











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 26 / 70% |
| Size | big |
| Lifes / Deaths | Killed by dozing giant venus flytrap at level 6 on the 2nd Mirth 122nd year of Ascendancy at 04:10 0 / 7Killed by Anduvaran the Bringer of Doom at level 17 on the 74th Haze 122nd year of Ascendancy at 12:02 Killed by worm that walks (servant of Klogger) at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 20:33 Killed by Urkis, the High Tempest at level 25 on the 6th Pyre 123rd year of Ascendancy at 06:19 Killed by Celia at level 26 on the 21st Pyre 123rd year of Ascendancy at 11:03 Killed by Celia at level 26 on the 21st Pyre 123rd year of Ascendancy at 17:45 Killed by skeleton master archer at level 26 on the 21st Pyre 123rd year of Ascendancy at 20:49 |
Primary Stats
| Strength | 62 (base 50) |
| Dexterity | 16 (base 10) |
| Constitution | 13 (base 13) |
| Magic | 86 (base 57) |
| Willpower | 18 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -146/930 |
| Insanity | 9/100 |
| Healing Factor | 1.0245901639344 |
| Regeneration | 0.25614754098362 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 157 |
| Accuracy | 42 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +42% |
| Lightning | +37% |
| Light | +23% |
| Temporal | +21% |
| Blight | +30% |
| Cold | +22% |
| Mind | +24% |
| All | +12% |
Offense: Damage Penetration
| Cold | +30% |
| Darkness | +25% |
Defense: Base
| Armour (hardiness) | 32.5 (80%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 3 |
| Physical Save | 26 |
| Spell Save | 41 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 26%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 9%( 70%) |
| Light | + 29%( 70%) |
| Lightning | + 26%( 70%) |
| Fire | + 18%( 70%) |
| Mind | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 76% |
| Confusion Resistance | 10% |
| Pinning Resistance | 43% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 61% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 291 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 141 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chaos Orbs |
| talent | Constrict |
| talent | Chant of Fortitude |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 15. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed red crystal shard. * You've found the needed hummerhorn wing. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed warg claw. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed minotaur nose. * You've found the needed green worm. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of bone giant dust. * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +5 Wil +3 Cun ----- def ----- Armour +4 Fatigue +3% Phys.save +7 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching brass lantern of health2.0 T1 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 30.71 to 92.12 lightning damage (61.41 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | Xerotha the Tidestinger (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +3 (+0 eff.) Mov.spd +10% Res.pen +20% cold ----- def ----- Resists +30% acid +3% fire +6% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +11% light Res.pen +15% darkness +10% cold On Hit (Melee): * 20% chance to reduce damage dealt by 11% ----- def ----- Resists +22% light Max.HP +23.00 Disarm- +23% Pinning- +23% Knockbk- +21% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 117.56 You won the Ring of Blood trial, and this is your reward. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | arcing dwarven-steel greatsword of massacre (44.5-71.2 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 44.5 - 71.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 84 damage Massive two-handed swords. |
| On hands | Xerabeth (0 def, 2 armour)1.5 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +3 Mag +1 Cun dps ---------- Phys.pwr +16 (+2 eff.) Dmg.mod +12% mind ----- def ----- Armour +2 Fatigue +3% Resists +9% mind +5% light +6% darkness Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 85.50 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel mail armour 'Blazecrack' (2 def, 12 armour)14.0 T2 heavy armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +12% darkness Res.pen +10% darkness Melee Ret 10 lightning ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +12% Resists +7% acid +7% physical +7% fire +13% lightning +7% cold A suit of armour made of mail. |
| Cloak | Ivyda the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Dex +2 Mag +2 Cun dps ---------- Dmg.mod +9% temporal On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Defense +2 (+0 eff.) Resists +9% acid Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shimmering ash magestaff of power (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +12 (+3 eff.) Dmg.mod +15% fire ---------- misc Mana/turn +0.18 Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging ash starstaff of might (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +6 (+2 eff.) S.pwr/crit +3 Dmg.mod +15% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew starstaff of fate (20-24 power, 4 apr, physical element)5.0 T3 staff 1H weapon [Ego+] Arcane/Master Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.2% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +9% Phys.pwr +5 (+0 eff.) Spell.pwr +15 (+4 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ----- def ----- Phys.save +8 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Drake's Bane (45-67.5 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+5 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
enhanced iron greatsword of crippling (16-25.6 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego++] Nature/Master Power 16.0 - 25.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +5 Dex +5 Mag +6 Wil +5 Cun +5 Con dps ---------- Phys.crit +7.0% ----- def ----- Resists +10% blight Massive two-handed swords. It was hardened by the digestive sack. |
plaguebringer's dwarven-steel greatsword (38.5-61.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane Power 38.5 - 61.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 25 While equipped: ----- def ----- Disease- +23% Massive two-handed swords. |
stralite greatsword of crippling (47-75.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 47.0 - 75.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Massive two-handed swords. |
warbringer's dwarven-steel mace of crippling (26.5-37.1 power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Master Power 26.5 - 37.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Con dps ---------- Phys.crit +7.0% Phys.pwr +7 (+1 eff.) Res.pen +9% physical ----- def ----- Disarm- +17% Blunt and deadly. |
acidic dwarven-steel dagger of vileness (17-22.1 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Power 17.0 - 22.1 Physical Uses 45% Dex, 50% Mag, 45% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 25 On Crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 Sharp, short and deadly. |
warbringer's dwarven-steel dagger (15.5-20.15 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 15.5 - 20.2 Physical Uses 45% Dex, 50% Mag, 45% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+1 eff.) Res.pen +7% physical ----- def ----- Disarm- +18% Sharp, short and deadly. |
windwalling iron shield of lightning resistance (+16%) (0 def, 2 armour, 18.5 block)7.0 T1 shield armor [Ego+] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil ----- def ----- Armour +2 Fatigue +8% Resists +16% lightning +10% physical Shield.near.proj +16 Proj.slow +11% ---------- misc Talents +1 Block Handheld deflection devices. |
tormentor's cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +13.00% ----- def ----- Resists +11% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +11% all Poison- +28% Disease- +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of light (+27%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +17% temporal +11% arcane +18% light ----- def ----- Resists +27% light +15% all ---------- misc Max.mana +39.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
volcanic reinforced leather armour of Toknor (12 def, 16 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +14.00% Phys.pwr +7 (+1 eff.) Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +16 Defense +12 (+0 eff.) Fatigue +8% Resists +18% fire +13% physical A suit of armour made of leather. |
steel mail armour of resilience (2 def, 6 armour)14.0 T2 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Max.HP +20.00 A suit of armour made of mail. |
dwarven-steel mail armour of delving (3 def, 8 armour)14.0 T3 heavy armor [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +12% Resists +12% darkness +7% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 528.64 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Klogger the Ogre Writhing One level 21
2nd Wintertide 123rd year of Ascendancy at 10:38 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Klogger the Ogre Writhing One level 26
19th Pyre 123rd year of Ascendancy at 01:22 see stats
Bringer of Doom
Killed a Bringer of Doom.By Klogger the Ogre Writhing One level 17
74th Haze 122nd year of Ascendancy at 18:52 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Klogger the Ogre Writhing One level 12
12nd Dusk 122nd year of Ascendancy at 01:17 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Klogger the Ogre Writhing One level 24
35th Regrowth 123rd year of Ascendancy at 21:52 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Klogger the Ogre Writhing One level 18
76th Haze 122nd year of Ascendancy at 15:37 see stats
Exterminator
Killed 1000 creatures.By Klogger the Ogre Writhing One level 18
7th Decay 122nd year of Ascendancy at 04:55 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Klogger the Ogre Writhing One level 25
8th Pyre 123rd year of Ascendancy at 00:47 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Klogger the Ogre Writhing One level 21
2nd Wintertide 123rd year of Ascendancy at 10:14 see stats
Level 10
Got a character to level 10.By Klogger the Ogre Writhing One level 10
1st Flare 122nd year of Ascendancy at 13:58 see stats
Level 20
Got a character to level 20.By Klogger the Ogre Writhing One level 20
10th Decay 122nd year of Ascendancy at 05:36 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By Klogger the Ogre Writhing One level 21
4th Allure 123rd year of Ascendancy at 19:57 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Klogger the Ogre Writhing One level 12
39th Dusk 122nd year of Ascendancy at 12:22 see stats
Size matters
Did over 600 damage in one attack.By Klogger the Ogre Writhing One level 18
7th Decay 122nd year of Ascendancy at 00:45 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Klogger the Ogre Writhing One level 21
2nd Wintertide 123rd year of Ascendancy at 10:38 see stats
The Arena
Unlocked Arena mode.By Klogger the Ogre Writhing One level 11
3rd Dusk 122nd year of Ascendancy at 03:39 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Klogger the Ogre Writhing One level 21
2nd Wintertide 123rd year of Ascendancy at 10:38 see stats
The secret city
Discovered the truth about mages.By Klogger the Ogre Writhing One level 11
1st Dusk 122nd year of Ascendancy at 18:46 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Klogger the Ogre Writhing One level 15
59th Haze 122nd year of Ascendancy at 15:13 see stats
Log
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 11.
You fight through the pain! (+4 hate)
Skeleton master archer uses Crippling Shot.
Something hits worm that walks (servant of Klogger) for 105 arcane damage.
Something hits Degenerated skeleton warrior for 92 arcane damage.
Melee retaliation hits Skeleton archer for 3 fire, 3 blight (7 total damage).
Melee retaliation hits Degenerated skeleton warrior for 2 fire, 3 blight (6 total damage).
Skeleton archer hits worm that walks (servant of Klogger) for 9 physical, 1 healing (9 total damage) [1 healing].
Degenerated skeleton warrior hits worm that walks (servant of Klogger) for 42 physical, 1 healing (42 total damage) [1 healing].
Celia casts Surge of Undeath.
Skeleton master archer is engulfed in dark energies.
Skeleton archer is engulfed in dark energies.
Degenerated skeleton warrior is engulfed in dark energies.
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Skeleton master archer's Crippling Shot performs a ranged critical strike against worm that walks (servant of Klogger)!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 24.
Your hatred grows even as your life fades! (+21 hate)
Character control switched to Klogger.
Worm that walks (servant of Klogger) hits Celia for 21 physical, 6 blight, 8 physical, 1 cold, 6 blight, 46 fire (92 total damage).
Worm that walks (servant of Klogger) hits Skeleton archer for 52 fire damage.
Worm that walks (servant of Klogger) hits Degenerated skeleton warrior for 41 fire damage.
Ruin hits Worm that walks (servant of Klogger) for 2 healing, 2 healing (0 total damage) [4 healing].
Skeleton master archer's Crippling Shot hits Worm that walks (servant of Klogger) for 231 physical damage.
Klogger the level 26 ogre writhing one was torn limb from limb to death by a skeleton master archer on level 2 of Last Hope Graveyard.
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Klogger deactivates Constrict.
Klogger deactivates Chaos Orbs.
Klogger deactivates Chant of Fortitude.
Klogger calms down.

















































































