











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.0Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Egress Artifact Codes 1.5.10Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 50 / 3393% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 37 (base 19) |
| Dexterity | 23 (base 11) |
| Constitution | 64 (base 39) |
| Magic | 155 (base 60) |
| Willpower | 117 (base 60) |
| Cunning | 86 (base 60) |
Resources
| Life | 685/685 |
| Mana | 529/529 |
| Healing Factor | 1.3493965053825 |
| Regeneration | 0.33734912634563 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +33.77923725935% |
| Spell | +15% |
| Global | +134.51659701343% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Stealth | 23.338057800243 |
| See Invisible | 74.241854566278 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 41 |
| Crit Chance | 36% |
| APR | 67 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 109 |
| Crit Chance | 100% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +30% |
| Lightning | +182% |
| Cold | +157% |
| Darkness | +30% |
| Blight | +31% |
| Arcane | +175% |
| Fire | +119% |
| All | +15% |
Offense: Damage Penetration
| Lightning | +55% |
| Cold | +128% |
| Blight | +15% |
| Arcane | +106% |
| Fire | +80% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 55.185636429662 (69.823135475018%) |
| Defense | 57 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 64 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 46%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 55%( 70%) |
| All | + 37%( 70%) |
| Darkness | + 54%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 46%( 70%) |
| Physical | + 57%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 5 turns and blocking 433 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2073% for 10 turns (226 total) and instantly restoring 104 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 362 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1802 damage for 7 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Ice | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Spell / Thaumaturgy | 1.50 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Arcane | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Divination | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Arcane Shield |
| talent | Arcane Power |
| talent | Uttercold |
| talent | Feather Wind |
| talent | Keen Senses |
| talent | Chant of Fortress |
| talent | Slipstream |
| talent | Thunderstorm |
| talent | Multicaster |
| talent | Essence of Speed |
| talent | Phantasmal Shield |
| talent | Disruption Shield |
| talent | Premonition |
| talent | Shielding |
| talent | Secrets of the Eternals |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Xeraletira the skeleton archer. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3310. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 322 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | brass lantern 'Bethaletira'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Spell.pwr +25 (+4 eff.) S.pwr/crit +8 Acc +10 (+5 eff.) Melee Ret 4 mind 4 blight ----- def ----- Defense +27 (+8 eff.) Phys.save +12 (+3 eff.) Spell.save +11 (+2 eff.) Mind.save +24 (+7 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | drakeskin leather cap 'Blizzardwire' (0 def, 5 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +11 Mag +9 Wil dps ---------- Spell.crit +11% Crit.mult +20.00% S.pwr/crit +12 Dmg.mod +16% blight +15% cold +20% arcane Res.pen +31% arcane +20% cold ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
| Tool | Chalochak the Torchoblivion [power 69] (20 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Str +6 Wil dps ---------- Spell.pwr +30 (+5 eff.) Dmg.mod +15% arcane +9% fire Res.pen +15% blight +25% fire ---------- misc Infravis +3 Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60% Puts all charms on 20 cooldown 100% to heal for 90. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | gold Prothotipe's Prismatic Eye ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Mag +15 Con dps ---------- Phys.pwr +11 (+5 eff.) Spell.pwr +12 (+2 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +10% lightning +10% fire +10% cold +6% all ----- def ----- Phys.save +14 (+4 eff.) Spell.save +13 (+3 eff.) Disease- +20% ---------- misc Mana/turn +0.20 Vim/s.crit +2.00 Max.stam +18.00 Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Rings make your fingers look great! |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Layylle the Crackleprophet (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +6 Str +5 Mag +6 Wil dps ---------- Spell.crit +14% Spell.pwr +26 (+4 eff.) Dmg.mod +57% lightning +15% physical +18% cold Res.pen +20% arcane ----- def ----- Resists +44% lightning +13% cold +5% arcane +15% all ---------- misc Mana/turn +0.39 Max.mana +71.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 4.9 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 650.70 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 101.05 physical damage and 178.79 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Primal Infusion (affinity 22%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the wizard (heal 358; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 358 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the wizard (die at -1041; dur 7; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1041 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1041 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 979%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 979% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 685; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 685 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 21%; magical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; physical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 22%; magical, mental; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 24%; mental, physical; dur 4; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 36%; mental; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 9; phase 34; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (618.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Inflicts 710.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, light, mind, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 4 light, 3 mind, 4 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 427; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 426.65 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 452; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 452.44 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 21; resist 35%; move 57%; dur 5; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 57% faster, and you are invisible (power 21). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 1449% over 10 turns; mana 72; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1449% for 10 turns (158 total) and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 282; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 5 turns and blocking 282 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 952; dur 9; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 952 damage for 9 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 855; dur 8; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 855 damage for 8 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 1413; dur 7; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1413 damage for 7 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 76; blocks 6; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 76 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 103; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 161; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 161 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Boltschism0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Dmg.mod +6% physical ----- def ----- Resists +19% lightning +15% fire Stun/Frz- +24% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
copper amulet 'Corruptionwreath'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +9% nature ----- def ----- Resists +9% acid +6% fire +5% arcane Spell.save +12 (+3 eff.) Amulets make your neck look great! |
Blazepanic the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +18% light +12% temporal Phasing +30% ----- def ----- Resists +6% temporal ---------- misc Light +2 Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
steel amulet 'Galevile'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Str +2 Dex +3 Wil dps ---------- Res.pen +25% lightning Melee Ret 4 mind ----- def ----- Resists +9% lightning Phys.save +13 (+3 eff.) Spell.save +14 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Infravis +2 Amulets make your neck look great! |
Eryrain the Lavarage0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Str dps ---------- Melee Ret 4 fire ----- def ----- Resists +21% lightning +6% temporal +6% light Spell.save +3 (+0 eff.) Die.at -40.00 life Cut- +10% Disarm- +20% Stun/Frz- +20% Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 7.2 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (209). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 12). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Glintspawn'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +7 Con ----- def ----- Resists +12% acid +6% fire +5% arcane +15% light Phys.save +9 (+2 eff.) Spell.save +9 (+2 eff.) ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Cyrevena the Dazzleblight0.1 T4 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% acid +11% physical +15% light +5% arcane +6% darkness ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Demonhack of the Blightspawn0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex -7 Mag +10 Wil +7 Cun +5 Con dps ---------- S.pwr/crit +4 Mov.spd +10% Melee+ 9 light 8 darkness Dmg.mod +9% darkness +18% nature +9% light On Hit (Melee): * 10% chance to reduce all saves and defense by 36 On Melee Ret: * 10% chance to reduce damage dealt by 29% * 9% chance to blind ----- def ----- Fatigue -7% Resists +3% nature +6% mind HP.reg +3.00 ---------- misc Stam/turn +1.10 Mana/turn +0.41 Max.mana +28.00 Amulets make your neck look great! |
Gaganne the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +9 Cun +10 Con dps ---------- Mind.crit +1% Crit.mult +10.00% Mov.spd +10% Apr +2 ----- def ----- Armour +6 Defense +8 (+3 eff.) Fatigue -8% Resists +17% fire +17% cold Res.Cap +4% all Phys.save +15 (+4 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Glimmervalor0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun +8 Str dps ---------- Dmg.mod +9% light +15% mind Res.pen +10% darkness Melee Ret 6 light ---------- misc Psi/ret +0.16 Max.hate +6.00 Max.psi +40.00 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 41 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Radianceblood the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Phys.pwr +20 (+8 eff.) Dmg.mod +30% physical ----- def ----- Defense +30 (+8 eff.) Resists +20% light Amulets make your neck look great! |
Sparkvengeance the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +15 Lck +6 Con dps ---------- Dmg.mod +12% lightning +6% mind Res.pen +20% lightning +10% mind Acc +15 (+7 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Defense +17 (+5 eff.) Fatigue -8% Resists +6% mind +6% lightning Phys.save +17 (+4 eff.) Unseen.red 17% Max.HP +39.00 HP.reg +13.00 Amulets make your neck look great! |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 4.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 23 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 2.5 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
archmage's stralite amulet0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Spell.pwr +5 (+0 eff.) Dmg.mod +6% acid +6% fire +5% cold +7% lightning Amulets make your neck look great! |
grounding stralite amulet of cunning (+3)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +19% lightning Stun/Frz- +29% Amulets make your neck look great! |
protective stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +14.00% Acc +9 (+4 eff.) Apr +14 ----- def ----- Armour +3 Defense +9 (+3 eff.) Res.Cap +5% all Phys.save +11 (+3 eff.) Amulets make your neck look great! |
protective stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Armour +6 Defense +8 (+3 eff.) Res.Cap +3% all Phys.save +17 (+4 eff.) Blind- +24% ---------- misc Infravis +6 Sight +2 See.Invis +9 Amulets make your neck look great! |
starseer's stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Melee+ 12 light 10 darkness Dmg.mod +17% light +7% temporal +19% darkness +5% physical On Melee Ret: * 12% chance to reduce damage dealt by 29% * 8% chance to blind Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 262.20 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Tempestbliss the voratun amulet0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Phys.crit +5.0% Spell.crit +5% Crit.mult +20.00% Spell.pwr +6 (+1 eff.) Dmg.mod +8% darkness +8% temporal +8% light +17% physical Res.pen +25% cold ----- def ----- Resists +21% lightning ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
archmage's voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +10 Mag dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) S.pwr/crit +5 Dmg.mod +7% acid +7% fire +7% cold +7% lightning ---------- misc Mana/turn +0.50 Max.mana +36.00 Amulets make your neck look great! |
clarifying voratun amulet of constitution (+8)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +8 Con ----- def ----- Resists +27% mind Confus- +40% Amulets make your neck look great! |
clarifying voratun amulet of strength (+8)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +8 Str ----- def ----- Resists +21% mind Confus- +44% Amulets make your neck look great! |
clarifying voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +30% mind Blind- +34% Confus- +43% ---------- misc Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
enraging voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Phys.pwr +8 (+4 eff.) S.pwr/crit +4 Phys.spd +10% Dmg.mod +8% physical ---------- misc Mana/turn +0.48 Max.mana +39.00 Amulets make your neck look great! |
mindweaver's voratun amulet of mastery (0.33 Spell / Water)0.1 T5 amulet jewelry [Ego+] Master/Psionic While equipped: Stats +6 Wil dps ---------- Mind.pwr +14 (+4 eff.) ----- def ----- Mind.save +11 (+3 eff.) Confus- +25% ---------- misc Masteries +0.33 Spell/Water Amulets make your neck look great! |
mindweaver's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +16.00% Mind.pwr +13 (+3 eff.) Acc +9 (+4 eff.) Apr +16 ----- def ----- Mind.save +11 (+3 eff.) Confus- +16% Amulets make your neck look great! |
restful voratun amulet of perfection (0.37 Spell / Phantasm,0.37 Spell / Ice)0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Fatigue -6% HP.reg +4.00 ---------- misc Masteries +0.37 Spell/Phantasm +0.37 Spell/Ice Amulets make your neck look great! |
savior's voratun amulet of constitution (+9)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +9 Con ----- def ----- Phys.save +21 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +25 (+7 eff.) Amulets make your neck look great! |
savior's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +16.00% Spell.pwr +12 (+2 eff.) Dmg.mod +13% blight +15% fire ----- def ----- Phys.save +23 (+6 eff.) Spell.save +23 (+5 eff.) Mind.save +23 (+6 eff.) Amulets make your neck look great! |
serendipitous voratun amulet of mastery (0.40 Spell / Storm)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +20 Lck dps ---------- Acc +16 (+8 eff.) ----- def ----- Defense +15 (+5 eff.) Unseen.red 18% ---------- misc Masteries +0.40 Spell/Storm Amulets make your neck look great! |
serendipitous voratun amulet of strength (+20)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +20 Lck +9 Str dps ---------- Acc +20 (+10 eff.) ----- def ----- Defense +14 (+4 eff.) Unseen.red 19% Amulets make your neck look great! |
serendipitous voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +16 Lck dps ---------- Acc +11 (+5 eff.) ----- def ----- Defense +16 (+5 eff.) Unseen.red 16% Blind- +28% ---------- misc Infravis +7 Sight +2 See.Invis +13 Amulets make your neck look great! |
stabilizing voratun amulet of cunning (+7)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +7 Cun ----- def ----- Resists +21% temporal Pinning- +44% Knockbk- +44% Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet of perfection (0.38 Spell / Aegis,0.38 Spell / Air)0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.38 Spell/Aegis +0.38 Spell/Air Amulets make your neck look great! |
wanderer's voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Dex +2 Mag +7 Cun +7 Con dps ---------- S.pwr/crit +4 Mov.spd +10% ----- def ----- Fatigue -10% HP.reg +3.00 ---------- misc Stam/turn +1.10 Mana/turn +0.48 Max.mana +30.00 Amulets make your neck look great! |
wanderer's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +6 Dex +8 Cun +7 Con dps ---------- Crit.mult +15.00% Mov.spd +10% Acc +7 (+3 eff.) Apr +16 ----- def ----- Fatigue -8% HP.reg +3.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
wanderer's voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Dex +8 Cun +7 Con dps ---------- Mov.spd +10% Melee+ 11 light 10 darkness Dmg.mod +15% light +15% darkness On Melee Ret: * 14% chance to reduce damage dealt by 29% * 12% chance to blind ----- def ----- Fatigue -10% HP.reg +4.00 ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
warmaker's voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +9 Str +10 Dex +10 Wil dps ---------- Melee+ 14 light 14 darkness Dmg.mod +11% light +9% darkness On Melee Ret: * 14% chance to reduce damage dealt by 29% * 13% chance to blind Amulets make your neck look great! |
warmaker's voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +9 Str +8 Dex +9 Wil dps ---------- Melee+ 15 light 15 darkness Dmg.mod +15% light +14% darkness On Melee Ret: * 7% chance to reduce damage dealt by 29% * 13% chance to blind Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
rogue's steel ring of arcana (+0.15/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Silence- +24% ---------- misc Mana/turn +0.15 Rings make your fingers look great! |
savage's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag +2 Con dps ---------- Melee+ 13 light Ranged+ 10 light Dmg.mod +11% light ----- def ----- Spell.save +13 (+3 eff.) ---------- misc Max.stam +13.00 Rings make your fingers look great! |
solipsist's steel ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Rings make your fingers look great! |
warrior's steel ring of darkness (+24%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% darkness ----- def ----- Armour +8 Resists +24% darkness Rings make your fingers look great! |
wizard's steel ring of time (+10%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +10% temporal Spell.save +6 (+1 eff.) Rings make your fingers look great! |
wizard's steel ring of warding0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag ----- def ----- Resists +13% acid +16% fire +13% lightning +13% cold Spell.save +6 (+1 eff.) Rings make your fingers look great! |
Glonne the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Str +2 Con dps ---------- Crit.mult +20.00% Phys.pwr +10 (+5 eff.) Dmg.mod +14% nature Acc +20 (+10 eff.) ----- def ----- Resists +28% nature +5% physical Crit.chn- 15.00% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
Mayorevena the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +9 (+4 eff.) Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+3 eff.) Res.pen +5% blight ----- def ----- Armour +4 Resists +3% darkness +5% arcane Phys.save +9 (+2 eff.) Spell.save +15 (+3 eff.) Poison- +20% Pinning- +20% Rings make your fingers look great! |
Runesin0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Str dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +18 Resists +3% temporal +6% light +2% physical Stun/Frz- +10% Teleport- +20% Rings make your fingers look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Tulyravon the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex +13 Mag +3 Con dps ---------- Dmg.mod +12% arcane +6% blight Melee Ret 8 blight ----- def ----- Resists +5% arcane Spell.save +14 (+3 eff.) ---------- misc Infravis +3 Rings make your fingers look great! |
gold ring 'Mayakira'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun ----- def ----- Armour +10 Defense +4 (+2 eff.) Resists +5% arcane +6% lightning Phys.save +9 (+2 eff.) Die.at -20.00 life Rings make your fingers look great! |
gold ring 'Umbrabreaker'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +1 Dex +7 Con dps ---------- Phys.pwr +8 (+4 eff.) Res.pen +15% physical ----- def ----- Defense +10 (+3 eff.) Resists +9% darkness Phys.save +9 (+2 eff.) Rings make your fingers look great! |
solipsist's gold ring of the mountain (+12%)0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +12% physical ----- def ----- Resists +12% physical Rings make your fingers look great! |
Flashstrider the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +7 Cun +6 Wil dps ---------- Dmg.mod +6% fire +12% nature +12% mind Res.pen +15% mind Melee Ret 10 fire ----- def ----- Defense +14 (+4 eff.) Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +10 (+5 eff.) ----- def ----- Max.HP +88.00 HP.reg +9.00 Heal.mod +15% Rings make your fingers look great! |
marksman's stralite ring of luminosity0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Dex +5 Mag dps ---------- Melee+ 15 light Ranged+ 22 light Dmg.mod +14% light Acc +6 (+3 eff.) Rings make your fingers look great! |
painweaver's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +11 (+5 eff.) Spell.pwr +5 (+0 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +6% all ----- def ----- Max.HP +66.00 HP.reg +15.00 Heal.mod +16% Rings make your fingers look great! |
pixie's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +8 (+1 eff.) Acc +11 (+5 eff.) Apr +10 ----- def ----- Defense +11 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +9 Cun +7 Dex dps ---------- Acc +20 (+10 eff.) Apr +7 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Cun +6 Dex dps ---------- Acc +9 (+4 eff.) ----- def ----- Resists +18% acid +22% fire +13% lightning +14% cold Rings make your fingers look great! |
stralite ring 'Balesus'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +5 Dex +2 Mag +6 Wil dps ---------- Dmg.mod +18% blight ----- def ----- Crit.chn- 10.00% Mind.save +12 (+4 eff.) ---------- misc Mana/s.crit +2.00 Infravis +3 See.Invis +6 Rings make your fingers look great! |
Aroneg the Weepsaw0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +8 Wil +8 Cun dps ---------- Mind.pwr +15 (+4 eff.) Melee+ 40 light Ranged+ 40 light Dmg.mod +9% lightning +15% light +9% mind Melee Ret 2 nature On Hit (Melee): * 10% chance to reduce all saves and defense by 36 * 10% chance to slow global speed by 64% ----- def ----- Resists +12% nature Blind- +47% ---------- misc Infravis +6 See.Stealth +17 See.Invis +20 Rings make your fingers look great! |
Duathelonslaught0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +10 Dex +8 Wil +18 Cun dps ---------- Mind.pwr +14 (+4 eff.) Dmg.mod +20% blight +18% mind Acc +15 (+7 eff.) Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Resists +20% blight +6% darkness Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 189.84 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Hettothel the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Dmg.mod +20% mind ----- def ----- Resists +20% mind +21% blight Crit.chn- 17.97% Die.at -60.00 life Max.HP +119.79 Blind- +20% ---------- misc Equi/ret +0.16 Hate/m.crit +4.00 Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Unrythel the Tempestfame0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +9% lightning +6% light Res.pen +10% lightning +20% light On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Resists +15% lightning +15% mind Spell.save +18 (+4 eff.) Rings make your fingers look great! |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 8.2 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 1074.27 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +6 Str +9 Dex +4 Wil +9 Cun +8 Con dps ---------- Mind.crit +2% Phys.pwr +13 (+6 eff.) Acc +12 (+6 eff.) Melee Ret 6 mind 4 lightning ----- def ----- Max.HP +50.00 Disarm- +40% Pinning- +50% Knockbk- +40% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
conjurer's voratun ring of fire (+28%)0.1 T5 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +14% fire ----- def ----- Resists +28% fire Rings make your fingers look great! |
conjurer's voratun ring of lightning (+24%)0.1 T5 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Rings make your fingers look great! |
conjurer's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +14 (+2 eff.) ----- def ----- HP.reg +8.00 Stun/Frz- +48% Rings make your fingers look great! |
marksman's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex dps ---------- Acc +14 (+7 eff.) ----- def ----- Max.HP +97.00 HP.reg +17.00 Heal.mod +18% Rings make your fingers look great! |
painweaver's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +20 (+8 eff.) Spell.pwr +19 (+3 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +7% all Rings make your fingers look great! |
pixie's voratun ring of clarity0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +5 Mag dps ---------- Spell.pwr +11 (+1 eff.) ----- def ----- Mind.save +13 (+4 eff.) Confus- +36% Rings make your fingers look great! |
pixie's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +10 (+1 eff.) Acc +8 (+4 eff.) Apr +17 ----- def ----- Defense +15 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie's voratun ring of speed0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +3 Mag dps ---------- Spell.pwr +11 (+1 eff.) Mov.spd +16% Acc +8 (+4 eff.) ----- def ----- Defense +10 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
psionicist's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Wil dps ---------- Acc +15 (+7 eff.) Apr +13 ----- def ----- Defense +14 (+4 eff.) Mind.save +14 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage's voratun ring of clarity0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Con ----- def ----- Spell.save +18 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +50% ---------- misc Max.stam +40.00 Rings make your fingers look great! |
savage's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Spell.save +19 (+4 eff.) Max.HP +66.00 HP.reg +14.00 Heal.mod +14% ---------- misc Max.stam +25.00 Rings make your fingers look great! |
savage's voratun ring of power0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con dps ---------- Phys.pwr +14 (+6 eff.) Spell.pwr +12 (+2 eff.) Mind.pwr +11 (+3 eff.) ----- def ----- Spell.save +16 (+4 eff.) ---------- misc Max.stam +32.00 Rings make your fingers look great! |
savior's voratun ring of lightning (+30%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +30% lightning Phys.save +18 (+5 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) Rings make your fingers look great! |
savior's voratun ring of misery0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +8 Cun dps ---------- Melee+ 25 physical Ranged+ 21 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 36 On Hit (Ranged): * 12% chance to reduce all saves and defense by 36 ----- def ----- Phys.save +12 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
sneakthief's voratun ring of clarity0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Cun +8 Dex dps ---------- Acc +12 (+6 eff.) ----- def ----- Mind.save +13 (+4 eff.) Confus- +50% Rings make your fingers look great! |
sneakthief's voratun ring of fire (+32%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +9 Cun +9 Dex dps ---------- Dmg.mod +16% fire Acc +14 (+7 eff.) ----- def ----- Resists +32% fire Rings make your fingers look great! |
solipsist's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +9 Mag +7 Wil +7 Cun dps ---------- Mind.pwr +9 (+2 eff.) Melee+ 40 light Ranged+ 23 light Dmg.mod +18% light Rings make your fingers look great! |
solipsist's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- HP.reg +7.00 Stun/Frz- +37% Rings make your fingers look great! |
titan's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +8 Con ----- def ----- Phys.save +16 (+4 eff.) Max.HP +83.00 HP.reg +17.00 Heal.mod +18% Rings make your fingers look great! |
treant's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +12% nature +15% blight Max.HP +100.00 HP.reg +10.00 Heal.mod +18% Poison- +30% Disease- +25% Rings make your fingers look great! |
treant's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +7% nature +11% blight Max.HP +100.00 HP.reg +13.00 Heal.mod +15% Poison- +24% Disease- +14% Rings make your fingers look great! |
treant's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +17 (+8 eff.) Apr +16 ----- def ----- Defense +12 (+4 eff.) Resists +11% nature +13% blight Poison- +18% Disease- +25% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +5% nature +11% blight Max.HP +35.00 Poison- +30% Disease- +18% Disarm- +47% Pinning- +35% Knockbk- +32% Rings make your fingers look great! |
warrior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +16 Max.HP +97.00 HP.reg +13.00 Heal.mod +19% Rings make your fingers look great! |
wizard's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Mag dps ---------- Acc +14 (+7 eff.) Apr +13 ----- def ----- Defense +13 (+4 eff.) Spell.save +14 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Unreran (30-36 power, 6 apr, fire element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +5% Spell.pwr +35 (+5 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire Res.pen +10% mind Melee Ret 10 mind ----- def ----- Resists +9% lightning +6% fire +3% darkness ---------- misc Max.mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dredur the voratun mace (47-66 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 47.0 - 65.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +22 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 159 damage While equipped: Stats +14 Str +4 Mag +2 Wil +7 Cun dps ---------- Dmg.mod +11% physical Acc +21 (+10 eff.) Blunt and deadly. |
elemental voratun mace of enduring (46-64 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Arcane/Nature Power 45.5 - 63.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 159 lightning damage (1/turn) While equipped: Stats +15 Con +14 Wil dps ---------- Dmg.mod +19% lightning Res.pen +30% lightning ----- def ----- Max.HP +68.00 Blunt and deadly. |
Freezecrack (42-59 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +4 cold While equipped: Stats +7 Str +5 Dex +11 Mag +11 Wil +9 Cun +13 Con dps ---------- Spell.crit +2% Crit.mult +15.00% Phys.pwr +10 (+5 eff.) Dmg.mod +9% blight Res.pen +11% physical ----- def ----- Spell.save +6 (+1 eff.) Disarm- +20% One-handed war axes. |
enhanced voratun waraxe of massacre (54-75 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature/Master Power 53.5 - 74.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +13 Str +11 Dex +11 Mag +11 Wil +13 Cun +11 Con One-handed war axes. |
Kilnraptor the iron dagger (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +8 fire While equipped: Stats +4 Cun +12 Con dps ---------- Mind.crit +3% Melee Ret 6 fire ----- def ----- Resists +9% mind Sharp, short and deadly. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+4 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Dimbrawn the living mindstar (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +16 darkness While equipped: dps ---------- Mind.crit +5% Mind.pwr +20 (+5 eff.) Dmg.mod +22% lightning +22% fire +15% cold ----- def ----- Resists +27% lightning +3% temporal +3% blight +25% fire +9% nature +23% cold Crit.chn- 10.00% ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Polowe the living mindstar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 103 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +7 Str +5 Dex +3 Mag +4 Wil +4 Cun +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 14 lightning 9 mind 12 darkness Dmg.mod +14% lightning +7% mind +7% darkness Res.pen +20% lightning ----- def ----- Resists +14% lightning +9% cold +6% darkness +6% acid Spell.save +3 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Beiharagas the elven-silk robe (20 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Str +7 Mag +8 Wil +5 Cun dps ---------- Crit.mult +19.00% Dmg.mod +30% lightning +17% physical +41% cold ----- def ----- Defense +20 (+6 eff.) Resists +14% lightning +6% blight +47% cold +3% nature +15% all Phys.save +12 (+3 eff.) HP.reg +4.00 ---------- misc Hate/m.crit +5.00 Psi/m.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of protection (4 def, 5 armour)2.0 T5 cloth armor [Ego+] Nature/Master While equipped: Stats +8 Con dps ---------- Dmg.mod +24% nature ----- def ----- Armour +5 Defense +4 (+2 eff.) Resists +15% all Phys.save +27 (+7 eff.) Poison- +50% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Furnacehacker1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +12 Dex +12 Cun +10 Lck dps ---------- Phys.crit +15.0% Mind.crit +9% Dmg.mod +3% fire ----- def ----- Armour +6 Resists +15% lightning +15% temporal +12% nature Stealth +15 Disease- +25% Disarm- +20% ---------- misc T.Disarm +23 Infravis +6 A belt that goes around your waist. |
Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
monstrous drakeskin leather belt of the vagrant1.0 T5 belt armor [Ego++] Nature While equipped: Stats +5 Str +9 Con dps ---------- Phys.pwr +14 (+6 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Phys.save +15 (+4 eff.) Mind.save +14 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
monstrous drakeskin leather belt of unlife =breathe=1.0 T5 belt armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +10% blight Phys.save +8 (+2 eff.) ---------- misc Size +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
skylord's drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Str +9 Dex +6 Wil +12 Cun +9 Lck ----- def ----- Phys.save +16 (+4 eff.) Spell.save +18 (+4 eff.) Mind.save +18 (+5 eff.) Stealth +12 ---------- misc T.Disarm +25 Infravis +6 A belt that goes around your waist. |
Sepsisvortex the elven-silk cloak (10 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +6% nature Melee Ret 8 nature 10 temporal ----- def ----- Defense +10 (+3 eff.) Resists +21% fire +28% temporal +23% light +29% darkness Spell.save +11 (+2 eff.) Mind.save +15 (+4 eff.) Stealth +12 Def/telep +24 Res/telep +13% Dur/telep +30% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's elven-silk cloak of backstabbing (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master While equipped: Stats +2 Str +6 Dex +5 Con dps ---------- Crit.mult +27.00% Acc +13 (+6 eff.) Apr +13 ----- def ----- Defense +3 (+1 eff.) Spell.save +9 (+2 eff.) Stealth +9 ---------- misc Stam/turn +0.60 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +4 Str +6 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +11 (+3 eff.) Max.HP +78.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +5 Str +4 Dex +4 Cun +4 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +13 (+3 eff.) Max.HP +89.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
fleetfooted pair of voratun boots of disengagement (6 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Cun +17 Dex ----- def ----- Armour +5 Defense +6 (+2 eff.) Fatigue +4% Disengage: Puts all charms on 15 cooldown Level 2.5 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stone warden's drakeskin leather gloves (0 def, 21 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +10 Con ----- def ----- Armour +21 Hardiness +8% Resists +8% physical Unarmed combat: Power 28.5 - 31.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 5% Stone Touch 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+3 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Dex, 20% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 6.5 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 362.96 fire damage and 215.45 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
brawler's voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +10 Dex +6 Cun dps ---------- Acc +7 (+3 eff.) Apr +8 ----- def ----- Armour +3 Fatigue +5% Phys.save +7 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 29.0 - 40.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +15 Apr +23 Crit +18.0% Atk.spd 83% On Hit: 10% Set Up 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Eclipseblur the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +25 Str +15 Dex +1 Mag dps ---------- Phasing +30% On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane +3% cold ---------- misc Max.mana +40.00 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 208.5 Physical damage. If the attack hits, the target is confused (32% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Fuluneg the drakeskin leather cap (0 def, 5 armour) =water=2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +10 Dex +5 Wil dps ---------- Dmg.mod +9% temporal Melee Ret 2 temporal ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +20% cold +24% darkness Mind.save +14 (+4 eff.) ---------- misc Light +2 Infravis +5 Breathe water A cap made of leather. |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% light +15% mind +10% arcane HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 1279 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
scorching alchemist's lamp of corpselight =breathe=1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +4 (+0 eff.) Melee Ret 15 fire ----- def ----- Resists +5% blight +7% fire +8% darkness ---------- misc Light +4 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 46 blight damage or heals 53 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving dwarven lantern of illusion1.0 T5 lite [Ego++] Nature/Psionic While equipped: Stats +5 Con ----- def ----- Defense +9 (+3 eff.) Resists +14% blight Phys.save +15 (+4 eff.) Spell.save +17 (+4 eff.) Mind.save +15 (+4 eff.) HP.reg +9.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+6 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 7.2 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 6, doing 178.59 cold damage and 90.31 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 10 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
bloodhexed voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +12 Str +7 Wil dps ---------- Phys.crit +15.0% Mind.crit +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Daimunik' (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +11 Str +2 Dex dps ---------- Phys.crit +2.0% Phys.pwr +5 (+2 eff.) Dmg.mod +6% mind +10% fire ----- def ----- Armour +6 Fatigue -15% Mind.save +9 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +10% all +15% temporal ----- def ----- Resists -12% all +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 943.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
dwarven-steel torque of psionic shield 'Durudor' [power 85] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +8 Str +5 Con ----- def ----- Armour +10 Defense +30 (+8 eff.) Resists +9% blight +18% cold Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Arcbloom the voratun torque of psionic shield [power 159] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +7 Dex dps ---------- Crit.mult +20.00% Phys.pwr +25 (+10 eff.) Dmg.mod +15% lightning Acc +31 (+14 eff.) ----- def ----- Armour +12 Die.at -60.00 life Setup a psionic shield, reducing all damage taken by 159 for 5 turns Puts all charms on 25 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered dragonbone totem of stinging [power 884] (19 cooldown)2.0 T5 totem charm [Ego] Nature Sting an enemy dealing 1017 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
soothing dragonbone totem of healing [power 464] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 464 Puts all charms on 15 cooldown 100% to heal for 57. Natural totems are made by powerful wilders to store nature power. |
cleansing dragonbone wand of shielding [power 560] (20 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 1154 damage on yourself and all friendly characters within 10 spaces for 6 turns Puts all charms on 20 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Ulberelni the Shalore Archmage level 35
18th Dusk 123rd year of Ascendancy at 04:04 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ulberelni the Shalore Archmage level 50
74th Regrowth 124th year of Ascendancy at 02:16 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Ulberelni the Shalore Archmage level 35
13rd Dusk 123rd year of Ascendancy at 08:35 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Ulberelni the Shalore Archmage level 44
65th Haze 123rd year of Ascendancy at 05:40 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ulberelni the Shalore Archmage level 50
69th Pyre 124th year of Ascendancy at 01:12 see stats
Atamathoned! (Nightmare (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Ulberelni the Shalore Archmage level 50
1st Mirth 124th year of Ascendancy at 21:07 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Ulberelni the Shalore Archmage level 43
61st Haze 123rd year of Ascendancy at 07:46 see stats
Bookception! (Nightmare (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Ulberelni the Shalore Archmage level 50
18th Dusk 124th year of Ascendancy at 21:22 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Ulberelni the Shalore Archmage level 38
62nd Dusk 123rd year of Ascendancy at 01:23 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Ulberelni the Shalore Archmage level 31
10th Mirth 123rd year of Ascendancy at 08:15 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Ulberelni the Shalore Archmage level 19
69th Haze 122nd year of Ascendancy at 10:44 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ulberelni the Shalore Archmage level 35
16th Dusk 123rd year of Ascendancy at 01:53 see stats
Destroyer of the creation (Nightmare (Roguelike) difficulty)
Killed Slasul.By Ulberelni the Shalore Archmage level 45
69th Haze 123rd year of Ascendancy at 15:54 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Ulberelni the Shalore Archmage level 37
23rd Dusk 123rd year of Ascendancy at 23:29 see stats
Deus Ex Machina (Nightmare (Roguelike) difficulty)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Ulberelni the Shalore Archmage level 49
27th Regrowth 124th year of Ascendancy at 06:16 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Ulberelni the Shalore Archmage level 50
43rd Regrowth 124th year of Ascendancy at 02:23 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Ulberelni the Shalore Archmage level 33
8th Dusk 123rd year of Ascendancy at 02:25 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Ulberelni the Shalore Archmage level 29
29th Pyre 123rd year of Ascendancy at 13:25 see stats
Entropy's End (Nightmare (Roguelike) difficulty)
Destroyed the Hypostasis of Entropy.By Ulberelni the Shalore Archmage level 50
47th Dusk 124th year of Ascendancy at 13:53 see stats
Evil denied (Nightmare (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Ulberelni the Shalore Archmage level 50
31st Pyre 124th year of Ascendancy at 10:42 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Ulberelni the Shalore Archmage level 20
57th Regrowth 123rd year of Ascendancy at 18:04 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ulberelni the Shalore Archmage level 30
58th Pyre 123rd year of Ascendancy at 21:09 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Ulberelni the Shalore Archmage level 31
3rd Flare 123rd year of Ascendancy at 21:07 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Ulberelni the Shalore Archmage level 50
28th Pyre 124th year of Ascendancy at 10:34 see stats
Flooder (Nightmare (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Ulberelni the Shalore Archmage level 45
69th Haze 123rd year of Ascendancy at 17:58 see stats
Gem of the Moon (Nightmare (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Ulberelni the Shalore Archmage level 50
62nd Pyre 124th year of Ascendancy at 05:46 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ulberelni the Shalore Archmage level 28
25th Pyre 123rd year of Ascendancy at 03:30 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ulberelni the Shalore Archmage level 50
69th Pyre 124th year of Ascendancy at 04:30 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Ulberelni the Shalore Archmage level 10
1st Flare 122nd year of Ascendancy at 07:29 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Ulberelni the Shalore Archmage level 20
70th Haze 122nd year of Ascendancy at 14:08 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Ulberelni the Shalore Archmage level 30
41st Pyre 123rd year of Ascendancy at 09:46 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Ulberelni the Shalore Archmage level 40
31st Haze 123rd year of Ascendancy at 02:51 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Ulberelni the Shalore Archmage level 50
42nd Regrowth 124th year of Ascendancy at 02:34 see stats
Matrix style! (Nightmare (Roguelike) difficulty)
Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!By Ulberelni the Shalore Archmage level 5
75th Pyre 122nd year of Ascendancy at 16:25 see stats
Now, this is impressive! (Nightmare (Roguelike) difficulty)
Killed Linaniil, the Supreme Archmage of Angolwen.By Ulberelni the Shalore Archmage level 50
54th Dusk 124th year of Ascendancy at 14:19 see stats
Orbituary (Nightmare (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Ulberelni the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 11:40 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Ulberelni the Shalore Archmage level 50
26th Pyre 124th year of Ascendancy at 22:29 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Ulberelni the Shalore Archmage level 50
1st Mirth 124th year of Ascendancy at 21:05 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Ulberelni the Shalore Archmage level 20
53rd Regrowth 123rd year of Ascendancy at 21:49 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ulberelni the Shalore Archmage level 50
65th Regrowth 124th year of Ascendancy at 10:37 see stats
Recursive Home of Recursion (Nightmare (Roguelike) difficulty)
Left the Forbidden Tome: "Home, Horrific Home" on the floor of The Home Which Is Not.By Ulberelni the Shalore Archmage level 50
19th Dusk 124th year of Ascendancy at 06:49 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Ulberelni the Shalore Archmage level 43
60th Haze 123rd year of Ascendancy at 06:20 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Ulberelni the Shalore Archmage level 26
12nd Pyre 123rd year of Ascendancy at 17:59 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Ulberelni the Shalore Archmage level 37
24th Dusk 123rd year of Ascendancy at 02:58 see stats
Tactical master (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Ulberelni the Shalore Archmage level 50
31st Pyre 124th year of Ascendancy at 10:41 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Ulberelni the Shalore Archmage level 6
77th Pyre 122nd year of Ascendancy at 06:09 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Ulberelni the Shalore Archmage level 50
26th Pyre 124th year of Ascendancy at 17:57 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ulberelni the Shalore Archmage level 30
1st Mirth 123rd year of Ascendancy at 20:04 see stats
The Sun Still Shines (Nightmare (Roguelike) difficulty)
Aeryn survived the last battle.By Ulberelni the Shalore Archmage level 50
31st Pyre 124th year of Ascendancy at 10:42 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Ulberelni the Shalore Archmage level 49
6th Regrowth 124th year of Ascendancy at 21:20 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Ulberelni the Shalore Archmage level 39
24th Haze 123rd year of Ascendancy at 04:20 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Ulberelni the Shalore Archmage level 30
1st Mirth 123rd year of Ascendancy at 03:56 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ulberelni the Shalore Archmage level 25
7th Pyre 123rd year of Ascendancy at 16:18 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ulberelni the Shalore Archmage level 17
59th Haze 122nd year of Ascendancy at 08:15 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ulberelni the Shalore Archmage level 35
13rd Dusk 123rd year of Ascendancy at 00:06 see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty)
Read a Forbidden Tome.By Ulberelni the Shalore Archmage level 50
16th Dusk 124th year of Ascendancy at 00:42 see stats
Log
Today is the 63rd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 25 turns (stop reason: at portal).
--------------------------------
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot in sight of the Gates of Morning, with no trace of the portal...
Saving game...
Saving done.
--------------------------------
There is a A way into the caverns of Ardhungol here (press '' or right click to use).
--------------------------------
There is a Gates of Morning (Town) here (press '' or right click to use).
Today is the 64th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:56.
--------------------------------
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
--------------------------------
There is an exit to the worldmap here (press '' or right click to use).
--------------------------------
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
The furious lightning storm around Ulberelni calms down and disappears.























































































































































