurer by Alberion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassAdventurer
Level / Exp6 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity16 (base 12)
Constitution15 (base 12)
Magic17 (base 12)
Willpower33 (base 24)
Cunning22 (base 18)

Resources

Life217/217
Equilibrium18
Psi144/144
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement+28.727128731229%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy11
Crit Chance7%
APR14
Speed1.00

Offense: Offhand

Damage21
Accuracy11
Crit Chance7%
APR14
Speed1.00

Offense: Spell

Spellpower20
Crit Chance6%
Speed1

Offense: Mind

Mindpower28
Crit Chance8%
Speed1

Offense: Damage Bonus

Nature+5%
All+2%

Defense: Base

Armour (hardiness)8 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save22.2
Spell Save17.4
Mental Save19

Defense: Resistances

Blight+ 10%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance4%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Psionic / Projection1.00
1/5
1/5
0/5
0/5
Psionic / Solipsism1.00
5/5
1/5
0/5
0/5
Psionic / Dream Smith1.00
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.00
1/5
0/5
0/5
0/5
Psionic / Augmented mobility1.00
2/5
0/5
0/5
0/5
Psionic / Feedback1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active

Equipment

Psionic focus
Light source
On feet
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Alberion wears (replacing brass lantern): scorching brass lantern.

You gain 0.02 gold from the transmogrification of
brass lantern.
Space around you starts to dissolve...


Resting starts...

Rested for 29 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 11 turns (stop reason: dialog is displayed).


You gain 0.72 gold from the transmogrification of
reinforced iron shield of cold resistance (+16%) (0 def, 3 armour, 42 block).
You gain 1.27 gold from the transmogrification of
impenetrable iron plate armour of fire resistance (0 def, 12 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (102% power, 2 apr).
You gain 0.99 gold from the transmogrification of
flaming iron waraxe (104% power, 2 apr).
You gain 2.55 gold from the transmogrification of
balanced iron waraxe of massacre (117% power, 2 apr).
You gain 3.00 gold from the transmogrification of
shimmering ash starstaff of might (111% power, 3 apr, light element).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, lightning element).
You gain 3.64 gold from the transmogrification of
cruel elm starstaff of warding (100% power, 2 apr, temporal element).
You gain 0.25 gold from the transmogrification of
iron greatmaul (115% power, 1 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (111% power, 25 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Saving game...

Saving done.